Maui Mallers
Typed out by Gregory Bishop
U/SNS-AZBE-USA
MAUI MALLARD IN COLD SHADOW
Disney INTERACTIVE
INSTRUCTION BOOKLET
SUPER NINTENDO(R) ENTERTAINMENT SYSTEM
-----------------------------------------------------------------------
(1) Maui Mallard
DETECTIVE'S NOTEBOOK
WARNING: PLEASE CAREFULLY READ THE CONSUMER INFORMATION AND PRECAUTIONS
BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO(R) HARDWARE
SYSTEM, GAME PAK, OR ACCESSORY.
Thank you for selecting the Super Nintendo Entertainment System(R) MAUI
MALLARD IN COLD SHADOW(TM) game pak.
K-A KIDS TO ADULTS
CONTENT RATED BY ESRB
THIS PRODUCT HAS BEEN RATED BY THE ENTERTAINMENT SOFTWARE RATING BOARD.
FOR INFORMATION ABOUT THE ESRB RATING, OR TO COMMENT ABOUT THE
APPROPRIATENESS OF THE RATING, PLEASE CONTACT THE ESRB AT
1-800-771-3772
Disney INTERACTIVE
(TM) and (R) are trademarks of Nintendo of America Inc.
©1996 Nintendo of America Inc.
-----------------------------------------------------------------------
(2) SAFETY PRECAUTIONS
* DO NOT subject your Game Pak to extreme temperatures, either hot or
cold. Always store it at room temperature.
* DO NOT touch the terminal connectors on your Game Pak. Keep it clean
and dust-free by always storing it in its protective plastic sleeve.
* DO NOT try to dismantle your Game Pak.
* DO NOT let your Game Pak come into contact with thinners, solvents,
benzene alcohol or any other strong cleaning agents that can damage it.
-----------------------------------------------------------------------
(3) CONTENTS
The Name's Mallard. Maui Mallard__________7
Get the Show on the Road__________________9
Control Yourself, Dollface_______________13
How to Soothe an Itchy Trigger Finger____16
Loot_____________________________________20
Notes on the Adventure___________________22
Credits__________________________________35
-----------------------------------------------------------------------
(4) NOTES ON FILE 35:
THE CASE OF THE MISSING MOJO
-----------------------------------------------------------------------
(5)
IF LOST PLEASE RETURN TO:
[PHOTO]
NAME: Maui Mallard
ADDRESS: Anywhere
PHONE: pager: 818-555-8932
OCCUPATION: Quack Detective
BUS.# see pager
BUSINESS ADDRESS: anywhere, anytime
BLOOD TYPE: RED
FAVORITE FOOD: spicy Chicken Quesadillas
HOBBIES: travel, reading, hunting
PET PEEVES: mudrakes in urban areas
IN CASE OF ACCIDENT, CONTACT:
NAME: The High Mojo Sorceress
PHONE: 1-800-KAZOWEE
ADDRESS: Mojo Mansion
[Maui's fingerprints are at the bottom of the page, with, of course,
the middle finger missing. Cartoon hands, go figure.]
-----------------------------------------------------------------------
(6) FROM THE DIARY OF HERNAE
ACOLYTE SORCERESS TO THE TEMPLE
OF SHABUHM SHABUHM
Legends foretell a time of strife, when Shabuhm Shabuhm, guardian of
the gates of vile darkness, shall fall from his place of power. All
hope for the island will rest with a wanderer, a reluctant hero caught
up in the end of the world, poised to save it, or to condemn it for all
time...
-----------------------------------------------------------------------
(7) THE NAME'S MALLARD. MAUI MALLARD.
I arrived here a washed up shell of the duck I used to be. And I liked
it just fine. I'd played the game, now I'd cashed in my chips and
bought a one-way ticket to oblivion. It was time to crawl into a
coconut shell and hide beneath a paper umbrella. Yes, oblivion was my
kind of place. But SHE walked in the door and changed my life.
