The Lion King
Typed out by Gregory Bishop
SNS-ALKE-USA
THE LION KING
INSTRUCTION BOOKLET
Virgin
SUPER NINTENDO(R) ENTERTAINMENT SYSTEM
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WARNING
PLEASE READ THE ENCLOSED CONSUMER INFORMATION AND PRECAUTIONS BOOKLET
CAREFULLY BEFORE USING YOUR NINTENDO(R) HARDWARE SYSTEM OR GAME PAK.
Licensed by
Nintendo(R)
Nintendo and Super Nintendo Entertainment System(R) are registered
trademarks of Nintendo of America Inc. (C)1991 Nintendo of America Inc.
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TABLE OF CONTENTS
SETTING UP 1
GETTING STARTED 1
CHOOSING OPTIONS 2
CONTROLLING SIMBA 3
SCREEN INDICATORS 6
SPECIAL ITEMS & POWER-UPS 7
THE CIRCLE OF LIFE 8
SIMBAÕS WORLD 9
BONUS ROUND 12
PRODUCT SUPPORT 13
CREDITS 14
WARRANTY INFORMATION 19
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(1) SETTING UP
1. Set up your Super Nintendo Entertainment System and plug in Control
Pad 1.
2. With the power switch OFF, insert THE LION KING Game Pak into the
cartridge slot and press it down FIRMLY.
3. Turn on your TV or monitor, and then turn on the Super Nintendo
Entertainment System(R).
4. The License and Nintendo screens will appear, followed by the Title
screen. In a few moments, a game demo will begin.
5. Then press the START button to return to the Title screen.
If nothing appears on screen when you start up, turn the power switch
OFF. Check your Super Nintendo Entertainment System setup, make sure
the Game Pak is FIRMLY inserted in the console, and then turn the power
switch ON again.
Always turn the power switch off when youÕre inserting or removing the
Game Pak.
GETTING STARTED
Press the Control Pad up or down to choose either START or OPTIONS from
the Main menu on the Title screen. Then press the START button.
START
This selection takes you deep into the heart of Africa, for the start
of SimbaÕs adventures.
OPTIONS
This choice brings up the Options screen so you can change the game
settings.
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(2) CHOOSING OPTIONS
Make your choices on the OPTIONS menu before you start play:
1. Press the Control Pad up or down to select an option.
2. Press BUTTONS A, B, or Y to change the settings.
3. Press START to return to the Main menu on the Title screen.
DIFFICULTY:
The harder the Difficulty, the less Chances and Continues you have.
MUSIC IS:
STEREO, so that you can hear the exciting music themes directly from
the movie and in stereo. MONO, so that you can hear the music themes
in MONO sound. Or OFF, so that you can turn the music off.
SOUND FX ARE:
ON or OFF, depending on whether you wish to hear them while you play
the game.
SOUND TEST:
Hear all the sounds in the game, both music and sound effects, by
selecting them in this option.
1. Press the D-PAD up or down to scroll through the sound list.
2. Press BUTTONS A, B, or Y to hear the chosen selection.
3. Press START to close the list and return to the Options menu.
TRIGGERS ARE:
Reset BUTTONS A, B, and Y to your personal liking. Choose from 6
different settings. If you do not change the buttons, the controls
will be:
ROAR BUTTON A
JUMP BUTTON B
SWIPE BUTTON Y (Adult Simba only)
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(3) CONTROLLING SIMBA
TO DO THIS: PRESS THIS:
Move right or left. Control Pad right or left.
Crouch; duck; look down. Control Pad down.
Look up. Control Pad up.
Slash as Adult Simba. Y button.
Mauling. Y and B buttons in rapid succession.
Make Simba pounce. B button and land on top of enemy.
Make Simba roar. A button.
Jump up; (try to grab onto rock B button.
ledges, bones, and pawholds).
Jump right or left. B button and Control Pad
right or left.
Jumping slash as Adult Simba. B button and then Y button.
Roll as Young Simba. Control Pad down diagonally,
while moving right or left.
Jump right or left Control Pad right or left
while hanging. and B button.
Climb up while hanging. Control Pad up.
Pause or resume the game. START button.
Remember: You can reset the A, B and Y buttons on the Options menu.
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(4)
POUNCING
To get Simba to pounce on enemies, press the B button to jump and land
on the enemy.
ROLLING
Pressing down diagonally on the Control Pad while young Simba is
running causes him to tumble into a ball of extended teeth and claws,
damaging some things in his path. Some areas are accessible only when
young Simba rolls into them.
SLASHING
Press the Y button to get the adult Simba to slash at his enemies with
his claws. Simba may have to slash his way through heavy overgrowth to
clear a path.
MAULING
To get the adult Simba to maul his enemies, press the X button in rapid
succession.
