Mortal Kombat 2
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MORTAL KOMBAT II
INSTRUCTION MANUAL
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NOTHING, NOTHING
CAN PREPARE YOU!
500 years ago, the shapeshifter
Shang Tsung (tm) was banished from the Outworld to
the Mother Realm (Earth) for his crimes. There, with
the aid of his pupil Goro (tm), a hideous half-human
dragon, he was to atone for his crimes by
unbalancing the furies of the realm, allowing
his master Shao Kahn (tm) and his minions to
enter the dominion and rule forever.
He was defeated.
He returned to Outworld a fail-
ure, facing execution at the hands of
Shao Kahn (tm), supreme ruler of the
Outworld, the Astral Planes of Shokan and the
surrounding kingdoms. With the apparent
demise of Goro (tm), his fate seemed sealed. But
Tsung (tm) told Kahn (tm) of his plan for revenge, a plot
so evil and twisted even Kahn (tm) was persuaded
to grant him one final opportunity to redeem
himself. He cleverly lured his adversaries to the
bizarre Outworld where they would face a new
challenge-- a tournament hosted by
Shao Kahn (tm) himself.
Today, the Tournament Begins... Again!
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LET THE
TOURNAMENT BEGIN!
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1. Make sure the power switch is OFF.
2. Insert your Mortal Kombat(R) II Game
Pak as described in your Super
Nintendo (R) Entertainment
System manual.
3. Turn the power
switch ON. When you
see the Mortal
Kombat (R) II title screen,
press the START button
to advance to the
Options screen.
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START begins a one-player battle for the title of
Grand Champion. First, however, a fighter must be select-
ed. The warrior selection screen has pictues of all the
warriors available to a player. To select a warrior,
move the colored frame onto a warrior using the
CONTROL PAD ARROWS.
When your choice is
framed, press the A or B
button to select him. To
select a warrior randomly,
leave the frame on the ini-
tial warrior (Lie Kang (th) for
Player 1, Reptile (tm) for
Player 2) and press UP and
the START BUTTON.
Should a second player desire to join the tournament,
he may do so at any time by pressing his START BUT-
TON. This will the return both players to the "Choose
Your Fighter" screen where they again must choose
their warriors. Both players may choose the same
warrior. When this happens, the two will be dis-
tinguished by color. The players will then battle
one another with the winner continuing
onward in the tournament, and the loser's
game ending.
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If you wish to choose one of the various
options within the OPTION MENU, press the
D-PAD to the RIGHT and press START. The OPTION
MENU will present you with the following options:
MUSIC allows you to turn the game music on or off.
DIFFICULTY allows you to choose whether the game
will be Very Easy, Easy, Medium, hard or Very Hard.
HANDICAP is a feature designed to let two play-
ers of different skill levels battle on an equal basis.
You can increase or decrease your handicap by mov-
ing the D-PAD RIGHT OR LEFT. HANDICAP only
works when in 2-player mode.
BUTTON CONFIGURATION allows you to select
which buttons will operate which moves. To select a
move, use the UP and DOWN CONTROL PAD ARROWS.
To change the control, press the button you desire to use
when the move is selected. Keep in mind that when
you change one button, the move which originally
used that button is also switched. To leave BUTTON
CONFIGURATION, press the START BUTTON.
To exit the options screen and return to the main title
screen, press the START BUTTON.
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TO PAUSE
THE GAME,
PRESS THE
START BUT-
TON ON THE
BATTLE PLAN
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RULES
OF THE
OUTWORLD
While the kombatants
in the original
Shaolin Tournament
for Martial Arts
wagered their very lives
upon their skills, in Shao
Kahn's (tm) Outworld
tournament, they
wager much more!!!
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The Outworld tournament first tests a warrior's
fighting skill by pitting him against each of the
formidable Earth Warriors. In all Mortal Kombat (R) II
battles, meters in the upper-left and upper-right
corners of the screen measures the health of the
warriors.
The meters begin each round completely
green, but each time a warrior is hit, an
amount of red sifnifying the degree of
injury is added to his meter. When a war-
rior's bar becomes completely red, he is
knocked out and the round goes to his
opponent. SHould time run out before
either kombatant is knocked out, the
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warrior with the less injury is declared the victor. The
first warriror to win two rounds takes the match and
moves on to his next
opponent. -----------------------------------
| NOTE: If five rounds pass |
Once a warrior has | without a match winner, both |
defeated the other | kombatants will be disqualified |
kombatants in the | from the tournament. |
tournament, he -----------------------------------
then takes on the first of his Outworld hosts,
the demon Shang Tsung (tm). His youth
restored by his master Shao Kahn (tm),
Tsung (tm) possesses both powerful magic
and considerable physical skill.
