Tetris Attack
Typed out by Steve Begin
U/SNS-AYLE-USA
TETRIS ATTACK
Two Player Game!
(Kids to adults K-A ages 6+ ESRB rating logo)
Instruction Booklet
SUPER NINTENDO ENTERTAINMENT SYSTEM
INSIDE COVER
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Warning: Please carefully read the consumer information and precautions booklet
included with this product before using your Nintendo system, game pak or
accessory.
(picture of the Official Nintendo Seal of Quality)
This official seal is your assurance that Nintendo has reviewed this product
and that it has met our standards for excellence in workmanship, reliability and
entertainment value. Always look for this seal when buying games and
accessories to ensure complete compatibility with your Nintendo product.
All Nintendo products are licensed by sale for use only with other authorized
products bearing the Official Nintendo Seal of Quality(r).
Thank you for selecting the Tetris Attack(TM)(*) Game Pak for your Super
Nintendo Entertainment System(R).
Please read this instruction booklet thoroughly to ensure maximum enjoyment
of your new game. Save this booklet for future reference.
(K-A Kids to Adult Ages 6+ ESRB rating logo)
This product has been rated by the Entertainment Software Rating Board. For
information about the ESRB rating, or to comment about the appropriateness of
the rating, please contact the ESRB at 1-800-771-3772.
*(C) 1995 Nintendo (C) 1996 Nintendo / Intelligent Systems.
Tetris Attack(TM) Licensed to Nintendo by the Tetris Company.
(TM) and (R) are trademarks of Nintendo of America Inc. (C) 1996 Nintendo.
PAGE 1
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CONTENTS
Using The Controller...............................2
Before Starting The Game...........................3
How To Play........................................4
One Player Game Modes..............................6
About Chain Reactions And Combos..................12
Dealing With Garbage Blocks.......................14
Two Player Game Modes.............................16
How To Play And How To Improve....................18
Important Information.............................20
Warranty And Service Information..................21
(picture of Yoshi)
PAGE 2
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USING THE CONTROLLER
(picture of the Super NES Control Pad)
L or R Button - Raise the stack of panels
X, Y Buttons - Used only in puzzle mode
A Button - Switch highlighted panels
Confirm menu item selection (on Select Screen)
+ Control Pad - Move Cursor Select menu items (on Select Screen)
Start - Start the game Pause
B Button - Switch highlighted panels Cancel item (on Select Screen)
* As time progresses, panels are automatically added to the bottom and the
stack will rise. Should you clear every play on the screen, you can manually
add a row of panels by pressing the L or R Button.
* This rule is common for all games in Tetris Attack.
PAGE 3
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BEFORE STARTING THE GAME
Insert the Game Pak into the Super NES Control Deck and turn the POWER switch
to the ON position. When the title screen appears, press START to begin. If
you do not press START, an instructional demo will begin. Press any button to
return to the title screen. On the title screen, if you press any button, the
Select Screen will be displayed.
The Select Screen Options
1 Player Game
There are five modes that can be played by one player. For details regarding
each, see "1 PLAYER GAME Modes" on page 6.
2 Player Game
There are two modes for play by two players. For details, please see "2
PLAYER GAME Modes" on page 16.
How To Play
Various lessons, all teaching the basics of Tetris Attack.
How To Improve
More lessons, detailing advanced techniques such as Chain Reactions and
Combos.
(picture of the Select Option Screen)
PAGE 4
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HOW TO PLAY
Tetris Attack is a puzzle game in which you rearrange the order of a stack of
panels in order to clear them. As the stack begins rising, switch two horizontally
adjacent panels. If you place at least three identical panels in a
row vertically or horizontally, they will disappear. If the stack of panels
touches the top, the game is over.
(4 pictures showing game screens of the example below)
o o o
ts ts t t
soo oso o o o o
osts --) osts --) o ts --) oots
sttool sttool sttool sttool
tshtls tshtls tshtls tshtls
hholhh hholhh hholhh hholhh
(note from me: o=Circle panels, t=Triangle panels, s=Star panels, l=Lozange
panels, h=Heart panels)
For example, after positioning the cursor and pressing the B Button, the panels
framed by the cursor will switch places. When the three (star icon) panels
align vertically, that row of panels disappears. Any panels left above fall
into the space left by the eliminated row of panels.