GRABBING & SWINGING
When Simba jumps for a platform that he canÕt quite land on but is
close enough to grab the edge, his front paws will latch on, letting
Simba hang from the ledge. At any point, you can press up to pull
Simba up, or down to drop.
If Simba is hanging from a crevice in a solid wall, he can also spring
off of the wall. In cases where there is a nearby wall behind him,
Simba will be able to climb a ÒchimneyÓ formation.
There are also ÒpolesÓ that Simba can swing on. These can be small
rock outcroppings, bones, and so on. When Simba latches onto one of
these, he will
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(5)
swing continuously until he jumps. Simba can jump forward and do a
flip or jump backward and do a flip with a half twist.
ROARING
When Simba roars, some enemies will be stunned momentarily. When fully
powered, SimbaÕs roar can also inflict some amount of damage.
Collecting Blue Beetles will give Simba extra roaring power. Blue
Beetles can be collected in the levels as well as the bonus games.
CONTROLLING PUMBAA AND TIMON
PUMBAA
Move right or left CONTROL PAD right or left
Belch Any button except START
Pause START button
TIMON
Move right or left D-PAD right or left.
Belch Any button except START
Pause START
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(6) SCREEN INDICATORS
ROAR METER
The Roar Meter, located in the top left corner of the screen, indicates
the might of SimbaÕs roar. Whenever Simba gets hurt, the Roar Meter
shrinks to nothing and Simba is silenced for a short time.
To increase the Roar Meter, Simba needs to eat Blue Beetles, which can
be found in levels and bonus rounds.
HEALTH METER
The Health Meter, located in the top left corner of the screen, lets
you know how strong Simba feels. When Simba is attacked by his
enemies, or falls into dangerous areas and gets hurt, the Health Meter
shrinks. DonÕt let the Health Meter shrink to nothing!
To increase the Health Meter, Simba needs to eat African Red Bugs. To
restore damaged Health, Simba should chomp on Beetles. African Red
Bugs and Beetles can be found in levels and in bonus rounds.
CHANCES AND CONTINUES
When SimbaÕs Health Meter, located in the bottom left corner of the
screen, reaches zero, you lose one Simba Chance and must restart from
the beginning of the current level. If a Milestone has been reached on
the current level, you will start at the last indicator Simba touched.
If you have no more Simba Chances, but have Continues remaining, then
you have a choice between continuing from the last level completed, or
ending the game. If no more Continues remain, the game ends.
To get extra Continues, collect the 1 UP heads in the levels and bonus
rounds.
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(7) SPECIAL ITEMS & POWER-UPS
Plain Beetle: Restores half of SimbaÕs health.
Patterned Beetle: Restores all of SimbaÕs health.
African Red Bug: Increases SimbaÕs total health.
Blue Beetle: Increases SimbaÕs roar.
1 UP: Increases the number of SimbaÕs chances by one. A maximum of
nine Chances can be accumulated at any one time.
Circle of Life: Allows one more Continue in the game when all Chances
have been lost.
Fly: Ends the bonus game: In the levels it causes loss of roar: Simba
will be unable to roar for a short time.
Spider: Ends bonus game; in levels, decreases SimbaÕs health a lot.
Dragonfly: Ends bonus game; in levels, decreases SimbaÕs health.
Bombardier Beetle: Ends bonus game; in levels, decreases SimbaÕs health
a little.
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(8) THE CIRCLE OF LIFE
Sunrise awakens the animals of Africa to gather at the foot of pride
rock, paying homage to the newborn prince, Simba, son of Mufasa, the
Lion King. The Circle of Life, the way of the Pride Lands and all who
dwell there, tells of how all things are connected, how all animals
depend upon one another for survival, and how birth itself is just the
beginning of the circle.
But SimbaÕs journey takes a different route, when his evil uncle, Scar,
starts a Wildebeest stampede. The Lion King Mufasa is killed, and
young Simba leaves to exile, thinking that itÕs all his fault.
Meanwhile, Scar and his hyenas take over the Pride Lands and lead it to
ruin.
Guide Simba as he explores his future kingdom. Overcome the wicked
hyenas in the Elephant Graveyard. Experience real power as Simba grows
into an adult lion. Only then will Simba be ready to challenge his
ruthless uncle, Scar, and take his rightful place in the Circle of
Life.
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(9) SIMBAÕS WORLD
PRIDE ROCK
* Take it slow and learn to use all of SimbaÕs abilities. Pounces,
rolls, and roars are the keys to getting through Pride Rock. Beware
of the Bombardier Beetle, though, he goes out with a bang.
* Make sure to keep an eye out for bonus items and power ups. Search
everywhere and donÕt worry, there is no time limit. There are
continue points at different places on each level. Find them to save
yourself time.
CANÕT WAIT TO BE KING
* Jump on rhinoceros heads to propel Simba up into the trees, and hop
along birds nests to get to the monkeys.
