Flashback: The Quest for Identity
Typed out by Jesse Smith
SNS-5S-USA
FLASHBACK
THE QUEST FOR IDENTITY
INSTRUCTION BOOKLET
U.S. GOLD SUPER NINTENDO
ENTERTAINMENT SYSTEM
FLASHBACK
THE QUEST FOR IDENTITY
THE ADVENTURE BEGINS
On a quest for his lost identity, Conrad Hart must combat alien
conspirators and their minions on Earth and on alien worlds.
On the way he encounters allies who offer advice and clues so
he can complete his mission to save Earth.
TABLE OF CONTENTS
Getting Started 4-5
Summary of General Commands 6
Interacting With Your Surroundings 7
Inventory Menu 8
Object List 9-10
Miscellaneous Devices 11-12
Taking Transportation 13
Hazards 14
FLASHBACK The Comic Book 15-29
Levels 30-32
Resetting the Game 33
End of Game 33
Character Moves 34-35
Caution: Read Only if You Want the
Deepest Secrets of Flashback 36-37
U.S. Gold GAMEIine 38
Limited Warranty 39
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GETTING STARTED
After the Title screen appears, an animation sequence begins. Press
the Start button to jump to the Main Menu.
Main Menu
Use the Control Pad to highlight an option, then press the Start
button to select the option.
Start
Select to start a new game.
Password Menu
Enter a password to start the game from the beginning of the level
that the password corresponds to. Use the Control Pad to highlight
a letter and select using the Y button. The B button will backspace
one space and erase one letter. The A button will clear all letters
selected. When you have entered all the letters, press the Start
button. If the password is incorrect, you will return to the Main
Menu. At the start of each level, a new password will appear at the
top of the screen. Write it down for easy reference.
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GETTING STARTED cont.
Options Menu
Press the Control Pad up/down to select an option. Press the Control
Pad left/right to change the setting.
Level of Difficulty Choose easy, normal, or expert.
Language Choose from English, German or French
game text.
Controller Set up : Choose from 3 different
button configurations.
Exit: Returns you to the Main Menu
Demo : Runs a demo of the game. Pressing any button
will return you to the Main Menu.
5
SUMMARY OF GENERAL COMMANDS
Control Pad - Moves the character during the game.
Select button - Opens and closes the Inventory during the game.
Shortens the animated scenes.
Default control settings:
Y button - The Action button, which allows Conrad to run,
jump, talk, fire his gun, pick up objects and hang on ledges.
B button - The Use button selects an object from the
Inventory. Simultaneously press the Control Pad down and the
Use button to place an object down.
A button - Draws the gun or puts it away.
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INTERACTING WITH YOUR
SURROUNDINGS
As you move through each level, you will come across many people
and objects. Each time you come across one, its name and an icon
will be displayed at the top left of the screen. The icon will
explain which way you can interact with the object. Pressing the
Action button performs the action indicated by the icon. The
various icons are as follows:
Take - Pick up an object (stone, key, etc.), and place it in
your inventory.
Talk - Talk to a person.
Look - Examine an object or a notice.
Activate - Causes some action to happen such as opening a door,
calling an elevator, etc.
Recharge - Recharges your shield or cartridge.
Use - Insert an object into a device meant for that purpose
(i.e.: insert a key card into a card lock, a cartridge
into a generator). It will also give an object to someone.
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INVENTORY MENU
To open/close the Inventory, press the Select button. At the
start of the game, there are already several objects listed.
As you find items while progressing through each level, they
will be added to your Inventory. At the end of each level, any
unnecessary objects will be discarded and you may be given extra
objects to help you complete the next level.
After opening the Inventory, use the Control Pad to highlight an
object. Select the object and exit the Inventory by pushing the
Select button. The last selected object will now be moved to the
beginning of the Inventory. If you give away the object, the
previously selected object becomes current again.
The current object is displayed at the top right hand corner of
the play screen.
Pressing the A, B, or Y button while in the Inventory menu will
display the current score and difficulty level.
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OBJECT LIST
Here are some of the objects which you may find in the course of
the adventure.
Holocube
Contains important information.
Force Field
Creates an energy barrier which stops enemy shots.
Stone
Can be thrown or placed.
Credits
Money.
Magnetic Cartridge
Creates an energy source when recharged and placed in the
corresponding generator.
Mechanical Mouse
Advances along the ground setting off pressure pads and cameras.
Exploding Mouse
Like the mechanical mouse, but explodes at
the slightest touch. May be picked up when
not moving.
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OBJECT LIST CONT.
ID Card
Identification card. Sometimes it may be used as a key.
Teleport Receiver
Only works with the teleport remote. It teleports
you to where the receiver is thrown or placed.
Teleport Remote Control
Only works with the teleport receiver by teleporting you to the
receiver's position. You can get the receiver back automatically
by placing the teleport remote control on the ground.
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Used with certain objects to activate them.
