Earthbound
SNS-MB-USA
Earthbound (TM)
[Abbreviated] Nintendo (R) Player's Guide
The complete guide to EarthBound -- straight from the pros at Nintendo!
---------------------------------Cover2--------------------------
WARNING: PLEASE CAREFULLY READ THE CONSUMER INFORMATION AND PRECAUTIONS
BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO (R)
HARDWARE SYSTEM, GAME PAK, OR ACCESSORY
Thank you for selecting EarthBound for your Super Nintendo Entertainment
System (R). Please read the following instructions thoroughly to ensure
the proper handling and use of your new game. Please save this manual
and strategy guide for future reference.
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product and that it has met our standards for excellence in workmanship,
reliability and entertainment value. Always look for this seal when
buying games and accessories to ensure compatibility with your Nintendo
product.
All Nintendo products are licensed by sales for use with other
authorized products bearing the Official Nintendo Seal of Quality (TM).
KIDS TO ADULTS: AGES 6+ ANIMATED VIOLENCE
This product has been rated by the Entertainment Software Rating Board.
For information about the ESRB rating, or to comment about the
appropriateness of the rating, please contact the ESRB at
1-800-771-3722.
---------------------------------pg. 01---------------------------
WELCOME TO EARTHBOUND (TM)
Can four average kids save the world from certain destruction at the
hands of an evil, alien invader? They might be inexperienced, but don't
count them out!
The four spunky kids have the fate of mankind in their hands and the
weight of the world on their shoulders, so it's a good thing that they
have psychic powers -- and you -- on their side. As you begin this
unique gaming experience and explore the world in search of the sinister
spirit of Giygas, pack along our travel guide. You'll need it to find
your way through Earthbound's twisted and hilarious world, and you won't
want to miss a single side-trip or pass up any sights along the way.
Just remember to phone dear old Mom and Dad -- after all, the kids will
wander a long way from home.
STAFF
Publisher ............... M. Arakawa
Editor-in-Chief ......... Gail Tilden
Editors ................. Scott Pelland
Leslie Swan
Terry Munson
Marcus Lindblom
Producer ................ Yoshio Tsuboike
Art Director ............ Hiroko Nagami
Strategy Layout ......... Yoshio Orimo
Design .................. Wendy Salvatori
Hiroshi Nakae
Ritsuko Yamaji
Maps .................... Ape Inc.
Brandon Baltzell
Illustrators ............ Katsuyuki Asanuma
Sonja Morris
Marty Pappas
Scott Douwes
Gregg Coomer
Project Coordinator ..... Nancy Ramsey
Electronic Prepress ..... Jay Wergin
Steve Spellman
James Catechi
Billy Noland
Michael d. Sinkula
Jefferson Fletcher
Karl Deckard
The EARTHBOUND Player's Guide is published by Nintendo of America Inc.,
4820 150th Ave. N.E., Redmond, WA 98052. The EarthBound Player's Guide
is published at $11 in the U.S.A. ($17 in Canada) only by Nintendo of
America Inc., 4820 150th Ave. N.E., Redmond, WA 98052.
(c) 1995 Nintendo of America Inc. All rights reserved. Nothing that
appears in the EarthBound Player's Guide may be printed in whole or in
part without express written permission from Nintendo of America Inc.
Printed in the U.S.A. Nintendo is a registered trademark of Nintendo of
America Inc.
(c) 1995 Nintendo.
Nintendo of America Inc.
P.O. Box 957
Redmond, WA 98052
-------------------------------pgs. 02-03-------------------------
CONTENTS: EARTHBOUND PLAYER'S GUIDE
MANUAL
Controller Functions ................... 4
Starting Out ........................... 5
Our Hero and His Friends ............... 6
Decisions, Decisions, Decisions ........ 8
Game Screen/Command Window ............. 9
How to Fight .......................... 10
Battle Screen/Command Window .......... 11
Before You Begin ...................... 12
STRATEGY
Prologue .............................. 14
Onett Times ........................... 16
Twoson Tribune ........................ 26
Threed Journal ........................ 38
Winters News .......................... 42
D.D.D. News/Science Club News ......... 56
Fourside Post ......................... 60
Summers Daily ......................... 74
Today's Dalaam/Science Club News ...... 78
Scaraba Papyrus ....................... 86
Deep Darkness ......................... 94
Lost Underworld Journal .............. 104
Saturn Valley News ................... 114
Onett Times .......................... 120
CHARTS
Weapons .............................. 122
Protection ........................... 123
Goods ................................ 124
Food ................................. 126
Condiments/Medicine/PSI .............. 127
---------------------------------pg. 04-------------------------
Controller Functions
Basic game control in EarthBound utilizes the Control Pad, the A Button,
and the B Button. The Control Pad is used for moving a character or
cursor, the A Button is used for selecting an option, and the B Button
is used to cancel. Each of the buttons on the controller has at least
one use, except for the Y Button, which has no function in the game.
Control Pad
The Control Pad is used to move your character or characters while on
the main screen. When controlling a group of two or more, the Control
Pad moves the lead character and all others in the group will follow.
The Control Pad is also used to move a cursor through a list of
actions you can take, options presented to you, or items that are
being held.
SELECT
The Select Button has the same use as the B Button. It can be used in
place of the B Button when you wish to use the one-handed option of
controlling the game.
START
The Start Button will start the game from the title screen. This is
the only use that the button has in EarthBound.
L Button
The L Button can be used to "check" your surroundings or "talk to"
someone. It also allows you to control the game with your left hand
only. By pressing Select, the HP and PP window appears. If you then
press the L Button, the Command Window appears. Pressing Select again
clears the screen.
R Button
The R Button has only one function in the game. When riding a
bicycle, pressing the R Button will ring the bell. Give it a try!
You'll almost feel the breeze blowing through your hair.
X Button
You can view the town map, once you have it, by pressing the X Button.
Pressing the X Button again closes the map.
A Button
The A Button is used to register a selection that you have made from a
list of options or items. The A Button is also used to open the
Command Window.
B Button
The B Button is used to cancel a selection and return to the previous
screen. While moving on the main screen, pressing the B Button brings
up the HP and PP window. This allows the player to view current Hit
Points (HP) and Psychic Points (PP) for the main character or for the
group. Pressing the B Button again clears the screen of the HP and PP
window.
---------------------------------pg. 05--------------------------
Starting the Game
You should now be ready to start your adventure in the world of
EarthBound. Your adventure will be a long one, so you will be creating
a game file in which to save your progress.
Opening Screens
Once you have turned the Power ON, you will see the title screens and
the game demonstration screen. At anytime during the demonstration,
you may press either the Start Button, the A Button, or the B Button
to progress to the Game File window.
Game File Selection
After exiting the demonstration screen, the Game File window displays
three separate files. Your progress in the game is saved in the file
that you select. The first time the game pak is played, all of the
files are titled "Start New Game." Selecting one of the files opens
the next window. If you are continuing a previous game, select the
proper file, and a window opens allowing you to: continue your game,
copy the file to another file, delete the file, or change the file set
up.
