Pitfall: The Mayan Adventure
Typed out by Gregory Bishop
SNS-APAE-USA
PITFALL(R)
THE MAYAN ADVENTURE
SURVIVAL GUIDE
ACTIVISION(R)
SUPER NINTENDO(R) ENTERTAINMENT SYSTEM
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WARNING: PLEASE READ THE ENCLOSED CONSUMER INFORMATION & PRECAUTIONS
BOOKLET CAREFULLY BEFORE USING YOUR NINTENDO(R) HARDWARE SYSTEM OR GAME
PAK.
ACTIVISION(R)
LICENSED BY
Nintendo(R)
NINTENDO, SUPER NINTENDO ENTERTAINMENT SYSTEM AND THE OFFICIAL SEALS
ARE TRADEMARKS OF NINTENDO OF AMERICA INC. (C)1993 NINTENDO OF AMERICA
INC.
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(1) SURVIVAL GUIDE
The Legend of Pitfall..................2
Welcome To The Jungle..................4
Preparing For Your Mayan Adventure.....4
The Options Menu.......................5
Adventure Info.........................6
Getting Around The Mayan World.........7
Adventure Status.......................8
Mayan Weapons..........................9
Switching Weapons......................9
Super Shot............................10
Special Maneuvers.....................11
Mayan Artifacts.......................14
Mayan Foes............................16
The Lost Civilization of the Mayans...18
Mayan Lands...........................19
Bonus Worlds..........................22
Strategy Tips.........................23
Credits...............................24
Need Hints?
In the U.S. just dial 1 (900) 680-HINT*
$.95 per min.
In Canada call 1 (900) 451-4849*
$1.25 per min.
*Must be 18 years or older, or have a parentÕs permission to call.
Touch-tone only.
Prices subject to change without notice.
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(2) THE LEGEND OF PITFALL
Many years ago there was a daring adventurer who traveled the world in
search of ancient legends and lost treasures. His journeys took him
across the seven seas and to the ends of the earth. He ventured into
vast, uncharted regions filled with unthinkable dangers. As word of
his exploits filtered back to civilization, he soon became larger than
life...a legend. This great explorer was Pitfall Harry.
After many successful quests, Harry settled down to raise his son,
Harry Junior. Having inherited his fatherÕs love of the unknown, Harry
Jr. grew up to become a hip 18-year-old with a deep sense of adventure-
and a bit of an attitude. He quickly learned the thrill of exploration
and discovery and soon experienced many exciting quests of his own.
Hearing of his sonÕs thrilling escapades, Pitfall Harry realized how
much he longed for the life he once knew. So together the daring duo
set off for the jungles of Central America in search of the lost
treasures of the Mayans.
But something went terribly wrong...
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(3)
Day 3--The Mayan Adventure
After days of traveling through the jungle, Harry Jr. and I have
finally reached the heart of the ancient Mayan Empire. ItÕs been a
long journey, but the real danger lies ahead... For we are close to
discovering the lost treasure of Vaxactun.
According to legend, the treasure is guarded by the spirit of an
ancient Mayan warrior--Zakelua: Lord of Evil. Thousands of years ago,
Zakelua attempted to conquer the Mayan lands so he could rule the
Empire. After many battles, he was finally defeated, never to be seen
again...
I have recorded my research on Mayan culture and legend in the
following pages. If something should happen to me, it is my hope that
Harry Jr. take my personal log and use it as a guide to continue our
quest. I only hope that it will be enough help--if ever it must be
used...
P.H.
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(4) WELCOME TO THE JUNGLE
Pitfall Harry has been taken captive by the dreaded warrior spirit
Zakelua: Lord of Evil. Armed with only a trusty sling and his fatherÕs
journal, young Harry Jr. must now venture into the unknown to rescue
his father...before itÕs too late!
PREPARING FOR YOUR MAYAN ADVENTURE
1. Set up your Super Nintendo Entertainment System and plug in
Controller 1.
2. With the power switch OFF, insert the Pitfall: The Mayan Adventure
Game Pak into your system and press down firmly.