Should a warrior defeat Tsung (tm), his next
opponent is the massive Kintaro (tm). Kintaro (tm) is
of the same race of half-human dragons which
spawned Goro (tm). Enraged at his comrade's
death at the hands of a mere mortal, Kintaro (tm)
sought enterance to the tournament to seek
revenge. Shao Kahn (tm) granted him this
privilege in exchange for his servitude.
Defeating Kintaro (tm) proves a warrior worthy of
meeting Shao Kahn (tm), supreme ruler of the Outworld,
in battle. Defeat him to end his rule and become the
Supreme Warrior in the Outworld realm!
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THE ART
OF KOMBAT II:
THE BASIC
DEFENSIVE MOVES:
The art of Kombat is as it has been for
thousands of years. A wise warrior will begin his
training with the art of defense. Far more valuable
than learning how to inflict blows is learning how
to avoid or deflect them, for an opponent who
attacks is an opponent who is vulnerable to attack.
Defensive lessons are as follows (based on
default settings):
TO MOVE FORWARD OR BACK:
Press the CONTROL PAD LEFT or RIGHT
TO BLOCK:
Press the L or R BUTTON
TO CROUCH:
Press the CONTROL PAD DOWN
TO JUMP:
Press the CONTROL PAD UP
TO FLIP FORWARD OR BACK:
Press the CONTROL PAD UP + LEFT or RIGHT
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THE BASIC OFFENSIVE MOVES:
Once defense has been mastered, a warrior can
begin to learn the fundamental offensive moves-- the
punches and kicks. In combination with strong
defensive tactics, these moves are enough
to defeat most foes. The fundamental
offensive moves are as follows:
TO PUNCH (LOW):
Press the B BUTTON
TO PUNCH (HIGH):
Press the Y BUTTON
TO KICK (LOW):
Press the A BUTTON
TO KICK (HIGH):
Press the X BUTTON
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ADVANCED MOVES:
The advanced moves use the basic moves as
building blocks to form powerful maneuvers.
However, although they do more damage, they also
are slwoer. The advanced moves are as follows:
TO UPPERCUT: Press CROUCH + HIGH PUNCH
TO FOOT SWEEP: Press AWAY + LOW KICK
TO ROUNDHOUSE: Press AWAY + HIGH KICK
TO EXECUTE
A FLYING PUNCH: JUMP or FLIP + LOW
or HIGH PUNCH
TO EXECUTE
A FLYING KICK: JUMP or FLIP + LOW or HIGH KICK
SPECIAL MOVES:
While being a master of Kombat may be enough to
win any Earth contest, winning in the hostile
Outworld requires more of a warrior. In preparation
for this tournament, every warrior has perfected
several special moves. These moves often draw
upon spiritual supernatural energies, extreme
physical conditioning, or mutant abilities for
their effectiveness, and can be especially
potent, often devistating an opponent.
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WARRIOR WISDOM
* Patience is a warrior's greatest ally.
Wait for your opponent to attack, then counterattack
him when he is most vunerable.
* Timing is crucial to landing many oves.
Practice often to learn timing secrets.
* With practice, a combination of moves can be learned
which allow a warrior to hit his opponent
several times before he has an opportunity to defend
himself, making them an invaluable tool.
* Every warrior has different strengths and
weaknesses in terms of speed and movement.
Discovering these styles allows you to both use
them better and kombat them better.
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|
QUICK REFERENCE CHART |
-----------------------------------------------------------------
| | NORMAL | + TOWARDS | + AWAY | + UP | + DOWN |
------------------------------------------------------------------
| B | Low Punch/ | Low Punch/ | Low Punch | Flying | Crouched |
| BUTTON | Throw | Throw | | Punch | Punch |
------------------------------------------------------------------
| Y | High | High | Foot | Flying | Uppercut |
| BUTTON | Punch | Punch | Sweep | Punch | |
-----------------------------------------------------------------
| A | Low | Low | Foot | Flying | Crouched |
| BUTTON | Kick | Kick | Sweep | Kick | Low Kick |
-----------------------------------------------------------------
| X | High | High | Roundhouse | Flying | Crouched |
| BUTTON | Kick | Kick | | Kick | Low Kick |
------------------------------------------------------------------
| L or R | Block | Block | Block | Block | Block |
| BUTTON | | | | | |
-------------------------------------------------------------------
|
15 | 16
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LIU KANG
After winning back the
Shaolin Tournament
from Shang
Tsung's (th) twisted
clutches and return-
ing him to the
Outworld in disgrace,
Liu Kang (tm) returned to his
temples. He discovered
his sacred home in ruins.
his Shaolin brothers lost in a
vicious battle with a horde of
Outworld warriors, a parting
salvo from Tsung (tm) and his min-
ions. Now he travels into the
dark realm to seek revenge...
