Mega Man X
Typed out by cassanit@lightlink.com
SNS-RX-USA
MEGA MAN X
INSTRUCTION BOOKLET
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A SPECIAL MESSAGE FROM CAPCOM
Thank you for selecting MEGA MAN X, the newest addition to the Mega Man saga.
Following the success of the original Mega Man series, MEGA MAN X introduces
an all new Mega Man for the Super Nintendo Entertainment System.
Using the latest in 16-Bit technology, MEGA MAN X features colorful state-of-
the-art high resolution graphics and stereo sound. We at CAPCOM are proud to
bring you this newest addition to the Mega Man universe.
Yours Truly,
Joe Morici
Senior Vice President
MADE IN JAPAN
NINTENDO (R), SUPER NINTENDO ENTERTAINMENT SYSTEM (R) AND THE OFFICIAL SEALS
ARE REGISTERED TRADEMARKS OF NINTENDO OF AMERICA, INC. (C)1991 NINTENDO OF
AMERICA, INC. MEGA MAX X IS A TRADEMARK OF CAPCOM. CAPCOM IS A REGISTERED
TRADEMARK OF CAPCOM CO. LTD.
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TABLE OF CONTENTS
TABLE OF CONTENTS ................................................3
A SPECIAL MESSAGE FROM CAPCOM ....................................2
SAFETY PRECAUTIONS ...............................................4
GETTING STARTED ..................................................5
DR. CAIN'S JOURNAL ............................................6-10
BASIC CONTROL FUNCTIONS .........................................11
POWER SYSTEMS ...................................................12
WEAPON SYSTEMS ..................................................13
SYSTEM STATUS SCREENS ...........................................14
DR. LIGHT'S DESIGN NOTES .....................................15-16
OPTION MODE .....................................................17
PASSWORD SCREEN .................................................18
THE MAVERICKS ...................................................19
WARRANTY INFORMATION ............................................20
MEGA MAN STRATEGY NOTES ......................................21-23
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SAFETY PRECAUTIONS
Follow these suggestions to keep your MEGA MAN X Gam Pak in perfect operating
condition.
1. DO NOT subject your Game Pak to extreme temperatures, either hot or cold.
Always store at room temperature.
2. DO NOT touch the terminal connectors on your Game Pak. Keep it clean and
dust-free by always storing it in its protective plastic sleeve.
3. DO NOT try to disassemble your Game Pak.
4. DO NOT let your Game Pak come into contact with thinners, solvents,
benzene, alcohol, or any other strong cleaning agents that can damage it.
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GETTING STARTED
1. Insert your MEGA MAN X Game Pak into your Super Nintendo Entertainment
System and turn it on.
2. Watch the screen closely as Dr. Cain examines X's design specifications or
press the START button to skip to the title screen.
3. When the title screen appears, you will see the following choices: GAME
START, PASSWORD and OPTION MODE. Use the control pad to move X next to the
GAME START and press the START button.
4. When the next screen appears, X will teleport into the city and attempt to
track down the location of the mavericks.
5. To end X's quest at any time, simply turn off the power on your Super
Nintendo Entertainment System OFF and eject your Game Pak.
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THE JOURNAL OF DR. CAIN
April 8th
Still nothing. For the last month, I have been sifting through the dirt
trying to find a fossil record which would verify my findings on Mesozoic
plant life, but so far I have come up empty. Tomorrow, I'll move my
archaeological dig to a new site. Maybe I'll have better luck.
April 9th
Set up camp at the new site and laid out a preliminary groundwork for the
dig. I got some odd readings at location E-46. It looks like something
metallic is buried several meters below the surface.
April 10th
I can't believe what I found! Several meters below the surface was the
remains of a lab. Although most of the lab was damaged, I did manage to find
papers that indicate that it belonged to the famous robot designer, Dr.
Thomas Light. I've begun to review what is left of Dr. Light's notes and it
looks like he was onto a major breakthrough. The notes keep referring to
"the capsule".
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THE JOURNAL OF DR. CAIN cont.
April 13th
I found it. Standing 14 meters high and 8 meters wide, the capsule was hidden
underneath a collapsed ceiling. Even underneath all that rubble, the capsule
has remain intact and was still running some sort of diagnostic when I found
it. There is a warning on the capsule, but all the indicators on the capsule
show green. It should be safe to open it. I'll know tomorrow.