3. Turn on your TV or monitor, then turn the Super Nintendo
Entertainment System power switch ON. After a moment, the
introduction will appear.
4. Press the START button on your Nintendo Controller to begin.
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(5)
Important Note: If nothing appears on the screen, turn the power switch
OFF. Check to make sure the Game Pak is inserted correctly, and check
all cables to make sure they are properly connected. Then try again.
(Always turn the power switch OFF before inserting or removing the
Game Pak.)
The Options Menu
To change the game settings before playing, use the + Control Pad to
move the boomerang next to ÒOPTIONSÓ on the title screen, and then
press the START button. The Options Menu will then appear on the
screen. Press the + Control Pad up or down to toggle through the
options. Press A, B, X or Y to change an optionÕs setting. Press
START anytime to exit the options screen.
Sound--Select Stereo or Mono.
Difficulty--Choose from two difficulty settings: Normal or Hard.
Controls--A list of moves will appear on the screen, followed by the
button each move is currently assigned to. Press A, B, X or Y to
toggle through the different settings. See Getting Around the Mayan
World for the default Control setup.
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(6)
Adventure Info
To view a summary of what you may find during your journey, use the +
Control Pad to move the boomerang next to ÒINFOÓ on the title screen
and then press the START button. For more details about the items you
can collect, refer to the Mayan Weapons and Mayan Artifacts sections of
this manual.
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(7) GETTING AROUND THE MAYAN WORLD
Note: The following are the default settings. See ÒControlsÓ in the
Options Menu to change these settings.
[START] Pause/Resume Game
[SELECT] Weapons Display (toggle)
[Left/Right] Run/Turn/Crawl/Push/Look/Aim Weapon
[Up/Down] Climb/Crouch/Pull/Look/Aim Weapon
[A] Whip Sling
[B] Jump
[X] Boomerang
[Y] Shoot Sling Stones (hold down for Super Shot windup)
[L] Exploding Stone (smart bomb)
[R] Exploding Stone (smart bomb)
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(8)
Adventure Status
You can always see how Harry Jr. is doing on his quest to find his
father--just check the top or bottom of your screen.
[Screenshot highlighting the following: Score, Health Bar, Harry Jr.,
Weapon, and Treasure Count]
Health Bar--As Harry Jr. takes damage, the crocodile moves closer and
closer. A word of advice--donÕt let him get too friendly!
Harry Jr.--Indicates the number of attempts remaining.
Weapon--Shows Harry Jr.Õs current weapon and its available number of
uses.
Score--Indicates the number of points Harry Jr. has earned.
Treasure Count--Calculates the Gold value of the treasure pieces Harry
Jr. has collected. Collect 50 Gold points to earn a Continue.
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(9) MAYAN WEAPONS
Harry Jr. begins his adventure armed with only his trusty Sling and a
few sling stones. Use these stones to shoot enemies or anything else
that may help you advance through a world. The sling can be used as a
Whip to swat enemies at close range. But the odds are already against
you--so pick up as many sling stones as you can find. YouÕll need
them!
Viewing Weapons
During the course of your adventure, you may discover ancient Mayan
weapons that will help Harry Jr. defeat enemies and overcome obstacles.
Press the SELECT button to view each weaponÕs available number of uses.
For more details on how to use any available weapon, see Getting Around
the Mayan World.
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(10)
Super Shot
Every now and then, you may feel like hurling a sling stone with all
your might. Good news--You can! Just hold down the Shoot (Y) button
and Harry Jr. will wind up his sling to fire off a Super Shot. This
will do more damage than a standard shot--but remember, waiting for the
windup can cost you valuable time!
Day 5--Mayan Weapons
Sling Stones--Stones that serve as ammunition for slings. Commonly
found throughout Mayan lands in sacks.
Mayan Boomerang--Sends a powerful blow to any enemy. Must remember to
recover this weapon after itÕs thrown.
Exploding Stone of Pacal--This sacred stone has magical properties.
Said to destroy almost all enemies in sight.
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(11) SPECIAL MANEUVERS
Harry Jr. will have to get through one deadly situation after another
to save his father. This will often require some quick thinking and
resourcefulness. Here are a few special maneuvers that may provide a
little help:
Swinging on vines
*Press the B button to jump and grab the knot on the base of the vine.
