Plok
Typed out by Gregory Bishop
SNS-P4-USA
TRADEWEST
PLOK(TM)
INSTRUCTION MANUAL
SUPER NINTENDO(C) ENTERTAINMENT SYSTEM
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Thank you for purchasing PLOK from Tradewest for your Super Nintendo
Entertainment System. For maximum enjoyment, please read this
instruction manual thoroughly before playing.
WARNING:
PLEASE READ THE ENCLOSED CONSUMER INFORMATION PRECAUTIONS BOOKLET
CAREFULLY BEFORE USING YOUR NINTENDO(C) HARDWARE SYSTEM OR GAME PAK.
Plok TM & (C) 1993 John and Ste Pickford. All rights reserved. Licensed
to Tradewest, Inc. by Software Creations (Holdings) Ltd.
LICENSED BY
Nintendo(C)
NINTENDO, SUPER NINTENDO ENTERTAINMENT SYSTEM AND THE OFFICIAL SEALS
ARE REGISTERED TRADEMARKS OF NINTENDO OF AMERICA INC.
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(1) CONTENTS
Who is Plok?.................2
The Story....................3
Getting Started..............4
Controller...................4
Screen Layout................5
Skill Levels.................5
Plokontinue System...........6
Level Descriptions...........7
Fleas........................8
Other Bad Guys..............10
Bosses......................13
Obstacles...................15
Good Stuff..................16
What a Snappy Dresser!......20
Check Out the Hardware!.....22
A Tour of Poly-Esta.........26
Advanced Techniques.........27
Credits.....................28
Limited Warranty............29
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(2) WHO IS PLOK?
AT LAST, A REAL HERO!
Plok is an irresistible, irrepressible, unstoppable, highly improbable
and downright dangerous bundle of pure energy.
Plok does not like fleas.
Plok has the amazing ability to fire all his body parts at will.
Plok can really 'throw' a punch.
Plok has a very short fuse; at the slightest irritation those limbs
begin to fly.
Plok hates fleas.
Plok is a true hero, with a heart of gold and joints of the highest-
quality velcro.
Plok is a man with a mission. He is dedicated to ridding the world of
the menace of the dreaded Fleas.
Plok is a dreamer, a wanderer, a free spirit. He's suave and elegant.
He's grade-A, first-class prime cut.
Plok really does not like Fleas.
Plok is the king of the beautiful island called Akrillic, part of the
archipelago Poly-Esta.
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(3) THE STORY
Everyone knows that Plok is simply crazy about flags (of course you
do!). He has them everywhere. He uses them to mark out which parts of
Akrillic (he thinks) belongs to him. His flags are all over the place!
Now, what you may not know is that Plok has a particular favorite flag,
a big square one with a picture of himself on it. He keeps this
special flag on top of his own house so that he can see it every day
when he gets up and every night when he returns from a hard day of...
uh, of being Plok!
If you were a despicable character and you wanted to upset Plok or get
him out of the way for some reason, what would you do? Hide his
special flag? Well, that's exactly what happened today!
Somebody, he doesn't know who, has stolen his special flag and placed
it on nearby Cotton Island. As you can imagine, Plok is hopping mad
about this. First thing this morning he set off in his boat to
retrieve his property. But knowing Plok, he's not gonna leave it at
that. Nope, no way!
Anyway, that's the story so far, but there may be more to this business
than meets the eye...
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(4) GETTING STARTED
LOADING
1) Search your room for pesky Fleas.
2) Make sure the power switch is OFF.
3) Insert the PLOK game pak as described in the SNES manual.
4) Have one last check for those sneaky Fleas.
5) Switch the power ON.
PLAYING
6) Count your limbs (no more than four allowed).
7) Push start.
8) Check that your flag is in position.
9) What are you waiting for? Get going!
CONTROLLER
[control pad] L & R direction
Down for crouch and lower jump
[START] Pause
[X] Fire limb or current weapon
[Y] Release Buddy Hornets
[B] Jump
[A] Super somersault
[L/R] Rapid pushing activates Amulet
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(5) SCREEN LAYOUT
[Screenshot with the following: Score indicator, Shell counter: fill it
for an extra life, Plokontinue tokens collected, Extra lives indicator,
Plok's energy meter, Fleas left or Boss energy meter.]
SKILL LEVELS
The skill level can be selected by pushing the Select button on the
title screen. There are two settings to choose from: NORMAL and
CHILD'S PLAY. The default setting is NORMAL.
