Soul Blazer
Contents
--------
1. THE STORY.......................................2
2. CAST............................................6
3. OPERATING INSTRUCTIONS
HOW TO START A GAME AND REGISTER YOUR NAME...8
CHANGING THE SCREEN.........................10
READING THE SCREEN..........................11
CONTROLLER OPERATION........................14
4. RULES
WHY AM I HERE?..............................16
ACTION STAGE................................18
RESTORED TOWNS/THE MASTER'S SHRINES.........19
AREA BOSSES.................................21
5. ACTIONS
EQUIPMENT AND STATUS........................22
THE SWORD...................................24
MAGIC.......................................26
ITEMS.......................................27
6. MAGIC & ITMES
DESCRIPTION OF MAGIC........................28
DESCRIPTION OF ITEMS........................30
7. MONSTERS & TRAPS
MONSTERS....................................32
TRAPS.......................................33
1. THE STORY
------------
There are six towns in the Friel Empire which make up the stages of the
game. Many kinds of plants and animals live here besides humans. The
souls of all living creatures, however, are being held captive by a
monster. Deathtoll will show his true form to you when the souls of
all the living creatures have been freed and the towns reconstructed.
1. Grass Valley
This is the village where the inventor, Dr. Leo, lived. Lisa, Dr.
Leo's only daughter, and their friend the Village Chief lived there
also.
2. Green Wood
Legend has it that this town was developed by a dog named Turbo. He
built this peaceful village to offer protection and serenity to all
animals.
3. St. Elles
A mermaid town far below the ocean. It is said this was once a
beautiful temple protected by four ancient mermaid statues.
4. Home of the Mountain Spirit
Deep inside this mountain lies a town of spirits. Although these
spirits have an extremely short life span, they enjoy it to the
fullest.
5. Dr. Leo's Laboratory
This house lies directly in the middle of the desert. Dr. Leo was
confined here by King Magridd and forced to develop a machine that
could summon the King of Evil.
6. Magridd Castle
This is the fortress of the tyrant King Magridd. It also served as the
place of meeting between the King of Evil, Deathtoll, and King Magridd.
Since then, the castle has been demolished and there are no signs of
the King or any of his followers.
OPENING STORY
-------------
King Magridd, ruler of the Freil Empire, is a greedy man. His only
desire is to possess all the money in the world.
One day the King overheard a conversation regarding Dr. Leo, the town's
so-called "genius" inventor. An idea suddenly came to him. "Maybe I
can obtain all the world's wealth by striking a deal with the King of
Evil."
Dr. Leo was imprisoned by the King and ordered to construct a machine to
summon Deathtoll. Even though it was painful, this was not a difficult
task for Dr. Leo.
When Deathtoll was summoned, the King told him he wanted more than
anything to obtain the wealth of the world. Deathtoll made a
proposition: "The life of one living being in exchange for one gold
piece."
The proposition was accepted, and from that day on all living beings
began to disappear. They either became servants of Deathtoll or were
banished to Monster Lairs.
2. CAST
-------
The Hero (You)
On a ray of light you descended to earth at the command of the Master
to battle Deathtoll. With the long sword received from the Master you
must defeat various types of monsters. You are also circled by the
souls of others who will assist you.
Lisa
The only daughter of Dr. Leo. She is now alone because of the capture
of her father. The many creatures she once cared for have mysteriously
vanished.
Dr. Leo
The "genius" inventor of the Freil Empire and also Lisa's father. He
was imprisoned by King Magridd and ordered to build a machine capable
of summoning Deathtoll.
King Magridd
A man of greed who will use any means at his disposal to build his
fortune. He summoned the King of Evil and offered him creatures in
return for pieces of gold. The King disappeared a short time after all
the creatures had been captured. Legend has it that the King himself
was attacked by Deathtoll's henchmen.
3. OPERATING INSTRUCTIONS
-------------------------
HOW TO START A GAME AND REGISTER YOUR NAME
------------------------------------------
STARTING THE GAME
Insert the SOUL BLAZER game pak into your SNES and switch the power ON.
A sub screen will be displayed if the START Button is pressed from the
opening screen. When playing the game for the first time, start the
game by choosing an EMPTY record, 1 to 4.
If you wish to start a new game once all four records are being used,
erase a record by pressing the A button used for "Erasing Data". You
can now begin a new game by choosing that record.
