Uniracers
Typed out by Gregory Bishop
U/SNS-4L-USA
Uniracers(TM)
INSTRUCTION BOOKLET
SUPER NINTENDO(TM) ENTERTAINMENT SYSTEM
-------------------------------------------------------------------
(2)
WARNING: PLEASE CAREFULLY READ THE CONSUMER INFORMATION AND
PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING
YOUR NINTENDO(R) HARDWARE SYSTEM, GAME PAK, OR ACCESSORY.
K-A KIDS TO ADULTS AGES 6+
ALL NINTENDO PRODUCTS ARE LICENSED BY SALES FOR USE WITH OTHER
AUTHORIZED PRODUCTS BEARING THE OFFICIAL NINTENDO SEAL OF
QUALITY.(TM)
This product has been rated by the Entertainment Software Rating Board.
For information about the ESRB rating, or to comment about the
appropriateness of the rating, please contact the ESRB at 1-800-771-
3772.
Thank you for selecting Uniracers(TM)* for your Super Nintendo
Entertainment System(R). Please read the following instructions
thoroughly to ensure the proper handling and use of your new games.
Please save this manual for future reference.
WARNING: If the POWER switch is switched ON and OFF repeatedly, the
accumulated contents of your Super NES(R) cartridge may be deleted.
Avoid turning the POWER switch OFF unnecessarily (before saving the
game) or data may be lost.
(TM) (C) are trademarks of Nintendo of America Inc.
(C) 1994 Nintendo of America Inc.
(C) 1994 Nintendo/DMA Design
--------------------------------------------------------------------
(3) Contents
4 Getting Started
6 Story
8 How to Play
10 Controls
12 Stunts
16 Menus
24 Leagues/Players
28 Tracks
32 Tours
34 Hints & Tips
36 Techie Notes
37 Memo
38 Credits
-------------------------------------------------------------------
(4) Getting Started
Getting started with your Super NES couldn't be easier. In fact if it
was any easier you could get started while actually asleep and how
could you enjoy the game then?
Plugging In
OK, if you're reading this bit then you must have just bought your
Super NES recently and are still being careful. So here we go: Make
sure the power if off. If you are really paranoid then you may wish to
ensure that the Game Pak is out of its box as well. With me so far?
Good. Press the Uniracers Gamepak firmly into the Super NES.
Everything OK? Excellent!
Powering Up
All that remains to be done now is switch the Super NES on. If nothing
strange and mysterious has happened, then you should see the following
title screen:
[Screenshot with, what else?, UNIRACERS(TM) emblazoned across the top
of the screen. (C) 1994 NINTENDO.]
---------------------------------------------------------------------
(5)
Bits `n' Pieces
The Uniracers Gamepak has a battery backed memory to keep saved races
intact. One of the things you shouldn't really do is switch the Super
NES on and off and on and off and on and off and on and off very very
rapidly. If this happens then the contents of the battery memory stand
a plenty big chance of being deleted, which would make you unhappy.
Can't Wait?
Well, who could blame you? You'll be wanting to dive straight into the
game, right? Move the arrow to 1P, press any of the A, B, or Start
buttons, press any of them again which will select the first Unicycle
you come across and wait a second or so.
After messing around for a little while, you'll soon discover that
reading the rest of this manual is a good idea, right?
-----------------------------------------------------------------------
(6) Story
The Sun didn't rise, the Moon didn't set. Fluffy clouds failed to make
any sort of appearance and the night wasn't dark and stormy. Nobody
was silhouetted against a backdrop of stars and the burning fires of
the dawn sky somehow never had a chance. There were no such things,
you see. Not in the Universe of the Uniracers.
But heck, that's the way it goes sometimes. There were far more
important things to work up a sweat about than some pretty scenery.
Racing for one thing, for another....well that was it, just racing. It
was the whole purpose of the Uniracers. And it happened sort of like
this:
Far in the past, or what passed for the past, some great and
powerful person looked across the abstract Universe and realized that
his boredom went right off the scale. He was through with creating a
planet here, an asteroid there. What's more he was trying to impress a
young goddess who thought that he lacked a creative imagination. After
all, you can only say kind things about a newly created world so many
times without giggling.