File Set Up Selection
Once the game file has been selected, the Text Speed window opens.
This window allows you to select how fast the game text will scroll.
You can select either Fast, Medium, or Slow. The speed can be changed
at any time by opening an existing game file and selecting Set Up.
After text speed, the Sound Setting window opens. You may select
Stereo or Mono sound. Again, this can be changed later using the same
method as changing the text speed.
If you can play the game in stereo:
If your Super Nintendo Entertainment System is hooked up to a stereo
television, or your television is connected to a stereo, you can
take advantage of the stereo sound effects in EarthBound by
selecting "Stereo."
If you can't play the game in stereo:
If your Super Nintendo Entertainment System is not hooked up to play
stereo, you should select "Mono" to be sure you hear all of the
sound effects. If you select "Stereo," you'll miss some sounds.
Saving Your Adventure
After you have selected the game file where your progress will be
saved and established the game set up, you are given the chance to
name the four main characters that appear in the game. You also name
your dog, enter your favorite homemade dish and key in your favorite
thing. Once all the necessary information has been registered and
verified by you, the file where your save information is stored is
then established. During the game, you have the chance to save your
progress when you speak to your father by telephone.
Once You've Saved
As mentioned earlier, you continue a saved game by selecting the
proper file in the Game File window, then selecting "Continue." You
continue your game from the last point at which you saved the game.
Should you want a back-up file, you can select "Copy" and create a
duplicate file. If you select "Delete," the file is completely
erased, and all of the information is permanently lost. Be careful
with the "Delete" command. Also, as indicated, the text speed and the
sound setting can be changed by selecting "Set Up." Your EarthBound
game information is saved by the built-in battery in the EarthBound
game pak.
-------------------------------pgs. 06-07------------------------
Our Hero and his Friends
In EarthBound, you play as four friends who are on a mission to save the
world, and ultimately the universe, from an evil entity named Giygas.
At the beginning of the game, you are a single character who has been
given an awesome adventure to complete. As you travel from place to
place, you meet these friends, and the power of your group grows. An
age-old prophecy tells of the group of friends, and their influence on
the plans of Giygas. Now, step in the shoes of these friends as they
strive to fulfill their incredible destiny.
NESS: Unlikely Protector of the Earth
He is a normal kid living in Onett, a town in Eagleland. Once the
meteorite lands, however, everything changes. An alien believes him
to be a very special human -- one with the power to affect cosmic
events. Ness has a good balance of speed, IQ, offensive power and
mysterious psychic abilities. His psychic (PSI) powers include
healing abilities that he can use on himself and his friends. His
preferred weapon is some type of baseball bat, and he loves to wear a
special baseball cap with his favorite team's logo on the front.
PAULA: Possessor of Psychic Powers
She is the first friend that Ness meets on his adventure. She comes
from Twoson, where her mother runs a preschool out of the family home.
All the children at the preschool love her! Though she looks like
your average sweetie pie, she has powerful Psychic abilities that help
make the group a force to be reckoned with. Television reporters have
reported on her powers. Her Psychic abilities are great for offensive
attacks. When she needs a weapon, she prefers a frying pan. Her
girlish charm also acts as some type of defense against attacks.
JEFF: Mechanical Genius of the Team
Winters is home to the son of a famous scientist. He is the same age
as Ness, so they naturally have a lot to talk about. Jeff's own
scientific knowledge is tremendous, and he can use machines and
gadgets that none of the other three friends have any idea to use.
Jeff is especially good at repairing broken devices. Winters is an
island country, so meeting up with the group becomes a major
undertaking. Jeff doesn't have any Psychic abilities, but his
mechanical skills make up for it. Weapons that he has repaired can be
used by only him.
POO: Mysterious Prince from the East
The prince is from the country of Dalaam, an eastern country that is
very mysterious to most people living in Eagleland. He is a little
older than Ness, and he has great physical, mental, and spiritual
strength. He seems very popular with the girls, as well. Though he
has all of these tremendous attributes, he remains modest and loyal.
He commands strong Psychic abilities that only he can use. His
weapons and protections are mostly unknown because of his mysterious
background. Now, if he could only get used to western-style food ...
---------------------------------pg. 08---------------------------
Decisions, Decisions, Decisions
When you start a new game, you have the chance to name the four friends
that make up the group. It's always more fun to play a game with
characters named after you and your friends. Give it a try!
After completing the game Set Up, you are asked to name the four friends
that battle Giygas in EarthBound. By naming the characters yourself,
EarthBound feels more realistic., and it's easier to imagine yourself
wandering through the strange locations and meeting the even stranger
inhabitants of the world of EarthBound.
You have five spaces to use when naming your characters. To select a
letter, move the cursor to that letter and press the A Button. It will
appear in the box in the top-left corner of the screen. If you make a
mistake, you can either use the B Button to erase the mistake, or you
can select "Backspace" on the Name Entry screen. Once a name is
complete, select "OK" on the Name Entry screen and press the A Button.
This opens the next Name window.
After the four friends, you are also asked to name your dog, your
favorite food, and your favorite thing. Unfortunately, you only get six
spaces for naming your dog, food, and thing. Finally, after you have
completed all of the names, you have the chance to verify that they are
correct. If there is a problem, you can select "Nope" at the bottom of
the screen or press the B Button, and the Name Entry screens start over
again.
If you prefer, there are a number of default names and items that you
can choose from as well. On the Name Entry screen, select "Don't Care,"
and a name or item is automatically selected for you. If you do not
like the selected name or item, press the A Button to cycle through the
default names and items. Once you find one that you like, move the
cursor to "OK" and press the A Button. You can mix and match your names
and items, too. Some you may want to enter yourself, while with others
you may want to use a default name or item. Below is a list of all the
default names and items.
Boy Girl Genius Prince Dog Food Fave Thing
Ness Paula Jeff Poo King Steak Rockin
Alec Nancy Dan Kato Peach Pie Hammer
Roger Skye Henry Kai Sparky Pasta Love
Will Paige Isaac Omar Rex Cake Gifts
Brian Marie Ralph Ramin Baby Eggs Slime
Tyler Holly Sean Aziz Rover Bread Gaming
Lane Jane Rob Lado Misty Salmon Boxing
---------------------------------pg. 09--------------------------
Game Screen/Command Window
In EarthBound, you open windows to gain information about yourself and
others around you. When there is no open window on screen, press the B
Button to view your current HP, PP, and cash on hand.
Command Window
By pressing the A Button, the Command Window is displayed. Five or
six commands are displayed, depending on your ability to use Psychic
power.
Talk to
When next to a person, select "Talk to" in order to communicate. If
you are next to a phone, it also picks up the receiver.
PSI
Selecting PSI gives you a chance to use some of your PSI powers. If
you have not yet realized any of your PSI powers, or no one is
present that uses PSI, this option does not appear in the Command
Window.
Check
This command allows you to check the surrounding area. It is
especially useful when you find a gift box, chest, or coffin. By
checking these containers, you gain many useful items. When going
to the ATM, you also use the Check command to activate the ATM.