Next, choose a name for your character. Use the control pad to move
to a desired letter and press B Button. Continue this until you have
finished entering the desired name. You may choose up to (8) eight
letters and/or marks. When you have finished entering you name,
select the word "END" and press START.
SAVING AND/OR STOPPING THE GAME DURING PLAY
It is a good idea to save your game periodically. To save your game
during play, return to the BLUE block located somewhere in each town,
then stand on the YELLOW tile and Select "Record of the World."
CONTINUING A SAVED GAME
To continue a previously saved game, select "Continue" on the title
screen.
CHANGING THE SCREEN
-------------------
Use the SELECT or X Button to change from the main screen to the sub
screen. Press A Button to select the status screen.
READING THE SCREEN
------------------
MAIN SCREEN
This is the regular playing screen. Whether you are in the Master's
Shrine, an action stage, or in town, the order of the screens will
remain the same.
1. Shows your current level.
2. Shows your experience level.
3. Shows the amount of GEMs you possess.
The number of GEMs will decrease each time you use magic.
4. Shows your HP (Hit Points). The total Length of HP depends on the
level of the Hero. As you increase in levels your HP will increase
as well. When looking at your HP, the green indicates the amount of
HP remaining and red indicates the amount of damage you have
incurred.
Notice that as you continue to raise your levels past 50, your HP will
change color.
TOTAL LENGTH...
50~60 Dark Blue
60~70 Light Blue
70~80 Blue-Green
80~90 Green
90~100 Off White
EQUIP SCREEN
This screen allows you to select which armor, weapons, magic and items
you wish to use in the game. The currently equipped items are
highlighted by the dotted square surrounding each item.
5. Weapon(s) display window.
6. Armor display window.
7. Magic display window.
8. This window allows you to change equipped items.
9. This window displays currently equipped items.
10.Item(s) display window.
INFORMATION SCREEN
This will show detailed information about the Hero.
11. Your physical strength. The number to the right indicates your HP
level and the number to the left indicates the remaining HP.
12. You will increase a level once this experience total is reached.
13. Indicates your attack and defense power.
14. Indicates currently equipped items.
15. Indicates the souls that have joined you.
CONTROLLER OPERATION
--------------------
SELECT/X-BUTTON
Selects the different sub screens for changing equipment.
CONTROL PAD
Controls the Hero's movement. Controls the movement of the cursor.
START
To start or pause game. Pushing this button during pause will display
your current position and the remaining number of Monster Lairs.
Y-BUTTON
Press this button to cast magic in the action mode. Use this button
when you want to change from the Equip Screen to Main Screen.
B-BUTTON
This button is used to swing the sword in the action mode. Also, press
this button when you wish to speak with someone or when selecting a
particular item.
A-BUTTON
Selects the Information Screen to confirm current status of the Hero.
L/R-BUTTON
When you wish to retrieve a GEM that may be out of reach, press either
L or R Button to pull it towards you. You may also use either of these
buttons in combination with the Control pad to move the Hero without
changing the direction he/she is facing.
4. RULES
--------
WHY AM I HERE
-------------
Master's Shrine
|
--------------------------------------------------------------------
| Move to each area |
| ------------------------------------------------------------------ |
|| Action Stage ||
|| ---------------------------------------------------------- ||
|| | Destroy all the Monster Lairs | ||
|| ---------------------------------------------------------- ||
|| | | ||
|| ------------------------------ -------------------------------- ||
||| Souls of all the captured || Changes in town |||
||| creatures revived | -------------------------------- ||
|| ------------------------------ ||
| ------------------------------------------------------------------ |
| | |
| Move to additional action | Clear next stage or release |
| stages by obtaining | the souls of other |
| information in the town | creatures still confined |
| | |
| ------------------------------------------------------------------ |
|| Town Stage ||
|| -------------------------- -------------------------------- ||
|| |Talk with freed creatures | |Solve the puzzles in other areas|||
|| -------------------------- -------------------------------- ||
| ------------------------------------------------------------------ |
| | |
| Move back and forth between the action and town stages |
| until you have found the Boss guarding that area |
| | |
| ------------------------------------------------------------------ |
|| Showdown with the area Boss ||
|| ||
|| Defeat the Boss controlling that ||
|| area and restore peace ||
| ------------------------------------------------------------------ |
--------------------------------------------------------------------
|
Move to the next area by way of the Master's Shrine
The mission of the Soul Blazer is to free all the souls held captive in
the Monster Lairs.