NORMAL
This is the complete game from start to finish, with every boss and
every feature in place. Only when the game is completed on this level
is the full end sequence shown.
CHILD'S PLAY
This is a special version of the game designed to be easier for younger
players. The baddies all move slower and usually take less shots to
defeat, and some of the most difficult levels have been omitted.
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(6) PLOKONTINUE SYSTEM
At the start of a new game, Plok has no continues available. When all
spare lives are used up the game is over. During the course of the
game, Plok can earn several continues, which allow the game to continue
from specified points when all lives are lost.
P-L-O-K TOKENS
One P-L-O-K token is awarded when the player plays a new level from the
beginning to the flag at the end without losing a life. As soon as a
life is lost, no P-L-O-K token can be earned on that level in the
current game. When the fourth token is collected and the word PLOK is
lit up at the top of the screen, a Plokontinue is awarded on the
current level. This will be visible on the map screen as four tiny
spinning P-L-O-K tokens hovering over the level where the Plokontinue
was earned.
Now when the player loses all remaining lives, instead of Game Over,
the game will return to the level where the last Plokontinue was
earned. The score will be reset to its previous value, and play will
begin again with three lives. Several Plokontinue points can be earned
in one game. At Game Over, Plok will restart at the place where the
last Plokontinue was earned.
PERMANENT CONTINUE POSITIONS
A few key positions in the game have been designated 'Permanent
Continue Positions'. These are after either the Bobbins Bros. or
Rockyfella have been defeated. Once a player has reached one of these
positions, every new game started will begin at this position, so the
earlier levels will not have to be played through again and again.
This position will be remembered even if the Reset button is pressed.
To play the game again from the beginning after a 'Permanent Continue
Position' has been reached, the Power switch should be switched off for
a few seconds.
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(7) LEVEL DESCRIPTIONS
COTTON ISLAND
Each section of Cotton Island is completed by reaching the end and
running up the flag at the flagpole. This may not be as
straightforward as is seems...
AKRILLIC
All parts of Akrillic have been populated by pesky fleas. To complete
these sections, Plok must defeat every flea. The last flea defeated
will give up Plok's flag and it will then float to the flagpole. If
Plok gets to the flagpole before all the fleas have been overthrown,
their flag will still be flying. If Plok gets lost, an arrow will
appear pointing towards the nearest flea or to the flagpole.
LEGACY ISLAND
Each section of Legacy island is completed by reaching the end and
digging at the mound. Valuables may be hidden there, but maybe not...
BOSS LEVELS
These short levels usually contain one large enemy who must be
defeated. When beaten, the Boss will drop Plok's flag, which will then
float to the flagpole.
FLEAPIT LEVELS
Each cavern of the Fleapit is played as a race to the final archway,
with a big bonus for Plok waiting there. Each level is one step nearer
to the Flea Queen.
SECRET BONUS LEVELS
These levels (if you can find them) are a race against time. The idea
is to reach the end before a digital timer counts down to zero. This
can be very difficult, but there is a special reward for completing
this challenge.
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(8) FLEAS
The loathsome spawn of the evil Flea Queen from the dark depths of the
mysterious Fleapit, these beasts should never have been allowed to see
the light of day. Plok will have a tough task ahead of him if he wants
to make Akrillic a safe and clean place to plant his flags again.
FLEA EGGS
Every level of Akrillic will be populated by a dozen or so Flea eggs,
each one set in a big pile of disgusting blue Flea gunge. The eggs are
harmless in themselves, but will soon hatch into horrid little bug-eyed
Fleas.
Flea eggs will hatch of their own accord after a minute or so, freeing
one more blue menace to roam the face of Akrillic. Much better to
shoot the egg, as it will hatch quicker and you can blast the Flea as
soon as it has hatched.
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(9)
ADULT FLEAS
Full-grown Fleas are truly the most terrible beasts in the whole of
Poly-Esta. The jittery little bugs are hopping mad and never stay in
one spot for more than a few seconds. Every hit turns them a shade
greener as their strength is sapped. Three whacks should end their
foul existence for good, but watch out that they don't jump on Plok's
head first.
SUPER FLEAS
Many more powerful Flea types guard the Flea Queen in her underground
lair. Flying mutant Fleas, slime-spitting super Fleas and tough sentry
Fleas are all ready and waiting for anyone brave enough to enter the Fleapit.
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(10) OTHER BAD GUYS
Most of the inhabitants of Akrillic have yet to learn who their true
leader is and still don't treat Plok with the respect that he deserves.
