NCAA Basketball
Typed out by cassanit@lightlink.com
SNS-DU-USA
NCAA BASKETBALL
INSTRUCTION MANUAL
________________________________________________________
----------------------------------------------------------------
| TABLE OF CONTENTS |
----------------------------------------------------------------
CONTROLLER BUTTONS/BASIC OPERATION ................... 4
THE ORIGINS OF BASKETBALL ............................ 6
TOURNAMENT PLAY ...................................... 8
March Madness
Final Four (R)
GETTING STARTED ..................................... 10
SAVED GAMES ......................................... 10
SELECTING YOUR TEAM ................................. 11
TEAM ROSTER ......................................... 11
TONIGHT'S STARTING MATCHUP .......................... 12
READING THE SCOREBOARD .............................. 12
OFFENSE AND DEFENSE (Selecting Plays) ............... 13
SHOOTING ............................................ 14
PASSING ............................................. 15
THE COACH'S SCREEN .................................. 16
FREE THROWS ......................................... 19
FOULS AND PENALTIES ................................. 20
THE CONFERENCES ..................................... 22
PLAYBOOK ............................................ 24
Offensive Plays
Defensive Plays
TIPS AND TACTICS .................................... 26
3
____________________________________________________
----------------------------------------------------------------------
| CONTROLLER BUTTONS/BASIC OPERATION |
----------------------------------------------------------------------
USE OF THE CONTROLLER - Offense
+ Control Pad START Button Y Button
Move your player Pauses game Not used
Move cursor (on
menus) L Button A Button
Select dunk type Change play Pass the ball
(with B button) Enter selection (on
R Button menus)
SELECT Button Display current
Call a Time-out B Button
Go to Coach's Screen X Button Shoot the ball
Not used Cancel selection (on
menus)
4
____________________________________________________
USE OF THE CONTROLLER - Defense
+ Control Pad L Button Y Button
Move your player Change defensive Change defender
Move Cursor (on formation
menus) A Button
R Button Select the closest
SELECT Button Display current defender between the
Go to Coach's Screen defense ball and basket
START Button X Button B Button
Pauses game Attempt to steal the Jump (to block shot)
ball
5
______________________________________________________
----------------------------------------------
| THE ORIGINS OF BASKETBALL |
----------------------------------------------
The year--1891, The place, --Springfield College, Springfield
Massachusetts. Dr. james Naismith, rugby coach at the school, was given
two assignments to complete. First, he was to find or invent a sport that
athletes could play between football and baseball seasons. Second, he
was to find a way to keep order in a class of competitive young men who
were getting bored with the usual excerises and gymnastics.
He came up with the beginnings of a game that borrowed from rugby,
soccer, water polo andother popular sports of the day. The school janitor
was asked to find some boxes to be used as goals, but, unable to find
suitably sized boxes, he suggested peach crates instead.
Basketball's first game on record took place on December 21, 1891,
between two teams of nine players each. As a former soccer player, he
incorportaed rules and play techniques from that sport, and added a few
new ideas. Hastily jotting down a dozen general rules, the first game of
basketball was begun.
6
___________________________________________________
Minor competition started almost immediately, but basketball wasn't
taken seriously as a sport until after the end of World War I. By this time
the game had changed considerably since Dr. Naismith's original game.
Dribbling had become the standard method of offense by 1896. Double
dribble was outlawed in 1898, but dribblers were not allowed to shoot the
ball until 1915. Backboards were added in 1895. In 1897 the number of
players on a team was settled at five, after experiments with seven and
nine players proved to be unworkable.
Onehundered years have passed, and basketball has changed from a
diversion to entertain bored students, to one of the most popular sports in
the world. Teams from all across the U.S. now compete in one of the
most exciting meetings in sports today. From its beginnings as a student
diversion, to today's March madness--basketball has come a long way.
7
_________________________________________________
----------------------------------------------
| TOURNAMENT PLAY |
----------------------------------------------
March Madness
Each March, sixty-four of the
best college teams in the nation
come together for a chance to win
the NCAA Division I Champion-
ship. Full of hope and brimming
with unbridled enthusiasm, teams
representing all geographical
regions of the country will gather to
captivate a national audience over
the month of "March Madness".
If you select One Player Season at the Game Options screen, you will
go into regular season play. The game will keep track of your wins and
losses and the standings of all of the teams in your conference.