PAGE 5
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(picture of Kamek)
(4 pictures showing game screens of the example below)
h h
o o h h
t t t t
t t t t
s --) s --) s --) s
t l t l t ol t ol
l th h l th h l th h l th h
h hllh h hllh h hllh h hllh
oothoo oothoo oothoo oothoo
Nest, when half of the cursor frames an empty space, the panel and the empty
space will be swapped. After switching, if there is an empty space below the
panel, it will fall. Panels cannot be switched vertically, only horizontally;
however, by switching them wisely with empty spaces, you can often achieve the
same result..
PAGE 6
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1 PLAYER GAME MODES
To choose from any of the five different one-player game modes, select 1 PLAYER
GAME on the Select Screen. (picture of the 1 Player Game Select Screen)
When playing ENDLESS, TIME TRIAL or VS. Game Modes, you must establish the
levels before you start. (In VS. Mode, you establish GAME LV. only.)
(picture of the Levels screen)
Speed LV.
This setting determines how fast the stack of panels will be raised.
Game LV.
This setting will change the speed of disappearing or falling panels. In the
ENDLESS mode, it will also change the number of panels with which you begin.
PAGE 7
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ENDLESS
In this mode, play continues until the stack of panels reaches the top. A time
progresses, the speed at which the stack rises will gradually increase. Before
beginning a game, you must select a mascot. The character you select for a
mascot will determine which playfield background and music you will see and
hear.
TIME TRIAL
In this mode, you must try to score as many points as possible in two minute.
You can select your favorite mascot, just like in the ENDLESS mode.
(picture of the game screen)
Elapsed / Remaining Time (top left of screen)
High Score (top right of screen under the word Hi-Score)
Your Score (top right of screen under the word Score)
Current Speed Level (top right of screen under the words Speed Lv.)
Level (top right of screen under the word Level)
Playfield (center of screen)
Cursor (two white box outliners in the playfield)
(picture of Raphael the Raven)
PAGE 8
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STAGE CLEAR
In this mode, the object is to clear all the panels above the clear line. When
you begin the stage, you cannot see the clear line, but it will appear as you
begin to eliminate the stack. As the stages advance, the speed at which the
stack is raised will increase. After each screen is completed, a password will
be displayed. If you write down your password and enter it later, you can
resume your game from where you left off.
(picture of the game screen)
Elapsed Time (top left corner of screen)
Playfield (center of screen)
Stage Number (top right of screen under the word Stage)
Your Score (top right of screen under the word Score)
Current Speed Level (top right of screen under the words Speed Lv.)
Level (top right of screen under the word Level)
Clear Line (white line in the playfield labeled on the right "CLEAR")
Cursor (two white box outliners in the playfield)
Password Entry
Every time you clear a screen in the STAGE CLEAR, PUZZLE or VS Modes, an eight-
character password will be displayed. To resume playing at this point, select
the same mode, then choose PASSWORD. When the Password Entry Screen is
displayed, enter the password. (picture of the password entry screen)
(picture of Raphael the Raven's face)
PAGE 9
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PUZZLE
In this mode, you must clear all the panels on the screen with a limited number
of switches. After each screen is completed, a password will be displayed.
If you write down your password and enter it later, you can resume your game
from where you left off.
If you press the X or Y Button, you can cancel your last switch. Press them
simultaneously to restart the current puzzle.
(picture of the game screen)
Elapsed Time (top left of screen)
Stage Number (top right of screen under the word Stage)
Switches Remaining (center right of screen under the word Count)
Cursor (two white box outliners in the playfield)
(picture of Yoshi's face)
PAGE 10
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(picture of the VS playfield)
Player's Playfield (left playfield)
Computer's Playfield (right playfield)
Stage Number (center of screen beside the word Stage)
Level (center of screen under the word Level)
Elapsed Time (bottom center of screen under the word Time)
VS. (VS. COMPUTER)
The VS. game is played against an opponent. When played as a 1 PLAYER GAME,
you will compete against the computer (CPU). If your opponent's stack of
panels reaches the top before yours, you win.
(picture of an orange frog)
PAGE 11
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There are three ways to attack your opponent: Clear a row of Shock Panels
(indicated by the ! panels), complete Chain Reactions or complete Combos.
