Metal Combat Flacon's Revenge
Typed out by Steve Begin
SNS-KD-USA
METAL COMBAT FALCON'S REVENGE
(Super NES Super Scope logo)
Instruction Booklet
Super Nintendo Entertainment System
PAGE 2
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Warning: please carefully read the consumer information and precautions
booklet included with this product before using your Nintendo
hardware system, Game Pak, or accessory.
(picture of the Official Nintendo Seal of Quality)
This official seal is your assurance that Nintendo has reviewed this product
and that it has met our standards for excellence in workmanship, reliability
and entertainment value. Always look for this seal when buying game and
accessories to ensure complete compatibility with your Nintendo product.
All Nintendo products are licensed by sale for use only with other authorized
products bearing the Official Nintendo Seal of Quality(TM).
Thank you for selecting the Metal Combat(TM) - Flacon's Revenge game pak for
your Super Nintendo Entertainment System.
Please read this instruction booklet thoroughly to ensure proper handling of
your new games. Save this booklet for future reference.
Note: This game can only be played with the Super NES Super Scope(TM) accessory.
TM and (R) are trademarks of Nintendo of America Inc. (C) 1993 Nintendo
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TABLE OF CONTENTS
Story.................................................4
Super Scope Basic Operation...........................6
Controller Basic Operation............................8
Preparing For Play...................................10
Starting The Game & Mode Selection...................11
The Game Screen......................................12
Playing The Battle Game..............................13
Training Mode & Time Trials..........................14
The Battle Game and The Combat Mode..................15
Special Items........................................16
ST Profiles..........................................18
(picture of 2 robots, one blue and one green)
Falcon Wong Arachnus Riola
Tornado Griffin Cobra
Garam Mk 2 Viscount Groken
Siamang Thanathos Spika
This Game Pak has a battery-backup function to record the progress of
the game. To delete the saved data, while on the title screen press L, R, L,
R on Controller 1. Deleted data cannot be restored
WARNING: If the POWER switch is switched ON and OFF repeatedly, saved
data may be deleted. Avoid switching the POWER OFF before saving your
game or it may be lost.
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REBIRTH OF THE 21st CENTURY
As the 21st century dawned and society ignored the warning signs of social
unrest and tamperings with nature, crime, riots, and food shortages became
commonplace. Cities soon dissolved into ruins and were divided and run as
armed camps. As earthquakes and flooding devastated the remaining great
cities, all seemed to be lost. In this world of anarchy, human life was filled
with violence, hatred and hopelessness. Soon, the only source of amusement
became the Battle Game.
Advanced technology in weapons systems, armament and hydraulics
were twisted to create a vehicle designed solely to compete in arena
style combat. The first of these were little more than old army
tanks outfitted with updated weapons systems. As pursuit of this new
sport progressed, advanced designs with humanoid shapes soon began
to appear. Originally called "Standing Tanks," they soon came to be
called simply "ST." Typical combat between these metal monsters
consisted of two STs facing off and firing their weapons at each other
until only one was left standing. Victory meant power and prestige. Defeat
meant that the loser would become a second-citizen, forced to serve the
victors.
Not all accepted the Battle Game's class system. One young man,
Mike Anderson, refused to live by the station being forced on him by
this father's defeat in the Battle Game. Determined to seek vengeance
on the fighter who had defeated his father, Mike dedicated his life to
learning all he could about the technology of the STs
While Mike trained, Anubis, the fighter who had defeated his father, continued
to win even more power fighting in hi ST Thanatos. As he took control,
Anubis promoted the best fighters in the Battle Game to be his "Chiefs."
Along with this title, each was given control over a portion of the earth.
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(picture of the game's cover art)
Upon completion of his self imposed training, Mike undertook a most
dangerous goal: to battle through Anubis' Chiefs and take on the one who
had declared himself Emperor, Anubis.
Three years have passed since Anubis suffered defeat at the hand of Mike
Anderson. A new age of prosperity has begun to emerge, and along with it, the
rebirth of some of the earth's great cities. Just as quickly as he disappeared
following his defeat, Anubis has reappeared to resume his tyranny. Again you
must join Mike and attempt to crush the iron rule of Anubis before he can once
more throw earth back into the darkest of ages.