Teleport
Teleports you towards a mission or to a place which is otherwise
inaccessible by foot.
Energy Generator
Recharges the shield or magnetic cartridge.
Switch
Opens a door or calls an elevator.
Camera
Opens or closes a door, calls an elevator, etc.
It also triggers the laser cannon's fire.
Pressure Pad
Located on the ground. When crossed, opens or closes a door,
calls an elevator and may also set off an alarm.
Card Lock
Used with a card, opens doors.
Key Lock
Used with a key, opens a door or trap-door.
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MISCELLANEOUS DEVICES CONT
Save
Saves the game where the station is.
Shield
The shield is an item in your Inventory. You start with 4 shields,
and each time you are hit, you will lose 1 shield. If you have no
shields left and you take a hit, you lose your life. You can
recharge our shield using the energy generator. However, rook out
for the following death hazards:
Disintegrator
Loss of life if you touch this.
Electrified Floor
Run or jump over it.
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TAKING TRANSPORTATION
To call a taxi
Stand facing the taxi station and press Y button.
To take the subway
Stand in the entry zone, wait for the train to arrive and press
the Y button. To get off at a station, press the Y button.
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HAZARDS
There are various enemy and lethal objects in the game. Destroy
enemies with your gun. However, some lethal objects can not be
destroyed. These objects are as follows:
Land Mine
Explodes when you pass over or near to it.
An explosion destroys one shield. Avoid them
by jumping over them.
Falling Mine
Explodes on contact with the ground, an object, or a character,
etc. and destroys one shield. If any object passes beneath one
of these mines it will cause it to fall.
Laser Cannon
Try to avoid its deadly rays. It is activated by a camera or pressure pad.
If Conrad falls more than two floors, he loses his life. However,
it is possible to stop him from falling if he is lucky enough
to catch a side wall.
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LEVELS
Level 1 - Planet Titan
Conrad awakens on the artificial jungle of the planet Titan. He
has neither memory of past events nor the circumstances which
brought him to this place. You must pick up the holocube before
continuing through the first level. The holocube is found
immediately by dropping down the ledges on the screen where you
start. After you pick up the cube, go back up to the top and
continue exploring to the right.
The next item you will need is the cartridge. You will find your
way down to a screen with a guard and a robot watchdog. Shoot both
enemies. The cartridge can be obtained next to the fallen guard.
Now you will need to charge the cartridge. Continue going down and
to the right. When at the bottom, move right and avoid the
disintegrator. You can run and jump across the electrified floor.
Don't stand or walk on it or you will be zapped! The energy generator
is located on the platform next to the elevator. Remember, you can
energize your shield anytime throughout the game when in contact
with an energy generator. Press the Use button with the cartridge
selected from your Inventory and youÕre set. Go back left and down.
When you come to the cartridge lock next to the ravine, insert the
charged cartridge to make the energy bridge appear. Once this is done,
the bridge will stay indefinitely. Continue left.
After crossing the energy bridge, avoid the electrified floor and step
onto the first elevator in the middle of the screen. Go up and then to
the left. Here, you will see the teleporter lying on another elevator.
Climb up the first ledge. This will activate a pressure pad and bring
the elevator down. If you move off the pressure pad, the elevator will
go back up, making retrieval impossible. While standing on the pressure
pad, face left and throw a stone at the wall. The
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LEVELS CONT.
stone will bounce off the wall and activate the pressure pad to
bring the elevator down. Pick up the stone to raise the elevator
and continue down to the elevator below. With the teleporter in
your possession, continue downward. On your left is a ledge with
the first save post. Jump onto it and save your game.
Now go to the right and drop down the hole where the elevator
used to be. Defeat all of the enemies and head right as far as you
You will need to get the ID card from the wounded man. Go back
to the first energy generator and move up and to the right. Give
him the teleporter and he will leave his ID card for you to use later.
Level 2-New Washington
Conrad manages to find his friend, Ian, and recover his memory.
He knows he must return to Earth to stop the alien conspiracy.
Unfortunately the voyage to Earth is expensive. Conrad must
earn credits by completing some jobs.
Level 3-Cyber Tower
Conrad is a contestant on The Cyber Tower television game show
to try to win a free ticket back to Earth. The Cyber Tower is a
dangerous labyrinth guarded by formidable replicants having the
power to move at breathtaking speed.
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LEVELS CONT.
Level 4-Earth
Once on Earth, the aliens discover his true identity and try
to liquidate him. After escaping he finds his way to the aliens'
headquarters. Conrad must face watchdogs, replicants, laser
cameras, and rockets.
Level 5-The Secret Base of "Paradise"
In the Paradise Club Conrad uncovers the aliens' plan to dominate
the human race. Unfortunately he is discovered by the aliens
and captured.
Conrad finds himself on the planet Morph, the home of the aliens.
He sets out to find crucial information which will destroy the planet.