This wasn't a fun situation for the person, as you can well imagine.
So after a timeless interval locked in the celestial equivalent of a
cupboard, with an endless supply of Turbo-Strength Coffee, he came up
with the idea of a race of Unicycles who would compete in the ultimate
games! What's more, it would really break the ice at parties.
Such is the legend told by Unicycles when they slow down enough to
talk to each other (well sometimes), although no-one
---------------------------------------------------------------------
(7)
seems to know whether the Person actually won over the young goddess
and lived happily ever after. In fact if you stopped a Unicycle and
asked, you'd find that none of them really cared.
It's RACING that's the thing.
So the Uniracers came into being and, boy, were they racing machines or
what?!?! An entire race of dedicated cycles. Sure enough they got
right into their role and raced all the time in the abstract days and
neon nights of their Universe. And so it went for a long, long time.
But there is something else, too. Even when a Unicycle couldn't
find a racing partner, out of the abstract blue would turn up a Ghostly
cycle to provide a race by which to measure themselves. The Ghosts
never talk, never hang about to see what happens. Some call them the
free spirits of cycles that lost important races and were condemned to
race forever to prove themselves. Others claim that they are the
personal cycles of that old Person, used to make sure the rest of them
keep on track.
And at the very end of the "day" in whispers, is told the tale of
the Anti-Uni, the ultimate racer whom no-one can find, no-one but the
very greatest of all. Become the very height of racing excellence and
the Anti-Uni will come to challenge you...
---------------------------------------------------------------------
(8) How to Play
RACE! Race race race race race! THAT'S how you play. What do you
mean you want to know more? Uniracers is a RACE! That's why the word
race is in the name....UniRACE. It's a race, and you race in the race.
Not clear enough?
Oh very well....
How to play? Using a controller like this just has to be a plus....
[pic of SNES controller]
Every race is run on a Track. This can be one of three types, Race,
Circuit and Stunt. The point, naturally enough, is to be the first
across the finishing line. Take a sneaky peek at the section labelled
Tracks.
SCREEN LAYOUT
During the game, there are some indicators that show how you're doing.
Most obvious is the time indicator--which doesn't lie and shows what a
nightmare your playing ability can be--and number of laps completed (if
you're doing a circuit, say 2/5).
If you start to lag behind, a chevron (sort of boomerang shaped)
will flash in the direction that you're lagging in. The more there
are, the greater the distance you have to catch up.
---------------------------------------------------------------------
(9)
PLAYING AREA
The playing area comprises a lot--an awful lot--of track. The Unicycle
can be controlled both on the ground and in the air. When in the air,
stunts can be performed. This has the added benefit of making you go
faster. (Jet Fighters go faster than cars, right? Cars are on the
ground, fighters are in the air, right? So it's faster if you're in
the air. Case proved.) Of course this is also a way to encourage lots
of risk-taking, making for a spectacular game.
THINGS THAT COULD BE IMPORTANT
When you start a 1P game, you will be playing against a "Ghost
Unicycle" who will hammer your puny efforts into the ground, unless of
course, you're any good.
When a League is selected to play, the order in which the Players will
compete is chosen by the SNES. This way, no-one can start whining that
it's completely unfair. (It still could be unfair, of course, you just
won't get to know about it!) The members or the League chosen to play
will be paired on ability, such as the best two, the next best, the
worst two and so on. If that isn't the case (and let's face it, it
could happen) then the members will be chosen to compete randomly.
--------------------------------------------------------------------
(10) Controls
Some of the controls have different functions depending whether the
unicycle is on the ground or sailing through the air. Don't worry
though, it's easy to get the hang of.
Why bother to explain in words when you can have an artist do all the
hard work with a picture? [Well, it would make typing this easier.]
Moving is easier than falling off a log. Left and Right buttons live
up to their name by moving the Unicycle left and right. Up and Down
don't do anything, not yet anyway. They will once you jump into the
air (the Unicycle, not you personally, although you may indeed be so
happy to own Uniracers that you WILL jump in the air), but we'll get to
that.