Goods
This command allows you to look at all of your items. By selecting
"Goods," you view the items that you are carrying. By pressing left
and right on the control pad, you are able to cycle through the
characters in your party. You can then select items and Use, Give,
Drop, or get Help! about them.
Equip
This command is very important. In order to fight effectively, you
must make sure that your strongest items are properly equipped, or
in use. This command allows you to change what is being worn or
held by your characters. If you buy something at a store, you can
equip it right then.
Status
This command allows you to view the health and attributes of your
characters. There are a number of categories displayed on the
status screen. Pressing left and right on your control pad allows
you to look at the status of all your characters.
Level
Your current level as determined by how much Experience Points you
have acquired.
Condition [below Level:]
If you're ailing somehow, it is indicated here.
Hit Points/Psychic Points
Displays current levels as well as maximum levels.
Experience Points
The number of Experience Points currently earned.
Next Level
The number of Experience Points needed to reach the next level.
Offense
Displays offensive power using the currently equipped weapon.
Defense
Displays defensive power using the currently equipped items.
Speed
Displays current speed level, which is important in escaping.
Guts
Displays the guts level, affecting your frequency of SMAAASH
attacks.
Vitality
Displays vitality, affecting how fast your max HP increases.
IQ
Displays IQ, affecting how fast your max PP increases
Luck
Displays Luck, which affects whether or not an attack on you
misses.
caption: From the Status screen, you can also view the PSI powers
that a character possesses by pressing the A Button. You
can view Offense, Recover, Assist, and Other types of PSI
powers. Press the B Button to exit the PSI screen.
---------------------------------pg. 10--------------------------
How to Fight
In EarthBound, your travels will take you to many unusual and hostile
places -- even your own hometown! There is a wide variety of monsters
as well as normal people that you must battle. Many regular animals and
people have become violent because of the influence of Giygas over the
evil in their minds.
Monsters and evil citizens can be seen wandering around while on the
main game screen. If a person is under an evil influence, their face
will appear to be blue. Animals lurk everywhere and try to ambush you
as you explore an area. Worst of all, there is a huge assortment of
strange monsters that have been unleashed because of Giygas' plot for
universal destruction. Below are screens detailing how a battle takes
place.
caption: On the main game screen, you find enemies and others looking
for a fight. They are often very fast and difficult to avoid.
Try ducking behind a tree or another object to avoid a battle,
though this may not work.
caption: If you decide you want to attack, or you are not able to avoid
an enemy, a battle begins when you touch the enemy.
Occasionally, other nearby enemies may join in on the fight,
even though they were wandering around separately.
caption: Once you have encountered an enemy, you enter the battle
screen. You and the enemy continue to attack until one side
is totally defeated. Complete loss of HP determines when one
side or the other is defeated.
caption: Once you cause all attacking enemies to lose their HP, a "You
Won" message appears. When enemies are defeated, they
disappear, while a person or animal becomes normal again. You
then gain experience points for winning the battle.
Hey! The battle swirl is a different color!
As mentioned, you enter battle when you, or anyone in your group,
touches an enemy. Since enemies are quite fast, it can be very
difficult to avoid a battle. You should always, therefore, try to
fight your battles so that you have the greatest possible advantage.
This is accomplished by being aware of which way you are facing when
you and an enemy touch.
Face to Face
If you touch an enemy from the front or side while you are facing
forward or to the side, the swirl that signifies a battle will be
black. This indicates that neither side has gained any special
advantage, and the battle begins as normal. Most battles will occur
in this manner.
Your Surprise Opening Attack
If you're lucky, you may be able to successfully approach an enemy
from behind and force a battle before the enemy has a chance to turn
around. In this case, the swirl preceding a battle might be green.
You and your party will then get a free opening attack on the enemy
before the regular battle begins.
The Enemy's Surprise Opening Attack
If you are approached by the enemy, and they attack you from behind,
the swirl preceding the battle will be red. In this case, the
enemy might get a free opening attack. It is very important to
avoid this attack whenever possible, especially when the enemies
begin to get very strong.
---------------------------------pg. 11-----------------------------
Battle Screen/Command Window
After you encounter an enemy, the Battle Screen appears. The enemy is
in front of you, possibly in two separate rows if enough enemies are
present. Two windows also appear, your HP and PP window and the Battle
Command Window. Your condition is constantly indicated by the HP and PP
window at the bottom of the screen.
Command Window
The Battle Command Window is different for each character in the game.
Use the Control Pad to move the cursor to the desired action and then
press the A Button. Select the target of the attack, if applicable,
and press the A Button again. To cancel a selected action, press the
B Button.
Ness (The Hero)
Ness has a number of options to choose from as he is the leader of
the group of friends. He is offensively well balanced, with strong
physical as well as psychic attacks. Be sure to equip the strongest
bat possible. A bat is Ness's weapon of choice.
Bash
Bash deals damage to the enemy by use of a physical attack. A
strong weapon results in greater damage done.
PSI
Allows you to select a PSI attack, recover, or assist power. Be
sure to watch your PP level!
Goods
Allows you to select an item and use it on the enemy. Some goods
are very effective weapons, others aren't.
Defend
Places you in a defensive position, which can minimize the damage
that gets dealt to you.
Auto Fight
The computer selects a course of action for you. To cancel Auto
Fight, press the B Button
Run Away
As it sounds, this is your shot at running away from a battle.
Sometimes you succeed, sometimes you don't.
Paula (First Friend)
For the most part, Paula's battle commands are similar to Ness's,
with a single notable exception, the Pray command. If Ness is
knocked unconscious, Paula also has the chance to select the Auto
Fight and Run Away commands.
Pray
This command is very mysterious, and the effects can vary widely.
Though potentially helpful, be careful!
Jeff (Second Friend)
Jeff is not able to employ any psychic abilities, but he makes up
for it by being able to fashion great weapons out of broken items.
Though he is not a very strong fighter, Jeff is indispensable to the
success of the group.
Spy
A very special ability that allows Jeff to size up the enemy and
report all weaknesses to you.
Goods
As mentioned, there are special weapons that only Jeff is able to
use. Look for broken gadgets he can fix!
Poo
Prince Poo is a mystical fighter who has been trained in ancient
martial arts. This makes him a very powerful fighter, and a big
bonus when he finally joins the group. He employs the special
ability to mirror that is awesome, to say the least!
Mirror
This special ability allows the prince to assume the shape of one
of the attackers. The effect is temporary.
Rolling Hit Points
One special feature of EarthBound is the Hit Point meter that
decreases gradually. If you receive damage that will force you to
lose consciousness, try to completely defeat the enemy before your HP
meter reaches zero. If you do so, you can stop yourself from going
unconscious.
---------------------------------pg. 12----------------------------
Before You're On Your Way
Phone Calls
It's always a good idea to call your dad to save your progress in the
game. You never know when you may accidentally wind up facing a
strong enemy, so saving your progress will definitely help you. In
the game, black phones are free, while other phones cost one dollar.