(picture of a stack of panels with shock panels)
This is a Shock Panel (! iconed panel)
(for details, please see "About Chain Reactions and Combos" on the following
page.)
(picture of a big purple block that takes all the playfield's length)
Garbage Block caused by a Chain Reaction.
(picture of a big purple block that is as wide as 3 panels)
Garbage Block caused by doing a Combo.
(picture of a big gray block that takes all the playfield's length)
Shock Block caused by clearing Shock Panels.
When you complete Chain Reactions or Combos, Garbage Blocks will fall onto
your opponent's playfield.
PAGE 12
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ABOUT CHAIN REACTIONS AND COMBOS
It only takes three like panels placed together to make them disappear.
However, should you place four or more together or should one clear cause
another clear to occur, there are great advantages.
Chain Reactions
A Chain (chain reaction clear) happens when the panels sitting on top of a
cleared row fall and are themselves cleared.
Example of a x3 Chain Reaction.
(4 pictures of game screens that illustrate an example of chain reactions)
o s o s s s (1) Switch (s) and (t)...
lts lts ots ts
l loh --) l loh --) l loh --) l oh (2) and (t) will disappear.
tstths sttths s lhs s hs
toolhs toolhs toolhs tooohs (3) Then, (l) falls and
oosslt oosslt oosslt oosslt disappears.
(1) (2) (3) (4) (4) When the (o) falls, it
too disappears.
PAGE 13
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(picture of Kamek's hand and wand)
Combos
Combos (combination clears) occur when you simultaneously clear four or more
panels. The rows cleared can either be all the same or multiple types of
panels.
Example of clearing six panels simultaneously.
(2 pictures of zoomed game screens that illustrate a combo)
s h s h (1) Switch and ...
t thsh t thsh
hlhtol --) hlthol (2) and the two rows of (h) and (l) will disappear
lothst lothst simultaneously (note from me: there's a mistake
thlolo thlolo here in the manual... (l) should be (t) instead!)
(1) (2)
(picture of Kamek's face)
PAGE 14
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DEALING WITH GARBAGE BLOCKS
You can neither clear nor move Garbage Blocks. You can only lower them by
clearing or removing the panels on which these rest.
So, how can you deal with Garbage Blocks?
Simple, all you must do is to clear a row of panels on which the Garbage Blocks
are resting. The Garbage Block will transform to panels. Once transformed,
the panels can then be cleared like normal.
(3 pictures of game screens that illustrates that)
(note from me: the first picture is on page 14, the two others are on page 15)
++++++ ++++++ otltho (1) The Garbage Block rests on the (l).
l l
lts h lts h ts h (2) Clear the row of (l).
olol s --) lool s --) ool s
toss l toss l toss l (3) The Garbage Block transforms to
ollsol ollsol ollsol panels.
(1) (2) (3)
(note from me: + = Garbage Block)
* When you clear a Garbage Block, if a like-colored Garbage Block touches it,
they will be transformed together; however, if it is a different color, it
will be unaffected. Also, for those blocks that have two or more layers
(widths), only the lower layer will transform. Repeat the process to transform
each layer until the entire block is gone.
PAGE 15
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(picture of the mutant pirhana plant)
PAGE 16
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2 PLAYER GAME MODES
If you select 2 PLAYER GAME on the Select Screen, you will have two modes to
choose from. (picture of the 2 player game select screen)
(picture of the set level screen)
After you select the game mode, you must set the levels for both players. Each
player's settings can be set separately. This is useful for handicapping two
players of different abilities.
LV. (Setting Level)
The setting changes the speed at which the panels fall and rise. It also
affects the number of panels you begin with.
Handicap
To further allow handicapping for the TIME TRIAL Mode only, the points selected
here will be added to the player's score at the end of each game.
(picture of the game screen)
Both Players' Levels (top center of the screen under both words Lv.)
Player 1's Playfield (left playfield)
Player 1's Score (center of screen under the blue word Score)
Player 2's Playfield (right playfield)
Player 2's Score (center of screen under the red word Score)
Time Remaining (center of screen under the word Time)
Number of Wins This Match (4 star icons at the bottom center of screen)
PAGE 17
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TIME TRIAL
This game is played the same as the 1 PLAYER GAME. In this mode, both players
will compete to see who scores the highest in two minutes. No Garbage Blocks
will drop in the TIME TRIAL Mode.