Button B will make the Unicycle leap into the air as if scalded and
Button Y will slam on the brakes to stop it moving as if it had a close
encounter of the brick wall kind. Unless of course it's in the air
because of Button B...
--------------------------------------------------------------------
(11)
But....The L and R buttons operate differently depending on whether or
not the Unicycle is on the ground. If the Unicycle is in the air, L
and R will make it rotate round.
Those are the basics, now stop hanging about and get playing, at least
until you get that urgent nagging feeling in the pit of your stomach
that says "I need to do some stunts." When that happens, flick madly
through the pages of this very instruction booklet until your eyes rest
on the heading Stunts!*
*Hint: It's on the next page.
-------------------------------------------------------------------
(12) Stunts
Too easy. All you need to be able to do is to rotate the Unicycle
laterally, transversely and...er....something. What does it all mean?
It means that you can roll, flip and twist to gain speed. Got that?
It's an important point. IT'S TO GAIN SPEED. Doing stunts makes you
go faster. But anyway...
Stunts come in several extremes of stuntdom. There is the stunt
itself; plain, simple and moderately heroic. For example a Flip. If
you can manage to Flip twice over before returning to the Track, that's
called a double Flip. This is more than heroic, it's positively
intrepid.
More than three is too much counting for anyone to be able to cope
with (and besides Quadra-flip, Penta-Spin and Hexa-Twist sound a bit
silly) so four or more at the one go are known collectively as Spin
City or Flip City and so on.
The whole point, of course, is to land back on your wheel. Fail to
do this and you'll be dismissively told "Wipeout!" at which point, hang
your head in shame and leave the room.
Stunts happen at different rates, for example a Twist can be done
more quickly than a Roll. Tight situations may require fast Stunts.
So now you know!
---------------------------------------------------------------------
(13)
ROLL
This is where the Unicycle goes saddle-over wheel in a face-forward
direction. Oh heck, just take a look at the picture. (It's worth a
thousand words by the way.) [this one really isn't...it's a picture
of a Unicycle, leaning to the right, with a big arrow over it pointing
clockwise.] When in the air, holding down either Button R or L
depending on the direction the Unicycle is travelling.
FLIP
This is the same as a Roll, but in the opposite direction! So that
means it's not the same at all. But it IS the opposite direction. In
fact it's rotating backwards from the Unicycles's point of view. The
same direction as the arrow in fact. How is this remarkable event
achieved? Hold down Button L or R, depending on direction of travel.
-------------------------------------------------------------------
(14) More Stunts
TWIST
So what do you want to do? Listen to an explanation involving
"rotating around the vertical axis bi-directionally", or simply look at
the picture and go "Ah Ha!"? [This time there's a picture of a Uni
with two arrows rotating around the vertical axis bi-directionally.]
This little trick is accomplished by holding down Button A and
manipulating the Left and Right cross keys until something happens. As
it turns out, it's Left to Twist Left, Right to Twist Right. Impress
your friends by being the first to master it!
ZEE-FLIP
This is different from the other Stunts....slightly. The difference
is that the Unicycle doesn't go all the way around but only halfway.
Around which way, you are no doubt asking? It depends. And what it
depends on is the angle you happen to be in at the time. It is in fact
completely straightforward and anyone who can't come to grips with it
is a total knob.
------------------------------------------------------------------
(15)
MEGA
Not telling. It's supposed to be a secret. But since you'll be
staring goggle-eyes at the Stunt Scores and see "MEGA" emblazoned in
glowing phosphor on your TV, a word might be in order. Mega is for the
Stunts that may or may not be in the game, so you can scores that you
may or may not have earned on Stunts that may or may not actually
exist.
Cool, huh? Try pressing buttons at random and see what happens.
--------------------------------------------------------------------
(16) Menus
Races are run from the menus. They are also a place to set up and
adjust some features of the game. Make a selection on any of the menus
by moving the arrow (that's the pointy thing doing a dance on screen)
with the cross keys.
