Mega Man 3
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Extra lives
How do you defeat the first Dr. Wily?
Get the Rush Jet or Rush Merine
Shadow Man's stage tip
Invincible
Boss damage chart
Slow-motion
Freeze the boss
Hints
Weird stuff
Jump very high
Passwords
Game Genie codes
Extra lives
Sent in by Justin Morgan
For quick extra lives, go to Gemini Man's stage and travel until you
find a robotic duck that releases small penguins. Stand in front of
it, leaving a little space, and keep blasting the never-ending supply
of penguins, only stopping to grab lives and needed power-ups left by them.
How do you defeat the first Dr. Wily?
Sent in by Viper-X27
When you first see Dr. Wily, he's in a machine with 2 pin-like legs. To
defeat the first part use the Hard Knuckle on the gun on the bottom of
the "Pinbot". You'll have to jump and shoot at just the right time. His
shots are easy to avoid. When you destroy the gun, Wily appears in
the machine. To easily beat him, use the Rush Jet. Fly up to his level
and shoot rapidly. You can avoid his shots easily with the Rush Jet.
Follow these tips and he'll be defeated. When you fight Gamma, first
stand under him and attack with the Shadow Blade, after the first head
is gone, attack the second head by climbing to the highest platform and
jump at his Wily's face with the Top Spin and he'll be history.
Get the Rush Jet or Rush Merine
Sent in by Greg Roberts
I discovered a glitch that lets you get either the Rush Jet or Rush
Merine before you defeat the appropriate bosses. To get the Rush Merine
you have to defeat Spark man and be quick, just move your icon to
where the RM would be and press start. You'll have the Rush Merine, but
it will be empty, so you need to fill it up and use it. Repeat the
procedure after you defeat Shadow man to get the Rush Jet.
Shadow Man's stage tip
Sent in by Craig Davis
In ShadowMan's stage, the lights sometimes go out and you must fight in
the dark. To turn the lights back on, either run until the darkness-generating
machine is off-screen or use Rush as a trampoline to jump up and destroy it.
Invincible
Sent in by Jean-Philippe Larivire
If you lose all your life while in a hole (by getting hit by a falling
enemy or enemies weapon), you'll be invincible (however, you won't be
able to shoot mega blaster beams and won't beprotected against
the things on the walls that make you lose a life in one hit).
Warning! If you regain energy, you'll lose your invincibility.
Boss damage chart
Sent in by Jean-Philippe Larivire
Number of shots to kill _______ with the:
Abbreviations:
AC : Arm Cannon
SSH: Spark Shock
SSN: Search Snake
NC : Needle Cannon
HK : Hard Knuckle
TS : Top Spin
MM : Magnet Missile
GB : Gemini Beam
SB : Shadow Blade
X : No damage
AC SSH SSN NC HK TS MM GB SB
28 7 X 14 14 28 X 28 7 Spark Man
28 28 7 7 14 14 X 28 14 Snake Man
28 X 28 7 X 28 28 4 14 Needle Man
28 X X X 7 X 7 28 X Hard Man
14 28 28 14 4 7 28 X 28 Top Man
14 4 28 28 14 28 7 14 4 Magnet Man
28 28 6 28 14 14 14 7 14 Gemini Man
28 28 28 28 14 4 28 28 7 Shadow Man
28 14 X X 7 X 7 28 14 Metal Man
14 7 28 28 14 X 7 14 X Air Man
28 28 7 7 14 X X 28 14 Wood Man
28 X 14 7 X X 28 7 14 Flash Man
28 28 7 28 28 X 14 7 14 Quick Man
14 28 28 14 4 X 28 X 28 Crash Man
28 28 28 14 14 7 28 28 7 Heat Man
28 7 X 14 14 X X 28 7 Bubble Man
Use AC Turtle
Use HK Rock Man
Use AC Mega Clone
Use AC Dr. Wily 1-1
Use Rush Jet Dr. Wily 1-2
Use SB Dr. Wily 2-1
Use TS Dr. Wily 2-2
Slow-motion
Sent in by Clinton Bartlett
Holding up on Controller 2 will cause all animation to go into
"slow-motion." Movement will continue at the same rate, but
the animation will be slowed. This may present a problem,
as enemies will advance at the same speed as before, but
Mega Man will not move until he stops the "leaning forward"
animation and begins to run. This can be used along with the
super-jump by holding up and right.
Freeze the boss
Sent in by Clinton Bartlett
Just as a boss fight begins, hold up and press A on Controller 2.
This will freeze everything. You will be able to shoot and jump
up. Kill the boss while he is frozen.
Hints
Sent in by Clinton Bartlett
While doing the super-jump trick, you cannot die in pits. Also,
if an enemy moves across the top of the screen while Mega Man
is hiding in a pit, Mega Man will take damage. If his energy meter
runs out, he will be completely impervious to damage. He cannot
fire his Arm Cannon, though, and it ends if he picks up any energy
pellets.