VS. (VS. 2 PLAYER)
In the VS. 2 PLAYER Mode, you will attack your opponent using Shock Panels,
Chain Reactions or Combos. The game is played the same as the VS. 1 PLAYER
Mode game. In the VS. 2 PLAYER Mode, the first player to win two games wins
the match.
(picture of the game screen)
Player 1's Playfield (left playfield)
Player 2's Playfield (right playfield)
Points (Number of matches won by each player) (center screen under word Point)
Both Players' Levels (center of screen under word Level)
Elapsed Time (center of screen under word Time)
Number of Wins This Match (4 star icons at the bottom center of screen)
(picture of Hookbill Koopa)
* The character you select for a mascot will determine the playfield background
you will see and the music you will hear. There are no benefits or handicaps
associated with any of the mascots.
* To clear the Points counter, either choose a different mode or turn the
POWER switch to the OFF position.
PAGE 18
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HOW TO PLAY AND HOW TO IMPROVE
Select either of these modes on the Select Screen, and I will teach you how to
play. My lessons include the basics of How-To-Play, Chain Reactions, Combos
and other advanced techniques.
I'm a very thorough teacher, so if you pay attention, you can really improve
your skills! (picture of a green Yoshi in a picture frame)
OPTION MODE
Using the Option Mode, you can change several options. After making any
changes, press the B Button to return to the Select Screen.
(picture of the Option screen)
Text Type
The Text Type switch has two settings, ENG and JPN. The setting ENG will
display English text. Change the setting to JPN, and Japanese test will be
displayed.
Match Points
This switch allows you to select how many games must be won to decide a VS.
Mode match. Set this to either one point or two.
Sound Test and Music Test
Both of these options operate similarly. Use the ( and ) on the + Control Pad
to select the sound effect or music track you want to listen to, then press
the A Button to start it.
PAGE 19
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Character
Using this option, you can view the biographies for each of the game's
characters. Use ( and ) on the + Control Pad to select a number, then press
the A Button to view it.
CPU Switch
After selecting this option, the screen pictured below will appear. You can
choose to turn on the CPU player for either player or both. The CPU player
skill level can also be selected. Choose from eight levels, numbered zero
through seven. The higher the number, the quicker and more skillful the CPU
player will be. (picture of the CPU Switch Select screen)
Mark
When the Mark switch is ON, a transparency effect makes the mark less visible.
(2 pictures that illustrates this. The first picture shows a transparent "4"
block on the playfield where a Combo just happened. The picture is labeled
"Mark ON". The second picture shows a plain "5" block on the playfield where
a Combo just happened. The picture is labeled "Mark OFF")
(picture of a character in the game)
PAGE 20
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IMPORTANT:
Warning: Copying of any Nintendo game is illegal and is strictly prohibited by
domestic and international copyright laws. "Back-up" or "archival" copies are
not authorized and are not necessary to protect your software. Violators will
be prosecuted.
This Nintendo game is not designed for use with any unauthorized copying
device. Use of any such device will invalidate your Nintendo product warranty.
Nintendo (and/or any Nintendo licensee or distributor) is not responsible for
any damage or loss caused by the use of any such device. If use of such device
causes your game to stop operating, disconnect the device carefully to avoid
damage and resume normal game play. If your game ceases to operate and you
have no device attached to it, please contact your local authorized Nintendo
retailer.
The contents of this notice do not interfere with your statutory rights.
This manual and other printed matter accompanying this game are protected by
domestic and international copyright laws.
The rental of this game without permission of Nintendo or its licensees is
strictly prohibited.
For further information or assistance, please contact:
Nintendo Consumer Assistance Hotline
1-800-255-3700 (U.S. and Canada)
Or your local authorized Nintendo retailer.
PAGE 21: Warranty and service information (not written)
BACK COVER
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Need help with installation, maintenance, or service? Call 1-800-255-3700.
(Nintendo logo)
Nintendo of America Inc.
P.O. Box 957, Redmond, WA 98073-0957 U.S.A.
Printed in USA