April 14th
Today I met "X". Not simply a robot, X is something totally different. Light
has given him the ability to think and make his own decisions. At times, X
seems more like a man than like a machine.
April 15th
Light was a genius! I've been going over his design notes and they are a
quantum leap beyond anything the world has ever seem. Using them as a guide,
I may be able to replicate his design and integrate them into a new
generation of robots. I'll begin transporting X and the rest of Dr. Light's
things back to my lab tomorrow.
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November 22nd
With X's help I have completed my first "Reploid". Although I don't
completely understand how all of Dr. Light's systems works, I was able to
make some minor modifications and the Reploid seems to be functioning
perfectly. His strength and intelligence seem limitless and he is fully
able to make his own decisions. In fact, we got into our first argument.
How intriguing!
January 3rd
The new reploids have been running off the assembly line for several weeks.
It's amazing how easily they have been able to adapt to even the most
difficult jobs. It still is a bit odd to see them working side by side with
humans, but everyone seems to be happy to accept them.
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February 16th
Three reploids went "maverick" today and injured two people before they were
stopped. This is the third instance of this type of behavior and I still have
no idea what is causing it! There is some talk about stopping the assembly of
any more reploids, but I don't think it will happend. Maybe we've become too
dependent on them....
The council has now decided to set up a group of "Hunters" to destroy any
maverick before it can cause injury. The reploid named Sigma has assigned to
lead the Hunters. Sigma is one of the most intelligent reploids I've created
and contains my latest circuit designs. His systems should be immune to any
problems.
May 16th
It's been two months since Sigma took control of the Maverick Hunters and he
and his hunters have been able to prevent any further injury to the
population. Everyone is starting to breath a little bit easier....
I am a little worried about X. He seems unsure of his place in life and what
Dr. Light had planned for him. But, given time, I'm sure he'll find his
way....
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THE JOURNAL OF DR. CAIN cont.
June 4th
My worst nightmare has just come true. Sigma went maverick today and took
most of the other hunters with him. His motives are unclear, but it seems
that he "decided" that humans are inferior and limiting the growth of the
Reploids. For that reason, he decided that all humans should be eradicated.
Most of the population is in hiding or trying to flee the city. I'm not sure
how long we can hold out against Sigma's forces. I fear I have built the
Reploids too well.
X is taking the news of the war very personally. He wants to join ZERO, the
new leader of the Maverick Hunters, when he goes after Sigma. I'm doubtful
of their chances, but I won't stop him. Something has to be done....
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BASIC CONTROL FUNCTION
TO MOVE LEFT OR RIGHT: Press the control pod LEFT or RIGHT.
TO JUMP: Press the B button.
TO RUN or DASH: Press the A button or press forward twice.
DESIGN NOTE: Running is only possible if equipped
with Emergency Acceleration System. (Optional)
TO FIRE THE X-BUSTER: Press and hold the Y button. Weapon charge increases
until Y button is released.
TO SWITCH WEAPONS: Press the L button or R button to cycle through
available weapon systems.
TO CLIMB A WALL: Jump against the wall and press the B button
repeatedly.
TO VIEW SYSTEM STATUS: Press the START button.
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POWER SYSTEMS
X is powered by a micro-fusion fuel tank. His current energy level is
indicated by an energy meter in the upper left corner of the screen. Each time
X is damaged his energy meter will decrease. If all his energy is lost, X's
fusion generator will go critical and explode. However, energy depeltion can
be avoided by collecting standard energy capsules. Using the capsules to
increase the energy meter, X should be able to function indefinitely.
X also has the ability to carry up to four sub-tanks which will store an
emergency energy supply. Once equipped with a sub-tank, any energy capsule
which is collected while X's energy meter is full will automatically be
transfered to a sub-tank. Energy can be transfered from the sub-tank to X's
main energy meter by using the system status screen. Press the START button
to active the system status screen and then highlight a sub-tank. Once it is
highlighted, press the Y button to drain the tank.
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WEAPON SYSTEMS
The X-Buster and its integrated variable Weapon System are a major step
forward from earlier Mega Buster designs. Shot power has been increased and
X is now able to switch to other weapons systems using the L and R buttons.
