Star Tropics
Books: Nintendo Games Secrets - The Best of How to Win at Nintendo Games
Where is the crystal ball for the fortuned teller in Chapter 3?
Power up
Killing Octo
Rod of Sight tips
False exit in Ghost Tunnel
Finding the same heart over and over
Finding a heart
Fighting the giant octopus in Chapter 2
Fighting the Chapter 3 boss
Entrance to the Ghost Tunnel
Code at the end of Chapter 4
Accessing Captain Bell's cave in Chapter 5
Beating the bosses at the end of Chapter 6
Beating the green robot near the end of Chapter 7
Fighting the first Zoda in Chapter 8
Fighting the Computer Core
Fighting Zoda
Where is the crystal ball for the fortuned teller in Chapter 3?
After talking with the fortune teller in Shecola, you'll need to retrieve
her lost crystal ball in order to exchange it for her services in eventually
waking the Miracola chief's daughter. After you've talked to the
fortuneteller, head through the mountain pass nearby and enter the
underground passage for another heart container. Then you will have to
head out on the northern finger of the lagoon and into the abandoned
cemetery/town. Head for the patch of graves far to the left and step on
the grave that is painted blue . You'll enter a series of tunnels that you'll
have to use your yo-yo and special weapons to get through. If you need
red hearts at the beginning of this cave, you can take a northern path
along a series of green jumping blocks lined with bouncing skulls. Take
the door through the northern wall, pick up the double heart, and take the
only way out back to the graveyard surface. You can repeat this until
your hearts are full. When you're ready to advance, go through the
southern door of this same room where the two skelepuppies are. In
the upcoming maze you'll be faced with about two or three forks in the
road before you reach a point where you don't have to worry about getting
shut out. You'll know you've gone the right way when you find the room
with not a double heart or anything but a small purplish slug. Don't be
hasty -- kill the slug and take an immediate east turn through the hole
in the wall. In this room you can get yourself another double set of hearts
by going around the wall to a hole in the break off of the southern wall.
There's a ghost in the little compartment in the lower left hand of the
room, so using a wand might be a good idea. Get the double hearts if you
need them. If you don't, just go out the door in the eastern wall because
you'll either have to take half a hit or spend a wand to get through the
double heart room and you'll also have to re-enter from the slug room. At
the end of the maze there is a large carving of a skull in the wall. Jump
three times on the northern panel and it will pour water into the hole
before you. You'll be allowed to leave and you'll find yourself back at
the surface of the graveyard, and the pond in the town will be dried up.
The crystal ball will be lying there on the ground net to a hole that
evidently allows the lake to be drained out into the dungeon through the
skull carving's mouth. Pretty ingenious architecture for people who
live in thatch-roofed houses.
Power up
Sent in by Rick LaPlante
After you beat the first Zoda, drop down one of the hatches where the
aliens come out. Wait until it opens and fall in. You will be in a room
where you can power up.
Killing Octo
Sent in by Andrew Simmons
You can kill Octo almost without getting hit! First, find a Snowman Doll
in the dungeon of water. Now, go through the door beside the chest with
the doll. wait until Octo rushes down to you, use the doll to freeze him
and use the island Yo-Yo to wail on him. Do this 2 times and you should
kill him.
Rod of Sight tips
Sent in by Filip Dewulf
In Chapter 3, in the Ghost Tunnel, there are several rooms where you
should use the Rod of Sight (the thing that looks like a magic wand), to
make invisible enemies visible and destroy them. There are some areas
where that's the only way to get past a room other times this will lead
to extra hearts and potions. Use the Rod of Sight to make the big ghost at
the end of the tunnel visible, too.
False exit in Ghost Tunnel
Sent in by Filip Dewulf
In the Ghost Tunnel, there is a room that has a slime in front of
a staircase that is a false exit. Destroy the slug, and there will be a
dark spot on the floor that indicates a tunnel. Stand there and move
right to advance.