SPECIAL MOVES:
STANDARD FIREBALL:
Towards, Towards,
High Punch
CROUCHING FIREBALL:
Towards, Towards,
Low Punch
FLYING KICK:
Towards, Towards,
High Kick
BICYCLE KICK:
Hold Low Kick for
5 seconds then release
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KUNG LAO
A former Shaolin monk and
member of the White Lotus
Society, Kung Lao (tm) is the last
descendant of the great Kung
Lao (tm) who was defeated by
Goro (tm) 500 years ago,
allowing the tournament
to fall into Shang
Tsung's (tm) evil hands.
Realizing the dan-
ger the Outworld
menace poses to
all Earth, he joins
Liu Kang (tm) in enter-
ing Shao Kahn's (tm)
contest.
SPECIAL MOVES:
TELEPORT:
Down, Up
HAT THROW
Away, Towards,
Low Punch
BULLET KICK
DOWN + HIGH KICK
at the peak
of any jump
WHIRLWIND SPIN:
Up, Up, Low Kick
(Keep tapping
Low Kick to
keep spinning)
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JOHNNY CAGE
The world was shocked
when martial arts movie
star Johnny Cage (tm) dis-
sppeared from the
set of his latest film.
But in truth, he was fol-
lowing his former ally Liu
Kang (tm) into the Outworld
where he plans to compete in
a twisted tournament in which
lies the balance of Earth's exis-
tence - as well as a script for
another blockbuster movie.
SPECIAL MOVES:
GREEN FLAME (LOW):
Half Circle Away
to Towards, Low Punch
GREEN FLAME (HIGH):
Half Circle Towards
to Away, High Punch
SHADOW KICK:
Away, Towards,
Low Kick
SHADOW UPPERCUT:
Away, Down, Away,
High Punch
LOW BLOW:
Block + Low Punch
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REPTILE
Shang Tsung's (tm) personal pro-
tector, Reptile (tm) lurks in the
shadows, stopping all those
who would do his master
harm. His human form is
believed to disguise a
horrific reptilian
creature whose race
was thought extinct
millions of years
ago. He enters the
contest hoping to
defeat all and
protect
his master.
SPECIAL MOVES
ACID SPIT
Towards, Towards,
High Punch
FORCE BALL
Away, Away,
High Punch
+ Low Punch
INVISIBILITY
Up, Up, Down,
High Punch
SLIDE
Away+ Block
+ Low Punch
+ Low Kick
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SUB ZERO
Thought to have been
vanquished in
the Shaolin
Tournament, Sub
Zero (tm) mysterious-
ly returns. It is
believed this secre-
tive member of the Lin
Kuei, a legendary clan
of Chinese "ninjas" has
traveled into the
Outworld to again attempt
an assasination of Shang
Tsung (tm). To do so, he must
fight his way through Shao
Kahn's (tm) tournament.
SPECIAL MOVES:
DEEP FREEZE
Down to
Towards,
Low Punch
GROUND FREEZE
Down to Away,
Low Kick
SLIDE:
Away + Block
+ Low Punch
+ Low Kick
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SHANG TSUNG
After losing the Shaolin
Tournament and returning to the
Outworld in disgrace, the
shapeshifter Shang Tsung (tm)
promised his ruler,
Shao Kahn (tm), that
he could still unbalance the furies
and allow Kahn (tm) to take over the
Earth. His plan was to lure the
Earth Warriors to compete in
the Outworld, and then, win
or lose, never to let them
return. Convinced of
this plan, Shao Kahn (tm)
restored Tsung's (tm) youth.
SPECIAL MOVES
FLAMES:
Away, Away,
High Punch
(one)
Away, Away,
Towards,
High Punch
(Two)
Away, Away,
Towards,
Towards,
High Punch
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SHANG TSUNG (continued)
MORPHS: KITANA:
Block, Block,
LIU KANG: Block
Away, Towards,
Towards, Block JAX:
Down, Towards,
KUNG LAO: Away, High Kick
Away, Down,
Away, High Kick MILEENA:
Hold High Punch
JOHNNY CAGE: for 2 seconds
Away, Away, Down, then release
Low Punch
BARAKA:
Reptile: Down, Down,
Block + Up, Down + Low Kick
High Punch
SCORPION:
SUB ZERO: Up, Up
Towards, Down,
Towards, RAYDEN:
High Punch Down, Away,
Towards, Low Kick
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KITANA
Kitana's (tm) beauty hides her
savage role as a personal
assasin for Shao Kahn (tm).