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SUPER NES SUPER SCOPE CONTROL BUTTONS AND BASIC OPERATION
Pause Button (nearer button from you on top)
Press the PAUSE Button to interrupt game play. Press PAUSE again to resume
game play. While the game is paused, you can recalibrate the Super Scope
accessory.
Power Switch (nearest switch from you on top)
Slide this switch forward to the center position to turn the power on. Note:
You can also set this switch to TURBO. On this setting you will shoot
continuously when you hold the FIRE Button down.
Sight Tube & Front Sight (aiming devices on top of the Super Scope)
To aim, align the center of the Front Sight over your target wile looking
through the Sight Tube.
(picture of the Super NES Super Scope)
Fire Button (farthest button from you on top)
Press this button to shoot at the screen.
Cursor Button (button on the holding bar)
In this game, the CURSOR Button is used to select special weapons, such
as the Bomb, for use. See the appropriate section of the manual for details.
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CONTROL BUTTONS DESIGNATIONS AND OPERATION
Control button designations and operation
L & R Buttons: Used for special attacks
+ Control Pad: Move ST
X & Y Buttons: Hold to charge Energy weapons - Release to fire
(picture of the SUPER NES Control Pad)
SELECT Button: Selects ST on ST Selection Screen
START Button: Enters ST selection on ST Selection Screen
A & B Buttons: Fires TURBO type weapons
GARAM MK 2 (picture of a green human-shaped robot)
X Button: Rocket Punch, Elbow Shot (after Rocket Punch)
Y Button: Knuckle Bomb, Elbow Shot (after Rocket Punch)
B Button: Chest Cannon
A Button: Shoulder Cannon
L & R Buttons: Not used
Special Attacks -
Double Rocket Punch: Press(down arrow)+Y + B Buttons to charge, release to fire
Jumping Double Rocket Punch: Press (up arrow)+Y + B Buttons to charge, then release
to fire
Double Knuckle Bomb: Press X + A Buttons to charge, release to fire
SIAMANG (picture of a purple and yellow robot with a tail)
X Button: Banana Shot
Y Button: Tail Shot
B Button: Chest and Shoulder Cannon
A Button: Clap Shot
Special Attacks -
Monkey Blast: Hold the L Button and rapidly press the B Button
Siamang Special: Rapidly press X + A Buttons to charge, release to fire
(energy must be above 1/4)
WONG (picture of a green robot with 2 huge fans at each sides)
X Button: Hand Bluster
Y Button: Head Graviton
B Button: Chest Cannon
A Button: Grenade
R Button: Missiles
Special Attacks -
Double Hand Bluster: Press X + A Buttons to charge, release to fire
Typhoon: Press X + Y Buttons to charge, release to fire
Hurricane: Press (down arrow)+X + A Buttons to charge, release to fire
THANATOS (picture of a blue human-like robot with spike on head & shoulders)
X Button: Knuckle Saucer
Y Button: Aurora Leg Bomb
B Button: Body Cannon (Big)
A Button: Body Cannon (Small)
R Button: Missiles
Special Attacks -
Rocket Punch: Press any direction + X Buttons to charge, release to fire
Rocket Kick: Press any direction + Y Buttons to charge, release to fire
Underhand Knuckle Smash: Hold the L Button and press the Y Button to charge,
release to fire
Overhand Knuckle Smash: Hold the L Button and press the X Button to charge,
release to fire
Skull Triangle: Press X + A Buttons to charge, release to fire
Cytron: Press X + Y Buttons to charge, release to fire
Double Knuckle Bomb: Press Y + B Buttons to charge, release to fire
Super Cytron: Press (up arrow)+X + Y Buttons to charge, release to fire
Omega Spark: Press (up arrow)+X + A Buttons to charge, release to fire
GRIFFIN (picture of a winged purple & yellow robot)
X Button: Wing Tip Shot
Y Button: Talon Shot
B Button: Chest Cannons 1
A Button: Chest Cannons 2
R Button: Missile
Special Attacks -
Spin: Double click (left arrow) or (right arrow) on + Control Pad.