Finding the same heart over and over
Sent in by Bobby Rasmussen
On Chapter 6, in the second part, get the Heart Container by going through
the maze, then, enter the stage, leave, and get the heart again. You can do
this as many times as you want, but after you pass the stage, your hearts
go back to the way they were, but it helps a lot to have all those hearts for
that stage!
Finding a heart
Sent in by Tyler
In Chapter #2 talk to the person in the lighthouse, then go into Sub-C and
go to the bottom right of that patch of water and press right. Now go to
bottom right-push right. Talk to person in hut. Go to beach & go all the
way right then all the way up & press left-follow tunnel. Get bottle and
go back to Sub-C. Press B on wavy spots until you get to dock. Go to the
right of Heart-press right-follow tunnel. Get heart.
Fighting the giant octopus in Chapter 2
Sent in by Mushgloom
When you face the giant octopus in Chapter 2, dodge all his shots by jumping
back and forth on the blocks at the bottom of the screen. When he charges
forward, immediately pause the game and activate the Snowman to freeze
him (push down to find that item when the game is paused it doesn't show
up with the regular weapons). While he's frozen, just hammer away with
whatever you've got as fast as you can. If you're really quick, you should
take him doing this twice.
Fighting the Chapter 3 boss
Sent in by Mushgloom
In Chapter 3, the boss made of fire won't be hurt by your weapons. You have
to activate the switch blocks that reveal two red buttons. The switches and
are at the top left corner and at the bottom right side of the boss' platform.
Jump on the buttons, and he'll go down.
Entrance to the Ghost Tunnel
Sent in by Mushgloom
In the village with the tombstones in Chapter 3, the entrance to the Ghost
Tunnel is under the tombstone that is a bit darker than the others. It's in
the top left part of the screen, where there are a lot of tombstones. If you
can't see it, it's the second one from the left on the third row from the top.
Code at the end of Chapter 4
Sent in by Mushgloom
At the end of Chapter 4, you are required to enter a code to move on. The
code is 747. That piece of information is located in a piece of paper in
the instructions, so if you bought the game without the manual, that's
where that came from.
Accessing Captain Bell's cave in Chapter 5
Sent in by Mushgloom
In order to access Captain Bell's cave in Chapter 5, you have to play six
notes in sequence on the giant piano at the memorial. The sequence is
revealed by the parrot, after you give him a worm. He says "Do me so far.
Do me." That translates on the musical scale (do, re, mi, fa, sol, la, si) as
"do mi sol fa do mi." In other words, play keys 1, 3, 5, 4, 1, 3 on the piano.
Beating the bosses at the end of Chapter 6
Sent in by Mushgloom
To beat the bosses at the end of Chapter 6, use the weapon that splits in
two parts. Fire it up and hit fire again when it gets between them. It will
split off and hit them both, saving you a shot. Be sure to jump out of the
way of their shots, too.
Beating the green robot near the end of Chapter 7
Sent in by Mushgloom
To beat the green robot near the end of Chapter 7, force it back on the
bridge with your guns. Hit the block, which will make a button appear.
Then jump on the button and some of the bridge will disappear. Fire at
the robot some more until he backs off the bridge and falls to his doom.
Fighting the first Zoda in Chapter 8
Sent in by Mushgloom
To defeat the first Zoda in Chapter 8, get the gun and fire at the head
whenever it appears. Before anything appears, though, stand in the middle
of the screen and wait to see whether the head or the hand comes up. This
will give you time and room to run away from the hand if it comes don't
try to fight it.
Fighting the Computer Core
Sent in by Mushgloom
You have to stand on the middle trap door to be able to shoot at the
Computer Core when it is exposed. Fire like a madman (or madwoman,
sheesh), so that it can't completely regenerate when its cover comes
up. Be sure to watch the lower trap doors to see when they open. That's
your cue to get off the middle one, or else you'll fall down and have
to start all over.
Fighting Zoda
Sent in by Mushgloom
When you get to the end of the game, the bigger, badder Zoda will appear.
Whatever you do, keep your distance from him and fire with the gun. There's
not much subtlety here. Just keep firing from a distance, and keep running.
If Zoda gets caught in a corner, you can take him out quickly. Watch out for
those little critters, too.