WWF Super Wrestlemania
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WWF
SUPER WRESTLEMANIA
INSTRUCTION BOOKLET
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GET IN THE THICK
OF THE ACTION
Have you ever dreamed of what it must be like to be Hulk Hogan, drawing
inspiration from the cheers of tens of thousands of fans as you struggle
against the brawny might of the massive Undertaker?
Did you ever wonder how it might feel to be a member of the Legion of Doom,
leveling an opponent like Earthquake or Typhoon of the Natural Disasters,
with a thundering clothesline or a precision dropkick?
Have you ever imagined possessing the awesome power of Sid Justice or Randy
"Macho Man" Savage, the cold and calculating mind of Jake "the Snake"
Roberts or the "Million Dollar Man" Ted DiBiase?
Now, with WWF Super Wrestlemania (tm), you don't have to dream, wonder or
imagine any longer. All of the powers and abilities of 10 of the greatest
wrestlers ever to set foot in the WWF squared circle are in the palm of
your hand. You can be whoever you want to be and test your grappling skills
against the best athletes in the world today!
As "Macho Man" Randy Savage, you can hurl your opponent from the ring to the
floor of the arena, climb to the top turnbuckle and deliver a punishing
flying leg-drop. As the immortal "Hulkster," you can be in control
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of Hulkamania...the greatest force in all of wrestling. You can wrestle in
one-on-one competition against the computer or a friend. You can control two
wrestlers in a tag team competition. Or you can face the ultimate challenge
of a four-on-four Survivor Series!
No matter which way you decide to play, you will experience all the sights,
sounds and sensations of the ring wars like you never have before. Get ready
to enter a new dimension in mat action. Get ready for WWF SUPER WRESTLEMANIA.
BEFORE THE
OPENING BELL
LOADING
1) Make sure the Power Switch is OFF.
2) Insert your WWF Super WrestleMania Game Pak as described in your Super
Nintendo Entertainment System manual.
3) Turn the Power Switch ON. When you see the WWF Super WrestleMania title
screen, press the START BUTTON on your controller.
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WWF Super WrestleMania gives you over a dozen different ways to play: One or
two players can compete in one of three match formats at any one of three
levels of difficulty.
After loading your game cartridge and pressing the START BUTTON, you will see
the first of three selection screens. Use the UP and DOWN CONTROL PAD ARROWS
to make your choice on each screen.
FIRST SELECTION SCREEN - choose between one and two player mode.
SECOND SELECTION SCREEN - choose one of three match types:
a) One-on-One
b) Tag Team
(Two-on-Two)
c) Survivor Series
(Four-on-Four)
THIRD SELECTION SCREEN - choose one of three levels of difficulty (only in
One Player Mode):
a) Easy
b) Medium
c) Hard
Once you have completed all three selection screens, it is time to decide
which wrestler (or wrestlers) you want to be.
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CHOOSING YOUR
WRESTLERS
The computer will then ask you to choose your wrestler or wrestlers (or, in
the case of a Survivor Series bout, a captain). Use the CONTROL PAD ARROWS to
scroll through the 10 different wrestlers. When you are ready to select a
wrestler, press the X, Y, A or B BUTTON.
The number of wrestlers you must select will be determined by the type of
game you are playing:
ONE PLAYER MODE - you select your wrestler, the computer will select your
opponent.
TAG TEAM MATCH - you select two wrestlers, the computer will select your
opponents.
SURVIVOR SERIES - you select four wrestlers, the computer will select your
opponents.
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THE MATCH
The following screen shot shows you the standard Ring Screen. The callouts
tell you what to look for. Use the CONTROL PAD ARROWS to move your wrestler
around the ring and combine this with some of the other controls to have your
wrestler perform up to his true WWF Superstar potential.
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MOVES AND MANEUVERS
WHEN BOTH WRESTLERS ARE STANDING
B BUTTON A BUTTON
punch kick
X BUTTON Y BUTTON
lock up with run
your opponent
Y BUTTON
followed by
A BUTTON
run, flying dropkick
WHEN YOU ARE LOCKED UP
(and you have the advantage ...your man is leaning forward)
NOTE: To gain the advantage, continuously press the button of the move you
want to perform.
B BUTTON A BUTTON
bodyslam headbutt
X BUTTON Y BUTTON
suplex push your
opponent into
the ropes
NOTE: If you have your opponent locked up near the ropes and you
gain the advantage, press the Y BUTTON and you will throw him
out of the ring. See THE ACTION SPILLS OUT OF THE RING, page 7.
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PRESSING YOUR ADVANTAGE
... TRYING FOR THE PIN
WHEN YOUR OPPONENT IS DOWN
B BUTTON A BUTTON
elbowdrop stomp
X BUTTON Y BUTTON
trying for the pin followed by
(position your wrestler B BUTTON
near your opponent's flying elbowdrop
midsection while (press the Y
pressing the X BUTTON.) BUTTON to run
across the ring, then, as your return
to where your opponent is laying on
the mat, press the B BUTTON. This
move can also be performed off the
ropes.)