Quick Escape: Hold the L Button and double click (left arrow) or (right
arrow) on + Control Pad
Double Wing Tip Shot: Press X + A Buttons to charge, release to fire
Double Talon and Wing Tip Shot: Press Y + B Buttons to charge, release to fire
Griffin Special: Press (up arrow)+X + A Buttons to charge, release to fire
ARACHNUS (picture of a dark purple robot)
X Button: Big Eye Bomb
Y Button: F Shot
B Button: Stomach Cannon
A Button: Leg Cannon
Special Attacks -
Atomic Shot: Press X + A Buttons to charge, fires automatically
Plasma Shower: Press Y + B Buttons to charge, fires automatically
Propellant Dance: When he doesn't have his stomach, press X + A Buttons to
charge, fires automatically
VISCOUNT (picture of a red human-like robot with a shield)
X Button: Shield Crash (throw shield), Knuckle Shot (if shield is gone)
Y Button: Hyper Bazooka, Knuckle Shot (if bazooka is gone)
B Button: Turbo Shot
A Button: Shield Cannon, Crystal Shot (if shield is gone)
R Button: Defend with shield
Special Attacks -
Energy Shot: Press X + A Buttons to charge, release to fire (only when bazooka
and shield are gone and energy is above 1/4)
Super Turbo Shot: Hold the L Button and press the B Button
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PREPARING THE SUPER SCOPE FOR PLAY
(picture of the title screen)
Set up your Super Scope Receiver Module as shown in the Super Scope
Instruction Manual. Insert your Metal Combat - Falcon's Revenge game into
the Super NES Control Deck and turn ON the Super NES and the Super Scope
accessory. Shoot the screen.
(picture of the Super Scope aiming at the center of the bullseye on screen)
AIM ADJUSTMENT
Hold the Super Scope so you can see through the opening in the eyepiece Sight
Tube and the Front Sight. Aim at the center of the target on the ADJUST AIM
screen and shoot the center of the screen. For best accuracy, it is important
that you always aim through both the eyepiece Sight Tube opening and Front
Sight tube.
(picture of the calibrate Super Scope screen)
After firing, a hit will be registered in the center of the target. The Super
Scope is now calibrated.
(picture of the testing Super Scope screen)
After calibrating, test to make sure your scope is accurate by firing at the
target again. If not, recalibrate.
Recalibrating the Super Scope
If at any time your aim seems inaccurate or if you change your position during
play, you should recalibrate the Super Scope. Press the Super Scope's PAUSE
Button to bring up the ADJUST AIM screen and follow the instructions
above. If you do not want adjust your aim, or when you are finished doing
so, you must press the PAUSE Button again to resume playing the game.
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STARTING THE GAME & SELECTING MODES
One or two players can play. Please see the appropriate instructions below
for information on playing each of the different modes.
Training Mode (picture of the training mode welcome screen)
The Training Mode is used to prepare you for the Battle Game. Your instructor
will give you a series of lessons that must be passed before you can select
the Battle Game. The Training Mode is a one player game that uses only the
Super Scope. See page 14 for further details.
Time Trial Mode (picture of the times registered screen)
In the Time Trial Mode, you will battle a group of STs. Your total time to
defeat each group will be saved by the game into battery-backed memory. The
Time Trial Mode can be played by one or two players who will both use
the Super Scope, alternating turns. See page 14 for further details.
Battle Mode (picture of the Battle Mode welcome screen)
In the Battle Mode, you must attempt to fight your way to Anubis and his ST
Thanatos. Your progress will be saved into battery-backed memory as you
progress toward your goal. The Battle Mode is a one player game that
uses only the Super Scope. See page 15 for further details.
Combat Mode (Picture of a game screen with the Viscount ST)
The Combat Mode allows you to challenge a friend to a Battle Game
match. After selecting your STs and handicapping, one of you will play
using the Super Scope, while the other plays as the enemy using a
standard controller. See page 15 for further details.
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THE GAME SCREEN
The game screen, with the exceptions noted, is basically the same for
all modes of play or ST chosen.
