Galactic Pinball
Typed out by Ben Kosmina
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Thank you for selecting the Galactic Pinball Game Pak for the Nintendo
Virtual Boy System. Please read this instruction booklet thoroughly to
ensure maximum enjoyment of your new game. Save this booklet for
future reference.
W A R N I N G
This product MUST NOT be used by children under the age of seven
(7) years. Artificial stereo vision displays may not be safe for such
children and may cause serious, permanent damage to their vision.
Before using the Virtual Boy, carefully read the Virtual Boy
Instruction Booklet and the Consumer Information and Precautions
Booklet. Make sure before playing that you correctly adjust the
hardware, including the IPD and FOCUS. Do not play if you are feeling
tired. Discontinue use immediately if you feel dizzy, nauseated or
tired or if your eyes hurt or become strained. Do not use unlicensed
or counterfeit games. Failure to follow all instructions could injure
you and cause serious damage to your vision or hearing.
For additional copies of the Virtual Boy Instruction Booklet, call
1-800-255-3700.
CHOKE HAZARD * SMALL PARTS
NOT FOR CHILDREN UNDER THE AGE OF THREE YEARS. Babies and
young children could choke on the Virtual Boy Game Pak cover.
Keep the Game Pak cover out of reach of small children.
This Game Pak has a battery backup function to record the
progress of the game.
CAUTION: Do not rapidly turn the power switch on and off, as this
may shorten the life of the batteries and cause battery backed-up
Game Paks to lose your stored information.
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GALACTIC PINBALL
[Picture of Pinball Table]
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CONTENTS
(1) Before Starting The Game....................4
IPD Adjustment..................................5
Auto Pause Function.............................6
(2)Controller Functions.........................8
(3)..How To Play...............................10
(4)Cosmic History, 2100 AD.....................14
Background Stories for Each Table..............16
(5)About The Tables............................18
About The Bonus Stages.........................26
(6)Glossary of Terms...........................27
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(1) Before Starting the Game
When using the Virtual Boy, several adjustments must be made
before starting the game. For your health and safety, be certain
to perform these adjustments each time you play. If you wear
glasses or contact lenses, be sure to wear them while using the Virtual Boy.
Insert the Game Pak into the Virtual Boy, then turn the POWER
switch located on the front of the controller to the ON position.
When the screen pictured to the right appears, continue with
the IPD and FOCUS adjustments.
Press the START button to display the "IPD and FOCUS
adjustments screen." Both adjustments are made using this screen.
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IPD Adjustment
This adjustment sets Virtual Boy to the distance between your
eyes (the Inter Pupil Distance).
While looking at the adjustment screen, turn the IPD dial located
on top of the Virtual Boy until you can see a mark in all for
corners of the screen, as shown in the following illustration:
[Picture of Virtual Boy Adjustment screen]
The best adjustment may allow you to see only three marks.
When you have completed the IPD adjustment, proceed with
the FOCUS adjustment.
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Focus Adjustment
This adjustment makes sure that you see the game image in the
Virtual Boy display clearly.
Move the FOCUS slider to the CENTER POSITION as on the housing.
For most people, the center position should give you the clearest
image. If the image is still fuzzy, adjust the FOCUS slider right or
left until the image is sharp and clear.
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Automatic Pause Function
All Virtual Boy Game Paks contain an automatic pause function.
After completing the IPD and FOCUS adjustments, press the
START button and the screen pictured at right will appear. The
automatic pause is preset to the ON position. Nintendo recommends
that you ALWAYS set the automatic pause to ON. To override the
setting, use Left or Right on the left +Control Pad, then press the
START button to begin the game.
After playing Galactic Pinball for 20 minutes the Auto Pause
Screen will come up. At this point, please take a break and rest.
After the rest is completed, press the START Button to
restart the game.
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(2) Controller Functions
LEFT BUTTON
* Activates the left flipper.
LEFT +CONTROL PAD
* Activates the left flipper.
* Switches between menu items.
* Controls your ship during the hidden games.
SELECT
* Brings up the Adjustment Screen when the game is paused.
START
* Starts the game.
* Pauses the game.
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POWER SWITCH
* Turns the Virtual Boy On and Off
RIGHT BUTTON
* Activates the right flipper.
RIGHT +CONTROL PAD
* Activates the right flipper.
A BUTTON
* Shoots out a ball.
* Shoots during the hidden games or stops the Bonus Roulette wheel.
* Activates menu selections.
B BUTTON
* Shakes the table.