Seen talking to an Earth
realm warrior, her motives
have come under
suspicion by her twin sis-
ter Mileena (tm), but only
Kitana (tm) knows
her own true
intentions.
SPECIAL MOVES:
FAN SWIPE:
High Punch + Away
FAN THROW:
Towards, Towards,
High Punch
+ Low Punch
FAN LIFT:
Away, Away,
Away,
High Punch
SQUARE WAVE PUNCH
Half Circle Towards to Way, High
Punch.
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JAX
Major Jackson Briggs (tm) was
leader of the U.S. Special
Forces unit of which Lt.
Sonya Blade (tm) was a
member. After
receiving a signal from
Lt. Blade (tm), Jax (tm) embarks
on a rescue mission, hop-
ing to retrieve both Sonya (tm)
and the elusive Kano (tm), want-
ed criminal and leader of the
Black Dragon organization.
Sonya (tm) trail leads him into the
ghastly Outworld, where he
believes both Sonya (tm) and
Kano (tm) to be held prisoner.
SPECIAL MOVES:
GROUND POUND:
Hold Low
Kick for 3 seconds,
then release.
GRAB:
Towards,
Towards, Low Punch
SONIC WAVE:
Half Circle,
Towards to Away,
High Kick
BACKBREAKER:
Block, while in air
wih opponent
25
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MILEENA
Serving as an assasin along
with her twin sister Kitana (tm),
Mileena's (tm) dazzling
appearance conceals her
hideous intentions. At Shao
Kahn's (tm) request, she is
asked to watch for her
twin's suspected
dissension and must
put a stop to it at
any cost.
SPECIAL MOVES:
TELEPORT KICK:
Towards, Towards,
Low Kick
ROLL ATTACK:
Away, Away,
Down, High Kick
SAI THROW:
Hold High Punch
for 2 seconds
then release
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BARAKA
Baraka (tm) led the attack
against Liu Kang's (tm)
Shaolin temple. He
belongs to a
nomadic race of
mutants living in
the wastelands of
the Outworld. His
fighting skills and
dreaded Blade Fury
gained the attention of
Shao Kahn (tm) who then
recruited him into his
army of destruction.
SPECIAL MOVES:
BLADE SWIPE:
Away + High Punch
BLADE SPARK:
Down to Away,
High Punch
BLADE FURY:
Away, Away,
Away, Low Punch
DOUBLE KICK:
Tap High Kick 3 times
when close to
your opponent
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SCORPION
This reincarnated specter is
back after learning of Sub
Zero's (tm) return. He again
stalks the ninja warrior, fol-
lowing him into the dark
realm of the Outworld
where he countinues his
personal mission-- to
avenge the loss of his
family at the hands
of the Lin Kuei
clan.
SPECIAL MOVES:
Spear:
Away, Away,
Low Punch
Decoy:
Down to Away,
High Punch
SCISSOR TAKEDOWN:
Towards to Away,
Low Kick
AIR THROW:
Block, while in air
with opponent
28
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RAYDEN
Watching events
unfold from high
above, the
mystic
Rayden (tm) real-
izes the grim
intentions of Shao
Kahn (tm). After Warn-
ing the remaining
warriors from the
Shaolin Tournament,
Rayden (th) soon disap-
pears. He is believed to
have ventured into the
Outworld alone.
SPECIAL MOVES:
LIGHTNING BOLT:
Down to Towards, Low Punch
FLYING THUNDERBOLT:
Away, Away,
Towards
TELEPORT:
Down, Up
SHOCK:
Hold High Punch
for 5 seconds,
then release when
next to a standing opponent
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KINTARO
+
With Goro (tm) missing,
Kintaro (tm) steps up to take
his place as supreme
ruler of Shao Kahn's (tm)
armies. Stronger and
more agile than his
predecessor, he is
enraged by
Goro's (tm) defeat.
Kintaro (tm) vows
to take
revenge on
the Earth
warriors
responsible.
30
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SHAO KAHN
The supreme ruler of the
Outworld, Shao Kahn (tm) gov-
erns the Astral Planes of
Shokan and all aur-
rounding kingdoms.
Five hundred years ago
he banished the
shapeshifter Shang Tsung (tm)
into the Mother Realms (Earth)
to pay for his crimes. Shang
Tsung (tm) was to unbalance the
furies and create a weakness in
Earth's dimensional gates. This
weakness in the gates would
aloow Kahn (tm) and his minions to
forever walk the Earth and
plague its inhabitants to a dark
and chaotic existance. Only
then would Shang Tsung (tm) be cleared of
his offense and the
curse be lifted.
31
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NOTES
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