NBA Jam Tournament Edition
Typed out by FooM
NBA Jam Tournament Edition
Instruction Booklet
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CONTENTS
Jam It Home!...................3
Before You Lace Up The Shoes...4
Customize The Game.............8
Time To Hit The Boards!.......12
Substitutions.................14
Jam Controls..................15
Offensive Chart...............21
Defensive Chart...............22
Wham It, Slam It, Jam It!.....23
Player Attributes.............25
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JAM IT HOME!
Cut loose, drive for the net, and give it all you've got! With NBA JAM
TOURNAMENT EDITION, you're experiencing wham, bam hoop action like
you've never seen before!
NBA JAM TOURNAMENT EDITION lets you wham it and slam it with rim-rocking
superstars like Scottie Pippen, Patrick Ewing, Dominique Wilkins, Hakeem
Olajuwon, Chris Mullin and Karl Malone! They're all here: the greatest
superstars of the sport that has become the greatest game on the globe!
Blast off with the Rockets and the Blazers, display some roundball Magic
and Heat, fly high with the Hawks and the Hornets! All 27 NBA teams are
represented as you take to the boards in one-on-one, two-on-two, or
two-on-one competition!
Prepare for full-scale competition with a Jam-packed practice session!
Hit the hardwood with slams and turbo-charged Jams! Take the three-point
shot from the far end of the court, or Jam it home from under your
opponent's net!
You think you know the game? Think again! With NBA JAM TOURNAMENT EDITION
you're entering a whole new world of rim-ramming, hard-hitting hoop
excitement!
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BEFORE YOU LACE UP THE SHOES
LOADING:
1. Make sure the power switch is OFF.
2. Insert the NBA JAM TOURNAMENT EDITION Game Pak as described in your
SUPER NINTENDO ENTERTAINMENT SYSTEM instruction manual. If you wish to
play a three or four-player game, plug in a Super Multitap or a Super
Link (sold separately) at this time as described in its instruction
manual. NOTE: NBA JAM TOURNAMENT EDITION supports only the Super
Multitap or the Super Link.
3. Turn the power switch ON.
When the NBA JAM TOURNAMENT EDITION title screen appears, press the START
BUTTON. [NOTE: There are four different player positions in NBA JAM
TOURNAMENT EDITION. Players 1 and 2 are teammates, and players 3 and 4 are
teammates who oppose them.]
HEAD TO HEAD mode places two human players on opposite teams. The person
with controller 1 is player 1, but the person with controller 2 is player 3.
You can play one-on-one, two-on-two, or two-on-one competitive games.
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TEAM GAME mode puts both players on the same team (2 players vs. computer),
making the person with controller 1 player 1, and the person with controller
2 player 2. It's you and a friend against the computer!
PRACTICE mode, exclusive to NBA JAM TOURNAMENT EDITION, enables you to work
extensively on perfecting your passing and Jamming skills before you take them
into HEAD TO HEAD or TEAM GAME competition! Workable with one player plus a
CPU teammate or with two human players, PRACTICE mode allows you to set up
specialty drills, and to review and refine your dunks before you team up
against the NBA's best!
OPTIONS mode lets you customize your NBA JAM Tournament Edition game play
in a wide variety of ways! (For additional details on this mode, see
CUSTOMIZE THE GAME on page 8)
If you are using a multi-player adaptor, you will be asked to select the
controller
number corresponding to the player you wish to control: controller 1 is player
1, controller 2 is player 2, and so on. Everyone who wishes to participate
should then press the START BUTTON on their respective controllers.
Whether you are using a multi-player adaptor or not, you will then be asked
if you wish to enter your initials for record-keeping. Use the CONTROL PAD
and the A, B, X, Y, or START BUTTON to choose.
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This decision affects all players; no player can enter initials if "no" is
selected. If "yes" is selected, each player will then be asked to enter
his/her initials. Use the CONTROL PAD to move the cursor to the desired
letter, then press the A, B, X, or Y BUTTON to select. If the initials
entered are one of the sixteen in memory, your record will be immediately
recalled. NBA JAM TOURNAMENT EDITION's record-keeping feature stores each
player's record, ranking, winning percentage, and more!
In all but the OPTIONS mode, you will then be asked to choose your NBA
team. Use the CONTROL PAD to highlight the team you want. Both players
can pick the same team. Each team is comprised of two players from a
roster of three or more NBA teammates. In addition to the 27 NBA teams,
NBA JAM TOURNAMENT EDITION features a rookie team made up entirely of
NBA newcomers. As with regular teams, both players can select rookie teams.