X BUTTON
Pull your oppo-
nent to his feet
(position your wrestler near
your opponent's
head while pressing the X BUTTON.)
NOTE: Once your have your opponent pinned, repeatedly press ANY
BUTTON on your controller to hold him to the mat.
THE ACTION SPILLS
OUT OF THE RING
WHEN ONE WRESTLER HAS BEEN THROWN OUT OF THE RING:
LEFT or RIGHT LEFT OR RIGHT
CONTROL PAD CONTROL PAD
ARROW ARROWS
followed by walk to the ropes,
Y BUTTON enter ring automatically
walk to the ropes, exit the ring
NOTE: You may only leave and enter the ring from the sides, not the
front.
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WRESTLING DEFENSIVELY
WHEN YOUR OPPONENT IS RUNNING TOWARDS YOU:
B BUTTON A BUTTON
hiptoss flying dropkick
X BUTTON Y BUTTON
clothesline run
NOTE: If you hiptoss your opponent near the ropes, you will throw
him out of the ring. See THE ACTION SPILLS OUT OF THE RING, pg. 7.
WHEN YOUR WRESTLER IS DOWN ON THE MAT:
UP or DOWN ANY OTHER
CONTROL BUTTON
PAD ARROW stand up
roll
WHEN YOUR WRESTLER IS BEING PINNED:
Press ANY
BUTTON
repeatedly
kick out (if you
have enough
energy)
NOTE: In a Tag Team or Survivor Series match your teammate may come
into the ring to help you out. If this happens, you control your
teammate, not the wrestler being pinned.
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TAKING THE MATCH TO THE AIR
WHEN YOUR OPPONENT IS DOWN ON THE MAT:
UP, LEFT or RIGHT CONTROL PAD
walk to the top half of the ring and into a corner, climb to the top
turnbuckle automatically.
WHEN YOUR WRESTLER IS ON THE TOP TURNBUCKLE:
DOWN ANY OTHER
CONTROL PAD BUTTON
ARROW flying elbowdrop
climb down (even if your
opponent is out-
side the ring)
NOTE: You may only climb the cornerposts at the top of the ring,
not the bottom.
MAKING THE TAG
WHEN YOUR WRESTLER IS IN YOUR CORNER:
A BUTTON
or
B BUTTON
tag
NOTE: In a Survivor Series match, use the SELECT BUTTON to pick the
wrestler you will tag next.
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QUICK REFERENCE CHART
B A X Y
BOTH WRESTLERS punch kick lock up run
STANDING with your
opponent
Y followed by
A: run,
flying
dropkick
WHEN YOU ARE bodyslam headbutt suplex push your
LOCKED UP opponent
into the
ropes
YOUR OPPONENT elbowdrop stomp Trying for the Y followed by
IS DOWN pin B: flying
______________ elbowdrop
Pull your
opponent to
his feet
YOUR OPPONENT hiptoss flying clothesline run
IS RUNNING dropkick
TOWARDS YOU
YOUR WRESTLER tag tag
IS IN YOUR
CORNER
UP or Any Other Press Any BUTTON
DOWN BUTTON Repeatedly
YOUR WESTLER roll stand up
IS DOWN ON
THE MAT
YOUR WRESTLER kick out
IS BEING
PINNED
Leaving the Ring- Entering the Ring-
LEFT or RIGHT CONTROL LEFT or RIGHT CONTROL
PAD ARROW followed by PAD ARROWS
Y BUTTON
WHEN ONE walk to the ropes, exit the walk to the ropes, enter the
WRESTLER HAS ring ring automatically
BEEN THROWN
OUT OF THE RING
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UP, LEFT or RIGHT
CONTROL PAD ARROWS
YOUR OPPONENT walk to the top half of the ring and into a corner, climb the
IS DOWN ON top turnbuckle automatically
THE MAT
DOWN CONTROL PAD Any Other BUTTON
YOUR WRESTLER climb down flying elbowdrop
IS ON THE TOP
TURNBUCKLE
STRATEGIES FOR THE
SQUARED CIRCLE
1) Keep an eye on the Energy Meters. If your level is too low, wrestle
defensively. When your opponent's level is low, move in for the pin.
2) Keep your opponent off-guard by stringing your moves and maneuvers
together. Follow up a suplex with a stomp or two or slam your opponent and
then pull him back up on his feet and slam him again. Don't give him any
time to mount any kind of offense.
3) Before launching an aerial attack, remember two things: Your opponent
must be lying on the mat and he must be within range of your jump. Land
short and you could be in big trouble.
4) In Tag Team and Survivor Series matches, always keep a fresh man in the
ring.
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THE CROWD
AWAITS
A standing-room-only crowd in the arena and milions of fans watching at home
on television await the opening bell. The spotlight shines on the center of
the ring where, in just a few moments, you and your opponent will be engaged
in the most grueling competition in the sporting world. You are one of 10
awesome grapplers, the cream of the crop of the World Wrestling Federation.
You will be wrestling not only to achieve victory, but to maintain personal
pride. You know you have the skills to overcome your opponent and you have
the determinationto do whatever is necessary to get the job done.