Brother, she had gams up to her neck...
But enough about her. Let's talk about you. What do YOU think of her?
No wait, let's talk about this journal
-----------------------------------------------------------------------
(8)
you're holding in your hot little hands. On its pages you'll find my
notes on File 35: The Case of the Missing Mojo. Believe me, everything
I've written here is as true as the sky is blue, the grass is green and
her hair that carried the soft scent of fresh wildflowers...
oh, sorry
So as I prepare to board a ship that will take me away from the
nightmare that has been my life, I take one last look through this
chicken scratch (er, make that MALLARD scratch), and recall the
frosty and ferocious foes I had to battle. From the vicious MudDrakes
and their giant Frog God to the Witch Doctor and his powerful mojo
spells, I can't help thinking that for a guy with a death wish like me,
this place was a dream come true. Maybe I'll stick around for a while
after all...
-----------------------------------------------------------------------
(9) GET THE SHOW ON THE ROAD
1. Make sure you have a controller plugged into the one-player port on
the front-left of the machine.
2. Insert the Maui Mallard Game Pak into your Super Nintendo
Entertainment System and turn the power on.
3. When the Maui Mallard title screen appears, press the START button
on your controller. The GAME START/OPTIONS menu appears.
4. Press the Control Pad UP or DOWN to highlight GAME START, then press
any button to begin playing.
-----------------------------------------------------------------------
(10) OPTIONS
If you'd like to set up options, highlight OPTIONS and press any
button. The Options screen appears. Control Pad UP or DOWN to
highlight an option, then RIGHT or LEFT to change it. When you're
done, press START.
Difficulty:
The Difficulty option lets you set the difficulty of the game.
- Practice starts you with 200 health points, four lives, and two
continues.
- Normal starts you with 100 health points, three lives, and one
continue.
- Hard starts you with 100 health points and three lives.
Sound Test:
Listen to all the different sounds in the game.
Controls:
Adjust the configuration of your controller (in other words, change
which actions are assigned to certain buttons).
-----------------------------------------------------------------------
(11)
PASSWORDS
To use a password, you must first get one by playing the game. If
you'd like to use one, highlight PASSWORD and press START. To enter a
password, Control Pad UP/DOWN to change a letter, then Control Pad
RIGHT/LEFT to enter the letter and move to the next space. When you're
finished, press START to go back to the START GAME/OPTIONS/PASSWORD
menu.
GETTING AROUND
Shabuhm Shabuhm's a nice fellow, one you'd like to take home for
dinner. He helped me out by giving me a few mojo tools, and I'm giving
them to you. Here's a couple of my drawings to help explain them.
-----------------------------------------------------------------------
(12)
HEALTH METER
When this meter gets to zero, it's game over. The end of the road.
Time for the big sleep.
MAUI'S NINJA METER
The numbers on this meter helped me keep track of my Maui health. When
I collected Yin-Yang coins, I started building my ninja strength, and
the picture of my head flashed between Maui and Ninja Maui. When I had
collected enough, I was able to switch between Ninja Maui and Regular
Maui as I needed to (see Control Yourself, Dollface to learn how to
switch).
-----------------------------------------------------------------------
(13)
The more ninja power I have, the more powerful my attacks. Even my
belt color changes to show how strong I am!
To boost your health, drink plenty of tropical punch. There's more
about this special stuff under Loot.
CONTROL YOURSELF, DOLLFACE
You can change the control pad configurations (in other words, which
actions are assigned to which button) at the Options screen. You can
access the Options screen by choosing OPTIONS at the beginning of each
new game.
