Lemmings
Typed out by Gregory Bishop
SNS-LE-USA-1
Lemmings(TM)
INSTRUCTION BOOKLET
SUPER NINTENDO(C) ENTERTAINMENT SYSTEM
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SUNSOFT(R) Limited Warranty
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(1)
WARNING: PLEASE READ THE ENCLOSED CONSUMER INFORMATION AND PRECAUTIONS
BOOKLET CAREFULLY BEFORE USING YOUR NINTENDO(R) HARDWARE SYSTEM OR GAME
PAK.
Thank You...
for purchasing the Sunsoft Lemmings(TM) Game Pak.
Please read this instruction booklet carefully before starting to play
the game. In doing so, you will be able to save even more Lemmings!
Be sure to keep this manual in a safe place. These helpless critters
are counting on you!
Contents
What is a Lemming?________________2
How to Start the Game_____________3
One Player Game___________________4
Clearing the Level________________5
Two Player Game___________________5
Password__________________________8
Continue__________________________9
Sound Test________________________9
How to Use the Joy Pad___________10
Icon Menu________________________12
Skills and/or Tasks______________14
Other Actions____________________16
Basic Command Guidelines_________17
Tips and Hints___________________18
Solutions________________________19
The ÔSunsoft Bonus FiveÕ_________21
Passwords________________________22
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(2) What is a Lemming?
Lemmings are actually very small rodents that live in Northern Europe.
Every so many years an unusual event happens: The Lemmings population
explodes and grows to immense proportions. At this time, the
multitudes travel across vast spaces of land oblivious to any danger
that may confront them. The LemmingsÕ only concern is to migrate
forward, each following the next. Where are they going you ask? In an
almost hypnotic state, they plunge, by the thousands, mindlessly into
the sea towards certain annihilation.
This is your chance to play a part in a natural phenomenon and possibly
help solve a puzzle which has baffled researchers for years.
Our Definition
lem-ming (Ôlem-ing): adorable yet incredibly stupid furry creatures,
lost in a maze of confusion. Known for walking off cliffs, wandering
aimlessly into dangerous passageways and drowning by the thousands in
small pools of water. Without your help, they have no chance for
survival.
LetÕs Go!
Lemmings may be mindless but are luckily equipped with special skills
that you must assign to them so that they can travel safely through
many dangerous terrains. An experienced player will know precisely
where and when to assign these skills to the token Lemmings who will
build a safe path towards an exit and save the rest of their buddies.
Your success is measured by the percentage you save.
It will take all your brain power to rescue as many Lemmings as
possible from impending doom! As you see hordes of these cute little
fellows march to their sad fate, a guilty conscience is not the only
thing you will develop--itÕs sure to become an addictive obsession!
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(3) How to Start the Game
The number of Lemmings you will have to save in order to progress to
the next level will vary depending on the level. However, the most
Lemmings you will ever have to save in one level is 100.
The player must assign skills to particular Lemmings to guide the
others to safety within the time limit.
As soon as the Lemmings begin to fall from the trap door, they will
proceed either to the left or to the right. If they hit an obstacle,
they will turn in the opposite direction. All they know is to keep
marching forward even if it means their demise. Use the skills
provided to save all you possibly can.
Insert the Game Pak then turn on the system. You will see a short demo
and then the following title screen:
Lemmings(TM)
1 PLAYER GAME
2 PLAYER GAME
PASSWORD
(C)1991,1992 PSYGNOSIS LTD.
(C)1992 SUNSOFT.
ALL RIGHTS RESERVED.
LICENSED BY NINTENDO OF AMERICA INC.
Press the Control Pad up or down or use the Select Button to select 1
or 2 players and/or to input the password, then press the Start Button
to begin selecting your options.
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(4) One Player Game
If you have selected One Player Game you will see the following screen
message:
(1)[Level 1
Just dig!
(2) Number of Lemmings 10
(3) 10% To Be Saved
(4) Release Rate 50
(5) Time 5 Minutes
(6) Rating Fun
Press Select or Start button]
Select from one of these four levels of difficulty by pressing the
Select Button:
FUN TRICKY TAXING MAYHEM
Obviously, levels of FUN are the easiest and game play becomes more
difficult if you select MAYHEM.
1) Name and Number of the Level you are about to play.
In some instances, the name of the level may hint as to what may lie
ahead i.e.: Just Dig!--Diggers must be used.
2) How many Lemmings will drop from the trap door.
3) The percentage you must save in order to proceed to the next level.