Plok should dispense some discipline...
GERSHWIN
A crazy kid from Cotton Island, this guy hops 'til he drops. Two
punches should knock him out for good.
GIBSON
Gibson is a metal fish who is all wound up about being wet! He's so
scared of getting rusty, he tries to spend as much time as he can above
water. Plok's ordinary limbs won't do any damage to Gibson, so it is
best to just stay out of his way.
THE SHPROUTS
These short, fat guys are the main indigenous population of Poly-Esta.
The little suckers are all over the place! They come in several
varieties, but they'll always fall for the old one-two punch.
SHPROUTS Two shots should sort them out.
SHIELD SHPROUTS You have to shoot these guys from behind--twice!
SHCUBA SHPROUTS One hit and they'll jump in fright--shoot them
again before they fall down.
SHKY SHPROUTS These fall down from parachutes.
SHCUBA SHIELD SHPROUTS These guys are only frightened if you get them
from behind.
SHKY SHIELD SHPROUTS The toughest Shprouts of all.
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(11)
ORSON
This shy creature doesn't like company much; he'll always try to
frighten Plok away. If you can hit him once he'll lie back and play
dead. Then you can hop on and hitch a free ride!
JIVE HIVE
These is always a party going on in here. This place rocks! Don't go
too near unless you really mean business.
FUNKY B.
These guys party in the JIVE HIVE and hate gatecrashers. They may be
small but they can really give Plok a run for his money!
BIG BUDD
This giant flower is really lazy and hates to be disturbed. If Plok
wakes him up, he'll always be in a bad mood. He's very tough to defeat
and will release BUDD LITES to fight his battles for him.
BUDD LITE
This young flower is immune to Plok's limbs; but Plok isn't immune to
the seeds it loves to spit, so watch out!
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(12)
FROGROSE
A distant cousin of the BUDD flowers, usually found in the wetlands of Akrillic.
HATTERSLY
A thoroughly rude character, Hattersly is so bad mannered he'll spit on
Plok if he comes anywhere near him. A quick punch will scare him away
for awhile, though.
LILY MACE
LILY MACE is a gentle giant of solid rock who floats around the islands
of Poly-Esta. She doesn't mean any harm, buy always wants to be near
to Plok. Unfortunately, her spikes are quite deadly to the touch.
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(13) BOSSES
Although Plok is the self-proclaimed King of Akrillic, a few renegade
big shots have yet to come under his full control. These are all
likely to give Plok some trouble during his mission.
BOBBINS BROTHERS
Milton and Marshall are failed circus acrobats who now roam the islands
of Poly-Esta as thugs for hire. They are rumored to be in league with
the Flea Queen. Some people say there used to be a third brother,
Irving, who left the act many years ago due to Òcreative differences.Ó
PENKINOS
A tribe of inflatable magicians living in the north of Akrillic.
Nobody knows where they came from or why they're there, because no one
has ever returned to tell the tale. They cannot be hurt when fully
inflated. Besides, they float too high, so something sharp should be
used to bring them down to earth.
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(14)
WOMACK SPIDER
A real cool dude who lives right in the center of Akrillic. He thinks
he's the king of all he surveys and won't let Plok past without a
fight. Womack's spindly spider legs are definitely his weak point.
ROCKYFELLA
The spirit of the very soil of Akrillic, Rockyfella can pop out of the
ground wherever he likes. Rocky is pretty sore about all the flagpoles
which Plok stuck into the ground a while ago and is out for some kind
of revenge. His stronghold is the mountains in the southeast of Akrillic.
THE FLEA QUEEN
Nobody has ever set eyes on the supreme Flea, but you can bet your last
shell she's going to be ugly.
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(15) OBSTACLES
FLEA GUNGE
This disgusting, sticky blue mess is left behind wherever the loathsome
Flea Queen has laid her eggs. Most of it is harmless and will be
cleaned away when Plok reclaims his kingdom, but some blobs can be shot
away while playing, making Plok's route easier.
LOGS, ROCKS AND PEBBLES
These are liable to fall from a great height at any point. Plok's
limbs are useless against any of these, so jumping is the only defense.
What is it that keeps dropping things on his head? That's what Plok
wants to know.
SPIKY DOORWAYS
These are spinning death traps--approach with extreme caution! I'm
sure you'll work them out.
SPIKES & BARBED WIRE
These are deadly to the touch, and usually surround an area that
somebody wants to keep Plok out of. There is always another way
around. You can walk on these for a short time when you pick up a
force field.