*Press the Jump (B) button again to release from the vine.
Crawling
*Press and hold the + Control Pad down.
*Press Jump (B) button to engage in a crawl.
*Press the + Control Pad left/right to make Harry Jr. crawl in either direction.
*Press the + Control Pad up, or the
Jump (B) button, to stand.
Climbing ropes
*Jump onto a rope.
*Press the + Control Pad up/down to climb or descend the rope.
*To jump off a rope, press and hold the + Control
Pad in the direction you wish to jump, then press the Jump (B) button.
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(12)
Crossing pegs and cords
*Jump towards the horizontal peg or cord to hook on to it.
*Press the + Control Pad left/right to move Harry Jr. left or right.
*Press the
Jump (B) button again to release from the peg or cord.
Riding ziplines
*Jump to grab the zipline.
*To release from the zipline, press the Jump (B) button again
or ride the zipline to its end.
Springing off items
*Jump onto a web (or other item) and bounce into the air.
Pulling levers
*Use the + Control Pad to move Harry Jr. to the left or right of the
lever, so he is facing it.
*Press the + Control Pad up to pull the lever down.
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(13)
Entering doors
*Move Harry Jr. in front of a door and press up on the + Control Pad to
enter the door.
Bungee-jumping
*Jump onto a bungee.
*Press the Jump (B) button again to release from the bungee and
fly into the air (the closer to the top of the bungee plant you are
when you release, the higher you will go).
*Use the + Control Pad to control Harry while he is in the air.
Riding the skate car
*Jump onto car, then press the + Control Pad left/right to start
moving.
*Press the + Control Pad opposite the direction you are moving
to use the brake.
Runaway mine car ride (only in the Balankanche Mine)
*Press the + Control Pad up or down and press the Jump (B) button
simultaneously to make the skate car jump.
*You have no brakes!
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(14) MAYAN ARTIFACTS
Day 7--Mayan Artifacts
There are several artifacts that Harry Jr. and I hope to find during
our journey. Many Mayans believed these ancient idols and relics were
created and sent to earth by Itzamna--the Mayan God of knowledge.
Time Keeper--According to legend, this powerful artifact temporarily
freezes time after being touched.
Mayan Chili Pepper--Said to endow the beholder with super-human
strength, causing temporary increase in running and jumping abilities.
Sacred Heart--A spiritual beating heart that restores a portion of lost
health to its finder.
Location Idol--Used by Mayan travelers to mark their location. Holds
magical properties that point traveler in general direction of desired
path. Allows traveler to return to marked point after traveler is
unable to continue journey.
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Golden Idol--Rare Mayan artifact with the power to bestow its finder
with a second attempt at continuing journey.
Treasure Pieces--It is reported that pieces of Mayan treasures: gold
coins, silver and gold bars, diamond rings...are hidden throughout
the Empire.
P.H.
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(16) MAYAN FOES
Day 9--Mayan Foes
There exists very little information on Mayan foes...for all who have
witnessed any evil doings have mysteriously disappeared. Therefore, I
have only been able to compile a partial record on enemies.
Skeletons--At one time were soldiers in ZakeluaÕs army. Groups have
been recently spotted near Copan.
Spirits of Chaac--Were at one time followers of Chaac--the Mayan God of
War and Sacrifice. It is said that these spirits have a strong command
of fire.
Jaguar--This sleek, powerful animal was a favorite pet of Zakelua and
served as his personal bodyguard. Recent sightings include the nearby
jungles.
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(17)
Hawks--Served as messengers for Zakelua during wartime. Have been
spotted in Tikal and areas near water.
Gargoyles--According to legend, many of the ancient Mayan ruins are
guarded by stone gargoyles that come to life when approached.
Snakes--Favorites of Zakelua. These creatures are common throughout
Mayan lands...and can be very dangerous.
Vapor Ghost--Reportedly a product of ZakeluaÕs sorcery--created to ward
off anyone who has sights on the lost treasure of Vaxactun.