There are vast amounts of information you can access and bits to
change, to last ages. It's easy, though, just to delve straight into
the game and only make use of the Menus that you feel like using. Move
through the Menus by using B & A to move to the next Menu and Y & X to
move back to any previous Menu. One other thing: a Menu has something
to select on it, a Screen on the other hand is just there to present
information and look good in a self-important sort of way.
Main Menu
This is where it all happens (so to speak!) From here you can start a
one player or two player game by moving the arrow to 1P or 2P and
pressing B or A. You can't go wrong. This will move you to another
menu screen by using the left and right controls. If you have teams of
friends lining up to play, then selecting League will go to the League
Menu
--------------------------------------------------------------------
(17)
1P & 2P & VS
One Player Mode is the first thing that you'll probably try, and a
sensible thing it is too. When either of these is chosen, the screen
will change to the Unicycle Selection Menu. From there you select
which Tour you wish to race in, then the specific Track. Then choose
Race. Easy really. Then you'll race against a spooky looking Unicycle
who is controlled by the SNES.
The Two Player Mode is pretty much the same, except that you get to
race against a real human opponent instead of a computer controlled
ghost. (Are you one of those people that plays a two player game by
yourself so that you always win?)
Versus Mode is quite straightforward. The winner of the first race
stays on until someone beats him. The game will ask for a challenger.
Once the race is completed, you will get some astonishingly vital
information on how you performed. You will then be asked to either
advance to the next Track....or don't! So in that case you select next
track....or don't!
LEAGUES
If word has spread that there's a Uniracers Game Pak in the area then
the entire neighborhood will be attempting to kick the door down in
order to play it. This is where the League Menu comes in remarkably
handy. Selecting this will take you to the--can you guess--League Menu
where a bunch of players can compete against each other.
------------------------------------------------------------------
(18) Menus continued
You'll be presented with a list of currently active Leagues.
Choosing a League in the normal way (you remember how to move back and
forward don't you?). you'll see a list of the positions of all the
players within a League. Choose the option called RACE in order to
race. (You must SETUP before playing; that's in Options, so have a look there as
well.) The players will be chosen to race in a certain
order, according to bizarre and top secret criteria. But no sweat, it's all done
fairly.
OPTIONS
Ever met anybody who didn't want to change everything? If you're like
the rest of the world, then you'll want to mess about with the game's
settings to suit yourself. Selecting this will scroll swiftly to the
options menu, where all things shall become clear. (Well, all the
options anyway.)
DESTROY EVERYTHING HA HA HA HA!
From the Main Menu, the entire contents of the battery backed memory
can be erased by holding down Left on the cross keys with A, L and R at
the same time. You'll be asked to confirm this. If you go ahead, then
kiss bye bye to ALL the records.
--------------------------------------------------------------------
(19) Selection Menus
Yes, this is a big section, but don't be scared. In these Menus, the
Crosskeys move the arrow around the screen as well as the usual
buttons. When the arrow is pointing to the Menu item you consider to
be the most desirable--to check this, look in a mirror to see if you
are drooling or not--then press B to choose.
When you're finished, another screen will appear briefly to say what
on Earth is about to happen in case you'd already forgotten. For
example, who is playing against who and on what track. Easy, huh?
In fact, it's so easy that you probably won't even bother to read
this bit. If you have read this far then congratulations have to be
awarded. You're a conscientious hero.
PLAYER SELECT
The Unicycles already come with names but there is no reason not to
change them to suit you own weird tastes. But we'll get to that. For
the moment, all you need to do is choose something to race with. If it
is a 2P or VS game then the whole business with the selection will be
repeated. As you can see, all of the Unicycles are a different color
for that unique personal touch.
TOUR SELECT
There are eight Tours to choose from. Choose the one that looks the
most appealing, then select one of the Tracks that comes with it. Each
Tour is harder that the last one.
--------------------------------------------------------------------
(20)
TRACK SELECT
To choose which track to play next, select this menu option. You'll
then be presented with a list of five tracks, which will be a mixture
of Stunt, Race and Circuit.
Now throw this booklet in the air and when it lands, it should be
open at the section about Tracks. If that doesn't happen--and let's
face it, it may not--turn to the section in question anyway for a more
detailed description.