RINGERS
All kinds of junk and rubbish left by Plok's arch-enemies (guess who?)
to fool him into thinking he's found what he's looking for.
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(16) GOOD STUFF
There are plenty of objects on the islands of Poly-Esta that are very
useful to Plok, and all of these will help him in one way or another.
LIMBS
Plok's main weapon. Plok has only four of these, so don't fire them
all at once or he'll end up with a pain in the posterior.
TARGETS
Targets must be hit in the center by one of Plok's limbs to trigger a
change in the landscape. This could be anything, from a moving spike
to a wall of solid rock bursting from the sea. The limb that hits the
target will be left out to dry on the nearest hanger. Some targets
will only accept certain types of limbs, and some are connected to
dynamite--so beware!
HANGERS
Usually found near a target, these are a collecting point for any limbs
that have been fired at the target.
FLAGS
Each level has a pennant flag featuring the face of its owner (Plok
instigated this system a while ago when he decided that he himself
owned every level), with a special square flag exclusively reserved for
Plok's House. When a gang of Fleas steals a flag, the last Flea to be
defeated will give up the flag which will float back to the bottom of
the flagpole, ready to be run up. Impostor flags can always be
collected for extra energy.
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(17)
SHELLS
These are the most valuable items on Poly-Esta, so collect as many of
them as you can. As well as giving points, the shells also power
Plok's AMULET. When the shell counter at the top of the screen is
filled up, an extra life is awarded.
SPEED BLADE
This turns Plok into an indestructible spinning ball of steel, whizzing
across the islands of Poly-Esta at breakneck speeds for a few short
seconds.
FORCE FIELD GEMS
These magic gems give Plok an invisible force field for a few brief
seconds.
SURPRISE GIFTS
Gifts have been left around the island by a mysterious secret admirer.
They usually contain a costume or a vehicle to help Plok past a tricky
situation.
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(18)
MAGIC FRUIT
Fruits restore your energy. Magic fruits are very small, but will get
bigger if you shoot them. The bigger the fruit, the more energy they
restore. Beware you don't shoot them too many times, or you might not
get what you expected.
GOLDEN FRUIT
Golden fruits are very rare. They are always full size, and will
always fill Plok's energy level to the max.
THE LOST AMULET
The Amulet was lost by Plok's Grand Pappy many moons ago, but tales of
its fabulous powers are legendary in the Plok household. The Amulet
was powered by shells, and when activated the wearer would develop a
fierce temper and fight like a whirling tornado, destroying everything
in sight until the shells ran out.
SAFETY CRADLES
These floating platforms will carry Plok over dangerous gaps, complete
with a hands safety rail.
AUTO CRADLES
These rotating platforms are fixed to a central cog and are quite handy
for reaching high ledges. Some of these are broken, so Plok needs to
hit the central cog with his fist punches to get them going.
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(19)
BUDDY HORNETS
These friendly little bugs can be found around Akrillic in tiny blue
and yellow nests. When Plok picks them up they will buzz around his
head until he sends them out as humming missiles to attack any nearby
enemies. They may be loyal, but they're not too clever, and may not
always attack the right target.
SQUARE HEADS
Strange creatures, half vegetable and half mineral, who are found
scattered around the island of Akrillic. Although quite happy to sit
and do nothing all day, if you jump on their heads a few times they
might help you out a little.
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(20) WHAT A SNAPPY DRESSER!
Plok likes nothing better than to dress up like his favorite characters
from the movies. He has quite an extensive wardrobe, and each costume
also gives him a better weapon.
PLOCKY
Plok loves boxing, and with this costume, he has even bigger boxing
gloves and unlimited punch power.
VIGILANTE PLOK
Straight from his favorite video, ÒPloxterminator,Ó Plok is on the
warpath with a nasty flame-thrower under his arm.
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(21)
SQUIRE PLOK
An English country gent in a deerstalker hat and with a blunderbuss
under his arm, Plok can be lord of all he surveys. Anyone who
disagrees will soon find a pound of buckshot headed in their direction.
COWBOY PLOK
Plok's favorite films are westerns. With a ten-gallon hat and spurs on
his boots, Plok is the fastest gun in Poly-Esta.
ROCKETPLOK
Armed to the teeth with rocket launchers!
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(22) CHECK OUT THE HARDWARE!
In the final battle with the Fleas, no punches will be pulled. The
doors to Plok's garage will be opened and his extensive fleet of
fighting vehicles will be put to full use. Enterprising players may
get to test-drive these vehicles earlier on, though...