* Some monkeys get confused when Simba roars and may change the
direction of their toss.
* When Simba is riding the ostrich, duck under and jump over the birds
nests. Jump off the ostrichÕs back during mid-jump to find extra
goodies.
ELEPHANT GRAVEYARD
* The graveyards start out with two attacking hyenas, so be careful.
Just look at the mess that SimbaÕs curiosity has gotten him into.
* The old bones prove to be the gates to new places. They give you the
ability to reach new heights, but just how strong are they?
* Swing and climb your way through the bones. Get the timing and
direction just right on SimbaÕs acrobatic flips. DonÕt linger too
long on some of the crumbly bones or youÕll be in trouble.
* The Vultures love to attack you with a swoop, so try to get up high
and turn the tables on them.
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(10)
* Stretched elephant hide can really boost your jump, but one too many
times can ruin your ride.
STAMPEDE
* The rumble and roar of Wildebeests is rising behind you. ItÕs a run
for your life before you get trampled. Avoid the Wildebeests and
watch for the warnings of boulders so that you can jump out of harmÕs
way and escape the stampede.
SIMBAÕS EXILE
* Have you heard the saying ÒBe careful of what you get yourself
into...Ó? Well, be careful of what you drop yourself into here,
because you may find yourself in a prickly situation.
* ScarÕs hyenas are after you so donÕt stop to look back. TheyÕll be
tossing rocks after you the entire way. Your only chance is to
escape the Pride Lands through its thorny border.
WILLOW CASCADE
* Ride down waterfalls by guiding Simba left and right to make him fall
through different waterfalls.
* Simba must jump as high as he can get from log to log at the
waterfalls.
* The gorilla packs a pretty powerful punch! If only there was a way
to throw those coconuts back at him! (HereÕs a hint: try rolling!)
RAFIKI CHASE
* Finally! SimbaÕs grown up, and not such a tiny cub anymore! Take
some time to learn adult SimbaÕs moves: mighty mauling, heavy
pouncing, and a powerful swat. Now you can let loose with that roar!
* Use SimbaÕs powerful swat to slash through the vines.
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(11)
* Watch out for falling rocks!
* Fight the Cheetahs by pouncing, mauling, and roaring. Once youÕve
cleared the way, Rafiki opens a passageway to the Pride Lands and
lets you through.
BE PREPARED
* Avoid the dripping hot goo. ItÕs not exactly a beauty bath.
* Ride the rocks on the river, and be careful of those pesky bats!
DonÕt let them chase you into the goo.
* Avoid the geysers in the final room and ride to the exit.
HYENA LAIRS
* The Hyenas just wonÕt leave Pride Rock. ItÕs up to the grown-up
Simba to show them whoÕs the rightful king of the Pride Lands.
* Simba must defeat all the Hyenas in a room before he can move on.
* The Hyenas are everywhere! DonÕt give up, though. Find your way
through their lairs, to get to the real villain, Scar.
* Press UP on the Control Pad to enter a cavern and emerge elsewhere in
the level.
RETURN TO PRIDE ROCK
* SimbaÕs evil uncle and pretend-king, Scar, refuses to go down easily.
ItÕs a fight between the two mightiest lions in the Pride Lands, and
all for the fate of Pride Rock.
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(12) BONUS ROUNDS
PUMBAA
SimbaÕs adventure wouldnÕt be the same without his friends to help him
out, so hereÕs a chance for Pumbaa to lend a hand. Using the Control
Pad, guide Pumbaa to the left and right to catch the falling bugs that
Timon is dropping. Make sure to avoid the bad bugs such as the Spider
and the Fly and donÕt miss any of the good bugs or this bonus stage
will come to a quick end. Luckily Pumbaa has the advantage of a mighty
belch (Ehem! Excuse me...) to clear the screen of any bugs that he
might miss catching. To make Pumbaa belch, press the A button.
TIMON
Hey! DonÕt forget about Timon! Using the Control Pad, guide Timon and
have him hop from ledge to ledge, collecting bugs to help Simba.
Again, catch only the good bugs and special items, and keep away from
Spiders, Flies, and Dragonflies. If Timon picks up any of these, the
bonus round will end.
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(13) PRODUCT SUPPORT
To get the most out of your Virgin Interactive Entertainment product,
take advantage of the following product support:
TECHNICAL SUPPORT
If you need assistance, our technical support team is available to
assist you. Technical support representatives are available Monday
through Friday from 9:00am to 5:00pm Eastern Standard Time at (800)-
826-0015
ORDER LINE
The latest Virgin products can be ordered over the phone using your
credit card. The toll free number is 1-888-843-2661 Ext 350. This
toll free number is for orders only.