Rookie team games do NOT count towards a season.
Notice that for every player featured in NBA JAM TOURNAMENT EDITION, a
field of statistical ability rankings appears at the bottom of the screen
below the player's portrait. These figures rate each player on a scale of
0 to 9 in eight important playing categories.
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Attributes rated are:
[LABELED SCREENSHOT OF PLAYERS WITH RATINGS]
Speed: How peppy the player is.
3 Pt: Rates how well the player hits the hoop from "downtown".
Dunk: A ranking of what kind of Jammer the player is.
Pass: How accurate a player's passing game is.
Power: The power of a player is important in terms of both his strength and
his ability to withstand injury.
Steal: Rates a player's ability to strip the ball from opponents.
Block: How good is the player at rejecting and deflecting attempted shots?
The block rating tells no lie!
Clutch: Tells you whether this player comes through when you need him most,
or if El Foldo is more his style.
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Once you've highlighted your team, use the A, B, X, or Y BUTTON to scroll
through the available player combinations on that team, then press the START
BUTTON to lock in your choice.
CUSTOMIZE THE GAME!
The options screen provides you with a wide variety of ways to affect game play:
TIMER SPEED: The speed of the clock may be set from 1 (very slow) to 5 (very
fast).
DRONE DIFFICULTY: The competitive intelligence of your computer controlled
opponents may be set from 1 (not so smart) to 5 (very smart).
TAG MODE: In a one-player or one human per team game, NBA JAM TOURNAMENT EDITION
allows you to select how you wish to control your teammate. OFF is the default.
As in the arcade version, you control one player the entire game, and the
computer controls your teammate (unless a human player should "jump in" with
his START BUTTON). ON enables you to control both the ball-handling and the
movement of whichever player on your team has the ball. The "tag" occurs when
your teammate gains possession, so if a pass is intercepted, you retain control
of the player who passed.
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COMPUTER ASSISTANCE: Set on or off. When on, this option button will cause
the computer to make sure that games remain close by cooling off any team
that gets too big a lead! Turn off to give both teams a "fair shake".
CONTROLLER CONFIGURATION: This mode offers you six different ways of setting
up the BUTTONS on your controller for various pass, shoot, and turbo options.
VIEW/DELETE RECORDS: Activating this option will take you to the record screen.
NBA JAM TOURNAMENT EDITION stores records and stats for up to 16 different
players! At some point, however, you may wish to make room for a new one. To
erase a record, use the CONTROL PAD to highlight the desired record and press
the A BUTTON. You will then be asked to confirm whether you truly wish to
delete this record. Press the START BUTTON to abort your deletion, or the Y
BUTTON to erase the record. Press the START BUTTON to return to the OPTIONS
screen.
SPECIAL FEATURES allows you to make additional adjustments to six game features:
1. TOURNAMENT MODE. When on, this disallows all power-ups and cheats, and turns
computer assistance off. Notice that when Tournament Mode is on, all other
options in the special features menu are not available, and that Computer
Assistance is automatically turned off on the regular options screen.
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2. SHOT CLOCK. May be adjusted from 5 seconds to 24 seconds.
3. OVERTIME. May be adjusted from 1 minute to 3 minutes.
4. HOT SPOTS. When on, will create visible hot spots with different point
values. Shoot or Jam from a hot spot and score bonus points! When your
player lands on one, you'll hear a sound and the color of the spot will
change.
5. POWER-UP ICONS. These will enable a player to instantaneously (and
temporarily) increase his dunking ability, cause a player to remain
temporarily "on fire", increase his ability to intercept a pass...and more!
Available to be picked up by a human player or the CPU, they appear on screen
at random intervals. Here's a directory of available icons you'll find in
NBA JAM TOURNAMENT EDITION:
[3] Increases a player's ability to make the three-point outside shot!
[D] Allows players to perform Monster Jams from anywhere on the court.
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[S] Increases a player's overall speed!
[P] Increases a player's power
[T] Temporarily gives a player unlimited turbo!
[F] Causes a player to catch fire, increasing his ability to sink those
incredible slams!
[B] The Bomb flattens everyone on the court except the player who collects it.
6. JUICE MODE. Talk about high-speed slamming! Turning up the juice increases
all players' overall speed by a factor of 1 to 4. Try hitting turbo when your
player's been juiced up to a factor of four! Awesome!
NOTE: Hot Spot or Power-Up Icon games will NOT count toward your season
record.
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Once you've made whatever options changes you wish to make, press the START
BUTTON to lock in thos options.