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(3) How To Play
At the Title Screen, if you press the START or the A Button, you
will go to the Table Select Screen. Choose a table by using the
Left +Control Pad. Press the START Button or the A Button to
begin game play.
COSMIC |>Page18 COLONY |>Page20 UFO |>Page 22
ALIEN |>Page24 TOP SCORE
By selecting the Top Score Screen, you can gaze upon the most
glorius scores set for each table. Select EXIT to return to the
Table Select Screen.
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The Rules:
You get five pucks. Keep the puck in play with the flippers, and try to
beat the high score. If the fifth puck drops out of play, your game is over.
Launching The Puck:
To launch a puck, press the A Button. A power meter will be displayed
on the top right of the screen. The longer you hold the A Button
down the smaller the power meter will become,
Shaking The Table:
To shake the table, press the B Button. If you are overly
aggressive with your shaking, you will cause a "TILT". This will
disable the flippers, and the puck will drop out of play.
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Name Entry:
If your score is among the top five for the table, the Name Entry
Screen will appear. Use the Left +Control Pad to select letters and
enter them with the START or A Button. The B Button will act as a
backspace to correct mistakes.
Reset:
You may reset the game by pressing the L Button, R Button, Select
Start, A and B Buttons simultaneously.
Battery Indicator:
When the batteries get low, the Battery Indicator will flash on
the screen as shown on the right. Please change the Virtual
Boy's batteries promptly.
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Bonus Roulette:
On some of the tables you can activate the Bonus Roulette wheel.
You will get helpful extras such as a "Kick Back."
Target Letters:
On some tables, if you hit all the special letter targets and spell the
table's name, you will receive a large bonus.
Lost Bonus:
These are points you receive when the puck drops out of play.
The longer you play, the higher the bonus. If you get Bonus x2
with Bonus Roulette, your Lost Bonus will be doubled! Play
skillfully to get a larger bonus!
Extra Puck:
Each table has an extra puck bonus. Try to find them all!
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(4) Cosmic History, 2100 AD
The vast expanse of the Milky Way Galaxy is unfathomable. It
has seen empires rise and fall, wars rage and peace reign. Many
of its mysteries have been discovered only to slip back into
obscurity. And now, from the very depths of the galaxy comes
the news of a very strange world...
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Welcome to the space world.
Let's go!!
[Picture of Galactic Pinball Tables]
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Background Stories For Each Table
Cosmic:
You are the pilot in the Space Federation investigating the mysteries
of the Milky Way. Many dangers await you including space pirates.
Use your pinball skills to solve the mysteries.
Colony:
This pinball table represents a large, deep-space colony adrift in
the cosmos. Enter the special game to protect the colony from
collisions with asteroids.
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UFO:
In this pinball challenge, you will be called upon to remote control
a UFO in order to defeat the Evil Skeleton and cash in on the jackpot.
Alien:
There are wicked aliens out there in the galaxy! Make them appear,
destroy them, and collect the jackpot.
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(5) About The Tables
COSMIC
1 Kick Back Switch
If you hit all three small planets with the puck(s), turning them
into dust simultaneously, the Kick Back will be turned on.
2 Planet Chance Hall
If you shoot the puck into this hole, you get the Planet Bonus
Chance. This gives you a limited amount of time to shoot the
puck into the Planet Hall (6) and collect the bonus.
3 Cyber Roulette Hall
When you shoot the puck into this hole, the Bonus Roulette will spin.
4 Crush Bumper
When the puck enters this hole, you may destroy the three
bumpers in the top right for a limited time. If you destroy all
three, the special game will start.
5 Cosmic Target Hall
Drop the puck in here to collect a Target Letter.
6 Planet Hall
After the puck has entered the Hall, a set number of times, you
will go to the Bonus Stage.
7 Cosmic Warp Lane
Every time you knock down all the drop targets, this lane will
elongate. When at its longest (after two extensions), you will
be given a Jackpot if you send the puck through it a number of times.
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COLONY
1 Control Tower
When the puck enters here, the bonus Roulette wheel will spin.
TARGET FORMATION GROUP
2 X-Ray Radar
3 Sensor Array
4 Communication Radar
5 Rescue Ship Hangar
6 Landing Hall
-Target Formation-
Send the puck through all of them while the arrows are
flashing and the formation is cleared.
Clear all seven formations and you will get a chance at the Jackpot!
-Rescue Ship Hangar-
Shoot the puck into the hall to get a letter while the arrows
are not flashing. Spell the word "RESCUE" and a rescue ship
will appear for a short time. The puck will be drawn magnetically
to the rescue ship. To release the puck from the ship, press the A Button.