Most monsters you defeat will set a captive soul free. The souls freed
in the action mode return to town and rebuild their homes. It is a
good idea to return to town and talk with these souls for they will
have information and items which may prove useful.
ACTION STAGE
First visit the town in each area. You will notice no sign of people,
animals or plants anywhere. Move to the action stage and begin
fighting monsters. You will notice as you defeat monsters, the Lair
from which they originate will turn to a green tile. This means you
have defeated all the monsters in that lair. Once the tile has turned
green, step on it and see what happens.
Remember, defeat the monsters. This will destroy the Monster Lair.
Then step on the green tile.
"I've been defeated!"
If this happens, do not be alarmed. It is not uncommon for the Hero to
be defeated. Should this happen, you will be returned to the Master's
Shrine in that area. The number of GEMs will return to zero. However
all the Monster Lairs you have cleared and the experience you have
gained will remain. All Monster Lairs that were not cleared will be
reset to the original number.
Pressing the START Button displays the remaining number of Monster
Lairs in the area.
RESTORED TOWNS
The freed creatures will give you information. Return to town after
opening the seal of the Monster Lairs, especially in the action stages.
Freedom is not only for humans but for plants and animals as well. You
can talk to all living things so it is best to watch for any changes in
the towns.
THE MASTER'S SHRINES
These shrines are the beginning points of each stage. The Hero can
also refill his/her life meter here. Each shrine contains four blocks;
three blue and one yellow. An explanation of how these blocks are used
follows:
Top (Yellow) : Use this block to save the current game or move to
another area of the map.
Right and left(Blue): These blocks will move you to certain areas in
the action stage.
Bottom (Blue): Use this block to return to the town in this area.
The following will happen if the seal of the Monster Lairs is broken:
1) Souls become revived.
The souls that were sealed in the Lairs become revived. The HP of the
Hero will increase slightly when the souls return to town and
reconstruct their houses.
2) Closed passages are opened.
Passages and stairways that before were invisible now appear.
Obstructions will disappear, allowing the Hero to continue in the
actions stage.
3) Treasure chests appear.
A treasure chest may appear. Inside you may find tools that are helpful
for the adventure or items that may have been hidden.
4) Spirits may appear.
These spirits may give you experience, items, or information what will
help you in completing your mission. They may also offer to return you
to the towns if you so desire.
5) Monster Lairs appear.
Hidden Monster Lairs may appear allowing you to free the souls being
held captive.
AREA BOSSES
Peace will return to a particular town if the Boss in that area is
defeated. You can also gain valuable information enabling you to move
to the next area.
The area Boss is found at the end of the action stage. The creatures
being held captive by the Bosses are central figures in each area.
Each is holding a stone that emits a different color. You may advance
to the next stage by obtaining this stone.
5. ACTIONS
----------
EQUIPMENT AND STATUS
Remember to equip any of the items, weapons, magic or armor you obtain.
Bring up the Equipment Screen by pressing SELECT or X Button. Return
to the Main Screen by pressing Y Button. Select the armor to be
changed.
Select the desired equipment then press B or Y Button. The strength of
the equipment will be shown in the lower window.
Weapons
You can increase your attack power by equipping a more powerful sword.
The upward facing arrow at the bottom of the screen shows the strength
of the weapon. There are also certain swords that contain special
powers. The level shown is a recommended level. Players who have not
reached this level may not swing this sword even if equipped with it.
(Thrusting is possible.)
Armor
Defensive strength will increase by equipping armor. The number at the
bottom of the status screen shows the strength of your defense power.
There are also certain types of armor that will protect you from
various traps found in the action stages.
Magic
Eight types of magic may be obtained throughout the course of the game.
Make sure you select the magic that will be most effective for the
stage and enemy. Select magic by using the same method as used in
selecting other equipment.
Items
You must be equipped with an item in order for it to be effective. You
should be careful since the item window will not open unless the items
are specified in the lower right selection window.
The equipment selected will be shown in each window inside the dotted
squares. The list of equipment shown on the lower right will also
change.
Gaining experience increases various powers.
