Nester's Funky Bowling
Typed out by Jesse Smith
Nester's
Funky Bowling
KIDS TO ADULTS
K-A VIRTUAL BOY
AGES 6+
INSTRUCTION BOOKLET
VUE-VNFE-USA
Thank you for selecting the Nester's Funky Bowling Game Pak for
the Nintendo(R) Virtual Boy (TM) Please read this instruction booklet
thoroughly to ensure maximum enjoyment of your new game. Save this
booklet for future reference.
WARNING
This product MUST NOT be used by children under the age of seven (7)
years. Artificial stereo vision displays may not be safe for such
children and may cause serious, permanent damage to their vision.
Before using the Virtual Boy, carefully read the Virtual Boy
Instruction Booklet and the Consumer Information and Precautions
Booklet. Before playing, make sure that you correctly adjust the
hardware, including the IPD and FOCUS. Do not play if you are
feeling tired. Discontinue use immediately if you feel dizzy,
nauseated or tired or if your eyes hurt or become strained. Do
not use unlicensed or counterfeit games. Failure to follow all
instructions could injure you and cause serious damage to your
vision or hearing.
For additional copies of the Virtual Boy Instruction Booklet,
call 1-800-255-3700.
CHOKE HAZARD SMALL PARTS
NOT FOR CHILDREN UNDER THE AGE OF THREE YEARS. Babies and young
children could choke on the Virtual Boy Game Pak cover. Keep the
Game Pak cover out of reach of small children.
Contents
Before Starting The Game Page 2
IPD Adjustment Page 3
Focus Adjustment Page 4
Automatic Pause Function Page 5
Introduction Page 6
Nester & Hester Page 7
Controller Functions Page 8
How To bowl Page 9
Options Screen Page 10
Configure Screen Page 12
Scoring Page 13
Warranty & Service Information Page 15
1
Before Starting The Game
When using the Virtual Boy system, several adjustments must be
mode before starting the game. For your health and safety, be
certain to perform these adjustments. If you wear glosses or
contact lenses, be sure to wear them while using the Virtual Boy.
Insert the Game Pak into the Virtual Boy, then turn the power
switch located on the front of the controller to the ON position.
When the screen pictured to the upper right appears, continue
with the PD and FOCUS adjustments.
Press START to display the IPD and FOCUS adjustment screen. Both
adjustments are mode using this screen.
When the batteries begin to get low, the indicator appears on the screen.
2
IPD Adjustment
This adjustment sets Virtual Boy to the distance between your eyes
(the Inter Pupil Distance).
While looking at the adjustment screen, turn the PD dial located
on top of he Virtual Boy until you can see a mark in all four
corners of the screen, as shown in the following illustration:
The best adjustment may allow you to see only
three marks or four slightly blurred marks. When you have
completed the PD adjustment proceed with the FOCUS adjustment.
3
Focus Adjustment
This adjustment makes sure that you see the game image in the
Virtual Boy display clearly.
Move the FOCUS slider to the CENTER POSITION as marked on the
housing. For most people, the center position should give the
clearest image. If the image is still fuzzy, then adjust the
FOCUS slider right or left until the image is sharp and clear.
While playing the game, press SELECT to view the IPD and
Focus Adjustment screen. After making any necessary adjustments
to the PD and Focus, press SELECT to return to the same.
If you are playing a two player game, make these adjustments
between each frame as you switch to the next player.
4
Automatic Pause Function
Each Virtual Boy Game Pak contains an automatic pause function
that will cause the game to pause after about 20 minutes of game
play. When the game pauses take a break and give your eyes some
rest. To resume game play, press START.
After completing the PD and FOCUS adjustments press START and
the screen pictured to the upper right will appear. The automatic
pause is preset to the ON position. Nintendo recommends that
you ALWAYS set the automatic pause to ON. To override the setting,
use Left or Right on the L + Control Pad, then press START to begin the game.