AS REGULAR MAUI:
[up] Look Up, Grab Above
[down] Duck, Look Down, Grab Below
[left] Run Left
[right] Run Right
[START] Pause
[B] Jump
[A] Shoot Bug Gun
[X] Transform into Ninja (if yin-yang coins are collected)
[L & R] Select Bugs for Bug Gun
-----------------------------------------------------------------------
(14)
ON BEING A NINJA
Detectives are sometimes like great chefs--we have to mix it up a
little. But while cooks whip up souffles, we have criminal cupcakes to
contend with--like ninja clones, for example. I trained to be a ninja
long before I was a detective. It helped me during Case 14: The Search
for Sue Schee, just like it helped me on this case. If you don't know
much about being a ninja, take a gander at my scrawl below--it should
help.
AS NINJA MAUI:
[START] Pause
[B] Jump
[A] Swing Staff
[Y] Wedge Move
[X] Transform into Maui
[L & R] Special Spin Move
-----------------------------------------------------------------------
(15)
Two helpful moves I learned during training were the Swing and the
Wedge. The Swing let me slap my staff back and forth to get to new
places. The Wedge taught me how to jump up and wedge my staff between
walls to climb up. Here's how to do the moves:
To swing from a sparkling duck head, press B to jump, then A to place
your staff in the swing.
To climb by wedging your staff between walls, press B to jump, then Y
to wedge the staff between walls.
In addition to his amazing staff attacks, the ninja is said to have a
devastating secret fighting move: The Tempest of a Thousand Blows.
Translators tell us the secret to unleashing the tempest's power is to
ÒPress L or RÓ.
-----------------------------------------------------------------------
(16)
We will know the wandering hero by his webbed feet, and by the strange
weapon he bears: a gleaming tube launching a fearless variety of insect
allies. They shall be named in accordance with the idiom of the day:
firebug and lightning bug, and the hero will gather them often in his
travels across the land...
HOW TO SOOTHE AN ITCHY TRIGGER FINGER
No pearl-handled pistols here, bub. You've got a 1935 vintage
Westchester Bug Gun. And it works.
It fires bugs--Lightning bugs, Basic Bugs, and Fire bugs.
-----------------------------------------------------------------------
(17)
All bugs sleep in blue bug shells. You need those shells--get 'em at
any cost. Each shell has a special marking to show you what kind of
bugs are inside. Capture these blue bug shells to keep a good supply
of ammo.
...Once in possession of these powerful weapons, the hero will have to
learn to switch between them via an arcane command our sayers can
interpret only as ÒBy Pressing the L or R ButtonÓ. Using this
combination for still more powerful results. Mastering this technique
will be critical to the hero's success.
-----------------------------------------------------------------------
(18)
The hero shall also have the ability to climb hanging ropes, chains and
vines in order to access remote areas, gather more of the elusive bugs,
or thwart earthbound enemies who can only gape at the display of
acrobatic finesse...
-----------------------------------------------------------------------
(19)
COMBINING BUGS FOR MORE FIRE POWER
You can scroll through all the different bugs by pressing R or L on the
Control Pad. After you scroll through the individual bugs, a bug
combination appears. Use it for an extra blast to your enemy.
SPECIAL FIREFLY BUG
You may comes across a special bug shell that contains a Firefly. The
Firefly isn't ammunition, but instead lights the way in dark corridors
to let you see where to go. Look for the special platforms that show
up by the Firefly's light.
-----------------------------------------------------------------------
(20) LOOT
TROPICAL PUNCH
This ain't no sissy drink. This is life-giving juice. Drink it when
you find it to regain lost strength. A glass gives you a boost, the
pitcher restores you to full health.
YIN-YANG COINS
These Yin-Yang Coins were minted in 1100 BC. They were discovered by
settlers in a cave on the North side of this island and scattered to
the four corners to blanket the island with ninja protection. I picked
up some in my travels and discovered a few things. The small ones give
you a small power boost, and the gold ones give a large power boost.
If you run out of ninja power, not only are you in trouble, but you
have to find more Yin-Yang coins to get the power back.
Once you have ninja power, Maui's ninja meter counts slowly up to 100.