There have also been sightings of Zakelua, though no one has been able
to document his appearance. And some believe that Zakelua himself,
using ancient Mayan sorcery, wields control over the creatures that
inhabit the Mayan Empire.
P.H.
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(18) THE LOST CIVILIZATION OF THE MAYANS
Day 12--A Lost Civilization
The Mayan civilization flourished for nearly four-thousand years
throughout what is now Mexico and Central America. Although many Mayan
sites have been discovered, little is known of their day-to-day
activities. What is known is that they built elaborate cities and
temples without aid from the wheel, metal tools or animals. Long has
there been talk of ghosts and evil spirits roaming through the ruined
cities and forests of the lost Mayan Empire. It is this civilization
of mystery and magic that I long to explore.
P.H.
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(19) MAYAN LANDS
Day 13--Mayan Lands
Harry Jr. and I have traveled for days in search of the lost treasure.
Although itÕs been a long and tough expedition, it is far from over.
The road ahead is full of danger.
Jungle of Ceiba--An ancient and mysterious place uninhabited since the
1400Õs. Danger lurks from all around on this maze-like path. Should
be able to use surrounding elements to navigate.
Tazamul Mines--Lost for centuries, this series of treacherous caverns
is believed to be inhabited by deadly creatures and filled with
hazardous barriers. Could possibly use abandoned mine car as
transportation.
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(20)
Xibalba Falls--Named after the demons believed to exist throughout the
Mayan civilization. Only the skillful can travel the dangerous path
without plummeting into the raging water below. Must be careful!
Lost City of Copan--Located in the heart of the ancient Mayan Empire,
this 2000-year-old, decaying exterior is loaded with deadly traps and
even deadlier enemies.
Copan Temple--All who have entered this mysterious labyrinth have never
returned.
P.H.
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(21)
Day 14--The Adventure Continues
Should Harry Jr. and I actually survive the journey through the known
Mayan territory, we will need all remaining luck to continue this
expedition...Ahead lies a long road...
Lakamul Rain Forest
Yaxchilan Lagoon
Balankanche Mine
Tikal Ruins
Tikal Temple
P.H.
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(22) BONUS WORLDS
Hidden throughout the game are bonus worlds that could yield you great
rewards...if youÕre skilled enough.
Loltun Secret Vault
You will enter a room with three levers on a wall: Y, X and A.
Directly above each lever is a light that will flash in random order,
creating a pattern. Repeat this pattern by pressing Y, X and A on your
Controller. If you successfully repeat all the patterns, the vault
will open and you will be rewarded!
A Trip Back
Hidden somewhere in the game is a magical time warp created by the evil
Zakelua. This warp will transport Harry Jr. back to a primitive
time...A time which may bring back a few memories. The rules are
simple: you have 20 minutes to collect all the goodies...or else.
HereÕs a hint--watch out for the scorpions!
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(23) STRATEGY TIPS
* Collect as many Treasure Pieces as you can. Every fifty points earns
you a continue.
* Use the Super Shot to help defeat deadly enemies or blast through
nasty web blockades.
* Try to be down hill from your enemies when fighting.
* Be sure to use Mayan Artifacts and Mayan Weapons wisely. These Mayan
goods only give you a limited amount of time and/or uses.
* Remember to grab the Mayan Boomerang after each use...or it will
disappear.
* Try using abandoned minecars or other items as platforms.
* You can do more than just stand on top of tree stumps.
* DonÕt be afraid to venture around each world--you may find hidden
surprises.
* Keep moving while above the jumping crocodiles.
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(24) CREDITS
Producers: Nathalie Òdark-scary-mysterious-and-mayany-tone-and-
atmosphereÓ DeschŒtres and John ÒchainsawÓ Spinale
Programming: Redline Games Lead Programmer: James Edward Anhalt III
Programmers: Darin Patrick OÕRand and John Charles Peck, Jr.