After playing "Nester's Funky Bowling" for approximately 15 minutes,
the game will present you with the Game Auto Pause Screen. At this
point, please take a break and give your eyes same rest. After your
rest is completed, press START to resume
the game.
5
Introduction
A long time ago, a spunky little boy named
Nester ruled the pages of Nintendo Power
magazine's comic section. Conceited as
ever, Nester is breaking into the new genre
of video games with the first 3D bowling
game.
Shine your shoes and buff your ballÑyou're
going bowling Nester and his twin sister,
Hester, treat you to a fantastic game of
knock-the-pins-down. This 3D bawling
experience is fast paced and red hot. Both
bowlers ore competitive and very involved in
their games You'll agree as you witness
some of their Funky expressions. Are you up
to a challenge?
6
Nester and Hester
Nester is a conceited video game player and a
notorious smart aleck. Years ago, he finagled
his way to comic stardom in the pages of
Nintendo Power magazine. After a glorious run
of forty-something issues, Nester called it quits.
He wanted to prove that he wasn't just another
comic hero.
He spent a couple of years as a struggling actor
before coming back to his bread and butter,
VIDEO GAMES.
You thought Nester was bad? You should get a
load of his over-confident twin sister, Hester. A
whopping three minutes older than Nester,
Hester is quite sure that she is superior to her
little brother in every way.
Deep down Hester has always believed that
she could have been a bigger star than Nester.
Well, she finally has a chance to prove herself.
Will you help Hester, or will you help Nester?
7
Controller Functions
Accepts options on the Options Screen Activates Spin & Power meters during
and Configure Screen. Pauses the game play. Accepts options on the
game during play Configure Screen
Switches options on the Options No functions
Screen and
Configure Screen
Brings up PD and Changes menu
Focus Screen Image of controller items & moves
during game play bowler left or right
Activates Spin &
Power meters during
game play. Turns Power on
and off
Cancels options on
the Configure
Screen
8
How to play
Position the howler with the L and R Control Pads.
Press the A or B Button to select the ball
spin with the on-screen Spin Meter.
Press the A or B Button to soled the
power with the on-screen Power Meter.
9
Options Screen
The Options Screen automatically appears after the Title Screen fades.
Make your choice from these selections:
Select 1 PLAYER or Select BOWL, PRACTICE or Select A, B, C or OFF
2PLAYERS CHALLENGE
10
1 PLAYER BOWL Select the music you
One player bowls a Play a normal game wont to hear while
single game of bowling. you bowl.
2PLAYERS PRACTICE
Two players alternate Set up pins to practice
every frame. your skills.
Note:
Press SELECT to bring
up the IPD and Focus CHALLENGE
Adjustment Screen. Practice computer-
Make adjustments generated shots
between each frame as
you switch players.
11
Configure Screen
Press down or up on the L or R + Control Pad Press 4 or 4 on the L or R + Control
to change the letters/numbers. Press left or Pad to switch to a left- or right-handed
right on the L or R + Control Pad to move the bowler.
cursor between the four spaces.
Press Left or Right on the L or R + Control Press down or right on the L or R + Control
Pad to switch to Nester or Hester. Pad Pad to select the weight (8 to 16 pounds)
12
Scoring
There are ten frames in a game of bowling.
There are ten pins in each frame.
You may throw two balls per frame.
Your objective is to knock down all ten pens in each room.
If you knock down all ten pins with your hint ball, it's a Strike.
If you don't knock down all at the pins with your first ball, and you knock
dawn the remaining pins with your second boll, it's a Spore
If you Strike or Spare in the tenth frame, you may throw a third ball.
If you Strike, your score is ten If you Spare, your score is ten Unless you Spare, or Strike, your
paints, plus whatever you get points, plus whatever you get score is one point for each pin.
with your next two throws. with your next throw.
If you knock dawn 5 pins with If you knock down 6 pins with If you knock down 8 pins, you
your next ball, and 4 pins with your next bail, you get 16 get 8 points.
the following ball, you get 19 points.
points.
13