Once you have completed
regular season play, depending on
your record, you may qualify for
the NCAA Tournament. Tourna-
ment play progresses in the same
way it does on the road to the real
Final Four. Your team starts the
tournament at the sub-regional
level. Survive the Regionals, and
you will enter the most prestigious
tournament in college basketball--
The Final Four.
8
_____________________________________________________
The Final Four
When this screen appears, you will
know that you have achieved a major
accomplishment. Your reward in NCAA
Basketball is twofold. You will now
begin the Final Four phase of the
tournament with the chance to become
the national champion. But, best of all,
your battery-backed game pak will now
allow you to start any of the teams from
tournament level of play!
Please note: If you overwrite tournament game data with an exhibition
game, or a game before the tournament, the Start From Tournament
option will be lost!
The Final Four has come a long way since its inception in 1939.
Patton Gym at Northwestern University in Evanston, Illinois was the site
of the first NCAA Championship game. On the 17th of March, the
Oregon Ducks, led by their tall front line nicknamed "The Tall Firs", met
Ohio State in front of 5,000 enthusiastic fans. The Ducks led 21-16 at the
half, then increased their lead in the second half to take the championship
46-33. The championship trophy was broken during the game. Oregon's
Bobby Anet crashed into the trophy table while going after a loose ball,
and broke the trophy. This was a bizarre beginning for what was later to
become an American institution.
It's almost as difficult to get into Super NES NCAA Basketball's
Final Four as it is to get into the real one. You must be in Season Play
mode to be considered for Tournament competition. Season Play mode
will start you on a regular season, playing two games against each team
in your conference. Just as in the real contest, it is possible to do well in
regular season play and still not be chosen to play in the Tournament. You
must defeat the tough teams, playing hard and showing a high level of
fair play and competitive spirit. It is not enough to just play well--you
have to meet the demanding standards of NCAA competition.
9
_____________________________________________________
----------------------------------------------
| GETTING STARTED |
----------------------------------------------
After the Title screen, the Game Options
screen will appear. Move the cursor with the
+ Control Pad and enter your selection with
the A button.
The choices are:
-----------------------------------------------------------------------
| One Player | One player plays a single game against the
| Exhibition | computer. the player picks his opponent.
-----------------------------------------------------------------------
| Two Player | Two players go head-to-head in a single exhibition
| Exhibition | game.
-----------------------------------------------------------------------
| One Player | Enters the player into the beginning of a season of
| Season | conference play. You must play in this mode to be
| | eligible for entry into the Final Four.
-----------------------------------------------------------------------
| Continue a | Use this option to continue a previously saved
| Saved Game | game, or season. (See page 18.)
-----------------------------------------------------------------------
| Team | This lets the player check the statistics for each
| Statistics | team before beginning play.
-----------------------------------------------------------------------
----------------------------------------------
| SAVED GAMES |
----------------------------------------------
To save any game in progress or
your game and conference standings
in the One Player Season mode,
select the Save game option in the
Coach's Screen with the + Control
Pad and then press the A button.
When the Save Current Game screen
appears, use the + Control Pad to
select the save slot you want your
game saved to. Because there are only four slots available, you may have
to overwrite one of the current slots (the old data will be lost) or select
the Don't Save option. (See page 18 for continuing a saved game.)
10
__________________________________________________
----------------------------------------------
| SELECTING YOUR TEAM |
----------------------------------------------
Once you select the mode of play, the
conference screen will appear. Use the
+ Control Pad to move the cursor to the
conference of your choice and make your
selection with the A button. (See pages 22 and
23 for names of the conferences and the teams
represented by each.)
As you change
conferences the
smaller logos below the conference logos will
change to show the teams represented by that
conference. Select your team by moving the
cursor to the team you want and enter your
selection by pressing the A button. (See pages
22 and 23 if you're not sure which logo
belongs to which school.)
----------------------------------------------
| TEAM ROSTER |
----------------------------------------------
In the season mode, after you
have selected your team, the team
roster will be displayed. On this
screen, the five strongest players
will be placed in the first five
slots at their appropriate posi-
tions. Make sure to look at the
statistics of the players on the
bench by scrolling the cursor
down with the + Control Pad.
This will allow you to make a note of the strengths and weaknesses of
each of your players. if you are playing in the exhibition mode, you can
see this information by using the View Team Statistics option on the
Game Options menu. You can look at your team roster during a game
from the Coach's Screen. (See page 16.)