(picture of a typical game screen with the Siamang ST)
Player's [1] Energy Meter (bar at top-left of screen besides "PLAYER")
Enemy's [2] Energy Meter (bar at top-left of screen besides "ENEMY")
Enemy's [5] Weapon Power Meter (bar at top-left of screen besides "ENERGY")
[3] Elapsed Game Time (time at top-right of screen)
[4] Bomb Count Indicator ('Bs' at top-right of screen under Elapsed Game Time)
Enemy [9] Speed (2 digits at bottom-left of screen)
Enemy ST [8] identification (name at bottom-left of screen)
[7] Energy Bolt Indicator Lamps (vertical bars at bottom-center of screen)
[10] Special Weapon Icons (4 rectangles at bottom-center of screen)
[11] Your ST's speed (kms digits at bottom-right of screen)
[12] Your Pilot's Face (drawing at bottom-right of screen)
[6] Weapon Power Meter (large horizontal bar at bottom-center of screen)
ENEMY ST
[1] Your Energy Meter turns red as you lose energy to enemy attacks.
[2] The enemy's Energy Meter tells you how much energy your foe has.
[3] The amount of time used so far this battle.
[4] The number of Bs displayed indicates the number of Bombs available.
[5] This meter fills to indicate the amount of energy charged in the enemy
energy weapon.
[6] This meter fills to indicate the amount of energy charged in your energy
weapon.
[7] As energy is charged, the Energy Bolt Indicator Lamps will light.
[8] This is the name of the current enemy ST.
[9] This meter tracks the enemy ST's speed.
[10] These icons indicate which weapon you have currently selected.
[11] This indicates your ST's speed.
[12] This is the pilot of your ST.
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PLAYING THE BATTLE GAME
The main objective of the Battle Game is to use your weapons to defeat your
opponent. Your opponent of course will be attempting to do the same, so
remember to also practice defense.
Firing Your Laser Cannon
Your main weapon is a laser. Each time you press the FIRE Button, you will
shoot a single shot. Like a machine gun, you can rapidly shoot these bolts,
but this will do little damage to the enemy.
(picture of a game screen where a laser shot is shot at an ST)
The Weapon Power Meter is located beneath the view screen.
Firing Energy Bolts
If you do not shoot the laser, energy builds up within your gun. When the
Weapon Power meter is filled, an indicator bar will light up. The magnitude
of an Energy Bolt is much greater than TURBO fire and can severally
damage your enemy. (picture of a game screen where an Energy Bolt
explodes on a ST) Each time the Weapon Power Meter fills, an Energy
Bolt Indicator Lamp will light.
Bombs And Special Items
You can select any of the Special Items from those listed by pressing the
CURSOR Button until the desired Item's Icon lights. After aiming, press the
FIRE Button to use it. See page 16 for further details on Special Items.
(picture of a game screen where an item is fired on a ST)
Special Weapon Icons are located beneath the Weapon Power Meter.
Defense
Each enemy has different weapons at its disposal and will not be afraid to use
them. If you wish to survive you must practice defense. Use the machine
gun-like fire of TURBO shots for this. However, some enemy weapons can
only be defended using Energy Bolts.
(picture of a game screen showing a ST)
Use both TURBO Fire and Energy Bolts to defend against enemy fire.
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STARTING THE GAME AND SELECTING THE MODES
One or two players can play, dependent on the mode chosen.
After adjusting your aim, if you have not yet passed training, you will automatically
enter the Training Mode. Once training has been passed, you will
automatically go to the battle Game.
If you are restarting the game, after the Training Mode has been passed, you
will be asked if you wish to continue. Shoot YES to continue a Battle Game in
progress. Shoot NO for other options (Combat Mode and Time Trials). When the
SELECT MODE screen appears, select your choice by shooting at the
appropriate target.
The Training Mode
(picture of the welcome screen in Training Mode)
All new ST Gunners must take compulsory training. After successfully
completing the Training Mode, your information will be stored in the
Game Pak's battery-backed memory and you will be allowed to advance
to other modes of play. The Training Mode is a one player game. ST
Gunner Training is broken into seven lesson levels. The seven levels are:
Level 1............Targeting Level 5.............Assault
Level 2..............Defense Level 6............The Bomb
Level 3..............Offense Level 7..............Combat
Level 4............Intercept
Time Trials Mode
(picture of the registered times game screen)
In the Time Trials Mode, you will battle a group of enemy STs. The goal is
to defeat the enemy group in the shortest time possible. The fastest times
will be saved by the Game Pak's battery backup. The Time Trial Mode can be
played by either one or two players who alternate the use of one Super Scope.
