X-Zone
Typed out by Jeff Bogumil
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{Front Cover}
SNS-XZ-USA
X Zone
Instruction Booklet
Kemco
Super Nintendo Entertainment System
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{Inside Front Cover}
Warning: Please read the enclosed consumer information & precautions
booklet carefully before using your Nintendo hardware system or game pak.
{Official Nintendo Seal Of Quality}
{License information}
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X-TERMINATOR WANTED FOR X-TREMELY DANGEROUS MISSION
Thank you for purchasing X-Zone, Kemco's Super Scope compatible Game
Pak that features an on-screen crosshair cursor for intense "shoot from
the hip" commando-style, blast-away action. To fully enjoy this game,
read this Instruction Manual carefully and keep it in a safe place for
future reference.
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CONTENTS
Prologue 1
Mission 2
Background Information 4
Equipment 6
Beginning Your Mission 8
Weapon Details 10
Mission Stages 12
Enemy Descriptions 14
Overseers 18
Additional Information 20
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{Page 1}
PROLOGUE
Security Clearance: Alpha Omega Neutron. Any personnel without this
Security Classification Level apprehended viewing this classified
document are subject to immediate prosecution. Unauthorized personnel
must cease examination immediately.
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{Page 2}
MISSION
Unknown circumstances have caused The Nation's automatic defense
main-frame computer to malfunction. Infiltrate the "X-termination Zone"
around the highly fortified "research center" and download systems shutdown
sequence into central Bio-computer.
Regain control of the defense system before computer controlled missile
launch and satellite attacks can begin total global X-tinction.
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{Page 3}
{Screenshot}
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{Page 4}
BACKGROUND INFORMATION
A joint development project by a top secrety government agency and
an un-named private sector corporation has successfully created a
hyper-spped, ultra-high memory "bio-computer" that incorporates
genetically engineered brain tissue as the main memory storage and
central processing unit. This Bio-computer-based mainframe was
specifically designed to control The Nation's automated "External Threat
Recognition Assault" system. The computer-controlled "X-TRA" counter-attack
system was touted as the crowning achievement in military technology.
The advanced Bio-computer would theoretically remove any chance of
human error or frailty in the defense of The Nation, launching massive,
strategic counter-attacks on hostile countries that dared to threaten
their borders. "Compound X", the main research and development facility
that houses the renegade Bio-computer is strategically located in the
middle of a vast, barren desert. The harsh environment acts as a natural
barrier to any would-be invaders. The heavily barricaded and fortified
compound maintains a Bio-computer-controlled security system of
relentless sentry robots that are equipped with heavy artillery, and
linked to the first stage of the X-TRA's self-defense zone. Any unauthorized
air or ground penetration of the "X-termination Zone" will be considered
hostile, and dealt with accordingly.
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{Page 5}
{Screenshot}
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{Page 6}
EQUIPMENT
Due to the extreme environmental conditions around Compound X, and the
hazardous nature of this mission, we will supply you with a Class A
Exo-armor combat suit. This state-of-the-art combat suit is equipped
with an on-board environmental stabilization system that will maintain
habitable conditions within its confines. The environmental stabilization
system is furnished with a recycling air supply, in case you are confronted
with chemical or biological weapons. Also incorporated in the suit is a
magnetic energy deflector that acts as a force-shield against any known
weapon systems. This shield can withstand a limited quantity of direct
hits before system overload occurs, leaving you at the mercy of enemy attack.
The specially tinted visor of your suit helmet will protect you from laser
blast retina burn-out, allow you to see in the dark with infra-red vision, and
present you with an on-visor information display. This "Heads Up Display"
(HUD) technology informs you of the remaining strength of your energy shield
and your "Enemies Hit" evaluation score.
The suit is equipped with anti-gravity flotation boots that you can use to
hover through the desert sky and into Compound X.
Your final and most important piece of equipment is the prototype SS6
Plasma Energy Launcher. This potent weapon is lightweight, portal and
reliable. It is capable of rapid-firing destructive blasts of highly
concentrated energy with pin-point accuracy, utilizing a newly developed
laser aiming target sight. Display the crosshair on your intended target
and fire for maximum hit ratio.
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{Page 7}
{Screenshot}
Incoming Enemy:
If it moves (and even if it doesn't), blow it away with your Plasma Launcher.
Cursor:
This on-screen crosshair shows where your weapon is aimed.
Remaining Shield Strength:
This bar represents how many hits your shield can take before collapsing.
When all the colored bars are gone, one more hit from an enemy will
destroy you.
Locked enemy:
The red + indicates that your computer is tracking an enemy. Locked
enemies may be destroyed with a homing missile. You may track up to
4 enemies at a time.
Score:
Represents your "Enemies Hit" effectiveness score used for post-mission evaluation.
Power-Up:
Shoot this to recover four power bars on your shield strength meter.