11
________________________________________________
----------------------------------------------
| TONIGHT'S STARTING MATCHUP |
----------------------------------------------
The action begins! When you exit from the
Game Options screen, the Tonight's
Matchup screen will appear, showing the
starting lineups for your team and your
opponent's team.Press the A button to start
the game. You'll go right into the tip-off and
the referee will toss the ball up in the air
between the two opposing centers. Use your B button to tip the ball to
one of your players. if you tip the ball to one of your teammates, the
camera will spin to show the basket you should move toward on offense.
If you lose the tip-off, you team goes on defense.
----------------------------------------------
| READING THE SCOREBOARD |
----------------------------------------------
Number of Fouls- Current Period --- Shot Clock Number of Fouls-
Home Team --- | Score | -------- Visiting Team
| | Home Visitors | |
------------|--------|-------|--|------|------|---------------
| FOULS PERIOD SCORE SHOT FOULS |
| ----- 0 1 6-16 45 2 ----- |
| | | HOME PF 6:02 C VISITOR | | |
| --|-- LINDSEY | | | ROONEY --|-- |
-----|--------|-----|----------|------|----------|----|-------
| | | | | | |
Team 1 | Position | Position | Team 2
| | |
Current Player- | Current Player-
Home Team | Visiting Team
|
Time Remaining
in the period
On offense, the current player is the player in possession of the ball. On
defense the current player will appear with an arrow over his head. This is the
player you are controlling. See Offense & Defense: Using the Controller on
the following page for instructions on changing the current player.
12
___________________________________________________
----------------------------------------------
| OFFENSE AND DEFENSE |
----------------------------------------------
Using the Controller - Offense
L Button: Change Offensive Play
R Button: Display current offensive play
Y Button: Not used
X Button: Not used
B Button: Shoot the ball
A Button: Pass the ball
Directional Button: Move your player
Move the cursor
Select dunk type
(with B button)
SELECT Button: Call a time out or go to Coach's Screen
START Button: Pause
Using the Controller - Defense
L Button: Select defensive plays
R Button: Show current defense
Y Button: Change defenders
X Button: Attempt to steal
B Button: Jump (to block shot)
A Button: Select the closest defender between ball and basket
Directional Button: Move your player
SELECT Button: Go to Coach's Screen
START Button: Pauses game
Selecting Plays
The player can select or view the offensive or
defensive plays by using the L and R buttons on
the controller (See the diagram above). When the
R button is pressed the team logo will be replaced
with a diagram of the play currently being used.
Change plays by pressing the L button. Each push
of the L button will advance the play choice. Plays
can also be changed from the View Offenses and
View Defenses screens. (See page 17 or 24 and 25.)
13
__________________________________________________
----------------------------------------------
| SHOOTING |
----------------------------------------------
Shooting
To shoot a jump shot, press the B button. then, at the top of your
jump, release the button and your player will shoot.
3-Point Shots
The 3-point line is drawn in a semicircle 19 feet 9 inches from the
behind the basket. Baskets made from behind this line count for three
points.
Dunk Shots
The B button in combination
with the + Control Pad will allow
the player to select different
kinds of dunk shots when you're
close enough to the basket.
Combinations | Shot
---------------------------------------------------
| B button only (standing | Two-handed Dunk
| under the basket) |
---------------------------------------------------
| (Down) and B button | Reverse Slam
---------------------------------------------------
| (Left) and B button | Hang-time Dunk
---------------------------------------------------
| (Right) and B button | Turn-around Stuff
---------------------------------------------------
| (Up) and B button | One-handed Sky Dunk
---------------------------------------------------
14
______________________________________________________________________________
----------------------------------------------
| PASSING |
----------------------------------------------
GREEN INDICATOR YELLOW INDICATOR RED INDICATOR
Safe to pass Risky! Very risky!
----- When your team is on offense, you will get
| C | information about your teammates just by
----- looking at them. A symbol will appear over a
Center teammate's head that will tell you his position
and how safe it is to pass to him.
/ \
( G ) Inside the symbol will be that player's
\ / position (See left). The color of the symbol can
Guard be green, yellow or red. if it's safe to pass, the
symbol will be green. A yellow symbol means
-------- that the player is being guarded and is only
\ PF / partly open. A red symbol means that the player
\/ you're looking at is being guarded closely and
Power Forward is not a good choice to pass to.