4) The minimum speed at which the Lemmings will drop from the trap
door. This speed at which they fall can be increased and slowed but
cannot be lowered below the original number.
5) Time Limit you have to complete the level.
6) What level of difficulty you have already selected.
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(5) Clearing the Level
[All lemmings accounted for.
Rating - Fun Level 1
You needed 10%
You rescued 100%
Your score 12550 pts.
Superb! You rescued
every lemming on that level.
Can you do it again....?
Press start button]
Regardless of whether or not you have defeated a level, another screen
will appear once game play has ceased. This screen will tell you what
percentage of Lemmings you needed to save and how many you actually
saved. It will also give you your total points scored. If you have
not defeated the level, you will be given the option to play the same
level again. If you have defeated the level, you will proceed onto the
next by pressing the Start Button.
All Lemmings must be cleared off of the playing screen before moving on
to the next level. Those remaining as Blockers or trapped must be
exterminated.
There are 125 levels making up the one player option.
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(6) Two Player Game
The game play screen will be divided in half. The left side of the
screen is controlled by the left controller and will be responsible for
saving the BLUE clothed Lemmings.
Conversely, the right side of the screen is controlled by the right
controller and will be responsible for saving the GREEN clothed
Lemmings.
At the start each player is equipped with the same number of skilled
Lemmings.
In the first level 40 BLUE Lemmings and 40 GREEN Lemmings will appear.
Lemmings saved in previous levels are added to playersÕ initial 40 for
the next level.
Example:
Start: 40 (GREEN) Lemmings
40 (BLUE) Lemmings
# Saved: 15 (GREEN) Lemmings
12 (BLUE) Lemmings
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(7)
Next Level: 55 (GREEN) Lemmings
52 (BLUE) Lemmings
Note: The most Lemmings you will ever have to save per level is 80.
You will not receive any more than 80 Lemmings.
The screen is divided in half so that each player can see the playing
field from their own perspective. This will allow each player to
control his Lemmings anywhere on the playing field.
Each level contains a BLUE exit and a GREEN exit. The objective is to
guide your Lemmings to the corresponding exit while using your Lemmings
to prevent your opponent from reaching his exit. You are capable of
saving your opponentÕs Lemmings through your exit and thus, winning
that game.
You can NOT control your opponentÕs Lemmings or screen.
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(8) Two Player Game continued
TIP: Watch your opponentÕs screen to see how he is plotting to exit,
then plan your defense.
The bar in the middle of the screen indicates how many Lemmings each
player has saved during game play. BLUE notches indicate BLUE Lemmings
saved and GREEN notches indicate the number of GREEN Lemmings saved.
There are 20 levels that make up the Two Player option.
You may notice that there is no Lemmings Bomb option available on the
screen. If you have come to a draw or would like to restart the level,
both players must move their cursors to the green and blue bars in the
middle of the screen just above the Lemming icons. When this task is
performed, the colored bars will turn into a Lemming Bomb icon. Both
players must press their ÒA ButtonÓ twice simultaneously to ÒnukeÓ
every Lemming on the screen and thus, end the level.
Password
The password for the following level will be given to you once you have
completed the level before it. When you have completed a level, a
scoring screen will appear. Press the Start Button to see the password
for the next level. Write your passwords down and keep them in a safe
place so that when you want to resume game play you do not have to
start form the beginning of the game. (A password log has been
provided in the back of this manual.)
To resume game play select ÒPasswordÓ on the title screen. The
Password Screen will appear. Select the letters that make up the
password by using the Control Pad and insert each one by pressing the A
or B Buttons. The X and Y Buttons are used to move spaces left and
right. Once the password is inserted, hit the Start Button. You will
resume game play after the last level you completed.
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(9) Continue
If you have not defeated a level, the scoring screen will give you the
option to continue. The option only lasts for 10 seconds. If you
would like to try that level again simply hit the start button within
those 10 seconds. If you choose not to, the game will automatically
reset itself.
If you would like to play levels that you have already defeated, you
may do so while in the Level Title Screen. Select the levels you wish
to play by pressing the Control Pad left or right. You can only play
levels you have already mastered.
Sound Test
[ Lemmings sound test mode
Music name: Opening
Stereo mode
Select button Music select
A, B button Music start
X button Stereo mode
Y button Mono mode]
When the title screen appears press the Select and Start Buttons.
Select ÒSound TestÓ to sample music from all levels. You can only
sample music NOT select music for specific levels. To exit, press the
Start Button.