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{Page 8}
BEGINNING YOUR MISSION
Make sure the Super Scope Receiver Module is plugged into Controller
Port 2 of your Super Nintendo Entertainment System and placed near your
television set. Insert your X-Zone Game Pak into your Super NES and turn
on the Power. Check to see that your Super Scope Power Switch is set to
either ON or TURBO, then aim your Super Scope at the T.V. screen and press
the Fire Button. You will hear a shot.
The title screen will disappear and be replaced by the Difficulty Select
screen. Press and HOLD the Cursor Button on the handle of your Super
Scope to see the cursor appear on the screen. Move the cursor to aim at
the difficulty setting of your choice and press Fire to start the game at
that difficulty level.
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{Page 9}
{Screenshots}
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{Page 10}
WEAPON DETAILS
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{Page 11}
{Illustration of Super Scope 6}
Fire Button:
Press this to fire plasma energy beams. Set the power switch to TURBO
and hold down this button for rapid-fire. If your cursor sight passes over
an enemy, and you get a LOCK, release the fire button to fire a homing missile.
Power Switch:
This switch has 3 positions, OFF, ON, and TURBO. From the OFF position,
slide the switch forward one notch to the ON position for semi-automatic,
single shot play. Slide it one more notch to TURBO for awesome fully
automatic rapid-fire.
Cursor Button:
Press and HOLD this button to display the crosshair cursor on the screen.
The cursor will follow weapon movement, allowing maximum hit ratio.
This button must be held down for continuous on-screen cursor display.
Pause Button:
Press this once to pause the game. Press it again to resume game.
You must release CURSOR for PAUSE button to function.
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{Page 12}
MISSION STAGES
After you have chosen the difficulty level of your mission during the
stealth aircraft flight, you will be dropped off at the perimeter of
the Compound X defense X-termination Zone.
At this point, radio silence will be in effect. You are now on your
own, in the Zone...
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{Page 13}
{Screenshots}
ZONE ONE:
Using your anti-gravity flotation boots, dive down through the clouds
to the fortified Compound X. During your descent into the X-Zone you
will encounter the first line of defense of X-TRA; automated
reconnaissance pods detect your location and numerous flying attack
drones attempt to blast you out of the sky.
ZONE TWO:
Using the awesome firepower of your Plasma Launcher, cut a path of
destruction through the robotic ground forces on the barren desert floor.
Beware of machine gun equipped subterranean Mole-drones that the
malfunctioning Bio-computer has created to impede your progress.
ZONE THREE:
Stage a full frontal assault on the impregnable gates of the heavily
fortified Compound X. The research center has been converted to a
veritable fortress by the renegade Bio-computer. Blocking your access
to the inner core of Compound X is a virtual wall of machine gun batteries
and artillery cannons. The Bio-computer has also manufactured high-tech
gate-guardians that are heavily armed and extremely fast, designed to
X-terminate any threatening invaders.
ZONE FOUR:
High altitude satellite recon photographs could not penetrate the
electronically protected scramble zone that the Bio-computer has
instituted; no details of the internal defense systems are available.
Wide band scanners have detercted faint life signs emanating from
somewhere inside of Compound X...
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{Page 14}
ENEMY DESCRIPTIONS
The main Bio-computer, utilizing the vast Research and Development
capabilities of Compound X, has manufactured several specialized
robot weapons to be used in the "External Threat Recognition Assault"
counter-attack sequence. Satellite surveillance has gathered the
following intelligence information regarding some of these sophisticated
instruments of destruction. Due to the X-Zone's electronic scrambling
devices, complete information is unavailable.
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{Page 15}
Epsilon Class Recon Pod
ARNAMENT: Single neutron warhead-tipped missile
REPORT: This long-range flying drone is remote linked to Bio-computer's
X-TRA Surveillance Network.
Alpha Class Interceptor Aircraft
ARNAMENT: Rapid-fire twin machine guns with armor piercing ammunition
REPORT: This low-flying ultra-sonic jet skims along the desert floor
surrounding Compound X until the X-TRA security system alerts it of
a security breach. The Alpha Interceptor utilizes its twin jet engines
to climb rapidly, attack ferociously, and retreat to a lower altitude.
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{Page 16}
Gamma Class Rocket Pod
ARMAMENT: Four neutron warhead-tipped missiles
REPORT: The Bio-computer launches these environmentally unfriendly
robot pods from Compound X to fire four powerful neutron missiles
at intruders.
Alpha Class Rotary Pod
ARMAMENT: Ultra-high speed quad-gun
REPORT:The ultimate mop-up weapon, these flying drone pods are
sent in to finish off air-borne intruders. A rotary cannon encased
within its protective armor shell fires over 240 rounds of
ammunition per second.
Epsilon Class Patrol Tank
ARMAMENT: 200 mm cannon mounted on a rotating turret
REPORT: The classic defensive weapon, these remote controlled tanks
patrol the outer perimeters of Compound X. These heavily armored
machines require multiple hits of your plasma launcher to become disabled.