** Keep in mind that the condition indication on
* * the symbol updates constantly. If you pass to a
* PG * player whose symbol is red, that player may break
* * free by the time the ball gets to him. On the other
** hand, a player whose symbol is green might pick
Point Guard up a defender after the ball is passed to him. If this
happens, he might not be open by the time the ball
/ \ gets to him. Just like in real basketball, the
/ F \ conditions change constantly, and a good
------- player keeps his eyes and his options open.
15
______________________________________________________
----------------------------------------------
| THE COACH'S SCREEN |
----------------------------------------------
The Coach's Screen is accessible by
pushing the SELECT button any time you are
in possession of the ball, when the opposing
team is at the free throw line, or when the
opposing team is about to inbound the ball.
You can control some play options of your
team through the Coach's Screen.
You can pause the game and go to the Coach's Screen by pressing the
SELECT button. You will call a time out by pressing the SELECT button
when you are in possession of the ball and inbounds. Calling a time out
will rest your players, but going to the Coach's Screen without calling a
time out will not.
Coach's Screen Options
Call Time Out
Calling a time out will give your players a chance to rest. Each team is
allotted five time outs per half. You will be allowed one additional time
out per overtime period.
View
View Game Stats
Selecting View game Stats will
show you the status of the players
on your team. This information
included points, rebounds,
personal fouls, and current
physical condition (Fresh, Hot
Tired, Weak or DQ), This informa-
tion will help you keep track of the
condition your players and
make effective use of your roster.
16
___________________________________________________
View Season Stats
This function shows the game averages for each player. Scroll the red
cursor down with the + Control Pad to see the stats for each player on the
roster. The game averages will not be updated until you have completed
the game you are currently playing. In exhibition mode, this is the same
as the View Stats screen.
View Last Season's Stats
This will show you the team's record for the last season, and the game
averages for each player. Scroll the red cursor down with the + Control
Pad to see the stats for each player on the roster.
View Defenses and View Offenses
These functions show you the offensive and defensive plays. (See Pages
24 and 25.) You can also select your plays from this screen. Select your
play with the + Control Pad, then press the A button to select it.
Change Players
Allows you to substitute players when they tire, or foul out. Highlight
the player you want taken out using the + Control Pad, then press the A
button. Use the + Control pad to select the player you want to put in and
press the A button. To cancel your selection, without making a substitu-
tion, press the B button.
Team Options
------------------------------------------------------------------------------
| Switch Defender on Pass | Automatically switches the player you are
| | controlling to the closest defender between the
| | ball and the basket after each pass.
|-----------------------------------------------------------------------------
| Don't Switch on Pass | The defender will not change unless you manually
| | change it with either the A or B buttons.
|-----------------------------------------------------------------------------
| Fastbreak | Defending guards will run down court when the
| | opposing team shoots.
|-----------------------------------------------------------------------------
| Don't Fastbreak | The guards will defend as usual until a basket is
| | scored or you gain control of the ball.
|-----------------------------------------------------------------------------
| Crash the Boards | On offense, all of the offensive players will go
| | for the rebound once a shot is taken.
|-----------------------------------------------------------------------------
| Don't Crash the Boards | When the ball is shot, some players will move down
| | the court to defend.
------------------------------------------------------------------------------
17
____________________________________________________
Continue a Saved Game
The Continue a Saved game
feature will restart a saved game or
allow you to continue your progress
in the One Player Season mode. After
selecting Continue a Saved Game, the
Choose a Game to Restore menu will
appear. Move the cursor to the game
you wish to restore, and press the A
button to begin.
Saving Conference Standing
At the end of each game in the One Player Season mode, you will
first see the final stats for your team and your opponent. After you have
viewed the statistics, the Save Current Game screen will appear. Follow
the same procedure for saving your game as you would from the Coach's
Screen. After you have chosen a slot to save your game in, or the Don't
Save option, you will see the current conference standings. Press the A
button again to continue with the next game on your schedule.
Continue (restoring) a Saved game
To restore a saved game, select the Continue a Saved Game option
from the game options menu, then press the A button. When the menu
appears, select which of your saved games to restore with the + Control
Pad, then press the A button. You will be shown the current conference
standings, then Tonight's Matchup. If the game you chose to restore was
in progress when you saved, you will resume from where you saved.