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RESETTING THE GAME
When playing the game, you may re-set it by pressing Y, B, A
and the Select button simultaneously. This will take you to the
Continuation screen.
END OF GAME
If Conrad loses his life, the game is over, and the Continue
screen will be displayed. If you decide to continue, press the
Start button to start the game from the last saved point or the
beginning of the last level. If you do not wish to continue,
press the A, B or Y button to speed up the counter.
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CHARACTER MOVES
Notice the difference between Tap and Hold:
Tap is a quick press of the button with an
immediate release.
Hold is pressing the button for a few seconds.
To Ascend on an elevator
Hold the Y button and up on the Control Pad.
To Descend on an elevator
Hold the Y button and down on the Control Pad.
To Somersault while running:
Hold the Y button and tap left/right on the Control Pad, then
tap down on the Control Pad to somersault.
Small Jump:
Hold the Y button and tap up on the Control Pad.
Going down one floor:
Stand at edge. Hold the Y button and down on the Control Pad.
Going up one floor
Method 1 - Stand under the ledge. Hold up on the Control Pad.
Method 2 - Top up on the Control Pad and hold the Y button.
Tap up on the Control Pad to pull yourself up.
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CHARACTER MOVES CONT.
Running Long Jump:
Hold the Y button and tap left/right on the Control Pad, then
tap up on the Control Pad to jump.
Run and hang onto a higher floor automatically
Hold the Y button and tap left/right on the Control Pad.
Hang to the left or right towards a lower floor:
Hold the Y button and tap down on the Control Pad, then tap the
Control Pad in the opposite direction to turn around.
Walk with the Gun:
Tap A button to pull out the gun. Left/right on the Control
Pad to move with the gun out. Press Y button to take aim.
Somersault with gun:
Tap A button to pull out the gun. Tap down on the Control
Pad to kneel and tap left or right twice to roll.
Drop down a floor with the gun drawn on landing:
Tap A button to pull out the gun. Advance to the edge by
pressing left/right on the Control Pad. When at the edge,
tap left/right once more on the Control Pad to drop down.
Climb up a floor with the gun drawn:
Hold up on the Control Pad. When pulling yourself up, tap A button.
Somersault
Hold down on Control Pad. While crouching, press and hold
left/right on Control Pad.
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CAUTION READ ONLY IF YOU WANT
THE DEEPEST SECRETS
OF FLASHBACK
How do I get to the second platform in the beginning of New Washington?
Get onto the first platform on the right and turn to the left
once you hit the wall. Now hold down the Action button and
tap Left on the Control Pad once. Remember not to let go of
the Action button. Conrad will automatically jump up to
the second platform.
How do I get out of the room with all of the Orbs in Restricted Area 2?
The electronic orbs have a key you will need. Destroy them and
open the doors for the VIP. In order to destroy the orbs, Conrad
must shoot them while standing.
Where do I insert the Terminal Card in Mission 4 of New Washington?
Once inside the computer room, stand in front of the third
computer terminal from the left, which is in the center of the
screen and just to the right of the computer tower. Make sure
you have selected the computer card from your Inventory and put
it into the computer with the Use button.
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CAUTION: READ ONLY IF YOU WANT
THE DEEPEST SECRETS
OF FLASHBACK CONT.
How do I get into Club Paradise?
After getting dropped off by the taxi save your game. Climb up
to the top ledge, run right and jump across to the roof of the
Paradise Club. Jumping between platforms is tricky. For the first
jump you'll have to make a leap of faith to the right. Just make
a second jump to get to the roof of the club. Shoot out the
glass door and enter the club.
Where is the key in Club Paradise?
After defeating the first replicant, climb onto the blue light
fixture and shoot the glass wall to the left. The key is just
behind the broken glass.
How do I defeat the Auxiliary Brain?
Alternate between shooting at the right and left sides of the
brain. Return to the bottom of the screen, shoot the morphs and
repeat this procedure. The right door will open after the brain
is beaten.
Where do I drop the Atomic Charge?
After defeating the brain continue to the right as far as possible.
Drop the atomic charge when you are told. Flick the switch to have
the charge dropped to the main brain.
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U.S. GOLD GAMELINE
For U.S. Gold GAMEIine call
1 -900-288-GAME(4263).
$85 per minute charge. If you are under 1 8 years of age, be
sure to get your parents' permission. The GAMEIine requires a
touchtone telephone and is only available in the U.S. Messages
are subject to change without notice.
Available Now!
The Official Flashback-The Quest for Identity Guide
This detailed guide is full of hints, strategy tips, plus the
further adventures of Conrad by Marvel(R) Comics.
For your copy of the Strategy Guide, send a check or money
order for $7.95 along with your name and address to:
U.S. Gold, 303 Sacramento St. 4th Floor, San Francisco, CA 94111
Attn: Flashback SNES Strategy Guide. Make the check payable to
U.S. Gold. Allow 2-3 week delivery time.
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