Options Menu
From here you can get to various interesting bits including the all-
important scores as well as adjust a handful of options; hence the name
"Options" because they're optional.
RECORDS
This will take you to the comprehensive scoring menu where the players
will be able to laugh at each other's performance. This is a good one,
so good in fact that it even gets one of those slanting headings all to
itself.
DEFINE PLAYER
This in turn will scroll to the Players menu. From here you can set
the line up of daring, intrepid friends. Turn to the Leagues/Players
section of this booklet for more information. You know it makes sense.
---------------------------------------------------------------------
(21)
RENAME PLAYER
What's that? Don't like the names we've given the Unis? All righty
then, by choosing this option you'll be able to give your own racer a
highly personalized (and therefore meaningful) name.
DEFINE LEAGUE
This will scroll to the League Menu. See, it's easy to get the hang
of. Selecting something will either change it or go somewhere. To
find out how to set up new Leagues, change or delete old Leagues and so
on, turn to the Leagues/Players section of this booklet.
MAIN MENU
Takes you back to the Main Menu. No! It's all true!
Score Screen
Here is where all the juicy results are kept. All sorts of race scores
and information are displayed in a selection of screens.
TRACK RECORDS
All-time track best. Some players will be better on some Tracks than
others. This is a list of who holds the record for any particular
Track. A star in the Player's color will be shown to indicate this.
It shows Gold, Silver and Bronze records.
--------------------------------------------------------------------
(22) Score Screen continued
HIGH SCORES
Who's the greatest? Well it depends on what you are the greatest at.
Did you get the fastest time, or win the most games, or gain the most
points? It's all here.
PLAYER SCORES
Individual scores are shown here. This, after all, is where it starts
to get personal! The up and down controls will cycle through the
sweaty, nervous players until you've had enough. The usual next and
previous buttons will take you back to the previous screen, in this
case the Options Menu.
GROUP TABLES
Which League leads the rest? Which one is hot enough to melt lead? By
pressing up and down on the Crosskeys, you will be able to compare the
performances of all the Leagues.
Result Screens
These screens show the immediate results once a race has been run.
There are a total of three screens, corresponding to each of the three
types of Track.
--------------------------------------------------------------------
(23)
RACE RESULT
This presents the necessaries in a straightforward way. Here is where
the good or bad news is broken as you come first, second or...something
else. Should any spinning things appear next to your name, then
consider this as being a good sign. They'll be medals and personal
best time awards.
CIRCUIT RESULT
Now is this information overload or what? Those little ball type
things falling off the screen stick in place where there was a lap.
Clear? No? OK then: for every lap you race, a ball in your Unicycle's
own color will show how well you performed for each lap. The ultra
important point to remember is that the lower down on screen they are,
the better.
STUNT RESULT
This shows a tally of the different Stunts you somehow succeeded in
pulling off. Lots of numbers are added up and generally fiddled around
with in order to determine the winner.
OK. That should be enough to get along with. Menus dealing with
Tracks, Leagues, Players and so on are described in the appropriate
sections, and don't forget it!
So what on Earth do you think you are waiting for?
GO!
--------------------------------------------------------------------
(24) Leagues/Players
What better way to ensure immortality than to create your own team?
(Apart from literally living forever that is...)
League Menu
To set up a League, first go to the appropriate menu. From the Main
Menu, go to options then to Define League. (Be careful though, if the
League was already defined, it soon won't be! This will erase anything
that was already stored there. To ensure that this doesn't happen by
accident--like the phone rings or you spill coffee over your head at
the crucial moment and get distracted--the buttons on the controller
have to be pressed in a particular order.
This rash action is SELECT + Y + A. This is shown on screen in case you
come into contact with high-voltage power lines or something.)
So what is a league anyway? It's like this: A League is a bunch of
Unicycles that form a team. A Unicycle can be a member of more than
one League. A League can have a maximum of 8 Unicycles. What's more
there can be up to six Leagues. So if there happens to be a Player who
is more heroic than the rest, someone who walks tall, someone who makes
people gasp in utter amazement when he or she
--------------------------------------------------------------------
(25)
walks in the room....then they can add to their fame by being part of
several Leagues!