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(14) CREDITS
WESTWOOD STUDIOS
Creative Director/Producer
Louis Castle
SNES Programming
Barry Green
Assistant Programming
Ronald Pieket-Weeserik
Lead Designer
Seth Mendelsohn
Assistant Designer
Erik Yeo
Background Art
Joseph B. Hewitt IV, Kevin Oxland--VIE UK
Hans Piwenitsky, Rick Parks
Animation
Cindy Chinn, David Dame, Penina Finger, Elie Arabian
Matt Hansel, Aaron Powell
Animation Clean-Up
Doug Verhaal, Barbarajo Shillings, John Pedraja
Mike Muehlendorf, Kenn Seward
Audio Direction
Paul Mudra
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(15)
SNES Music and Sound
Frank Klepacki, Dwight Okahara, Patrick J. Collins
SNES Sound Driver
Chip Level Designs
Manual Written By
Edith Laramore
Quality Assurance Coordination
Glenn Sperry
Quality Assurance
Kennith Dunne, Michael Lightner, Jesse Clemit
Chris Rubyor, Brad Roberts, Troy Leanord, William Baca
Mike Galindo, Candace Galindo
Executive Producer
Brett W. Sperry
Vice President of Product Development
Christopher D. Yates
Special Thanks To
Colin Gordon--VIE UK
Dave Chapman--VIE UK
Felix Kupis
Ted Morris
Lawrence Hiler--Chip Level Designs
David OÕRiva--Bitmasters
Donna, Anthony, Samantha, and James Castle
Chip Level Designs Audio Driver ©1994 Bitmasters, Inc.
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(16)
DISNEY SOFTWARE
Senior Producer
Patrick Gilmore
Assistant Producer
Michael Gilmore
Artwork
John Fiorito, Alex Schaeffer, Christina Vann
Ann-Bettina Colacc
Additional Art
Katy Adams, Thomas Ang, Tom Breeden, Kurt Dumas
Hugh Jamieson, Roddy Novarro, Rob Titus
Art Support
Arden Ishimaru
Additional Music Composed and/or Arranged By
Jeff Rona at Media Ventures Inc.
Software Production Administrator
C. Steve Booth
Production Support
Joseph Santos
DISNEY ANIMATION SERVICES
Producer
Paul Curasi
Creative/Technical Consultant
Chuck Williams
Production Coordinator
Cammie Cavallin
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(17)
Assistant to the Producer
Annette Laguer
Business Manager
Darrell Brown
Production Assistant
Cyndi Sager
Production Designer
Keith Newton
Supervising Animator
Chris Bradley
Animators
Anthony Michaels, Aaron Blaise, Darko Cesar
Serguei Koushnerov, Rob Corley, Travis Blaise, Branko Mihanovic
Sasha Dorogov, Elliot Bour, Phil Boyd, Tim Hodge
Assistant Animators
Merritt Andrews, Caroline Clifford, Craig Grasso
Clean-Up Artists
Arden Chan, Kevin Proctor, Anthony Stanley
Image Processing Specialist
Pamela Darley
Assistant Editor
Gary Blair
Support Associate Trainee
Brent Tiano
Special Thanks To
Roger Allers, Ruben Aquino, Clare Baren, Jeff Dixon, Don Hahn
Rob Minkoff, Ruben Procopio, Bob Stanton
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(18)
VIRGIN INTERACTIVE ENTERTAINMENT
Vice President, Product Development
Neil Young
Production Coordinators
Rob Alvey, Jeff Ziel
Assistant Coordinators
David Fries, Jeff Buccellatto
Design Support
David Bishop, Chris Bauer, Jared Brinkley
Sarah Thompson--VIE UK, Julian Rignal
Additional Programming
Mark Kelly
Quality Assurance Group Head
Chris McFarland
Lead Analyst
Jon Williams
Analysts
Scott Manning, Chad Soares, Stacy Mendoza, Craig McCoy
Paul Shoener, Chris Rausch, Virgil the Cat
Additional Testing
Paul Villanveva, Eric Reid, Josh Kales, Anthony Nicholas
Joshua Madson, Richard Chan, Jay Yi, Mark Holloway
Duane Peralta, Josh Coon, Colin Elliott
Manual Edited By
Mark Polcyn
Manual Designed By
Tracy Veal with Lana Sproul
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(19)
ÒCircle of LifeÓ
WORDS: TIM RICE
MUSIC: ELTON JOHN
(C)1994 WONDERLAND MUSIC COMPANY, INC.
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END-USER LICENSE AGREEMENT [Majesco Sales, Inc.]
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Virgin
Disney
SOFTWARE
Distributed by:
Majesco Sales, Inc., 244 Fernwood Avenue, Edison NJ 08837,
800-826-0015
(C) The Walt Disney Company, (C)1994 Virgin Interactive Entertainment, Inc.
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