18
______________________________________________________
----------------------------------------------
| FREE THROWS |
----------------------------------------------
When a player is
fouled in the act of
shooting, the fouled
player goes to the free
throw line for two free
throws. If the player is
fouled while shooting
from beyond the three
point line, that player
will be awarded three
free throws. The
penalty for other
personal fouls varies.
If the opposing team has accumulated less than seven fouls in the half,
your team will take possession of the ball out-of-bounds. Once your
opponents have seven or more fouls, the fouled player goes to the line to
shoot one-and-one. This means that if the shooter makes the first free
throw he shoots a second one. If he misses the first shot, the ball goes
immediately into play. If the opposingteam has 10 or more fouls in a
half, the penalty for all personal fouls goes to two free throws.
After your player dribbles the ball a few times and gets set, you will
see an arrow begin going back and forth over the basket. The speed of the
arrow depends on the player's free throw statistics--the better he is at
free throws, the slower the arrow goes. You'll have to time your shot so
that the arrow points within the rim to make the basket.
19
_____________________________________________________
----------------------------------------------
| FOULS AND PENALTIES |
----------------------------------------------
Five Second Violation
When inbounding the ball after a basket or a foul, the offensive team
has five seconds to throw the ball in. if you fail to inbound the ball within
those five seconds, you will be charged with a five-second violation, and
your team will lose possession of the ball.
Three Second Violation
An offensive player can spend no more than three seconds in the key
(the painted area under the basket). Standing in the key for more than
three seconds is a violation, and your team will lose possession of the ball.
Ten Second Violation
The offensive team must get the ball past the center court line within
ten seconds from the time the ball is inbounded. Failure to cross the line in
time is a violation resulting in a loss of possession for the offensive team.
Backcourt Violation
Once an inbound ball has been brought across the center line, it
cannot be taken back across the line by an offensive player without
incurring a violation. A backcourt violation will result in a loss of
possession for the offensive team.
Offensive Foul (Charging)
An offensive foul occurs when an offensive player runs into a
defensive player who is "set". A player who is "set" has both feet on the
ground and is facing the player with the ball.
20
_____________________________________________________
Defensive Foul
Defensive Fouls include blocking the player in possession of the ball,
physical contact with the shooter, or hitting the ball-handler while
attempting to steal.
Traveling
A player will be called for traveling if he leaves the ground to attempt
a shot and lands without releasing the ball. A traveling violation will cost
your team possession of the ball.
Shot Clock Violation
The offensive team has 45 seconds, starting when the ball is inbound,
to take a shot at the basket. The ball must leave the player's hands before
the shot-clock buzzer sounds, and then ball must hit the basket rim or
go through the basket to reset the clock. The shot clock will keep running
if the shot is blocked and is recovered by the offensive team.
Disqualification
When any player commits more than five personal fouls he will be
disqualified from the game. Any player who has fouled out is ineligible
to return to the game and his status will be changed to DQ.
Forfeit
If too many of your players become
disqualified due to fouling out, your
team will be forced to forfeit the game.
The score for a forfeit will be recorded
in the record books as a 0-2 loss for the
forfeiting team.
21
___________________________________________________
----------------------------------------------
| THE CONFERENCES |
----------------------------------------------
We have secured the rights to many, but unfortunately not all of the
conferences in the NCAA Division I. We apologize if your favorite
conference or team is not included in the game. Please make your choice
of teams from following list of fine schools.
BYE Week
Because the SWC and the Big East Conferences
have an odd number of teams in their respective
conferences, sometime during the season a "BYE
Week" will occur in which you will not play a game.