Using the ATM
Your bank account holds your hard-earned cash, and your ATM card
allows you to withdraw or deposit money. Find an ATM at a Drugstore,
Hotel, or Department Store. Withdraw your money and buy those
expensive, powerful items that you've been drooling over!
Catching a Cold
A cold is just one of the ailments that you may run across in the
course of the game. Sometimes, you can purchase some type of
treatment from a Drugstore. In the case of a cold, you may want to
look for a Cold Remedy, to avoid going to the hospital.
Doctor
The Doctor is important because he can cure some of those nasty
conditions you pick up.
Nurse
The Nurse is excellent at reviving someone in your group who has
become unconscious.
Healer
The Healer can take care of conditions that the doctors can't do
anything about. Look for him!
The Magic Butterfly
If you are lucky, you will come across the elusive Magic Butterfly
from time to time. If you catch the butterfly, a sense of relaxation
comes over you, and 20 PSI Points are restored to you. These
butterflies have been known to inhabit caves.
Delivery Services
During the course of the game, you may find that you need to have
something delivered to you. Escargo Express is the local delivery
company, and your sister Tracy has a part-time job with them. Another
delivery service is Mach Pizza, great at delivering a piping hot pizza
to you, no matter where you are.
Hint Stand
One of the biggest helps that you can discover is the Hint Stand. The
gentleman who runs the business seems to know what you've been doing,
and what you need to do next. The hints may not be cheap, but they
can certainly help you get out of a confusing situation.
If You Miss Your Mom ...
Even a hero out to save the world can get homesick. After all, this
is the longest you've ever been away from home! The best cure for
those bouts of loneliness is the gentle voice of your understanding
mom. The great thing is, she's just a phone call away ...
-------------------------------pgs. 14-15-----------------------
CALLING EARTH
Imagine the earth as you know it changing overnight into an alien planet
where people are not what they seen to be, and where familiar places
suddenly become foreign. That is exactly the situation that Ness finds
himself in when the is awakened by a thunderous crash that rocks his
house violently.
THE MIDNIGHT MYSTERY
Nestled in his cozy bed at his home in the small town of Onett, Ness is
lost in dreams of cookies and brightly wrapped birthday presents when,
suddenly, a violent crash breaks the peaceful silence of the night.
Sitting bolt upright in bed, he rubs his eyes, then rushes downstairs to
find out what could have caused the tremendous tremor that ripped him
from sleep. Also alarmed, his mother is already downstairs. Ness is
eager to investigate, and his mother reluctantly allows him to leave,
but only after he changes out of his pjs.
Once outside, Ness finds his small town all abuzz over a meteor that has
crashed to earth just a short distance from town. The police have
constructed roadblocks at all entrances to the town, and no one is
allowed to come or go. When he tries to get close to the crash site, he
finds it, too, blocked by policemen who tell him to go home and go back
to bed. Near the scene, he also runs into his bothersome neighbor,
Pokey, who is pestering the police. After talking to everyone,
including one man who claimed to be the first person on the scene, Ness
returns home to report his findings to his mother, then he goes back to
bed. Just as he drifts back off to sleep, though, someone pounds on the
door. He opens it to find a distraught Pokey on the doorstep. It seems
that while Pokey was hanging around the crash site, his younger brother,
Picky, disappeared. Because Pokey was supposed to be taking care of
Picky, Pokey knows that he's in big trouble if he doesn't find his
brother and take him home before his parents return. He begs for Ness's
help.
Ness agrees to return to the crash site in the meadow near town. He
sets out with his dog, King, and Pokey. At this time of night, with the
police busy in town, monsters are lurking in the shadows. The boys fend
them off with King's help, and when they reach the meteor, sure enough,
they find Picky. They plan to high-tail it home, but before they can
leave the area, an eerie column of light pierces the dark sky just above
the meteor, and they hear a peculiar buzzing voice address them.
Buzz Buzz, the bee-like creature behind the voice, tells them that he
has come from ten years in the future, to be exact. He tells of
devastation at the hands of Giygas, the universal cosmic destroyer. He
says that the people in the time and place he comes from tell a legend
that says, "When the chosen boy reaches the point, he will find the
light. The passing of time will shatter the nightmare rock and will
reveal the path of light." Buzz Buzz believes that Ness is the chosen
boy, and that the meteor portends that Giygas's evil plan has been set
in motion on earth. He believes that if Ness begins to counter Giygas
immediately, he might have time to save the earth from devastation. The
legend also says that three boys and a girl defeat Giygas. He advises
Ness that three things are of utmost importance: wisdom, courage, and
friendship.
Buzz Buzz joins them as they head home, and it's a good thing, too. On
the way, they're attacked by Star Man Jr., one of Giygas's henchmen.
Buzz Buzz protects the boys using a psychic shield during the ensuing
battle. When they defeat Junior, Buzz Buzz warns them that they'll be
facing not only soldiers sent by Giygas, but also humans and animals
that have been possessed by Giygas's evil forces.
When they reach Pokey and Picky's house, their parents are already home,
and the two boys are in big trouble. They're sent to their room,
leaving Ness and Buzz Buzz to deal with the angry parents. Buzz Buzz
isn't around for long, though -- Pokey's mother mistakes him for a dung
beetle and promptly grounds him with a fly swatter. In his waning
moments, Buzz Buzz gives Ness some final advice.
He whispers, "To defeat Giygas, your own power must unite with the
earth's. The earth will then channel your power and multiply it." He
tells Ness of eight points, or sanctuaries, that he must visit. And
with his dying breath, Buzz Buzz gives Ness the Sound Stone, a sacred
stone that records the songs of the sanctuaries. Now Ness must pursue
the adventure on his own, and following the advice of Buzz Buzz, he sets
out for the city of Onett and the legendary sanctuary known as Giant
Step.
In the traveler's almanac that follows, trace Ness's steps as he
journeys all over the earth, battling Giygas's evil influence at every
turn. This complete traveler's companion points out places of interest
in every region and recommends the best places to shop. It's your
complete guide to Ness's world -- when you're EarthBound, you won't want
to be without it!
---------------------------------pg. 16--------------------------
ONETT TIMES
Mysterious Meteorite Crashes North of Onett
Late last night, the town was rocked by a meteor that crashed to earth
just north of Onett. There were no witnesses to the collision itself,
and the police, suspecting that aliens were on board, immediately
cordoned off the site and constructed road blocks to keep any
unauthorized beings from coming or going. Many people awakened by the
crash tried to get a glimpse of flying debris, but the boys in blue
kept them at a distance. No one actually admitted to seeing aliens
coming from the meteor, but with some of the strange happenings around
here lately, it's certainly possible that extraterrestrial beings are
at work. Some of them may even be people you talk to on the street
today! Be sure to pass along a friendly Onettian welcome to the
visitors, no matter what they look like.
The Sharks Claim, "Reformed!"