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The Combat Game Mode
(picture of the enemy ST selection screen in Combat Game Mode)
Use the SELECT Button to choose the enemy ST, then press START.
In the Combat Mode Game, you and a friend can compete head to head. You can
choose to use either the ST Falcon or Tornado. The other player will choose
their favorite enemy ST to battle with. The Combat Game Mode is a
two player game. Player One will use the Super Scope, player two will
use a standard Super NES Controller plugged into Control Socket 1.
See Controller Operation on pages 8 and 9 for details on controlling the
enemy STs. (picture of the handicapping screen)
Use the Super Scope's CURSOR Button and (left arrow) or (right arrow) on the
+ Control Pad to adjust the handicapping.
Records Mode
(picture of the Record Mode screen)
To access the records stored in the Game Pak's battery-backed memory,
you must have a Controller plugged into Controller Socket 1. When the
title screen appears, press the X Button. To view different records,
either press the FIRE Button on the Super Scope or the B Button on
Controller 1.
The Battle Game Mode
(picture of the welcome screen in Battle Game Mode)
Thanatos is waiting!
In The Battle Game Mode, you take control of the ST Falcon. Your goal is to
advance through those STs who stand in your way as you attempt to
reach Anubis in his ST Thanatos. When the map screen appears, your
next battle location will be high lighted. Shoot the screen to begin
your adventure. The Battle Game Mode is a one player game.
Warning: Your Battle Game's progress is automatically saved. Do not RESET
your Super NES or turn it's POWER to OFF until the map screen appears,
or until you are asked to continue if you lose the battle. Doing so at any
other time could cause your progress to be lost.
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SPECIAL ITEMS
(picture of the 4 icon squares at the bottom of the screen)
You can select these special items by pressing the CURSOR Button on
your Super Scope. Once the icon of your choice is lit, press the FIRE
Button to use it. If you do not use an item it will be saved for the next battle.
(picture of the 'B' icon)
The Bomb
The Bomb will slowly fly toward the point where you aimed. After a
short time it will explode, causing a great deal of damage to the enemy.
You get only one bomb per enemy. If you do not use it in battle, it will
be saved for the next battle.
(picture of the 'S' icon)
Shield
This item surrounds the entire ST with an energy shield to protect you
from enemy attack for a short time.
(picture of the 'E' icon)
Energy Recovery Unit
This item will recover your ST's energy to full while in battle. It can only
be used once, so save it until you really need it.
(picture of the 'P' icon)
Plasma Bomb
The Plasma Bomb allows you to launch charged gun energy as a bomb. Because
this requires a 100% charge, if you press the FIRE Button before its changes
is complete, it will not be fired.
(picture of the 'H' icon)
Homing Laser
This weapon will launch a volley of laser fire that will home in on
the enemy's weakest point, but it cannot home in on an enemy that is
not visible in the view screen.
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SPECIAL ITEMS
(picture of the 'D' icon)
Disrupter Bomb
This special bomb can be used to disrupt the energy transfer from
an opponent's engines. While affected by the Disrupter Bomb, your
enemy will be unable to move for a short time.
(picture of the 'L' icon)
Lightning Bomb
This bomb has the ability to turn night into day. When the time comes to use
this weapon, you'll know it.
(picture of the 'V' icon)
V-System
This special item not only shields your ST, it also increases its speed and
power. CAUTION: This temporary item will use a great deal of your energy and
cannot be activated if you do not have enough.
(picture of the 'N' icon)
Neutron Beam
This weapon concentrates neutrinos into a focused beam to damage
your opponent. CAUTION: Using the Neutron Beam consumes a large
portion of your ST's energy. It will not fire unless you have enough energy.
(picture of the 'W' icon)
Wide Bomb
This special weapon is the most effective item in your ST's arsenal. Its
destructive power is truly awesome. CAUTION: This wide bomb must
be allowed to charge before it can be used. It will not fire unless it is
fully charged.