THE BIG EAST
CONFERENCE
Boston College Eagles St. John's University Redmen
University of Conneticut Huskies Seton Hall University Pirates
Georgetown University Hoyas Syracuse University Orangemen
University of Pittsburgh Panthers Villanova University Wildcats
Providence College Friars
BIG 8
CONFERENCE
University of Colorado Golden Buffaloes University of Missouri Tigers
Iowa State University Cyclones University of Nebraska Cornhuskers
University of Kansas Jayhawks University of Oklahoma Sooners
Kansas State University Wildcats Oklahoma State University Cowboys
22
______________________________________________________
ACC
ATLANTIC COAST
CONFERENCE
Clemson University Tigers University of North Carolina Tarheels
Duke University Blue Devils North Carolina State University
Wolfpack
Georgia Tech Yellow Jackets University of Virginia Cavaliers
University of Maryland Terrapins Wake Forest University Demon Deacons
SEC
SOUTH EAST
CONFERENCE
University of Alabama Crimson Tide Louisiana State University Fighting
Tigers
Auburn University Tigers University of Mississippi Rebels
University of Florida Gators Mississippi State University Bulldogs
University of Georgia Bulldogs University of Tennessee Volunteers
University of Kentucky Wildcats Vanderbilt University Commodores
SWC
SOUTH WEST
CONFERENCE
University of Arkansas Razorbacks University of Texas, Austin,
Longhorns
Baylor University Bears Texas A & M University Aggies
University of Houston Cougars Texas Christian University Horned
Frogs
Rice University Owls Texas Tech University Red Raiders
South Methodist University Mustangs
23
___________________________________________________
----------------------------------------------
| PLAYBOOK |
----------------------------------------------
Offensive Plays
The Give and Go Offense takes its name from a series of
moves and passes in quick succession. Generally the ball-
holder passes to another player, then screens, but there are
many types of playes that are called Give and Go.
The Stack Offense is a good tool against Man to Man
Defense. This offense pulls the defensive players to one side,
opening to the other side of the court.
The Spread Offense scatters your players to the far
corners of the court. By positioning them far apart, it wears
out the defense quickly, but steals are also more common.
This offense is often used to slow down the game when your
team is ahead.
The Double Low Offense can be used to great effect by a
team that has two tall, strong players. The outside men try to
amneuver the ball to the strong center and power forward. This
also places your tallest players in the best rebound positions.
The High-Low Offense is a simple, easily-learned offense
that presents a natural setup against zone defenses. It's a good
offense to use when your men are tired, since it isn't
necessary for the offensive players to be in constant motion.
Varieties of the 2-3 Set Offense are effective in different
situations. It can be used if you have three tall men who are
not particularly fast or agile. It may also be used effectively by a
team that has three quick players that are not particularly tall.
Particularly effective against a Man to Man Defense, the 1-4
Set Offense attempts to draw all of the defensive players
away from the basket. If a player manages to get open, the
path is open to the hoop.
24
___________________________________________________
Defensive Plays
Designed to prevent close-in shots and pressure outside set
shooters, the 2-3 Zone Defense is strong in the basket
area. This defense puts players in a good rebound position,
but is weak near the foul line area and can be
overloaded by quick ball movements.
The 1-3-1 Defense is effective in strengthening the foul
line area. It also gives good coverage to the baseline area and
forces the offense to shift out of comfortable patterns, but is
weak in rebounding.
The 1-2-2 Zone Defense covers the peripheral area well,
but leaves the key almost undefended. A good defense against
a team with very strong guards but an unimpressive center.
Running this is easy on the defensive players.
The Triangle and 2 Defense, like the Diamond and 1
Defense, focuses attention on the very strong players. This
protects part of the court with a zone defense, leaving two
players open to cover the opposition's star players.
The Diamond and 1 Defense, also known as the Box
and 1 Defense, is strong against a team that has one
particularly strong player. Primarily, this is a four-man zone
defense, with the fifth player guarding the opposing team's
star player man-to-man.
The assigned Man-to-Man Defense is the most com-
monly used defense in the basketball game. Each defensive
player guards his assigned offensive player. Its advantage is
that it allows for flexibility and it is highly adaptable. Its
disadvantage is that it is very physically taxing on the players.
The Pressure Defense, known as the Press, is a highly
aggressive defense that is most often used late in the game
when your team is behind. If done well it will cause
turnovers. Its disadvantages are that it tires your team quickly
and increases the chance of fouls.
25
____________________________________________________
----------------------------------------------
| TIPS AND TACTICS |
----------------------------------------------
Stay close to the ball carrier when on defense. Try to
steal the ball as soon as soon as they inbound the ball.
On the very first dead ball, make sure to go to the
Coach's Screen and change your Team Options to the
ones you like.
Learn the different defenses inside and out, and make
changes depending on the game situation.
Make sure to review your team roster and look for players to
substitute in for special situations. Your best three point
shooters may be sitting on the bench!
Learn how the different
offenses work and use your
teammates to your advantage.
By aggressively going after rebounds
you can build a big lead.
26