Weird stuff
Sent in by Clinton Bartlett
Using the Super-jump technique, before the Proto Man encounter
in Gemini Man's stage, slide into the area where Proto Man will
beam down and before the slide ends, super-jump through the
platform he will stand on. You will hear the entire Proto Man
intro music, but nothing after that. Also, a lot of weird
things will happen. Try it and see.
Jump very high
Sent in by Clinton Bartlett
If you hold Right, on Controller 2, and then press A on Controller 1,
you will jump very high.
Passwords
Sent in by Paul
Blue: A3,B5,D3,F4
Red: A6 All items and weapons
Sent in by Jeremy Westerman
To go to Dr. Wily's stage and 9 energy tanks enter the code as follows
A1, A3, A6, B2, B5, D3, F4
A6 is red, the rest are blue.
1 2 3 4 5 6
A X _ X _ _ X
B _ X _ _ X _
C _ _ _ _ _ _
D _ _ X _ _ _
E _ _ _ _ _ _
F _ _ _ X _ _
Sent in by Pierre
Top man completed: A3 red, C5 red
Shadow man completed: A3 red, C5 red, D6 red
Sparkman completed: A3 red, C5 red, F4 blue
Magnet man completed: A3 red, B5 red, F4 blue, F5 red
Hard man completed: A3 red, C5 red, C4 red, F4 Blue, F5 red
Gemini man completed: A3 red, B5 blue, C5 red, F4 blue, F5 red
Needle man completed: A3 red, B5 blue, D3 blue, E6 red, F4 blue
Snake man completed: A3 blue, B5 blue, C5 red , D3 blue , F4 blue
Gemini man revisited completed: A3 blue, B5 blue, B6 red, D3 blue,
E6 red, F4 blue
Spark man Revisited completed: A1 red, A3 blue, B5 blue, B6 red,
D3 blue, F4 blue
Needle man revisited completed: A1 red, A3 blue, B2 blue, B5 blue,
C5 red, D3 blue, F4 blue
Shadow man revisited completed: A1 blue, A3 blue, B2 blue, B5 blue,
C5 red, D3 blue, E1 red, F4 blue
Sent in by Jean-Philippe Larivire
Use this information to make you're own password.
Number of tanks:
0: Red 5-C
1: Red 6-E
2: Red 4-E
3: Red 4-B
4: Red 5-A
5: Red 1-C
6: Red 2-D
7: Red 3-C
8: Red 2-F
9: Red 6-A
Enemies: Spark Man : Red 4-F
Shadow Man: Red 6-D
Top Man: Red 3-A
Snake Man : Red 6-F
Needle Man : Red 3-D
Magnet Man : Red 5-F
Gemini Man : Red 5-B
Hard Man: Red 4-C
Two-by-twos: Spark-Shadow Men : Blue 4-F
Top-Snake Men: Blue 3-A
Needle-Magnet Men : Blue 3-D
Gemini-Hard Men: Blue 5-B
Worlds Revisited: Spark Man: Red 1-A
Shadow Man : Red 4-A
Needle Man : Red 2-B
Gemini Man : Red 6-B
Revisited Two-by-twos: Spark-Shadow Men: Blue 1-A
Needle-Gemini Men: Blue 2-B
All weapons, All Items, 9 ETs, no Doc Robots
Blue: A3 B5 D3 F4 Red: A6
All weapons, All Items, 9ETs, Dr. Wily Stage 1
Blue: A1 A3 B2 B5 D3 F4 Red: A6 E1
Blue A3 B5 D3 F4 Four Robots
Red C5 E1
Blue A1 B2 D3 A3 B5 F4 Dr. Wily
Red C5 E1
Red A6 Nine energy tanks
Blue F4
Red A3 C4 C5 Hard Man is completed
Game Genie codes
Sent in by Tony Hedstrom
You can only use one of these codes at a time.
VXTKGE Infinite lives!
NXTKGE Start with infinite energy tanks!!
XXTKGA Infinite energy!! (Invincibility)
VOTKGE No enemies!
VXTKGA Start with infinite "Magnet Missile"
EXTKGE Start with infinite "Snake Search"
SXTKGA Start with infinite "Hard Knuckle"
KXTKGE Start with infinite "Shadow Blade"
UXTKGE Start with infinite "Rush Marine"
KXTKGA Start with infinite "Needle Cannon"
NXTKGA Start with infinite "Top Spin"
XXTKGE Start with infinite "Spark Shock"
UXTKGA Start with infinite "Gemini Laser"
SNTKGA If you pause the game, the screen starts to scroll and doesn't stop.
SKTKGE No music (sound effects only)
EXTKGA Mega Man can't shoot, and he turns white if you pause, and unpause the game.
XUTKGA You can't see how much energy you have
Sent in by Rick N. Bruns
XZXXZZ Push Start to fill up your energy. Note that this code
messes up the subscreen and you can't select the
gun you start off with.
YNXSTLGO You can slide forever.
YAKGNIPA Start with mega speed.