DEFINING A LEAGUE
So you've just selected Define League. Good.
Here is where the juicy bits occur. A screen will then be displayed
with all the Unicycles on it. The ones in the League will be marked
with a cross next to them. There won't be any to start with, of
course. That's down to you. Pressing X or Y when the arrow is next to
a Unicycle will remove a member, whereas A or B will add a member. (In
the League, out of the League, in the league, our of the league, just
like that.) Then of course it's Start to confirm.
NAMING THE LEAGUE
This happens automatically and allows the naming of a League. Choose
this and a screen will appear as if by magic, complete with all the
letters of the alphabet.
Each league name can be up to 19 characters long, but then you're
likely to figure that all by yourself after trying to call a League
something like the Atomic Legion of West Coast Mutants, which is 35
characters and therefore not a good bet.
--------------------------------------------------------------------
(26) Leagues/Players continued
Player Menu
Setting up a Player is easy. It works in exactly the same way, so it
won't be described again. (Less typing too!) Any Unicycle that is
chosen becomes the Player's special friend. What's more, this is the
Unicycle that the Player has from game to game, even after the power to
the SNES is switched off. This way, the all-time greats can remain
great for long periods of time. (The all-time worst get a similar sort
of deal!)
When selecting a pleasantly colored Unicycle to race with, a warning
will appear to make sure that you are of sound mind and know what you
are doing, because the previous data will be irretrievably lost.
Ghost Unicycle
When in the 1P game, you will be racing against a computer controlled
opponent. If you are in any doubt that machines are poised to take
over the world, consider the fact that when the Ghost Unicycle was
created, the bits of program that controlled it were so good that it
had to be fiddled with so that mere humans could beat it!
There are three Ghosts in total, corresponding to the Bronze, Silver
and Gold Levels of play (See Tours for pretty much the same info, but
presented in a dynamic and funny new way.)
The Bronze Ghost is call Bronsen, the Silver Ghost is called Silvia
and the Gold Ghost is known as Goldie. Such imagination, huh?
--------------------------------------------------------------------
(27)
Irrelevant
Ever read a manual which has "This Page Intentionally Left Blank",
followed by a blank page? Well we don't DO blank pages, man! If by
some bizarre quirk of chance a blank page turns up, then by heck we're
gonna fill it, even if it means talking about Pizza for a few
paragraphs!
Speaking of Pizza, don't you hate those little frozen ones that are
the width of a CD and about as thick, come in packs of ten thousand and
only ever seem to consist to mashed tomato with a single strand of
something that might be cheese on the top? But that's what you always
find in the freezer compartment of the fridge isn't it? That's why you
should go out and get a deep satellite dish (and just as expensive) so
that you know what you're missing.
--------------------------------------------------------------------
(28) Tracks
There are 3 types of track. Each type has to be tackled in a different
way. You might want to check out the Hints & Tips section as well. In
fact that would be a good idea. But read this page first anyway, since
you're already here...
Race
Race Tracks are the fastest tracks in the game. These are the no-
holds-barred, get-'em-while-they're-down, pull-no-punches, take-no-
prisoners, fight-to-the-death, all-stops-pulled-out, turbo blazing
frenzied mega atomic action race of doom with nothing else mattering a
bit! In other words, the only objective with these tracks is to win as
quickly and as decisively as possible! You have to be the fastest
Unicycle in sight.
Stunt
Stunt Tracks are for the real show offs. You know the sort? The kids
with more skill and talent than they know what to do with. Here, the
hotdogging is more important for once than the speed.
Circuit
Circuit Tracks are similar to Race Tracks, but you go round and round
instead, finishing at the same place you began. Circuits are similar
as well and have little numbers that flash up to show how well you are
doing. If a zero is up, you're in the lead. If a number comes up,
this is the time that you're losing by. (Which of course is a cue for
woe, doom and disaster.)
--------------------------------------------------------------------
(29)
Colors
What do all those colorful bits mean, eh? Is there no significance to
the pretty patterns or is there a hidden meaning that can benefit us
all? Actually, there IS a meaning but it's not hidden at all. You
should learn to "read" the Track, to be aware of every subtle and
unsubtle change, to react instantly instead of pausing to think.