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FALCON
(picture of a wire-frame Falcon robot)
Control Nozzle (on the very top of the robot)
Radar Scanner (on the body of the robot)
Shoulder Armor (on top of its shoulders)
Power Arm (its left arm)
Control Nozzle (on wing-like thingy)
The H.F. Engine (on the right foot)
Gunner (inside head)
Pilot (inside body)
ST Vital Stats
Height: 12.88 meters
Width: 7.25 meters
Weight: 32,500 kg
Max Speed: 195 km/h
Engine: Xeno-Tech HFE VIS
Pilot: Michael Anderson
Mike is the designer and pilot of the ST Falcon. Earth's new renaissance,
which began three years ago, has been directly attributed to Michael's defeat
of Emperor Anubis. Since then, Mike has kept a low profile. However,
with the return of Anubis, he has been seen in training near a deserted
air base in the southwestern area of North America. Often he has
been accompanied by two mysterious strangers, Rola and Carol Eugene.
(picture of the Mike Anderson)
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TORNADO
ST Vital Stats
Height: 11.95 meters
Width: 7.22 meters
Weight: 29,700 kg
Max Speed: 190 km/h
Engine: Xeno-Tech hfe ROL Alpha 4,100 kg
(picture of the wire-frame of the Tornado ST)
Energy Charger (on the very top of the ST)
Radar Scanner (on its body)
Soulder Armor (on its right shoulder)
Control Nozzle (on its body)
Power Arm (on its right arm)
The H.F. Engine (on its left foot)
Gunner (inside head)
Pilot (inside body)
Pilot: Carol Eugene
Carol is the pilot and presumed owner of the ST Tornado. Her place of birth
and the details of her background are currently unknown. She has recently
been seen in the company of Michael Anderson and the other mysterious
stranger, Rola. (picture of Carol Eugene)
PAGE 20
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GARAM MK 2
(picture of the green human-like robot)
ST Vital Stats
Height: 8.00 meters
Width: 9.05 meters
Weight: 29,500 kg
Max Speed: 150 km/h
Engine: Madal GSR - 2,250 kg, Madal GSX - 1,550 kg
Pilot: Guido
After being defeated by Falcon three years earlier, Guido returned to his
training grounds in the Rocky Mountains. When Anubis regained control, Guido
came out of hiding and quickly seized Neo New York, the seat of
North America, where he serves as a Chief of Thanatos. (picture of Guido)
Scouting Report
When Guido redesigned his ST Garam as Garam Mk 2, he retained most of the
original design. This time, however, he has chosen the next generation of
systems in order to make Garam bigger, better, stronger and faster
than before. Be especially wary of his Rocket Punch, which now carries
an internal guidance system and improved destructive power.
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SIAMANG
(picture of the pink and yellow monkey-like robot)
ST Vital Stats
Height: 6.00 meters
Width: 6.80 meters
Weight: 12,500 kg
Max Speed: 145 km/h
Engine: Alfred Particle Engine A.P.E. 60-01 1,750 kg
Pilot: Chada
Chada, pilot of the ST Siamang, rules the area of Borneo and Oceania form a
base in the Indonesian islands. Originally he had hoped to use Antonov's old
Russian aircraft carrier as a base, but it was booby trapped and sunk when he
tried. As a youth, Chada was wild, small and thin. He sought power and
strength by learning to pilot an ST. He traveled the world, fighting all
challenges, until he met up with Guido, who was training in the Rocky
Mountains. They became fast friends and swore an oath of brotherhood
under a Douglas Fir.
Scouting Report
The ST Siamang is not particularly strong, but it moves very fast and is hard
to track. Using spped to his advantage, Chada attempts to make enemy pilots
feel foolish so as to cloud their judgment. The ST Siamang uses a particle
emission engine specially designed for him by the Alfred Research Center in
the ancient city of Kyoto.
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WONG
(picture of a green robot with 2 huge fans at its sides)
ST Vital Stats
Height: 19.35 meters
Width: 12.60 meters
Weight: 30,500 kg
Max Speed: 100 km/h
Engine: Anti-Gravity Control System Alfred DM-2A
Pilot: Dayan
Dayan, pilot of the ST Wong, stages his battles as a running fight from behind
"The Great Wall" in Mongolia. Originally the head of a tribe of nomadic
Mongolians, Dayan learned to pilot an ST in order to protect his people, but
he is now the Chief of the Asian region. At first Anubis sent many battlers
to dispose of Dayan, but when the were unable to defeat him, Anubis
challenged Dayan himself. After soundly thrashing Dayan in battle,
Anubis stopped just short of finishing him and made him swear an oath
of loyalty, which Dayan secretly desires to break. (picture of Dayan)
Scouting Report
The ST Wong is equipped with an anti-gravity device, developed by the Alfred
Research Center, the foremost authority on anti-gravity. This allows him to
attack his enemies accurately no matter how much damage he has sustained.