Long-time bad boy Frank, leader of the notorious Sharks gang, claimed
today that he and his gang have reformed. Long known for terrorizing
women and children, the Sharks claim that they will be organizing a
food drive next month. The surprising turnabout came at the hands of
Ness, who thumped the boys soundly and made them promise to devote
their time and efforts to worthwhile causes henceforth.
Giant Step Said to Hold Psychic Powers
Scientists announced today that Giant Step holds a strange psychic
power, confirming suspicions held by many Onettians for decades. When
pressed, the scientists declined to identify the source of the
mysterious power, but those who have experienced it assume that it
comes from the foot of the giant who left his footprint there. Not
all are able to experience the power.
Police Attack Innocent Boy!!
Five policemen, under the direction of Chief Strong, ganged up on a
local youth who, they claim, was trespassing in closed territory. To
their surprise, the boy trounced them all, including the chief. It
was caught on video by a bystander and will be aired on this evening's
news.
---------------------------------pg. 26--------------------------
TWOSON TRIBUNE
Missing Girl Rescued from Cult
A local teenager was rescued yesterday from the clutches of the Happy
Happy Village cult by a heroic youth named Ness. The Happy Happy
Cult, led by Mr. Carpainter, has been active in Twoson and the Happy
Happy Valley where cult members have painted the town blue. Paula,
the daughter of the owners of Polestar Day Care, was abducted several
days ago in Twoson by Happy Happy cult sympathizers. The girl used
her remarkable telepathic abilities to lead Ness to the location where
she was being held prisoner. Once Ness reached Happy Happy Village,
he searched the cult hall and reportedly fought several Happy
Happyists before reaching Carpainter's shrine. The cult leader was
unwilling to hand over the keys for Paula's prison cell to Ness. Ness
then battled the false prophet and won the key, releasing Paula soon
thereafter. When the two young heroes returned to Twoson, there was
great rejoicing.
Runaway Five Tour Leaves Twoson
After an extended stay of several months in Twoson, the famous blues
group, the Runaway Five, is set to leave town. Owners of the theater
where the group had been performing said that the Five had owed them
money, but that a mysterious benefactor had paid off their debt of
$10,000.
Happy Happy Village Happy Once More
With the humiliating defeat of Mr. Carpainter at the hands of Ness,
most of the cultists who had moved to this once-peaceful town have
suddenly lost the faith. Work has already begun on the renewal of the
town, which was painted entirely blue by the fanatic followers of
Carpainter.
Inventive Kids
Twoson's renowned inventor, the Apple Kid, revealed today that he is
working on his next great invention -- Zombie Paper. The Pencil
Eraser was a challenge, but this zombie trap is even more difficult.
Windfall
The youth from Onett, whose self-proclaimed mission to save the earth
brought him to Twoson, today received $10,000 dollars from a reformed
hoodlum in Burglin Park. The money was given to Ness with no strings
attached, in small, unmarked bills. Ness revealed that the knew
exactly where he was going with the money ... to the theater.
---------------------------------pg. 38-------------------------
THREED JOURNAL
Zombies Stuck on Threed
Threed citizens gathered at the Circus Tent today to bemoan the
continuing condition of zombie infestation that has befallen the town.
A young adventurer named Ness and his friend, Paula, have indicated
that they are willing to challenge Belch, who is the acknowledged
master of the zombies. Zombie experts suggested that Ness and Paula
would have to obtain some Fly Honey to use against Belch. The only
source of Fly Honey in Threed is said to be in the evil Tent south of
town. In a surprising development, the Apple Kid from Twoson sent a
marvelous new invention -- Zombie Paper -- which is used to capture
unwary undead. It is thought that the Zombie Paper will allow Ness
and Paula to take the underground road that leads to Belch's secret
base near Saturn Valley.
Flying Saucer Crashes in Graveyard
The city buzzed today when a UFO appeared in the skies over Threed,
then took a swan dive into the graveyard. Eyewitnesses watched the
silvery craft wobbling in circles above the city, as if searching for
something. Shortly after the crash, the young heroes, Ness and Paula,
appeared in the company of a young man named Jeff. After defeating
the evil Tent, the trio used Zombie Paper in the Circus Tent.
Secret Base Discovered
The Journal has received an exclusive on the progress of Ness, Paula,
and Jeff as they search for Belch. After a brief stay in Saturn
Valley, the three heroes moved north to Grapefruit Falls. Under the
falls, they used a password and waited for three minutes until the
door opened.
Sunshine Returns
After weeks of dense cloud cover, sunshine returned to Threed today.
Dr. Freitag of the Threed Academy suggested that the change had
something to do with Ness's mission. "Zis giant Sprout haf bin
sooking up all ze light," explained Dr. Freitag.
Hot Springs Pollution
The famous hot springs in Saturn Valley are suddenly giving off a
disgusting odor according to Mr. Saturn. The vile aroma began shortly
after Ness, Paula, and Jeff returned from defeating Belch.
---------------------------------pg. 42--------------------------
WINTERS NEWS
Tessie Sighted
Jubilant members of the Tessie Watching Club report seeing a large
dinosaur swimming in the waters of Lake Tess yesterday morning. The
recent account is hotly refuted by local skeptics, who refuse to
believe there is any truth to the legend that a dinosaur lives beneath
the surface of Lake Tess. The stories regarding the four-limbed
Mesozoic Era reptile have existed since the founding of Winters in
1889. "People couldn't believe the Fourside Rangers would ever win
the Stanley Cup, but they did," argued an unidentified Tessie Club
member. Critics of the report argue that the Tessie Watching Club
experienced a "group hallucination." "You get a group of people
camping out there in the snow -- they catch hypothermia and start
acting weird," commented one local pessimist. "Remember when those
producers filmed that rock video here last year? The same stupid
stuff happened. You can't run around in the snowy woods wearing
leather, chains, and a guitar."
Youth Flees Dormitory
Administrative officials of Snow Wood Boarding House are quietly
investigating the recent disappearance of student Jeff Andonut, son of
the famous scientist Dr. Andonut. "All I can tell you right now is
that the young man is in BIG trouble," commented Ms. Snidely, head
disciplinarian. The youth has been missing since late last night.
Residence directors will not comment on whether or not the
disappearance was linked to cookies stolen from a dormitory room.
Rumors persist that the student left because the school cafeteria was
serving Tendakraut.
Bad Key Machine Invented
While technicians at Maxwell Labs refuse to confirm or deny reports of
a breakthrough in locksmith technology, industry insiders hint that a
revolutionary new tool has been invented for opening doors. "They
can't tell anyone, cause if they did, thieves might steal the device
and use it on doors everywhere," explained Anthony Bigmouth. Detailed
technical specifications for the device recently appeared on the
Internet.
Monkey Linked to Dinosaur Sighting?
An escaped laboratory monkey is believed to be linked to yesterday's
sighting of Tessie the Dinosaur. Both locals and experts remain
puzzled over the mysterious series of events leading to the sighting
of the large reptile but speculate that the primate encouraged the
beast to surface. "I saw this monkey running around the Drugstore
earlier today," stated Thelma Dingquist, local pharmacist. "I yelled
at him after he opened up a couple of boxes of laxatives. Somebody
game the critter some gum and he went away." The monkey was later
seen following an unidentified youth into a nearby forest.