BLUE & GREEN
Normal Track, don't stay awake at nights worrying about it. You are in
no danger when the colors flashing past are blue and green.
RED & BLUE
When the red patches are widely space, it indicates that the direction
of track is about to change. Note this wisely, otherwise you could end
up spending a few foolish moments grinding to a halt.
When the red patches are close together, it means that whatever else
happens, you must under no circumstances jump off the track. STAY ON
THE TRACK!!!!!!! (Admittedly, the worst that could happen is that
you'll lose lots of time and get made fun of, nothing REALLY nasty...)
BLUE & YELLOW
Now we have the home straight, short cut or just Track that's simply
good to be on, pile on the power and really let rip! There is nothing
to stand between you and ultimate victory, no hazards, no nothing so
race race race!
--------------------------------------------------------------------
(30) Tracks continued
RED & YELLOW
You're lost. This is the Track that is laid down to prevent Unicycles
falling forever into infinity. It also means that you're well off the
beaten path.
PINK & ORANGE, TARTAN, POLKA DOT
Hmmm. If you start seeing Track of this color then you've either been
awake too long, been hitting the cola a bit too heavily, or suffer from
what doctors and other professional persons refer to as "Having a few
screws loose."
RED & ORANGE & YELLOW & GREEN & BLUE & INDIGO & VIOLET
What you're seeing is a Rainbow, which isn't part of the game at all.
While this is all very cool, you should really be paying attention to
the game!
Things
There are a few other things that really ought to form a part of the
very way you think.
WAYPOINTS
Waypoints are pretty darned important. These objects must be passed
through if your lap is to register. So if you don't go through, then
you'll just zoom around the Track, while someone who knows what he's
doing will get all the glory! To aid you on this important task, a
beep beep will ring out when you pass the correct waypoint.
LAP TIMES
Every time that you complete a lap on a Circuit Track, you'll be shown
the time for that lap. Every time that you pass a Waypoint (see, this
section is all connected!) your time behind
--------------------------------------------------------------------
(31)
the leader will be shown, so that it's possible to tell if you're
improving on each lap.
TIME OUTS
Ten minutes and you're history, pal! Take this long to complete a
Track and you're obviously so inept that you should expect packs of
irate SNES owners to hunt you down for being a complete and total dolt.
The ten minute mark is the point at which the game says "Ah, heck with
this!" You can do better than that, can't you?
The exception to this is when your opponent beats you by 6 seconds
on VS, when you'll be timed out at that point.
STOPWATCH
You want a reward for doing better than great, don't you? Luckily,
whenever you beat the heck out of your own personal best time (Let's
not talk about beating anyone ELSE....) a stopwatch appears to let you
know you've done it! Point it out with pride!
Oh, OK then, let's say a word about beating the other players: "Ha
ha ha ha ha, eat my dust, suckers!" (Admittedly this is more than just
a word.) Beating the other players soundly does enable you to get a
medal! This is displayed against the current record holder.
--------------------------------------------------------------------
(32) Tours
All the Tracks are gathered together under the name "Tours." They get
harder and faster and are sponsored by various members of the animal
kingdom, all of whom should be pretty familiar. (If they're not, why
not?) How far can you go? Are you a Crawler or a Sprinter?
Each tour is made up from five--count them--five Tracks. For each
Tour, the Tracks are in the order: Race, Circuit, Stunt, Race, Circuit,
making for a total number of...figure it out yourself. (You did pay
attention to math in school didn't you?)
BRONZE, SILVER & GOLD LEVEL
Meanwhile...There are several levels of play, Bronze, Silver and Gold.
Simply put, the Silver level has you racing against a harder Ghost
Unicycle than the Bronze. Gold is a more impressive opponent all
together. So when you rattle through a Tour like a demon who's had too
much coffee, there is still a greater challenge awaiting. If you win
on a particular Track, a check will be placed next to it. Get one for
all five Tracks and you'll be asked to do it again at a higher level.