Weapons from deactivated robots can be adapted for use with the X-Buster. The
power level for the active special weapon is shown to the right of X's main
energy meter. Each time the special weapon is fired, the weapon's power level
will decrease. By collecting weapon capsules, X can recharge the current
special weapon and avoid a total loss of special weapon power. If X is not
currently using a special weapon when he collects a weapon capsule, the
energy will automatically be allocated to the weapon with the lowest energy
level.
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SYSTEM STATUS SCREEN
X's internal system status screen can be viewed by the START button. Using
this screen, X can monitor his various power levels. The screen shows all
special weapons available and their power levels. It also indicates X's main
energy meter, sub-tank energy level and lives remaining.
Once the system status screen appears, use the control pad to highlight any
of the weapons and press the START button. When X returns to the main screen,
he will be armed with that weapon.
DESIGN NOTE:
X is also equipped with an escape unit which can only be activated if X has
already cleared an area. If the area has not been cleared, the unit will not
function.
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DR. LIGHT'S DESIGN NOTES
I've just come up with a new design that will increase X's energy capacity. By
collecting heart tanks, X's energy meter will instantly increase in size. This
will allow him to take more damage than before.
T. Light
X's escape unit will allow him to teleport out of any area in which he has
already cleared of robots. This will allow him to explore some areas more
fully without the need to travel to the end of the area.
T. Light
As most everyone know, most robots have a weakness to a certain type of
weapon. X can now switch special weapons rapidly during battle sing the L and
R button. This will simplify the process of finding which weapon will do the
most damage.
T. Light
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DR. LIGHT'S DESIGN NOTES cont.
Using the Emergency Acceleration System to reach top speed, X should be able
to leap more tahn twice as far as normal. This should allow him to get past
many obstacles.
T. Light
Similar to the Mega Buster, the X-Buster allows the user to take an existing
weapon system and use it with the X-Buster. However, unlike the original
Mega-Buster there is the possibility of charging these other weapon system to
increase their range and power. This capability does not yet exist, but I
will add the modification later.
T. Light
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PASSWORD MODE
The password mode allows player to enter a password they have received and
continue playing from that point in the game.
When X defeats one of Sigma's maverick reploids, a grid with 12 bumbers will
appear. Copy down the numbers as they appear on the grid and then store the
password in a safe place.
The next time you play the game you can enter in the password and return to
that point in the game. Here's how:
1. On the title screen, select PASSWORD and press the START button.
2. When the grid appears, use the Y and B buttons to enter in the first
number from your password. Once you have the correct number in the box, use
the control pad to move to the next box.
3. After you have entered in all the numbers, press the START button. If
you have entered in a correct password, the game will return to the point
at which you received the password.
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THE OPTION MODE
When the title screen appears, push the control pad up or down to move the
marker next to OPTION MODE and press the START button. When the next screen
appears, push the control pad up or down to highlight the option you wish to
change.
KEY CONFIG: This option allows you to change the settings for the
different buttons used in the game.
Highlight the action you wish to change and then press the
button you wish to use. It will change automatically.
SOUND MODE: This option allows you to select either STEREO or MONAURAL
sound.
B.G.M: This option allows you to hear the various Background Music
used in MEGA MAN X.
Press the control pad left or right to change the number and
then press the Y button to hear the music.
S.E.: This option allows you to hear the sound effects used in
MEGA MAN X.
EXIT: Highlight this option and press the START button to exit
the OPTION MODE.
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THE MAVERICKS
CHILL PENGUIN SPARK MANDRILL LAUNCH OCTOPUS
STRING CHAMELEON STORM EAGLE ARMORED ARMADILLO
FLAME MAMMOTH BOOMER KUWANGER SIGMA
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CAPCOM (R)
CAPCOM U.S.A., Inc.
Consumer Service Department
3303 Scott Boulevard
Santa Clara, CA 95054
Game Counselors Available
8:00AM to 5:00PM (PST)
408.727.1665
CAPCOM PASSWORD AND CODE LINE
1-900-680-2583
95c for the first minute.
75c each additional minute.
Get your parents permission before you call!
PRINTED IN JAPAN
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Manual errors:
On page 11, "pod" is supposed to be "pad".