---------------------------------pg. 56-----------------------
DUSTY DUNES DESERT NEWS
Desert Traffic Snarled All Day
Traffic came to a standstill yesterday as commuters jammed the desert
highway between Threed and Fourside, and several passengers were
overcome by the desert heat as the cars they were riding in inched
along. A number of cars also overheated, adding to the backup that
lasted well into the evening. Residents of the neighboring towns
renewed their calls for additional lanes on the highway.
Gift Boxes Found Abandoned in Desert
Ness and his companions stumbled upon several Gift Boxes that had
apparently been abandoned in the desert. Some of the boxes contained
food items, which came in handy, and others held useful items that
they stowed in their backpacks. The kids also found a pair of contact
lenses, and they vowed to search out their owner.
Reclusive Scholar Found Living in Cave
The traveling kids came upon an unusual man living in a desert cave,
and when they chatted with him, he gave them a Yogurt Dispenser.
Although the kids didn't have an immediate use for the machine, they
gratefully accepted it, anyway.
Man with a Vision Digs for Gold
Skeptics abound, but they don't keep one man from going for the gold
-- literally. He has set up a digging operation on the east edge of
the desert, and he's sure that he'll find gold. So far, he has found
only a single diamond, which he gave to Ness.
WINTERS HIGH SCHOOL WEEKLY SCIENCE CLUB NEWS
Science Discovers Healthy Food Combinations:
Try it for a Week -- You'll See, Say Scientists
Parsley + Rice Gruel Sugar + PSI Caramel
Parsley + Peanut Cheese Bar Sugar + Rock Candy
Parsley + Piggy Jelly Sugar + Magic Pudding
Salt + Boiled Egg Sugar + Magic Tart
Salt + Picnic Lunch Sugar + Bread Roll
Salt + Chef's Special Sugar + Calorie Stick
Salt + Brain Food Lunch Hot Sauce + Pasta di Summers
Ketchup + Fries Hot Sauce + Pizza
Ketchup + Hamburger Hot Sauce + Cup of Noodles
Ketchup + Fresh Egg Cream + Trout Yogurt
Ketchup + Magic Truffle Cream + Banana
Ketchup + Croissant Cream + Lucky Sandwich
Ketchup + Double Burger Cream + Popsicle
Ketchup + Bean Croquette Cocoa + Cookie
Ketchup + Kabob Cocoa + Gelato de Resort
Ketchup + Beef Jerky Cocoa + Skip Sandwich
Ketchup + Mammoth Burger Cocoa + Skip Sandwich DX
Ketchup + Spicy Jerky Cocoa + Plain Roll
Ketchup + Luxury Jerky Delisauce + all food items listed
---------------------------------pg. 60------------------------
FOURSIDE POST
Montoli Support Fades as Crime Spree Spreads
Fourside Mayor, Geldegarde Montoli, rejected criticisms that his
administration has aided and abetted the criminal elements in the
city. "It's simply preposterous," blustered the mayor. "Under my
leadership, there has been an increase in public awareness of crimes,
that's all. We've brought crime out of the back alleys and into the
daylight where it belongs." Critics maintain that Montoli operates
numerous illegitimate businesses from his office tower.
Rare Statue of Pure Evil Reported Missing
A rare golden statue said to be the embodiment of concentrated evil
was reportedly lost in Fourside. Experts believe that the statue may
cause unusual phenomena. "We may experience a reversal of normal
events," explains Dr. Hildebrand Pell. "Pigs may fly. It should be
quite exciting." The ancient statue of Mani Mani was last seen in the
possession of Mayor Montoli.
The Grand Grande Opens to Fevered Shoppers!
Fourside's premier shopping emporium reopens its doors today amid
speculation that the interior lighting is susceptible to blackouts.
Department managers throughout the four-story monument to consumerism
in downtown Fourside commented that they expect record-setting crowds.
Twoson Thief Finds Dead End Alley
Convicted thief Al Everdred from Twoson was discovered battered in the
alley beside Jackie's Cafe. One witness reported that the man was
woozy yet rude. "He called Mayor Montoli a thief," reported Ms. T.
Owsen. "Can you imagine?"
Dinosaurs Reported in Mysterious East
The local Dinosaur Museum has reportedly received "fresh" dinosaur
bones delivered from the Scaraba area. Proof of this was obtained
when the curator opened a new restaurant that served ribs measuring 12
feet in length.
U.F.O. Spotted Over Fourside
Dozens of citizens reported seeing an unidentified flying object in
the skies over Fourside. According to some witnesses, the round
flying saucer-shaped vehicle wobbled across the sky as if it was
attached to a wire. "It looked like one of them movie spaceships,"
said eyewitness Mr. T. Munson. Others reported seeing a weather
balloon, swamp gas, or a duck.
Complaints Mount Over Butterfingered Couriers
Continuing complaints aimed at Escargo Express, Inc. may lead to a
generalized boycott of the specialized delivery firm. Courier Don
Yawn was indifferent to the accusations of his gratuitous
carelessness. "So I dropped a priceless package down a gopher hole.
Hey, they should've insured it."
---------------------------------pg. 74-----------------------
SUMMERS DAILY
Fishermen Celebrate Demise of Kraken
After years of terrorizing both fishermen and travelers alike in the
ocean between Summers and Scaraba, Kraken was destroyed this week by
an unlikely hero: a young boy from the far-off village, Onett. No
matter where the brave lad hails from, he's being honored by everyone
who has feared to sail the seas for the past many years.
Magic Cake Selling Like, Well, Hot Cakes!
The Captain's wife has long been making Magic Cake, and it's now the
hottest selling treat on the beach. A hit with both tourists and
locals alike, it is somewhat difficult to come by because of the
limited supply available.
Cake Praised for Delicate Flavor
Although she's very modest, the Captain's wife says that people rave
over the cake's light, velvety texture and delicate flavor. The
cake comes only in the original chocolate flavor, and she has no
plans at present to add other flavors.
"It's to Dream For!"
Ness, a big fan of the Captain's wife's cake, claimed that he
entered a dream-like state as he savored a slice. He actually felt
as though he had been transported to Dalaam in a transcendental way.
World News
Prince of Dalaam Visits Summers
After completing the rigorous training required by his royal
position, Poo, the Prince of Dalaam, traveled to our fair city to
meet with the local hero, Ness. According to a Dalaamese source,
Poo plans to travel with Ness and offer advice on some upcoming
historical expeditions.
Sister-City Citizens Missing From Homes
In an unexplained development, several citizens from Winters have
been reported missing from their homes in recent days, and police
investigating the disappearances have no explanation for the
mysterious occurrences. Anyone with possible clues is asked to
report them immediately to the Summers Police Department.