You can't run out of power.
-----------------------------------------------------------------------
(21)
GOLDEN MAUI TOKEN
Find a Golden Maui Token and get a life (oh, if only getting a life was
that easy...).
MOJO DOLL
A Mojo Doll lets you continue playing after Maui uses up all his tries.
The key word here is CONTINUE (hint, hint).
MAGICAL SHRUNKEN HEAD
This Shrunken Head is a place marker. When you run out of health,
you'll restart the level at the last shrunken head you passed.
LUAU LOOT
Pick up A LOT of treasure to get to bonus areas (no kidding...), then
complete bonus levels to earn special passwords.
ZOMBIE POWDER BAG
Collect this bag to increase your maximum health potential. Or don't.
-----------------------------------------------------------------------
(22) NOTES ON THE ADVENTURE
Here's the skinny. I had stumbled right onto the scene of a crime.
And it hurt.
The idol of Shabuhm Shabuhm had been stolen and the islanders were
willing to pay big bucks for its return. So I took the job, even
though big bucks usually meant big trouble.
You can't prepare yourself for danger--it comes to you suddenly, like a
sneeze. But there are a few things you can do to up your chances of
pulling through:
1. Stock up on ammo (bugs).
2. Stay cool with lots of Tropical Punch. If you don't know what I'm
talking about, flip to the Loot section and read about it.
3. Don't die.
Oh yeah, the legend of Shabuhm Shabuhm says that if the idol isn't
returned within three days, the whole island will go kaboom kaboom. So
ya better step on it.
-----------------------------------------------------------------------
(23)
Look kid, I wish you luck. I really do. If you get into any trouble,
just whistle. You know how to whistle, don't you? Just put you beak
together and blow.
Among the hero's first trials is a battle through a wealthy palace rife
with unleashed magic. Here, if the hero steps correctly upon bronze
touchstones, the evil magic can actually help him by moving diabolical
statues into strategic position...
-----------------------------------------------------------------------
(24)
1. CRACKIN' THE GATE OF THE MOJO MANSION
So I walk into the creepiest crib on the island, the Mojo Mansion, and
find nothing. Nothing but spiders, an old butler, and enough gold to
keep me in down for a decade.
As it turns out, there was more to this dump than meets the eye. I was
jumped by a gang of spiders, then I had to swing from chains and walk
on ceiling fans to get outta the joint! Do the same and the Big Kahuna
In The Sky might let you see tomorrow...
-----------------------------------------------------------------------
(25)
The hero has a secret. His studies of the exotic art of combat have
given him the ability to transform to a ninja. This ninja is said to
have once possessed a thousand souls...until one was stolen. It is
said the ninja is in constant search for this missing soul, but until
he finds it, he must gather the ancient yin-yang medallions scattered
about the island in order to transform.
Few have seen the hero transform into his ninja counterpart. Those who
have, describe a tornado of energy triggered by the invoking of the
collected yin yang power. Glyphs interpreted by the sayers translate
strangely as ÒPress Y after collecting yin yangsÓ.
-----------------------------------------------------------------------
(26)
2. AT THE NINJA TRAINING GROUNDS
All good detectives should be hands with a stick. My ninja finesse
makes me just a little handier than most. Knowing my ninja abilities
might be the difference between survival and a shady plot at the local
cemetery, I unpacked my pajamas and headed for the Ninja Training
Grounds.
While I was there I sacked a straw training dummy of two. Then,
wouldn't you know it, the first guy I met in the Training Grounds was
the local island witch doctor.
He was in a friendly mood, so he only swiped a couple of my remaining
souls and used them to create an army of ninja clones for me to battle.
I hate that.
Good luck getting through this place--you're gonna need it.
-----------------------------------------------------------------------
(27)
To learn more about ninja moves, see the On Becoming a Ninja section
under Control Yourself, Dollface.