Your strength will become greater as you gain experience in battle.
Experience is obtained by defeating monsters. Your HP, physical
strength, defense and attack power will be refilled and increase as you
reach each new level.
EXPERIENCE LEVEL
Gained each time a monster is defeated
\/
RAISE LEVEL
All powers will be increased when a certain
amount of experience is gained
\/ \/ \/
HP STRENGTH DEFENSE
Indicates physical Indicates attack Indicates defensive
strength strength strength
/\ /\
SWORD ARMOR
EQUIPMENT Increases the power of the equipment only
Remember to occasionally check your information screen to see how much
experience you need to reach the next level.
THE SOUL
The ball circling the Hero represents the souls of his companions in
the sky. The "Mole's Soul" for example has the power to detect traps.
Their power is displayed by simply gaining these souls. You do not
need to select them as you would equipment.
THE SWORD
---------
The most powerful weapon you can use is the one received from the
Master.
This sword, when stood on end, is taller than you. When combined with
magic it will make a fierce and effective weapon.
How to use The Sword
When you press the B Button, the Hero will swing the sword down. This
is the most effective way to attack an enemy. By doing this you will
add the strength of the Hero together will the strength of The Sword.
Thrusting The Sword
The enemy directly in front of you can be damaged without swinging the
sword. The strength of the attack will only be as strong as the sword,
however, and thus the damage to the enemy will be minor. To thrust the
sword, face the enemy and press the L or R Button.
Retrieving GEMs
If you wish to retrieve a GEM without moving or to retrieve one that is
out of reach, face the GEM and press the L or R Button. Using this
technique will allow you to retrieve those hard-to-get GEMs.
The sword can be used to attack enemies that are not only in front of
you but in all directions. Every enemy within reach of the sword can
be damaged. Because of the tremendous size of the sword you can attack
enemies before they can get within reach of the Hero.
MAGIC
-----
Your companion in the sky will help you use magic. Magic can be useful
to attack the enemies you cannot reach with your sword. You may use up
to eight types of magic found throughout the game. Refer to the
explanation of each type of magic and use where that magic can be used
most effectively.
Magic is emitted from the circle when the Y Button is pressed. Magic
is selected in the Equip Screen. Since magic is cast from the circle
rotating around you make sure you use good timing and positioning
to attack the enemy. Remember with some magic it is important to face
the direction you wish to cast the magic.
GEM
GEMs will be consumed when you use magic. The number of times a
certain magic can be used depends upon the amount of GEMs you have
obtained. GEMs are the golden objects that remain after an enemy has
been defeated. Depending on the enemy, the value of the GEMs may vary.
To use each type of magic, a certain number of GEMs will be necessary.
Try to collect as many GEMs as possible.
If HP becomes zero, you will lose all GEMs in your possession. Try not
to waste any GEMs.
ITEMS
-----
May only be used if equipped.
If equipped, items will automatically display their effectiveness. You
do not need to press a button to activate an item. Make sure you are
careful when using an item since there are some that you will need in
towns and some you will need in the action stages.
6. MAGIC & ITEMS
----------------
DESCRIPTION OF MAGIC
FLAME BALL GEMs NECESSARY 4
The ball emits a flame ball. This magic is not very powerful, but is
useful in defeating enemies out of reach. The flame balls are emitted
in the direction you are facing.
LIGHT ARROW GEMs NECESSARY 8
Light arrows will be released from the ball in four directions. More
than one monster can be damaged by an arrow since it passes through the
body.
MAGIC FLARE GEMs NECESSARY 8
Hold down the Y Button to activate this magic. When released, an
explosion will occur damaging all enemies around the ball.
ROTATOR GEMs NECESSARY 1
A ring of light will form around the ball damaging all monsters it
touches. This magic will stay activated as long as Y Button is
pressed. Consumes one GEM each time it is used.
SPARK BOMB GEMs NECESSARY 8
The ball will leave a small bomb on the ground. The bomb will explode
after a short time damaging any enemies near it. This magic is very
powerful but hard to use.
FLAME PILLAR GEMs NECESSARY 20
A flame is emitted from the ball and will continue to burn for several
seconds. It can cause fire in four different places damaging all
enemies it touches.
TORNADO GEMs NECESSARY 8
A tornado will be released from the ball. The tornado travels randomly
around the Hero destroying any monster in its path.