---------------------------------pg. 78---------------------------
TODAY'S DALAAM
Dalaamese Prince Completes Rigorous Training
Prince Poo returned triumphantly from the Place of Emptiness, where he
successfully completed the final stages of his psychic training
earlier this week. "It was a question of mind over matter," he
commented, when asked about the challenge. According to the spirits
that put him to the test, Poo handled the test brilliantly and passed
with flying colors. "He's a prince that all of Dalaam can follow with
pride," they stated.
Franklin Badge Saves Lives of Young Travelers
The young travelers who have been the talk of the town were able to
enter the southwest cave this week by moving the Rabbit Statues that
had long blocked the entrance. Once inside, they were attacked by
twin threats, Thunder & Storm. Although brave in battle and quite
skilled for children of their ages, they were actually saved by the
Franklin Badge they carried. It deflected the lightning attacks of
their stormy assailants.
WINTERS HIGH SCHOOL WEEKLY SCIENCE CLUB NEWS
Rare Discoveries Made
Although the occurrences appear to be rare [down to 1/128] and
completely random, tests conducted over the last several months reveal
that certain enemies drop valuable items when defeated. Researchers
are unclear as to what makes the enemies react in the manners
observed, but they've charted the discoveries below.
Enemy .................... Treasure
Bionic Kraken ............ Legendary Bat
Starman Super ............ Sword of Kings
Chomposaur ............... Magic Frypan
Ghost of Starman ......... Goddess Ribbon
Major Psychic Psycho ..... Star Pendant
Whirling Robo ............ Meteornium
Hyper Spinning Robo ...... Meteorite
Spiritual Powers Put to the Test
Paula, one of the young travelers who recently passed through the
region, was found to have some unusual spiritual powers, according to
observers.
Warm Light
Paula increases the HP of friends and foes alike with this prayer.
Very Subtle Light
This prayer ups everyone's HP by twice as much as the Warm Light.
Dazzling Light
PSI Flash zaps everyone when Paula utters this powerful prayer.
Mysterious Light
When the Mysterious Light envelops the group, it ups everyone's PP.
Golden Light
The Golden Light maxes out one randomly chosen character's HP.
Sheet Lightning
When Lightning strikes, it causes the same damage as PSI Flash.
Rainbow-Colored Light
The amazing Rainbow Light brings all deceased parties back to life.
Mysterious Aroma
Paula's sweet-smelling shower puts all parties to sleep temporarily.
Thunder
When Paula's prayer calls on Thunder, it strikes all parties with
Brain Shock.
Heavy Air
One of Paula's prayers shrouds all parties in fog, causing their
defense to drop.
---------------------------------pg. 86------------------------
SCARABA PAPYRUS
Pyramid Raided -- Hawk Eye Missing!
It was reported earlier today that the ancient Pyramid just south of
Scaraba was raided recently, and the culprits appear to have escaped
with the famous Hawk Eye, a mysterious jewel that, according to
legend, gives its bearer the ability to see in the dark. Although
police aren't able to pinpoint the exact time of the theft, the seal
on the door looks like it was broken only recently. There is no
explanation as to how the doors, long guarded by a nearby Sphinx, were
opened, but footprints on the tiles in front of the statue have police
suspecting that they are somehow involved in the theft. Anyone
observing unusual people or occurrences is urged to contact the police
immediately.
Speedsters Spotted in Desert
The group of young travelers that arrived from Toto this week was
observed running in the desert at an astounding speed. The kids ran
so fast, in fact, that they disappeared from view! We just thought
you'd like to know.
Great Tower Comes to Life
People have long marveled at the unusual tower shaped like a man on
the continent to the south, and now they have even more to be amazed
about: The tower has come to life and joined the group of kids! It
was last seen walking to the south.
Submarine Sighted in the River
A yellow submarine was recently sighted submerging in the swampy river
leading to the mysterious region known only as Deep Darkness.
Observers believe that it is being piloted by the traveling kids.
---------------------------------pg. 94-------------------------
DEEP DARKNESS
Helicopter Pilot Feared Lost in Deep Darkness Jungle
Rescue teams suspended a ground search today for a helicopter feared
lost in Deep Darkness Jungle. Federal aviation authorities conclude
that the aircraft lost power somewhere over the rainforest yesterday.
Dense foliage and vicious animals are frustrating search experts. "If
the gators haven't eaten him, the mosquitoes will," noted famous
wilderness tracker Jon Whisler. The helicopter pilot's name has not
been released pending the notification of family members.
Hostages Freed from Alien Base Beneath Stonehenge
Local authorities questioned famous inventor Apple Kid and an
assortment of citizens today after their release today from an alien
stronghold beneath Stonehenge. Sources reveal that the police were
not aware of a hostage situation. "We're still getting the facts
straight, so we have no comment at this time," Constable Geoff
Rainville said in a recent interview. The investigation is expected
to conclude tomorrow at a local donut shop.
Prince Poo to Display Special Weapon
Weapons experts and historians are flocking to Fourside to view the
Sword of Kings, a rare relic recently unearthed by Prince Poo. The
ancient blade is the first weapon ever used by the Prince. "It's a
perfect weapon for him -- I mean, a Sword of Kings for a budding
prince. Can you think of anything better?" remarked medievalist Nancy
Ramsey. The exhibit concludes tomorrow.
Tenda's Inhabitants Break the Bonds of Shyness!
Anthropologists and psychologists are researching a sudden behavioral
change in the natives of Tenda, an isolated village located in the
northwestern corner of the Deep Darkness jungle. "They used to be a
shy tribe, but now they won't shut up," noted one anthropologist.
Villagers Discover Talking Rock
Sketchy reports from Tenda village reveal a talking rock in the
caverns beneath Deep Darkness. Geologists remain skeptical, but
television talk show hosts are requesting interviews with the
monolith.
---------------------------------pg. 104-------------------------
LOST UNDERWORLD JOURNAL
Dinosaurs in the Deep
According to the shy people of Tenda Village, dinosaurs appeared from
a hole in the ground recently. They covered up the hole with a rock
to keep the giant Cretaceous beasts at bay, but the threat to the
welfare of the village remains. The search is already on for a brave
adventurer to enter the Lost Underworld and seek out the second Tenda
Village.
Jurassic Jail
The people of the Underworld Tenda Village greeted travelers from the
surface and explained how the dinosaurs are kept in a giant cage
outside the village. They proudly showed off their talkative stone in
spite of the fact that no one can understand what it means when it
talks about Shining Spots and the Fire Spring.
Fire Springs Warp Zone Rumored!
New rumors of a Warp Zone at the top of the Fire Springs region of the
Lost Underworld resurfaced today when Ness and his companions entered
the village and spoke to the talkative stone. The adventurers set off
at once to the southwest to discover the truth of this age-old
mystery.
Kraken Returns
After a length departure from the Sea of Eden, the notorious Kraken
has returned from parts unknown. The sea serpent, known as the terror
of the Lost Underworld, seeks out all who venture into its domain. If
you are quick, however, you can swim circles around the beast and
escape from becoming its lunch.