There's the bell! The crowd is roaring! Your adrenalin is pumping! Match
time is here! Charge into that ring and prove to the world what you already
know in your heart...that you ARE the very best in the WWF!
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SUPER
STAR
PROFILES
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HULK HOGAN
6'8", 303 lbs.
Few sights in wrestling are as impressive as when the "Hulkster" makes his
way into the ring. The most popular wrestler in wrestling history, Hogan has
held the WWF Championship title four times. His legion of fans...
"Hulkamaniacs"... have spurred him on to unprecedented success not only in
the ring, but also on the silver screen, where he has starred in such hits as
NO HOLDS BARRED, ROCKY III and SUBURBAN COMMANDO.
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UNDERTAKER
6'6", 294 lbs.
Managed by the macabre and bizarre Paul Bearer, the Undertaker has had a
strange fascination (some would call it an obsession) with death. He has been
actually been known to ambush opponents and lock them into coffins or place
them in body bags. Despite such shocking activities and his distateful
perchant for graveyards and funeral parlors, The Undertaker remains a
formidable and determined opponent in the ring.
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SID JUSTICE
6'6", 279 lbs.
When Sid claims before a match that "justice will be served," you should
thank your lucky starts that you are not the man standing across from him!
Justice boasts a remarkably chiseled physique, the result of a daily workout
regimen that has catapulted him into the top ranks of the most powerful men
of the WWF. His awesome musculature enables him to launch a power attack that
is as impressive as his body.
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TED DIBIASE
6'3", 260 lbs.
The Million Dollar Man is unquestionably the wealthiest competitor in the
WWF, and he frequently uses that wealth to further his own career (to the
point, some say, of bribing referees and officials). This is just in keeping
with his favorite saying, "Everybody has a price". DiBiase finds that price
and pays it. He is a peerless ring tactician who often takes shortcuts to
victory. Obnoxious and arrogant, he has been featured on LIFESTYLES of the
RICH and FAMOUS.
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ANIMAL
6'2", 262 lbs.
Like his Legion of Doom partner, Hawk, Animal grew up on the mean streets of
Chicago. His incredible upper-body strength enables him to wage a power-based
attack that few opponents can withstand. Despite such power, Animal's
greatest strength may be his relentless ferocity. Once he begins his attack
on his opponent, there is no letup until that opponent has been pummeled
into submission.
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HAWK
6'10 1/2", 328 lbs.
One-half of the Legion of Doom (with Animal), Hawk is a powerful brawler who
favors using the clothesline, a meneuver that has the power to break a man's
neck as his body is sent spinning wildly to the canvas. Uncontrolled
destruction is what Hawk's ring style is all about and he executes all of his
moves with that little "extra." As he hears an opponent cry out in pain, Hawk
is likely to respond, "Ooooh, what a rush!" Few would doubt that this big man
is enjoying himself.
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EARTHQUAKE
6'2", 468 lbs.
One of the Natural Disasters (teamed with Typhoon), Earthquake is a mountain
of a man, whose very physical presence is enough to intimidate many
opponents. His "Earthquake Splash," in which he brings the full brunt of his
468 pounds to bare on his opponent's chest, is an awesomely destructive move:
it once sidelined none other that Hulk Hogan for six months! Wrestling
Earthquake is like wrestling two men at a time.
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TYPHOON
6'1", 358 lbs.
This big man, who comprises one half of the Natural Disasters, takes his name
very seriously. Every time he steps through the ropes, it is indeed a
disaster...for his opponent! Typhoon is as relentless in his attack as the
storm for which he is named...and often causes as much damage. "There are no
emergency precautions to protect you from Typhoon," he says. Wise men heed
that warning.
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JAKE ROBERTS
6'3", 247 lbs.
"The Snake" is aptly named. Quiet and mysterious, Roberts slithers his way
through the WWF ranks like the venomous cobra he srapes over his fallen
opponents. One never knows when he will strike, but when he does, he does so
with poisonous precision. He boasts a remarkable ability to absorb
punishment, and to inflict it as well. His favorite move, the DDT, is one of
the most punishing in the WWF. Attack the Snake and you will find you have
not done much more than make him angry and determined to sink his fangs into
you.
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RANDY SAVAGE
6'5", 302 lbs.
The Macho Man may be one of the most colorful individuals in the WWF, but he
is also one of the most dangerous. Often accompanied by his lovely manager
and wife, Elizabeth, Savage boasts a ring style that is a straight ahead
blend of science, street brawling and aerial tactics. His daring leaps from
the top turnbuckle have impressed millions of fans--and led to the defeat of
hundreds of frustrated opponents.
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LJN Limited,. 1 Spring Street, Oyster Bay, N.Y. 11771. LJN Game Hotline:
(516) 624-9300. Distributed by Acclaim Distribution, Inc.
WWF (R) Super WrestleMania (tm) is a trademark of TitanSports, Inc.
(C) 1991 TitanSports, Inc. All rights reserved. Hulk Hogan (tm) and
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