UNICYCLE
Not bad for beginners, the Unicycle has some unique advantages for the
ecologically-minded user. Comes with a free water cannon.
OFF-ROAD TRUCK
For tougher terrain than the Unicycle, this four-wheel-drive beauty
offers both speed and comfort for those who want to go that little bit
further. All models are equipped with an army surplus rocket launcher.
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(23)
JETPACK
Straight from the drawing board, this prototype flying machine is sure
to become the transport of the future. Not all safety features are in
place yet; but it sure gives a hair-raising ride, and the powerful
laser packs quite a punch!
MOTORBIKE
Now we're talking! A fast and mean radical machine! The quickest
vehicle on the whole of Akrillic, and if anyone gets in your way, just
chuck a grenade in their face...
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(24)
HELICOPTER
The only choice when it comes to air-to-ground combat, this baby is
totally maneuverable in the tightest situations, and will drop bombs on
anybody from a great height.
TANK
This is for those of you who really mean business! An unstoppable
monster machine that nobody is going to argue with. What this thing
lacks in speed, it makes up for in power.
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(25)
UFO
For a limited period only, and at great expense, we have this totally
alien, highly unlikely flying machine. Equipped with plasma cannons
and fashionable deeley-boppers, this gadget will save you from a close
encounter with doom.
SECRET SUPER-VEHICLE
The very latest in high-tech sophistication and modern battle armor
technology has been utilized in this no-expense-spared weapon of the
future to help Plok defeat the evil Flea Queen.
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(26) A TOUR OF POLY-ESTA
Plok's world is the breathtaking archipelago of Poly-Esta, located in
the Meridian Sea. Let's take a quick tour of some of the more
interesting locations...
COTTON ISLAND
A picturesque island to the west of Akrillic, where everything is made
of soft fabrics. There are only a few local inhabitants and so far
nobody (not even Plok) has claimed sovereignty over this small domain.
Cotton Island is famous throughout Poly-Esta for its beautiful sunsets.
AKRILLIC
This is Plok's homeland and the biggest island of Poly-Esta. Akrillic
has many inhabitants both large and small, with the Penkinos, Womack
Spider and Rockyfella being the most notable. The countryside ranges
from sandy beaches through deep shady forests to craggy cliffs and
caves. The only blot on this beautiful landscape is the highly built-
up Plok Town. Plok recently proclaimed himself king of the island,
although whether anyone took any notice of this is another matter.
LEGACY ISLAND
This is a long-deserted island to the north of Akrillic. In years gone
by this was the site of Grand Pappy Plok's great quest for the Lost
Amulet. After many fruitless years, Grand Pappy Plok returned empty-
handed. The Amulet is rumored to still be buried on Legacy Island.
THE FLEAPIT
Who knows what lurks in the underground home of the Fleas? Nobody,
that's who! No one has ever been stupid enough to go down there!
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(27) ADVANCED TECHNIQUES
* Fired limbs come back instantly when they hit a baddie, but float
back slowly when they miss. So try to make every punch hit.
* Plok cannot fire in a somersault jump, but can jump much higher than
an ordinary jump.
* Pushing the Control Pad down at the same time as the Jump button
gives Plok a lower jump.
* Pushing the Control Pad down during a jump brings Plok back to the
ground much faster.
* When Plok has no limbs, he bounces constantly, being very difficult
to control. Avoid this if at all possible.
* Buddy hornets only last for a short time, so don't release them when
there are no enemies around.
* When Plok is short of limbs, a power-up costume will bring them all
back if there is one lying around.
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(28) CREDITS
Concept, Design and Manual
John Pickford & Ste Pickford
A Software Creations Game
Graphics and Design
Lyndon Brooke
Ste Pickford
Program and Design
John Buckley
Music and Effects
Geoff Follin & Tim Follin
Compression Software
Kevin Edwards
Stephen Ruddy
Additional Graphics
Dan Whitworth
Artwork
Ste Pickford
Chris Jojo
Thanks to
Mike Webb
Brian Ullrich
Dave Mac
Malcolm Daglish
Steve Thomas
Lucy Gell
Tony Harman
Rare Ltd.
Joel Hochberg
Zippo Games Ltd.
Producers
John Pickford & Ste Pickford
Executive Producers
Richard Kay
Byron Cook
Joey Territo
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(29) LIMITED WARRANTY
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TRADEWEST
Tradewest, Inc.
2400 South Highway 75, Corsicana, TX 75110
PRINTED IN JAPAN