After the first and third quarters, the computer will provide coaching tips to
help you improve your game!
After the second quarter, the computer will review the players' statistics
for the first half.
TIME TO HIT THE BOARDS!
An NBA JAM TOURNAMENT EDITION game is divided into 4 quarters of three minutes
each. A game begins with a tipoff, as two players leap for the ball in order
to gain control. Possession of the ball at the beginning of the second and
fourth quarters goes to the home team (team two), and to the visiting team
(team one) at the start of the third quarter, regardless of who wins the
initial tip or who possesses the ball when the previous quarter ended. The
home team defends the basket at the right side of the screen and scores
against the visiting team's basket at the left side of the screen.
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[SCREENSHOT]
VISITING TEAM-----------------)
[SCREENSHOT]
(---------------------HOME TEAM
The object of the game is to have outscored your opponents when the final
buzzer sounds. A basket counts for two points when it is shot from inside
the three-point line, and three points when shot from behind it. A
defensive player can block a shot, but only when the ball is on the
upward part of its arc. If it is touched by a defender on its downward
flight, a goaltending call is made, and points are awarded whether or
not the basket was going to go in. Once the ball touches the rim however,
it can be grabbed by any player, either offensive or defensive.
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To make identifying the ball-handler easy, whenever a player has possession
of the ball, an orange basketball indicator will appear behind his name
at the top of the screen. If nobody has possession - the ball is in the air
or has been knocked away - there is no indicator.
If a player scores three baskets in a row, he is "on fire!" During this time,
he has unlimited turbo, and a much better chance of sinking shots from
anywhere on the floor! Only one player can be "on fire" at a time. Being
"on fire" lasts for four baskets by the "on fire" player or until the
next opposing basket goes in, meaning that a teammate can score without
disrupting the fire. The ball glows when the player on fire holds it and
smokes when he shoots it!
SUBSTITUTIONS
After the 1st, 2nd and 3rd quarters, NBA JAM TOURNAMENT EDITION allows you
to make player substitutions from your team roster. Change the player
combination by pressing the A, B, X, or Y BUTTON. When you see the two
players on screen you want in the game, press the START BUTTON to begin
the next quarter. [NOTE: When a player completes a season by defeating all
27
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NBA teams, expanded rosters become available for some teams.]
Injury: A progressive assessment of a player's health, this ranking will
increase as a player sustains increased injury throughout a game. An
injured player will suffer degraded play in all attribute areas, so you
may wish to substitute a healthy player for an injured one. Sitting a
player out for a quarter will completely restore his health.
JAM CONTROLS
CONTROL PAD: Moves your player up and down the court. When any player is
off-screen, his position is marked by an arrow with his player number
and color, the height showing where he is vertically on the court, and
distance from the edge showing how far off-screen he is.
[SCREENSHOT WITH OFF-SCREEN INDICATOR ARROW LABELED]
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SHOOT/BLOCK: When your team has the ball, the SHOOT button will cause you
(and on a one-human team, your computer teammate as well) to shoot for
the basket. Your player releases the ball when you release the button.
Releasing the ball at the apex of your leap gives your shot greater
accuracy, but releasing it quickly or very slowly can often prevent a
leaping defender from blocking or stealing the ball. Tapping SHOOT
quickly several times executes a head-fake which may trick the defense,
but it stops your dribble so you must either pass or shoot the ball
before you can move!
When your team does not have the ball, SHOOT/BLOCK causes your player to
jump up for a block. Timing is crucial to denying the shot. Jump too
early and the shooter can wait until you fall out of the way, jump
too late and the shooter can shoot it over you! Many times your defender
will get a piece of the ball without rejecting the shot completely. The
ball will flash white whenever your defensive player makes contact with
it.
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PASS/STEAL: When your team has the ball, the pass button will cause you
(and on a one-human team, your computer teammate) to pass the ball to his
teammate. But a passed ball is easily intercepted by a defender, so look
before you pass!
When your team does not have the ball, tapping this button causes your
player to swipe at the ball in the hopes of either stealing it or knocking
ot out of an opponent's hands.
TURBO: TURBO causes your player to run much faster than he normally would
(determined by his attributes), whether on offense or defense, allowing
you to blow by a defender, or to step around a pick and block a shot!
Unfortunately, your player has only a limited amount of turbo power,
indicated by the meter under your player's name. As you use it, the meter
runs down, but when you release TURBO,
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it begins to regenerate. A player using Turbo can be spotted by his colored
shoes! When a player is "on fire," he has unlimited turbo until his fire
is put out, but to use the turbo, the button must still be held!
