Shadowgate
Books: Nintendo Games Secrets - The Best of How to Win at Nintendo Games
Finding the Silver Orb
Early walkthrough
Finding the key, sling, sword, and book at the very start
Get the flute and ring
Finding the Silver Orb
Sent in by Karen
To get the Silver Orb. Go to the room with the cylinder and you'll
see three handles to the right of it. Pull down the right handle first then
the middle and then push the right handle back up. The cylinder will open
and you will see the Silver Orb. I found the code to the handles in the
room with the sphinx in it. There behind him on the side of the steps are
some "strange marks". The marks are for operating the cylinder.
Early walkthrough
Sent in by Erik
At the beginning of the game you'll see a door with a little Skull above it.
Open It and Inside will be a key. Grab it and open the door and go to the
next room.
You'll be in a room with two door, a fancy rug and a couple of torches on
the wall. First grab the torches. Next you should use that key to open
the locked door in the middle of the wall.
Go through it to the next room and you will in a Hallway. You'll see theres
a little ledge with a book on it, in between two torches one torch will
be a normal torch but the other one will be different from the rest You'll
need this torch later on in the game. Now open the book (but do don't take
it or part of the floor will fall and you'll die) and there will be another
key. This key is used to open the other door in that room that you were
just in. Go back and open it.
Go inside and you'll be in a cramped closet with two stone ledges. One
will have a Sling Shot and the other will have a sword. Take them. Go
back to the hallway and notice a Stone Kind of different from the rest.
Open it. It's secret passage!! Go through it and you will be in a room
with two torches on a wall and a large doorway high up on the ceiling.
There will be ledge to get up. Don't try it, it'll just clasp on you. See a
arrow on the wall in front of you. Take it and pull down the torch to the
left and another secret passage will open. Go through it. Don`t bother
taking the torches, there stuck in the wall for good.
When you go to the next room there will be two stairways. One will be
strong and Sturdy and the other one will be weak and won't hold
anything (Guess which is which, you`ll see the answer fairly easy).
Go up the Sturdy one and you'll be in a room with a Ghost guarding
the next door. Remember the torch I was telling you about. Well
light it up and the ghost will disappear.
Take the torches and take the cloat and put it on yourself. Go the next
room and there will be bunch of junk lying on a ledge in the ceiling.
Take the Bottle 2 and the scroll if you want. (If you got the other bottle
you can just throw it out in a later room). You'll see this piece of paper
on the wall that says Epor. Look at it two times and the knight will
figure out it's a magic spell. Yell it out and the rope lying on the floor
will magically float up in the air (If you haven't noticed Epor Spelled
backwards is rope). Climb The Rope to the room above you will be in a
room with Three mirrors and a broom just lying around take it if you
want but I still haven't figured out what it's for in this game. Move back
to room behind you.
You'll be in a room with a bunch of coffins. Only open the one on the
right, the one closet to the entrance of the room. Open it and A mummy
will come out. Don` t worry he's already dead. Burn him up and A scepter
will be there, lying in the coffin. Take it and Move through the main entrance.
At the room of the cyclops what most things don`t tell you is that you
could kill the cyclops for good, and don`t keep throwing stones when ether
you go through. When you get there, load your slingshot with those stones
that were near the waterfall in an earlier room. Now fling the stone at
him. He may look dead now but he isn`t. To make Him dead stab him with
the sword and he will die.
Finding the key, sling, sword, and book at the very start
Sent in by Mike
When you start the game, read through the little story. There is a skull
on top of the door. Pretty spooky. Maybe that skull is like a doormat.
Try to operate it. Now get the key. Get all the torches you can. If it goes
dark, you die. Open the door in front of you and go inside. The door to your
right is locked. Try using the key you just found. Get the sling and sword.
Now go through the door which goes straight. Open the book, but don't take
it. Get the key which was inside the book.
Get the flute and ring
Sent in by Scott
At the room of the Cyclops, use the crank on the well. Open
the bucket, and take out the gauntlet. Use it on yourself. Then
at the room with the fountain, the acidic water will not burn
your hand, and you can get the flute. Play it and take the ring
from the tree.