The ninja is said to have the power to swing from mystical sparkling
blocks left throughout the island by our ancestors. Should the ninja
staff strike one of these blocks, it will lock into place until the
ninja dislodges it in order to proceed.
There have been reports of the ninja's little-known ability to climb
shafts of stone by wedging his staff into cracks in the rock. This
action has been documented in ancient texts as ÒPress X while jumping
into a shaftÓ.
-----------------------------------------------------------------------
(28)
3. MUDDRAKE MAYHEM
So I met these creatures called MudDrakes. Not a kind bunch. Banished
to mud flats where nobody else is willing to live, they have chips on
their shoulders the size of Morocco. Need a better dental plan, too.
Keep your eyes peeled for mud wasps too. Oh and something about the
object of the MudDrake's awe...a frog? I guess I'll find out soon
enough.
-----------------------------------------------------------------------
(29)
4. SACRIFICE OF MAUI
Sardonic bitterness has been my only friend over these last years. And
as I stand here on the edge of a volcano about to be tossed in, I just
have to laugh at my present predicament. Passing the ritual of proof
has proven me worthy of sacrifice. The MudDrakes are determined to
keep this island from blowin' its lid one way or another. As I stand
here singeing my tail feathers, I think about water. This is one duck
that misses the ocean. But somehow I sense that I'll be slurping salt
water soon.
-----------------------------------------------------------------------
(30)
5. TEST OF DUCKHOOD
The MudDrakes have a custom--their ritual of proof, by which they test
the purity of strangers they encounter. Judging by the looks of those
MudDrakes, I'm not going to come out of this with all my feathers
intact...
Sure, I make it look easy, but don't try this at home.
-----------------------------------------------------------------------
(31)
6. SUNKEN FLYING DUCKMAN
I collect bugs and bogeymen. Not bones. After doing a little interim
research, I learned the only way to get the idol back is to take the
bones of some ancient native chief named Quackoo from his current
resting place, to a burial ground called the Realm of the Dead. One
problem: his current resting place is on a boat...at the bottom of the
ocean. Just my luck. Apparently he went down with the Flying Duckman
years ago and has been pretty unhappy since. Can't say that I blame
him. A watery grave is a lousy place to work on your tan.
Moving around can be a little tricky when you're a few fathoms down.
Shoot your bug gun to move in the opposite direction of firing. This
will get you around a little quicker.
-----------------------------------------------------------------------
(32)
7. REALM OF THE DEAD
First and last rule of ducktectivehood: Only take chances when you're
paid to. I'm told to jump into a particularly smelly opening to get to
the Realm. Against my better judgment (but because I'm getting paid
several thousand clams) I do. It felt like I was falling forever.
Once I made it to the bottom, I placed Quackoo's bones in their
rightful place. And he thanked me with a sock in the eye and a right-
left combo to my beak. I guess the stress of being dead really got to
him.
-----------------------------------------------------------------------
(33)
8. MOJO STRONGHOLD
After surviving a ten-foot spider with a bad attitude, a flock of
MudDrakes, and Mojo Flame Spirits, I finally made it here and found the
missing mojo idol. I hope you do the same. It's not over yet, though.
You'll see...if you get there. So long, pal.
-----------------------------------------------------------------------
(34)
9. BABALUAU, BABY
Collect enough luau loot and you'll wind up here, the local tourist
shindig. Put on a good show and they'll punch your ticket to come back
any time--just do your best to set off all the fireworks within the
time limit and grab any other party favors you can along the way.