[SCREENSHOT WITH TURBO METER AND PLAYER USING TURBO LABELED]
Tapping TURBO several times quickly causes your player to grab and protect
the ball, a move which can often knock defenders away and give you a clean
shot at the basket.
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TURBO + SHOOT/BLOCK: When your player has the ball near the basket, pressing
these two buttons causes you (and on a one-human team, your computer teammate)
to go for the Jam, slam-dunking the ball into the basket. There are many
spectacular "Ultra-Jams" that can be executed, depending on a number of
factors such as the player's dunking ability and position. Your player will
only Jam if he is moving, however, so be sure to drive towards the hole
if you want to slam!
When your team doesn't have the ball, pressing these two buttons makes your
player go for a super block, jumping much higher than he ordinarily would!
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TURBO + PASS/STEAL: Pressing these buttons will cause the ball-handler to
execute a much harder and safer pass than the PASS button by itself. Often
these will take the forms of behind-the-back, or bounce passes.
When your player doesn't have the ball, pressing these buttons together
makes your player shove. When he connects, it knocks a player out of the
way. Be careful, because you can knock down your own player, too!
Defensively the shove is a useful tool for stealing the ball, bringing
down rebounds, and stopping "easy Jams"! Offensively, the shove is a
good way to clear an area so a teammate has a clear shot at the basket.
START: START pauses or resumes a game.
On the following pages are offensive and defensive charts for quick and
easy reference.
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OFFENSIVE CONTROLS
When player has possession of the ball (default settings are in parentheses).
TAP HOLD PRESS +
BUTTON BUTTON TURBO
-------------------------------------------------------
SHOOT/ Head fake Jump shot Dunk
BLOCK
(A or B
BUTTON)
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PASS/ Pass Pass Super-
STEAL pass
(X or Y
BUTTON)
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TURBO Protect Run
(L or R Ball faster
TRIGGER)
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DEFENSIVE CONTROLS
When player does not have possession of the ball (default settings are in
parentheses).
TAP HOLD PRESS +
BUTTON BUTTON TURBO
-------------------------------------------------------
SHOOT/ Block Block Super-
BLOCK block
(A or B
BUTTON)
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PASS/ Steal Steal Shove
STEAL
(X or Y
BUTTON)
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TURBO Run
(L or R faster
TRIGGER)
-------------------------------------------------------
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WHAM IT, SLAM IT, JAM IT!
Practice your turbo-charged Jamming and slamming and see if you can
duplicate some of these breathtaking moves!
[SCREENSHOTS OF VARIOUS DUNKS]
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PLAYER ATTRIBUTES
NBA JAM TOURNAMENT EDITION includes all the greatest superstars of all 27
NBA teams, each ranked on a scale of 0 to 9 in eight important categories
of ability!
EASTERN CONFERENCE
ATLANTIC DIVISION
[SHOTS OF TEAMS WITH PLAYERS FROM TEAM SCREEN]
Boston Celtics: Wilkins, Brown
Miami Heat: Rice, Miner
New Jersey Nets: Coleman, Anderson
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New York Knicks: Ewing, Oakley
Orlando Magic: Hardaway, Grant
Philadelphia 76ers: Bradley, Weatherspoon
Washington Bullets: Webber, Cheaney
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EASTERN CONFERENCE
CENTRAL DIVISION
Atlanta Hawks: Blaylock, Willis
Charlotte Hornets: Mourning, Johnson
Chicago Bulls: Pippen, Armstrong
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Cleveland Cavaliers: Price, Daugherty
Detroit Pistons: Dumars, Mills
Indiana Pacers: Miller, Smits
Milwaukee Bucks: Baker, Day
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WESTERN CONFERENCE
MIDWEST DIVISION
Dallas Mavericks: Mashburn, Jackson
Denver Nuggets: Mutombo, Abdul-Rauf
Houston Rockets: Olajuwon, Thorpe
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Minnesota Timberwolves: Rider, Laettner
San Antonio Spurs: Robinson, Rodman
Utah Jazz: Malone, Stockton
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WESTERN CONFERENCE
PACIFIC DIVISION
Golden State Warriors: Gugliotta, Sprewell
Los Angeles Clippers: Richardson, Roberts
Los Angeles Lakers: Divac, Peeler
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Phoenix Suns: Manning, Johnson
Portland Trail Blazers: Drexler, Robinson
Seattle Supersonics: Kemp, Payton
Sacremento Kings: Richmond, Webb
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