After completing a Tour on Gold, you'll be prompted for new Tour.
Once you've stampeded up and down the Tours to get Gold on all of them
there is nothing left to achieve....or is there? Rumors abound of
Tours for the Elite, for the cream of the Unicycling crop. How far is
it possible to go? No-one is telling. If there are any more Tours
then they'd have to be extremely FEARSOME wouldn't they?
--------------------------------------------------------------------
(33)
[This page shows an odometer with the various animals that represent
Tours circling it clockwise: CRAWLER, SHUFFLER, WALKER, HOPPER, JUMPER,
BOUNDER, RUNNER, SPRINTER.]
--------------------------------------------------------------------
(34) Hints & Tips
So how do you best go about the serious business of becoming the
greatest living Unicyclist in the entire unimaginable infinity of all
creation?
Well practicing for every single hour of the day would be a good
starting point. Forget about all those silly little things you used to
do, such as sleep and eat. But what of those elusive hints that aren't
immediately obvious? Try these for size:
* Don't lose.
* After coming out of a halfpipe, there is a bit of space during which
you can move the Unicycle left and right while still in the air. On
the scale of important things, this is a nine and a half, because it
lets you get out of the halfpipe. It is even more important
(9.999999 on the Importance-o-Meter) when there are numerous
halfpipes one after the other. Get out of the halfpipe by holding
down Button B and left or right on the Crosskeys.
* Use stunts as much as possible. We made a special effort to put
stunts in the game and it would be a crying shame not to use them.
Besides, when in the middle of a stunt, you are in the air which
means that you cover more distance and thus go faster. Keep this
information to yourself for an unfair advantage. It's top secret
after all.
--------------------------------------------------------------------
(35)
* What about high speed from a standing start? Hold the Brake button
and then press left or right. When the brake is released,
zooooooooooom!!!!!
* On a long straight, repeatedly doing Jump, Roll, Jump, Roll and so
forth will build up lots of speed!
* Remember all those silly people on TV who says things like "variety
is the spice of life"? Well for once they're right. When on a
Stunt Track, the number of different stunts you try is far more
deserving of praise than simply trying to get Twist City ten billion
times in a row.
--------------------------------------------------------------------
(36) Technical Notes: Theory of Uniraces
Each UniWorld, numbered 0 through 3 is essentially the same world but
with a different label applied. The difference comes from the four
worlds existing in parallel tracts of spacetime. The four-dimensional
"world-line" of a literal world (described by physics) is called a
Themed World, for example pyrokinetic themes exist for all four
instances of a single world through the aforementioned dimensional
space.
The overall theory of the Uniracers' Universe is that of a layered
reality where tracks and worlds, themes and Unicycles exist as a
separate abstraction layer overlaid on top of normal three-dimensional
curved spacetime.
The manifestation of such a layer into our perceived Universe is
made possible by cutting a slice out of this abstraction layer,
converting it to digital bit-slices and rendering it on a display
device such as a television set or monitor. This is the function
performed by the SNES. It resonates in a similar manner to a radio
tuner and can pick up the emitted "reality waves"
And I bet you thought we only wrote games!
---------------------------------------------------------------------
(37) MEMO
Oh yeah? So when was the last time you actually used a "memo" section
at the back of an instruction booklet? Are you going to start now?
That's pretty doubtful, but just for tradition's sake, here's a memo
section. (Albeit a small one, have fun!)
Psst! Hey guys;
There's something I'm not supposed to tell you. Uniracers has
another kind of stunt! It's something called a "tabletop" and you can
do it by...erm...heck, it's some buttons or other....
Whoops! I've been rumbled, gotta go!
Yours,
The Writer.
--------------------------------------------------------------------
(38) [Copyright] WARNING
--------------------------------------------------------------------
(39) Warranty and Service Information
--------------------------------------------------------------------
NEED HELP WITH INSTALLATION, MAINTENANCE, OR SERVICE?
CALL 1-800-255-3700.
Nintendo(R)
Nintendo of America Inc.
P.O. Box 957, Redmond, WA 98073-0957 U.S.A.
PRINTED IN U.S.A.