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(10) How to Use the Controller
When the title screen appears press Select and Start to see the
Controller Settings. Select either Pad 1 or Pad 2 to adjust settings
to what is comfortable for you. If you choose not to change settings
the following is standard set-up for the joy pads:
Left Top--Hold down to scroll the screen to the left.
Right Top--Hold down to scroll the screen to the right.
L-Top or R-Top + B-Button = scroll speed up.
Control Pad--Moves the cursor in all directions
--Scrolls the screen in left and right directions
Control Pad + B-Button = cursor speed up
Select Button--Used with other buttons
Select + Start = will restart level (during game play)
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(11)
Start Button--Press to start game play
--Press to pause game play (gives you time to think)
X-Button--Moves Òselection boxÓ over the Lemming icons at the bottom of
the screen to the right.
Y-Button--Moves Òselection boxÓ over the Lemming icons at the bottom of
the screen to the left.
Cursor + A-Button--Selects a particular Lemming icon (when the cursor
is placed over the icon)
--Gives Lemming the selected skill (when the cursor is
placed over a Lemming)
--Warps to areas on the play screen (when the cursor
is placed over a selected area on the map)
--Speeds up or slows down release rate of Lemmings
(when the cursor is placed over icon)
Cursor + A-Button (pressed twice)--Exterminates all Lemmings on the
screen (when the cursor is placed
over ÒLemming BombÓ icon)
B-Button--Used with other Buttons
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(12) Icon Menu
1) Selected LemmingÕs Particular Task or Action [i.e. WALKER]
--To view this, move the cursor over the Lemming
2) Control for Lemming release rate [+ and - icons]
--Cursor used with A-Button will speed up (+) or slow down (-) rate
of Lemming release.
3) [The number over a Lemming icon represents the] Amount of Tasks that
can be selected in that level.
--If there is no amount, the task cannot be selected.
4) Lemming Bomb [Mushroom cloud icon]
--Set the cursor over this icon and press the A-Button twice to
exterminate all the Lemmings on the screen.
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(13)
5) Level Map [Far right of icon bar]
--The box in the map indicates the portion of the level you are
viewing on your screen.
--You can move to another area on the screen without scrolling by
placing the cursor on a particular area on the map and pressing
the A-Button. You will warp to that area on the screen.
6) Timer [Located above Level Map]
--Complete the level before the time runs out. Time varies
depending on level and difficulty.
7) Percentage of Lemmings Saved
--indicated as Lemmings pass through the exit.
8) Number of Lemmings Currently on screen [to left of %]
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(14) Skills and/or Tasks
Skills and tasks may be limited in some levels. For example, Builders
may not be available or only a certain number available for use. You
must conserve skills and use them wisely in your plan to save the
Lemmings.
Climber
When selected, the Lemming will scale anything that stands vertically
in his path. Once you have commanded him to do so he will continue to
be Climber the entire time you play the level. For example, even if he
is selected to dig at a later time, when the digging task is over he
will become a Climber again.
Floater
When selected, the Lemming will be able to safely float down from
heights that a normal Lemming could not survive. However, he must be
selected AS HE IS FALLING. Once selected, he will remain a Floater for
the duration of the level (See Climber).
Bomber
When selected, this Lemming will explode, destroying obstacles and
portions of the playing field. However, he will not harm other
Lemmings. Once commanded he will count down from five and when
reaching one he will explode.
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(15)
Blocker
When selected, this Lemming will stop other Lemmings from walking past
him.
Builder
When selected, this Lemming will build a bridge upward diagonally. He
will build in the direction he is facing. However, he will only lay
down 12 steps before he gives up and walks off of it.
Basher
When selected, the Lemming will dig horizontally through obstacles that
block his way forward. After bashing through the obstacle he no longer
remains a basher. Also, some obstacles cannot be penetrated. He can
be commanded to do another task during bashing. However, he will stop
bashing once commanded to do another task.
Miner
When selected, the Lemming will pick downward creating a diagonal
tunnel in the direction he is facing. Some obstacles cannot be
penetrated. He can also be commanded during mining to do another task.
(See Basher)
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(16)
Digger
When selected, this Lemming will dig a tunnel straight down through
obstacles. Some obstacles cannot be penetrated. He can also be
commanded during digging to do another task. (See Basher)
Other Actions
The following actions are not found on the icon menu and therefore
cannot be selected, but you may notice when the cursor is placed over
Lemmings who are not currently performing a skill or task, the icon
menu will describe them engaged in these other actions.
WALKER--Lemming currently walking about the play screen.
JUMPER--Lemming walking over a small bump in the ground.
FLIPPER--A Climber who has finished climbing.
