Mario's Time Machine
Typed out by Mario Maniac
MARIO'S TIME MACHINE- INSTRUCTION BOOKLET
INTRODUCTION:
Better check your watch! Bowser's out to turn back the clock. Not to
Daylight Savings. No! To the Dark Ages!
That terrible turtle is using a time machine, called a Timulator, to
loot historical artifacts from the past. His twisted intent? To build
Bowser's Museum, fill it with historic booty, then destroy the time
machine. This dastardly plan will turn time inside out, make the future
bend over backwards, and change the course of history. Forever.
This is no time to let bygones be bygones. Help Mario stop Bowser
before he warps time and puts hiccups in history. If not, it's back to
stone tools and hieroglyphics! This quest is hot. If you're too late,
it'll be lights out. Time's up.
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NOTE TO PARENTS
Dear Parents,
Mario's Time Machine is intended to be a fun way for kids to learn
about history. But to get the most out of the program, your child may
need a helping hand. Here are some things that you can do to help:
-Encourage your child to read all the clues from people in the game to
learn facts about each time
period visited with Mario.
-If your child is a young reader, please help by reading clues, History
Pages, and answer lists.
-Discuss anything that you know about the times that your child visits with Mario.
-Share newspaper and magazine articles about those times and places
with your child-sometimes the Sunday paper has a travel history section.
-Show your child the cities and countries on a map or globe.
Who knows? In the process of helping your child, you might learn
something about history and have fun, too!
Ciao,
Mario
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GETTING STARTED
To start the game:
1. Make sure your Super Nintendo Entertainment System® (Super NES)
is turned off.
2. Put the Mario's Time Machine Game Pak in your Super NES.
3. Turn on your Super NES.
4. At the title screen, press Start.
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GAME CONTROLS
Use the Game Controller to help Mario on his time travels.
(Diagram of the SNES Controller and its labels)
When Mario arrives somewhere in time, he needs your help to talk to people,
to complete his History Page, and to return the artifact stolen out of time.
PASSWORDS
There are 3 levels with five stolen historical artifacts on each. After
you help Mario return an artifact, you get a Password to another level.
Write down passwords and use them as follows.
1. At the title screen, choose Continue Onward. Two rows of Apples appear.
2. Press ( and ) to point to each Apple; then press v and ^ to select the
proper letter or number for that Apple.
3. When you are ready, press Start to begin that level.
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BROWSING BOWSER'S MUSEUM
Inside his castle, Bowser hoards historical souvenirs in his personal
museum. As that terrible tortoise returns from his time travels, he
stashes loot, slowly destroying the warp of time and space. Once the
museum is complete, Bowser plans to destroy his time machine, and
alter the course of known history.
GAME CONTROLS
Visit the museum with Mario and help him snatch artifacts from under
Bowser's nose. In each level, five stolen artifacts are displayed on stands.
Mario can snatch an artifact and put it back, but he can only take one
artifact with him on each visit to the past.
Control Pad
< > Move left and right.
Buttons
B Jump. Can be used alone or with ) and (.
X Snatch a historic artifact off its stand, and put it back.
Y Run faster. Used with ) and (
Right Open and close the History Page
Left Open and close the Timulator.
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DOING YOUR HOMEWORK
Ugh, Homework! But hey wait, with Mario, homework can be fun. No kidding.
For starters, open Mario's History Pages each time he snatches an
artifact in Bowser's museum. Read over the page, and try to figure out
where and when the current artifact belongs.
Hint: The time and place are critical for programming the Timulator.
As Mario travels around in time, he chats with people and discovers cool
stuff about history. Use what you learn with Mario to fill in the blanks
on each History Page. All the answers must be correct before Mario can
return a stolen object.
GAME CONTROLS
You can open History Pages and study them with Mario just about any
time or any place (except when he's Time Surfing). The History Pages
must be completed correctly before Mario can return an artifact!
Control Pad
Use the Control Pad arrows to highlight a blank answer field. When
you are at the bottom of a page, pressing the Control Pad moves between pages.
v ^ Point to answers in lists.
Buttons
Right Open and close the History Homework.
X Open and close a list of fill-in-the-blank answers. After you
point to an answer, press A to fill in the blank.
A Action button. Fills in the blank.
If you choose the right answer, that blank is filled in on Mario's History
Page. If you pick a wrong answer, do some research and chat with
Mario's friends in time.
Note: When you are somewhere in time, 3 wrong answers will send
you back to Bowser's museum.
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PROGRAMMING THE TIMULATOR
Bowser may be bad but he's good enough to build a time machine, which
he calls the Timulator. This awesome contraption can be programmed
to return Mario to any time or place to return a stolen artifact. The trick
is Mario needs to snag an artifact and you need to review the History Page
to figure out where and when the object fits in history.
GAME CONTROLS
Once you know where and when you are going, you can program the
Timulator with the place and date.
Control Pad
Point to a Timulator setting, then change that setting to the proper
city and time.
( ) Point to the different Timulator buttons.
v ^ Change Timulator button settings.
Timulator settings include:
City Button- Find the city name you want.
Date Buttons- Use the four date buttons to set the year that you need.
BC/AD- Know whether you want 1000 BC or 1000 AD. It makes a BIG difference!
Buttons
Left Open and close the Timulator.
A Action button. Press A to start Time Surfing.
Note: If you program the wrong city or time here on the Timulator,
Mario stays in the museum. Double click your time and place, then try again.
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TIME SURFING
Time Surfing is cool. If the Timulator is programmed correctly,
Mario can surf to the time and place that an artifact belongs.
Help Mario avoid floating mines and collect mushrooms. As soon as
Mario has 10 mushrooms, he can dive into a whirlpool. And, wow,
there he is somewhere else in history!
Note: If Mario hits a floating mine, you lose all of the mushrooms
that he collected.
GAME CONTROLS
Time Surfing requires a fine sense of balance and tuning.
Control Pad
( ) Surf left and right.
Buttons
Y Surf faster.
Left Use witht he Control Pad to make a sharper left turn.
Right Use with the Control Pad to make a sharper right turn.
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TIMELY TRAVELING TIPS
There's really only one way to get all your History Page done- Mario's
got to talk to everyone in each time period. Walk around and look for
doors, or tents, or whatever. Then use the Game Control to talk. Luckily,
the Timulator translates everything from ancient languages into modern English.
Press X to open a question box. Press A to ask a question. When you've
found out everything that person has to say, press X again to stop talking.
After you talk to everyone, don't forget to finish filling in your History
Page. You can only return an artifact after your homework is all done.
GAME CONTROLS
Mario must talk to everyone and complete the History Pages correctly,
before he can return an artifact.
Control Pad
( ) Run left and right.
v ^ Select a question (if there is more than one).
Buttons
X Open and close question boxes.
A Action button. Ask the selected question.
B Jump. Can be used with < and >.
Left Open and close the hand held Timulator.
When Mario has talked to everybody, use the Control Pad and press X
to find the special person associated with the stolen artifact. Mario
can talk to that person and offer the artifact.
To return to the present, press Left and A.
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TECHNICAL SUPPORT
For technical support in the USA:
The Software Toolworks, Inc.
60 Leveroni Court
Novato, CA 94949
Telephone: (415) 883-5157
Fax: (415) 883-0367
America Online Key Word= Toolworks
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LIMITED WARRANTY
(Warranty information)