7 Center Dome
If the puck enters the dome a certain number of times, you will
go to the Bonus Stage.
When small planets approach, the radar on the left of the screen
will activate. Use the rescue ship to shoot and destroy the planets,
which will give you bonus points (shoot by pressing the A Button).
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UFO
1 Blast Off Halls
Open when you get a Bonus Chance, such as (2), (3) or (4). Collect
the bonus by shooting the puck into these holes.
2 UFO Target Chance Hall
Shoot the puck in here to collect a Target Letter.
3 UFO Roulette Bumper
If you can get the puck in here, you activate the Bonus Roulette wheel.
4 Bonus Chance Hall
Drop in here to collect a Star mark, which allows you to enter
the Bonus Stage.
5 Top Lanes
Sending the puck through these makes all four arrows flash, This
makes (3) and (7) become Bonus Bumpers. Shoot the puck at the
Bonus Bumpers when lit, and a skull will appear. Shoot the puck into
the mouth of theskull [oops!] a certain number of times to get
the jackpot.
6 High Speed Lane
When the Speed Marks flash, shoot the puck through here for big points.
7 Speed Mark Bumpers
Shoot the puck here to make the Speed Marks flash
(triangle-shaped marks located on the outside of the bumpers).
The puck will move faster for a limited time.
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ALIEN
1 Alien's Hall
Shoot the puck in here and (6) will become the Alien.
Hit the Alien until the arrow to the Alien's Hall begins to flash.
Then shoot the puck in (6) for the Alien Bonus. Four Alien
Bonuses gives you a shot at the jackpot!
2 Drop Target A
Knock them all down, and the Alien Ring will appear. Shoot the
puck through it to score big points. There are a total of four
different rings.
3 Drop Target B
Knock them down and both the left and right spinning bumpers
will stop spinning.
4 Bonus Hall
Shoot the puck in repeatedly to enter the Bonus Stage.
5 Alien Target Hall
Shoot the puck in here to collect a Target Letter.
6 Transforming Bumpers
Turn into the alien when the puck enters (1).
7 Alien's Lanes
Shoot the puck through these a certain number of times and you
will receive the Kick Back.
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BONUS STAGE
About The Bonus Stage
On each table, when you collect a certain amount of Star marks,
you will advance to the Bonus Stage. You will be given the option
to play the Bonus Stage or simply accept the bonus points.
In the Bonus Stage, you need to strike the stars with the puck. Hit
all 12 for a 1 million bonus! The group of stars will come through
four times. When four groups of stars pass or you lose three
pucks, whichever comes first, then it is back to the regular table.
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(6) Glossary Of Terms
* Puck
The pinball.
* Flipper
A pivoting bar which the player uses to strike the pinball.
* Lost
Allowing the puck to drop off the table.
* Bumper
The static side walls which reflect the puck.
* Lane
The pathways that the puck can travel through.
* Hall
Openings that the puck can disappear into.
* Drop Target
Panels which fall when they are struck by the puck.
* Centre Post
Appears at the bottom flippers to save the puck.
* Kick Back
These block the bottom side lanes which drain the puck off the table.
* Million
1 Million = 1,000,000 points.
* Jackpot
This is the biggest, single pay-out of a table.
* Table
The pinball playing surface.
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IMPORTANT:
WARNING: Copying of any Nintendo came is illegal and is strictly
prohibited by domestic and international copyright laws. "Back-up"
or "archival" copies are not authorized and are not necessary to
protect your software. Violators will be prosecuted.
This Nintendo game is not designed for use with any unauthorized
copying device. Use of any such device will invalidate your Nintendo
product warranty. Nintendo (and/or any Nintendo licensee or distributor)
is not responsible for any damage or loss caused by the use of any
such device. If use of such device causes your game to stop operating,
disconnect the device carefully to avoid damage and resume normal
game play. If your game ceases to operate and you have no device
attatched to it, please contact your local authorized Nintendo retailer.
The contents of this notice do not interfere with your statuory rights.
This manual and other printed matter accompanying this game are
protected by domestic and international copyright laws.
The rental of this game without permission of Nintendo or its
licensees is strictly prohibited.
For further information or assistance, please contact: Nintendo
Consumer Assistance Hotline
1-800-255-3700 (U.S. and Canada)
Or your local authorized Nintendo retailer.
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[Warranty]
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All names and characters are copyright and TM their respective owners. This
is NOT to be used as a permanent manual. This text file is only to be used for
temporary situations where you may have lost your manual. If you need a new
manual, click here.
The manual was taken from this site.