WAVER--A Builder who has finished building.
ATHLETE--A Lemming who has been commanded to do more than one skill.
i.e. A Climber and A Floater.
Other Points to Note:
Metal (shown as square plates and usually used to contain liquids)
cannot be dug through or exploded away.
Builders stop constructing bridges:
1. When they run out of bricks
2. If the bridge hits a solid object
3. If the Lemming hits his head while building
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(17)
Miners and Diggers keep digging until they dig through an earth layer,
after which they fall through the bottom of the earth layer.
Bashers keep digging until there is no more material in front of them
to dig.
A Lemming designated as a Climber or Floater retains these skills until
the current level is ended or until he perishes.
All other icon skills take effect as soon as a Lemming is selected--
make sure there is something to dig in front of a Basher or he will
give up right away and you will have wasted a skill.
A Blocker will stop the other Lemmings from passing only if they bump
into his hands.
Basic Command Guidelines
Examples:
Situation 1: Steep cliff
Solution 1: Command a Blocker to keep Lemmings from going over the
cliff.
Solution 2: Command Lemmings to Float safely down.
Solution 3: Build a bridge to the other side.
Solution 4: Mine downward building a sloping pathway to safety.
OR Use a Combination of Commands:
Solution 5: Use a Blocker to keep Lemmings from falling while a Miner
tunnels downward. Then command the Miner to Build a bridge
across to safety.
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(18) Basic Command Guidelines contÕd
Situation 2: Wall blocking the LemmingsÕ path.
Solution 1: Command a Basher to dig across through the wall.
Solution 2: Command the Lemmings to Climb over the wall.
Solution 3: Build a bridge up to the top of the wall.
OR Use a Combination of Commands:
Solution 4: Command two Lemmings to climb up the wall. Then command
the first to block the next from passing by. When the
second Lemming turns back, command him to mine down towards
where the remaining Lemmings are trapped.
Situation 3: A trap blocks the pathway forward.
Solution 1: Command a Builder to build a bridge over the trap.
OR Use a Combination of Commands:
Solution 2: Command a Miner to mine down towards the trap then turn the
Miner into a Basher and tunnel out across under the trap.
Tips and Hints
--Keep watching your timer. Sometimes your time may run out before all
Lemmings have even been released. To prevent this, you may want to
increase the speed of their release.
--If you make an error in your planning and do not want to wait for
time to run out before making a second attempt at a level, simply
select the Lemming Bomb to eliminate all Lemmings from the play
screen.
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(19)
--Bombers can sometimes be used in place of Diggers. When the Bomber
explodes he will leave a small hole. When used consecutively in the
same spot they eventually will leave a larger hole leading downwards.
To control where the Lemming explodes, first turn him into a Blocker
to stop him at the area you would like to destroy then turn him into
a Bomber. If you donÕt have any Stoppers, you must time it so the
Lemming will explode in the exact area you would like to destroy.
--Some obstacles have arrows that point in a specific direction. This
means that they can only be penetrated in that direction. To tackle
this obstacle command a Climber to scale the obstacle then turn him
into a Floater so he will arrive safely on the ground. Then when he
turns around, command him to Bash in the direction the arrows are
pointing.
--Builders do not build as fast as the other Lemmings walk. So,
command a Blocker to stop the other Lemmings from walking off of the
the uncompleted bridge. When the bridge is completed, turn the
Blocker into a Bomber but be careful because if he is too close to
the bridge, he may blow part of it up when he explodes. OR dig under
him so he loses his footing and begins walking again. Remember, if
you dig too close to the bridge you may ruin it.
Solutions
The following are solutions to levels that most players find mind
scrambling! WeÕve added them to give you some added assistance in
saving your pals--the Lemmings.
LEVEL: 19 Difficulty: TRICKY
1) Make the first Lemming out of the trap door a Climber. He will
climb over the first little wall, go up the steps, fall into the pit
and climb out heading for the exit. Just before he gets to the
exit, turn him into a Digger. After he digs 4 or 5 times, turn him
into a Builder. He will then lay a couple of bricks and turn
around when he runs out of space. Now, he has turned toward the
left.
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(20) Solutions continued
2) Once he is facing left, turn him into a Miner. He will dig into the
pit making an exit route out of the pit. When he is in the pit,
turn him into a Basher. He will bash towards the left where all the
other Lemmings remain.
3) Make sure you turn this Lemming into a Floater, otherwise he will
climb the pole on the left side of the screen, get to the top and
fall to the ground--splat!