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{Page 17}
Omega Class Mole-drone
ARMAMENT: Twin armor piercing machine guns
Report: Created by the Bio-computer to detect small-scale ground
attacks with vibration sensitive sensor-scanners, these subterranean
robots jump out of the desert sand surrounding Compound X and attack
with machine guns. Extremely fast and heavily armored.
Alpha Class Patrol Tank
ARMAMENT: High-mount double twin rocket launchers
REPORT: The high sensor height and bipedel propulsion method makes
this robot ideal for the sandy rolling hills of the desert environment.
Gamma Class Anti-personnel Sentry
ARMAMENT: Twin rapid fire machine guns
REPORT: Using a twin rotor hovercraft propulsion system to skim
along the desert floor outside the Compound, these automated sentries
specialize in ground level skirmishes and perimeter protection.
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{Page 18}
OVERSEERS
Beware! Each of the X-termination Zone's military actions are coordinated
by an Overseer. The central Bio-computer created Overseers with the
same bio-technology CPU's that are used in the main-frame. This gives
the Overseers limited artifical intelligence capabilities and a direct
link to the central Bio-computer. When all other defense systems in a
Zone have failed, the Overseers receive instructions to individually
seek and destroy intruders.
ALPHA CLASS OVERSEER
Tri-Link E-Omega Mole-drones
ARMAMENT: Each drone is equipped with two armor piercing machine
guns, and two tactical missile racks.
REPORT: Basically three Omega Class Mole-drones that have been
infrared modem linked to attack in unison. The same powerful offensive
machine-guns as Omega Class Moles, two extra missile racks, and
enhanced defensive armor make these drones much harder to bring down
than their smaller cousins.
BETA CLASS OVERSEER
STALKER SENTRY
ARMAMENT: Two upper appendage mounted 100 mm 6-barrel chain guns,
eight tactical missile launchers.
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{Page 19}
REPORT: High speed hover fans in its feet allow this robot to move
quickly over the desert landscape. His reaction speed is so fast, he
can block shots from your plasma launcher with the backs of his heavily
armored forearms. The protective armor requires multiple hits to incur damage.
GAMMA CLASS OVERSEER
HOVER TANK
ARMAMENT: Turrent mounted 150 mm cannon with armor-piercing sheels,
rapid fire machine gun and a mortar launcher.
REPORT: A high-speed armored artillery carrier that utilizes the same
hover propulsion system as the Gamma Class Sentry, this mobile cannon
requires multiple direct hits from your plasma launcher before it is destroyed.
DELTA CLASS OVERSEER
ARACHNIDEA X MECHANICUS
ARMAMENT: Four High-Explosive grenade launchers and four tactical
missle racks.
REPORT: Spider-like construction affords this gate guardian excellent
maneuverability and speed. The multiple limbs, used in unison, enable
this robot to jump up to 25 meters in the air.
EPSILON CLASS OVERSEER
ANTI-GRAVITY TACTICAL MISSILE PLATFORM
ARMAMENT: 8 tactical missle launch platforms, and two plasma energy cannons.
REPORT: This missile platform is extremely swift and agile despite
it's heavy armor and weaponry. Although it can fire eight missiles at
once, reloading is slow. It will usually fire four, leaving the other
four missiles ready for immediate launch.
CENTRAL BIO-COMPUTER CORE
Insufficient data available.
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{Page 20}
ADDITIONAL INFORMATION
CONTINUE SEQUENCE
Your stealth troop transport will fly a holding pattern at high altitude
to offer you some degree of support. If your magnetic energy force
field is destroyed, and the suit's built in threat sensor detects potentially
lethal incoming fire, it will send our a laser-carried distress signal.
You'll be automatically transported back to the jet at the last possible moment.
When you are inside the jet, you'll be given the choice to continue your
mission or return to base. If you choose to retrun to base after the
loss of your first Exo-Armor suit, you may be able to enter your name
in the TOP FIVE RANKINGS scoreboard. Should you choose to continue
your mission, you forefeit your chance to be considered for the TOP FIVE.
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{Page 21}
Fire at the "YES" box to don a new Exo-Armor suit and return to the
defense zone you just left, or fire at the "NO" box to abandon the mission
and return to base. You have 10 seconds to make your choice.
You only have 3 extra Exo-Armor battle suits, as they are very X-pensive.
Once all 3 extra suits are destroyed, the mission is considered a failure,
and you'll be returned to base.
HIGH SCORE REGISTRATION SEQUENCE
Use the cursor to aim and shoot at the letters to enter your name into
the hall of fame. 5 letters may be entered. If you need to erase a letter,
shoot at "DEL" to back up 1 character. When your entry is complete, shoot
"END" to preserve your score for all time (or until someone better shows up).
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{Warranty}
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{Inside Back Cover}
{Warranty, cont.d}
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{Back Cover}
Kemco
Kemco America, Inc.
PO Box 110, Redmond, WA 98073-0110
Printed in Japan