Dayan does not hesitate to take advantage of the obstacle that "The Great
Wall" presents to the battle ground, climbing up and down the hills and
running through the valleys to make excellent use of the maneuverability
that his anti-gravity engine provides.
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GRIFFIN
(picture of a yellow & purple winged robot)
ST Vital Stats
Height: 10.13 meters
Width: 7.98 meters
Weight: 22,800 kg
Max Speed: 155 km/h
Engine: Anti-Gravity Control System Alfred OB-3B
Pilot: Orusoh
After the environmental changes began on Earth and the axis slipped, the last
great achievement of the old society was to build a space station in the orbit
of the new equator. It was dubbed the O.R.S. (Orbital Ring Station) Babel,
and his connected to Earth by a great elevator. O.R.S. Babel also connects
to the original Moonbase, Luna, by means of a magnetically guided space ship.
It is here where Anubis has placed the most ruthless ST pilot he could find,
Orusoh, as a guardian. (picture of Orusoh)
Scouting Report
The ST Griffin, by means of its Alfred anti-gravity engine, has the ability to
enter space, dropping in and out of the atmosphere at will. Orusoh, who has
no regard for his enemies, take advantage of this ability and actually fights
his battles by dropping into the atmosphere. His theory is that anyone who
challenges him is foolish, and that if he doesn't destroy them quickly, the
heat of re-entry will.
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VISCOUNT
(picture of a yellow robot with a shield)
ST Vital Stats
Height: 12.50 meters
Width: 9.66 meters
Weight: 37,700 kg
Max Speed: 195 km/h
Engine: Xeno-Tech HFE VIS Alpha 4,000 kg
Pilot: Carlos
When Thanatos held the world in his hands three years earlier, Carlos was
Anubis' top General. After being defeated by the ST Falcon, he wandered the
Earth trying to find himself. He succeeded only in building up an intense
hatred for the ST piloted by two people, which he considers an abomination.
When Anubis returned, he found Carlos" position. Carlos has accepted knowing
that ST Falcon will most likely return as well and when it comes, he will get
revenge... (picture of Carlos)
Scouting Report
When Carlos rejoined Anubis, he was given complete access to all Xeno-Tech
knowledge and materials. After consultation with Zephyr himself, Carlos
designed and rebuilt a much improved version of Baron, calling it Viscount.
Improvements include the built-in hyper bazooka in his right hand. This
bazooka is designed to have more destructive power than Falcon's. He still
carries a shield in his left hand and has improved all of the weak points
Falcon attacked before.
PAGE 25
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THANATOS
(picture of a blue human like robot)
ST Vital Stats
Height: 12.55 meters
Width: 9.65 meters
Weight: 37,500 kg
Max Speed: 165 km/h
Engine: Xeno-Tech HFE THN Beta 4,250 kg
Pilot: Anubis
Three years earlier after his original defeat, everyone thought that Anubis
and his ST Thanatos had been destroyed forever. Somehow, he has
returned and quickly reestablished himself as the world's Emperor once
again. This time, it only has taken him three days to conquer the world,
and has divided it into three areas for his new Chiefs. Each of them is
assigned to control politics and laws for his area. He assigned Orusoh to
be his General and guardian of O.R.S. Babel and has appointed Carlos his
personal bodyguard at Moonbase Luna.
(picture of Anubis')
Scouting Report
With the advantage of his synaptic connections directly to the ST Thanatos,
Anubis has only to think a command and Thanatos responds. Anubis also has a
special power that allows him to take the battle into another dimension filled
with a hypnotic show of swirling colors and dancing skulls.
PAGE 26
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ARACHNUS
(picture of a purple spider-like robot)
ST Vital Stats
Height: 8.76 meters
Width: 8.00 meters
Weight: 24,800 kg
Max Speed: 158 km/h
Engine: Xeno-Tech HFE Spider 4,280 kg
Pilot: Danpe
A general of the Eltorian invasion army, Danpe has stationed himself
to observe the actions of Thanatos from his post on Jupiter. From there
he reports back to the central command. With a passion for fighting,
he awaits his opportunity to strike. (picture of Danpe)
Scouting Report
Equipped with a Xeno-Tech HFE (Hydrogen Fusion Engine), the ST Arachnus has
truly amazing potential. Its armor and weaponry were designed by Zephyr on
the spec provided by Danpe. Little more than this is known.