LEVEL: 23 Difficulty: TRICKY
1) Command the first two Lemmings who make it to the center block into
Bashers when they first come in contact with a block. If this is
done correctly, 48 to 52 Lemmings will collect in the right-hand
pit.
2) While a Lemming is going through the tunnel created by a Basher,
make him into a Climber so that when he falls into the right-hand
pit he will climb out and head toward the exit. (You are doing this
ahead of time so that all the Lemmings are not stuck together in a
mass.)
3) When the Climber is almost to the exit turn him into a Digger. Let
him dig 4 or 5 times then turn him into a Builder. Once he lays
down a couple of bricks he will turn and face left, then turn him
into a Miner.
4) You need to save this Lemming to reach your percentage so he must
dig at an angle through the little wooden platform and into the gap
which is underneath the platform. He will take one last swing into
the big center block (the one with the tunnel bashed through it)
then he will climb up the side, bump his head, fall down and turn
around and head back towards the exit if all is done correctly.
LEVEL: 20 Difficulty: MAYHEM
1) Make the first Lemming into a Basher when he gets to the two columns
on the right side of the little room at the top of the screen. Make
the second Lemming into a Blocker to isolate the first Lemming from
the others.
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(21)
2) Once he makes it through the two columns, turn him into a Builder.
However, you must start building just as the Lemming is about to
fall off of the upper part of the level so that when he lays down
his last tile he will turn around and head towards the left.
3) Before he reaches the Blocker turn him into a Miner so that he digs
under the Blocker. The Blocker will lose his footing and begin
walking again. The Miner will continue to dig until he falls
through the floor. The other Lemmings will walk to the right, over
the bridge and exit.
4) Just as the very last Lemming climbs across the bridge, you must
have him destroy the very end of the bridge (where it meets the
platform where the exit is). At the time he is about to step off
the bridge, turn him into a Miner. He will swing once destroying
that part of the bridge and fall down.
5) There are still two Lemmings that must exit. Turn them into
Climbers so that they will climb up to the platform where the exit
is.
The ÒSunsoft Bonus FiveÓ
STOP! Hold it right there pal! Are you sure you saved every last
Lemming? Just when you thought you saved the species--we found more!
ThatÕs right. Sunsoft has added 5 more bonus levels to tax your
ticker--and theyÕre real doozies!
Only the genuinely dedicated with superior intellects can save the last
few stragglers and earn the honor worthy of viewing Ôthe grand finaleÕ
(and your guilty conscience can finally get some needed rest).
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(22 & 23) Passwords
FUN TRICKY TAXING MAYHEM SUNSOFT
Level 1: ________ ________ ________ ________ ________
Level 2: ________ ________ ________ ________ ________
Level 3: ________ ________ ________ ________ ________
Level 4: ________ ________ ________ ________ ________
Level 5: ________ ________ ________ ________ ________
Level 6: ________ ________ ________ ________
Level 7: ________ ________ ________ ________
Level 8: ________ ________ ________ ________
Level 9: ________ ________ ________ ________
Level 10: ________ ________ ________ ________
Level 11: ________ ________ ________ ________
Level 12: ________ ________ ________ ________
Level 13: ________ ________ ________ ________
Level 14: ________ ________ ________ ________
Level 15: ________ ________ ________ ________
Level 16: ________ ________ ________ ________
Level 17: ________ ________ ________ ________
Level 18: ________ ________ ________ ________
Level 19: ________ ________ ________ ________
Level 20: ________ ________ ________ ________
Level 21: ________ ________ ________ ________
Level 22: ________ ________ ________ ________
Level 23: ________ ________ ________ ________
Level 24: ________ ________ ________ ________
Level 25: ________ ________ ________ ________
Level 26: ________ ________ ________ ________
Level 27: ________ ________ ________ ________
Level 28: ________ ________ ________ ________
Level 29: ________ ________ ________ ________
Level 30: ________ ________ ________ ________
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(24) Scoring
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PSYGNOSIS
SUNSOFT(R)
11165 Knott Ave.
Cypress, CA 90630
(714) 891-4500
Sunsoft(R) is a registered trademark of Sun Corporation of America.
PSYGNOSIS and LEMMINGS and all related characters and logos are
trademarks of PSYGNOSIS LIMITED and are used with permission.
Published under license from PSYGNOSIS LIMITED. Licensed in
conjunction with JPI. Nintendo(R) and Super Nintendo Entertainment
System(R) are registered trademarks of Nintendo of America Inc.
(C)1992 Sun Corporation of America.
Printed in Japan.