Lead Designer: John Spinale
Level Design: Scott Òking-of-tumeÓ Krager, David Òyes-I-can-format-a-
diskÓ Pavoni and John Spinale
Additional Design: Nathalie Deschatres, Tin ÒRomarioÓ Guerrero and Sean
Òdoom meisterÓ Vesce
Associate Producers: Kelly Walker Rogers and Sean Vesce
Background Art: Tim ÒjaguarÓ May and Lin ÒthatÕs-for-girlsÓ Shen
Additional Tile Art: Scott Krager
Animation and Rendering: Danny ÒwhatÕs-up-big-guyÓ Matson
Additional Frame Rendering: Kara Blohm and Evelyn ÒI-donÕt-have-a-
nicknameÓ Horn
Art Processing: Tom Òleg ofÓ Lamb and Christopher Òiron lungÓ Smith
Quality Assurance Director: Jon Doellstedt
Lead Tester: Tin Guerrero
Game Testers: Chuck Òno-relation-to-the-mafia-kingpinÓ Bonini, Brian
Clarke, Michael Òeasy killerÓ Dunn, Andrew Held, Abe Heward, Dan
Kamins, Chris Pike, Kenny Ramirez, Mike Schneider, Christopher Smith
and Rawson Òthe vidkidÓ Law Stovall
Manual Copy: Scott Krager and David Pavoni
Development Tools: George Allan and Dan Chang for Tume
Illustrator: Nadia Staroselska
Package Design: Ron Graening
Documentation Manager: Michael Rivera
Manual Writer/Editor: Veronica Milito
Manual Layout: Sylvia Orzel
Background Art Conversion by CYGNUS MULTIMEDIA: Sharon Cunningham,
Winter Jenssen, Les Pardew, Ruth Òlet me go homeÓ Stahnke and Robert
Swindlehurst
Original Animation by KROYER FILMS:
Director: Bill Kroyer
Supervising Art Director: Sue Kroyer
Animators: Jaqueline Corley, Thomas Decke, Charles Harvey, Jeff
Johnson, Joe McDonough and Roger Vizard
Effects Animators: Sari Gennis, Brett Hisey and Kathleen Quaife-Hodge
Assistant Animators: Ricardo Echevarria, Bob Miller and Jan Naylor
Color Stylist: Leslie Hinton and Christopher Naylor
Layout Supervisor: Anthony Christov
Background Painter: Nadia Staroselska
Character Designs: David Boudreau
Additional Animation: Wendy Perdue, Mark Pudleiner, Chris Sauve, Shane
Zalvin and Sue Zytka
Production Managers: Steve Kellener and Jan Naylor
Production Assistants: Brian Masters and Josh Williams
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Animation Processing by FREESTYLE
Animation Rendering by KAREN JOHNSON PRODUCTIONS:
Producer: Denise Roberts Mckee
Art Director: Karen Johnson
Pixel Retouch Artists: Robert Churchill, Paul E. Nunn and Mary Kay
Omelina
MUSIC AND SOUND EFFECTS CREATED AND PRODUCED BY SOUNDELUX MEDIA LABS:
Sound design and music supervision: Scott Martin Gershin
Music composition: Robert Higgins and David Kneupper
Sound design: Mark Lanza, Michael Regan and Caron Weidner
Special Thanks to: The Atari 2600, Esther Chapman, David Crane, Peter
Doctorow, Jefferson Eliot, Gary ÒcurleyÓ B. Frank, Alan ÒstormyÓ
Gershenfeld, Brian Kelly, Tom Òthe finnÓ Ketola, Robert Kotick, Howard
Marks, Mary, The Mayan Civilization, Jim Mitchell, The Pizza Delivery
Guy, Ralph the Goldfish (RIP), Michael Schwartz, Tom Sloper, Snoopy the
Dwarf Hamster, Sean (Again!) Vesce, Trish Wright...and the Fellas down
south!
Copyright (C)1994 Activision, Inc. All rights reserved.
Pitfall!, Pitfall: The Mayan Adventure and Activision are registered
trademarks of Activision, Inc. All rights reserved.
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90-DAY LIMITED WARRANTY
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ACTIVISION(R)
Distributed by:
Majesco Sales, Inc.
244 Fernwood Avenue
Edison, NJ 08837
800-826-0015
PRINTED IN USA
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