PAGE 27
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COBRA
(picture of a blue & yellow robot with a shield)
ST Vital Stats
Height: 46.50 meters
Width: 28,82 meters
Weight: 18,876 kg
Max Speed: 155 km/h
Engine: Xeno-Tech HFE Python 10,000 kg
Pilot: Zephyr
Stationed at Saturn, Zephyr is the pilot of the huge Cobra and Eltoria's
sole authority for ST research and development. Zephyr has personally
designed all of the Eltorian STs. Although ordinarily quite timid, he has
a tendency to show off his intelligence and look down on others. He
wife Pamela, whom he calls Momma, is stationed on Uranus and hen-pecks
her husband. (picture of Zephyr)
Scouting Report
The huge ST Cobra has a shield on his left hand that can absorb any energy
source, even the energy fired from Falcon's bazooka. Cobra's right hand is a
psycho gun that uses the energy absorbed with his left hand to shoot an
extremely strong shot.
PAGE 28
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GROKEN
(picture of a green robot)
ST Vital Stats
Height: 33.66 meters
Width: 47.44 meters
Weight: 237,390 kg
Max Speed: 80 km/h
Engine: Xeno-Tech HFE Trident Mk 7,200 kg
Pilot: Pamela
Chief Commander of the Eltorian invasion and wife to General Zephyr,
Pamela is highly aggressive and believes that she is the most
beautiful creature in the universe. With a distaste for her army uniform,
she wears her own clothes including an extravagant fur coat and lots
of jewelry and gold. (picture of Pamela)
Scouting Report
Pamela's ST Groken was designed especially for her, and is of mammoth
proportions. Its squid shape is made specifically to function underwater.
Groken can fire devastatingly effective shots from the cannons all over her
body.
PAGE 29
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SPIKA
(picture of a red winged robot)
ST Vital Stats
Height: 12.77 meters *3.61 meters)
Width: 10.43 meters *5.60 meters)
Weight: 12,800 kg
Max Speed: 275 km/h
Engine: Xeno-Tech HFE ROL Beta 5,800 kg
* Indicates dimensions minus wings
Pilot: Unknown
No one knows who pilots this graceful looking ST. It has never been involved
in the Battle Game - it has been seen only observing.
Scouting Report
As this ST has never been known to battle, its intentions are quite unknown.
PAGE 30
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ROLA (picture of Rola)
Rola is the instructor at Michael's secret training grounds located in South-
western North America. A mysterious stranger, she has been seen only in the
company of Michael Anderson and Carol Eugene.
Ankoh TD (fish-like droid)
This training droid, fashioned in the shape of an angler fish was developed
by Rola for ST gunner training.
Kinoko TD (2 mushroom-shaped droids)
This mushroom shaped training droid was developed by Rola to train and test
potential gunners to accompany Michael Anderson in his attack on Anubis.
ST Majin (red droid)
The ST Majin is used by Rola for training exercises. It carries only the most
basic weaponry and can be reassembled from spare parts in just minutes.
PAGE 31-32-33: Blank Pages
PAGE 34
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WARNING
It is serious crime to copy video games. 18 USC 2319 Nintendo games are
strictly protected by copyright rights worldwide. Back-up copies are not
authorized and are not necessary to protect your Nintendo Game Pak. Please
destroy any illegal copies that may come into your possession. Violators
will be prosecuted.
If your Game Pak ceases to operate and it is not a copy and your Nintendo
Control Deck has no alteration or backup device attached to it. please call
the Nintendo Consumer Assistance Hotline at 1-800-255-3700 (U.S. and
Canada) or your local authorized Nintendo distributor for assistance.
INSIDE BACK COVER: 3-Month Limited Warranty (not written)
BACK COVER
----------
Need help with installation, maintenance, or service? Call 1-800-255-3700.
(Nintendo logo)
Nintendo of America Inc.
P.O. Box 957, Redmond, WA 98073-0957 U.S.A.
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