-----------------------------------------------------------------------
(35) CREDITS
DISNEY INTERACTIVE
SENIOR PRODUCER:
Patrick Gilmore
ASSOCIATE PRODUCER:
Craig Annis
LEAD ARTIST:
John Fiorito
BACKGROUNDS:
Shannon McNeill, Alex Schaefer, Christina Vann
ADDITIONAL ART and ANIMATION:
Ann-Bettina Colace, Tamara Holcomb, Adolph Lusinski, Paige Pooler and
Oliver Wade
MUSIC COMPOSITION:
Michael Giacchino
MUSIC COMPOSITION and SOUND DESIGN:
Patrick Collins
PROGRAMMING SUPPORT:
Cary Hara
EUROCOM ENTERTAINMENT SOFTWARE
PRODUCER:
Mat Sneap
LEAD PROGRAMMER:
Jon Williams
ADDITIONAL PROGRAMMING:
Stuart Johnson, Tim Rogers, Neil Baldwin
ARTISTS:
Lloyd Baker, Steve Bedser, Nigel Bently, Matt Dixon, Clive Stevenson
MUSIC COMPOSITION and SOUND DESIGN:
Steve Duckworth
PRODUCTION SUPPORT:
Hugh Binns, Paul Bates, Mark Hetherington, Kevin Holt
-----------------------------------------------------------------------
(36)
LEVEL DESIGN SUPPORT:
Alan Hickey, Joe Santos, Eric Ventura
CONCEPT ART and CHARACTER DEVELOPMENT:
Thom Ang, Kurt Dumas, Raymond Fung, Teddy Newton, Jane Nussbaum, Erik
Wiese, Lil' Gangster
PROJECT MANAGER:
C. Steve Booth
PRODUCTION SUPPORT:
Amy Steiner, Arden Ishimaru, Toby Espiritu
MANUAL WRITER:
Andrea Smith, Patrick Gilmore
TEST SUPERVISOR:
Jeff Blattner
LEAD TESTER:
Brian Adriano
TESTERS:
Andre Aguilar, Kristen Bachman, Chip Beaman, Roger Bray, John Castro,
Daryl David, Carl Drown, Daniel Hall, Paul Factora, David Hickey, Aki
Kim, Andrew King, Scott Lamb, Pat Larkin, Wes Lazara, Kevin Ocampo,
Jocelyn Pastrana, Luigi Priore, Mary Schuyler, Weijean Strand, Victor
Schwartz, David Watts
CREATIVE CAPERS ENTERTAINMENT, INC.
ANIMATION DIRECTORS:
Terry Shakespeare, David Molina
ANIMATION PRODUCER:
G. Sue Shakespeare
PRODUCTION MANAGER:
Darci Ernst
ANIMATORS:
Matthew Bates, Ian Christopher C., Jeff Etter, Connor Flynn, Ronald
Friedman, Ernie Gilbert, Michael Kiely, Gavin Moran, Dermot O'Connor,
Sandra Ryan, Natasha Sasic, Greg Tiernan, Janice Tolentino, Adam Van
Wyk, Drew Woodard, Shane Zalvin
CLEAN UP ARTISTS:
Peter Anderson, Adam Burke, Kathy Burton, Richard Draper, John Eddings,
Aidan Flynn, Ellen Heindel, Tom Higgins, Cathy Jones, Mi Yu Lee,
Leticia Lichwardt, Wantana Matinelli, Shannon Murphy, Richard
Smitheman, Debbie Spafford, Marshall Toomey, Monica Zorman
ANIMATION CHECK ARTISTS:
Carla Washburn, Helen O'Flynn, Penelope Sevier
CAMERA ARTISTS:
Arantxa Rodriguez, Robert Rose, Brendan Harris, Tony Quinn
PRODUCTION SUPPORT:
Kathy Burton, Patrice Monis, James Arnold, Leanne Howard, Bobbi
Swartzendruber
-----------------------------------------------------------------------
WARRANTY AND SERVICE INFORMATION
-----------------------------------------------------------------------
NEED HELP WITH INSTALLATION, MAINTENANCE, OR SERVICE?
CALL 1-800-255-3700
Nintendo(R)
Nintendo of America Inc.
P.O. Box 957, Redmond, WA 98073-0957 U.S.A.
PRINTED IN USA