PHOENIX GEMs NECESSARY 2
The most powerful magic available to the Hero. May only be used with
the Soul Blade and the Soul Armor. The soul from a bird of fire dwells
in the player's sword, displaying immense power against the enemy.
DESCRIPTION OF ITEMS
WEAPONS
SWORD OF LIFE
This is your first sword. It does not have great power but is
invaluable in the beginning.
PSYCHO SWORD
The Psycho Sword is not a very strong sword either but it does possess
the ability to stop the more powerful monsters temporarily.
ARMOR
IRON ARMOR
This is the first armor the Hero can obtain. Damage can be reduced by
equipping this item.
COLD ARMOR
This armor does not possess strong defense powers but will protect the
Hero from some types of traps and battles in hotter regions.
ITEMS
MEDICAL HERB
This item will fully recover the Hero's HP. When equipped, the herb
will restore all HP once the level has reached zero.
Herbs can be found in treasure chests or may be offered as gifts. You
may only possess one at a time.
DREAM ROD
This item will enable you to look into dreams. Use this to converse
with creatures that appear to be sleeping.
STRANGE BOTTLE
Though GEM becomes zero when the Hero has been defeated, use of this
item will prevent loss of GEMs. You may use this item one time only.
DR. LEO'S BRUSH
Dr. Leo, the inventor, was also a famous painter. This is the brush he
used to paint "Deathtoll's World."
BROWN STONE
You can obtain this stone by defeating the Boss of Grass Valley. You
must possess this stone in order to travel to the next area. There are
five other stones of this type needed to face Deathtoll.
7. MONSTERS & TRAPS
-------------------
MONSTERS WHO HAVE CAPTURED SOULS
There is a fixed number of enemies that will appear from each Lair at
a time. You must defeat each monster to have the tile color change to
green.
CHERRY HEAD
The most frequent appearing enemies. They are physically strong but do
not possess any special attack powers.
BONGUARD
Stop and strike the bonguard straight on. It is best if you attack
from the side and not from the front.
METAGRINNER
You cannot defeat this enemy with the normal sword. Try to evade it
until you obtain a special sword.
MONSTERS WHO HAVE NOT CAPTURED SOULS
These monsters have no set limit. Each time you defeat one another
will appear.
GEPPER
A monster of flame that lives in a garden lantern. Accumulates energy
which is emitted in the form of sparks when full.
WATER SLIME
An evil semi-fluid-like monster born in the water. It can turn into a
solid shape and leap out at the Hero.
SHABER
A water-dwelling monster. It normally stays in the water but will leap
out at the Hero and shoot a ball of fire.
TRAPS
There are traps in each action stage which are specifically developed
for that stage. These traps are able to inflict large amounts of
damage on the Hero.
MOBILE ROAD
This road moves in a certain direction. It is difficult to control the
speed at which you are moving. Fighting is extremely difficult here.
FIRE TRAP
These are patches of road which often change from hot to cold without
warning.
LAVA
This is a lava belt. Damage cannot be avoided regardless of the type
of armor the Hero is equipped with.
ICE ROAD
The direction of travel cannot be changed when the Hero is on solid
ice.
DAMAGE BLOCK
This is a block equipped with splinters. The Hero will receive damage
when walking through these blocks unless...
SPEAR FLOOR
This trap is nothing more spears protruding from the floor. Make sure
you avoid this trap.
THE STAFF OF SOUL BLAZER
------------------------
Scenario TOMOYOSHI MIYAZAKI
Programmer MASAYA HASHIMOTO
Graphic Designers KOUJI YOKOTA
MASAHIKO TAKAI
TAKESHI MATSUMURO
SHINTARO MAJIMA
Music Composer YUKIHIDE TAKEKAWA
Music Arranger KAZZ TOYAMA
Sound Creator YOU HIMENO
Music Coordinater AMENITY Co, LTD
Special Thanks to ENIX AMERICA CORPORATION
K WRITER'S CLUB
Scenario Assistant TATSUO HASHIMOTO
Quintet Staff REIKO TAKEBAYASHI
AKIRA KITANOHARA
Assistant Producer KAZUNORI TAKADO
Director MASAYA HASHIMOTO
Producer YASUYUKI SONE
Publisher YASUHIRO FUKUSHIMA