The Revelation of Lumine Hall
World hero and adventurer Ness received a shock today when exploring
the maze of the Lost Underworld. He and his companions wandered into
Lumine Hall where his thoughts and fears appeared on the wall for all
to read. It appears that much of what is happening in his galactic
struggle against the invading Giygas is taking place in his own mind.
---------------------------------pg. 114-----------------------
SATURN VALLEY NEWS
Can Man Control Space and Time?
According to Dr. Andonut, the famous inventor of the Sky Runner
flying saucer and other amazing devices, it is possible to create a
machine that will move not only through space, but through time, as
well. He and his two colleagues, the Apple Kid and a Mr. Saturn, have
been working on just such a machine -- the Phase Distorter -- here in
Saturn Valley. Early tests have met with mixed success. One
volunteer group emerged from the metallic device completely toasted.
The machine resembles a large silver Mr. Saturn and is said to have
the ability to reach back into time. Dr. Andonut hopes that the
device will enable Ness and his companions to reach the evil Giygas
and end the threat to earth forever.
Zexonyte Sought
Dr. Andonut reported that the initial failure of his Phase Distorter
space/time machine was because of the lack of a special material known
as Zexonyte, which is found only in meteorites. A group of young
adventurers led by Ness has volunteered to return to Onett, the site
of a recent meteorite strike, and retrieve the valuable material.
WINTERS HIGH SCHOOL WEEKLY SCIENCE CLUB NEWS
What is the Strangest Weapon?
Researchers at Winters High have recently made breakthrough
discoveries in the field of confectionery warfare. Dr. Armuffin
reports that Rock Candy is the best sweet to use in combat. "The user
must also carry condiments," he points out. "When he or she uses the
Rock Candy, the condiment will be spent instead of the candy. Pretty
sweet. In using the Rock Candy, you will experience a lift in any one
of your attributes such as IQ." Dr. Armuffin's next project is to
design and deploy after-dinner mints as land mines.
---------------------------------pg. 120-------------------------
ONETT TIMES
Alien Invasion Thwarted by Teen Heroes
Ness and his companions returned victorious today out of mortal danger
in the labyrinth of the alien fiend known as Giygas. Upon arriving in
the Saturn Valley, Dr. Andonut greeted his son, Jeff, and the other
travelers who had returned from the past. Gifts and warm
congratulations were offered in Saturn Valley. Some of the gifts
contained letters from friends and family wishing the heroes a speedy
return home. Paula and Ness took leave of the festivities in the
Valley and headed home. In Twoson, Paula was swarmed by the happy
children at the Polestar Preschool. After seeing Paula's parents, the
young couple moved on to Onett, where the entire adventure began. The
town had returned to its normal, peaceful state. The dogs no longer
attacked and the sun was shining. Ness wandered about the town,
speaking to old friends and accepting their congratulations until
finally it was time to go home. The conquering heroes received a warm
welcome from Ness's mother, who was reported to be bursting with
pride. "I always thought Ness was special," she told reporters.
"Even as a baby he could bend spoons with his special powers. I just
hope all this excitement didn't spoil his appetite." Back at Ness's
home, the two alien-thrashing heroes shared the excitement of their
journey by showing Ness's mom the photo album created by the traveling
photographer.
Ness, Hero or Boy?
The recent events that led to the defeat of Giygas have made a young
man from Onett the world's foremost super hero. Young Ness proved his
courage and fortitude by taking on the alien menace when no one else
dared to step forward. The question now is what will this amazing
young man do next. Will he go to school? Visit Disneyland? Or will
he be called upon to defend the Earth once more?
A Letter from the Future
After the bows have been taken and the credits run, Ness wakes up to a
pounding at the front door. It's Picky, Pokey's little brother,
bearing a letter. It seems that Pokey will seek revenge, and that the
adventure has just begun.
---------------------------------pg. 122--------------------------
WEAPONS
There is a wide variety of weapons in EarthBound. Often, a weapon can
only be used by a particular person. Some can only be purchased, others
must be found in Gift Boxes, chests, or coffins. Some enemies also
leave special weapons behind when defeated. Jeff's specialty is to take
old, broken gadgets and turn them into powerful weapons which can be
used by only him. Be sure to do whatever necessary to locate and equip
the most powerful weapons!
Items that have a * next to the price cannot be purchased, but can be
sold for half of the listed price. Under Error Rate, items listed as
"0" always hit. In the Location column, GB = found in a box, SH =
purchased at a shop, PE = person gives you the weapon, EN = obtained
from an enemy, and () surrounding = where to find prior to repair.
Ness
Cracked Bat [$18, +4 Offense, 1/16 Error Rate, Location: GB]
Ness's first weapon
Tee Ball Bat [$48, +8, 1/16, SH]
Sand Lot Bat [$98, +15, 1/16, SH]
Minor League Bat [$399, +26, 1/16, SH]
Mr. Baseball Bat [$498, +38, 1/16, SH]
T-Rex's Bat [$698, +48, 1/16, SH]
Big League Bat [$3080, +54, 1/16, SH]
Hall of Fame Bat [$1880*, +62, 1/16, PE]
Ultimate Bat [$2298, +68, 1/16, SH]
Magicant Bat [$0, +80, 1/16, GB]
Legendary Bat [$0, +100, 1/16, GB]
Gutsy Bat [$2980*, +110, 1/16, EN]
Increases Guts by 127.
Casey Bat [$38, +125, 3/4, GB]
Lots of power, but you'll whiff most of the time.
Paula
Fry Pan [$56, +10, 1/16, SH]
Paula's first weapon.
Thick Fry Pan [$198, +20, 1/16, SH]
Deluxe Fry Pan [$598, +30, 1/16, SH]
Chef's Fry Pan [$1198, +40, 1/16, SH]
Non-stick Fry Pan [$1490, +50, 1/16, SH]
French Fry Pan [$1790, +60, 1/16, SH]
Magic Fry Pan [$4790*, +50, 1/4, EN]
Increases Guts by 100, but you'll miss more often, too.
Holy Fry Pan [$3480, +80, 1/16, SH]
Increases Guts by 10.
Poo
Sword of Kings [$0, +30, 0, EN]
Jeff
Pop Gun [$110*, +16, 0, GB]
Jeff's first weapon.
Stun Gun [$150*, +24, 0, GB]
Toy Air Gun [$215, +32, 0, SH]
Magnum Air Gun [$0, +36, 0, (GB)]
Jeff must repair the Broken Toy Air Gun to obtain this weapon.
Zip Gun [$425, +40, 0, SH]
Laser Gun [$0, +48, 0, (GB)]
Jeff must repair a broken item to obtain this weapon.
Hyper Beam [$850, +58, 0, SH]
Double Beam [$1000*, +66, 0, (SH)]
Jeff must repair a broken item to obtain this weapon.
Crusher Beam [$1150, +72, 0, SH]
Spectrum Beam [$1650*, +78, 0, (SH)]
Jeff must repair a broken item to obtain this weapon.
Death Ray [$2300*, +90, 0, GB]
Baddest Beam [$0, +98, 0, (GB)]
Jeff must repair the Broken Harmonica to obtain this weapon.
Moon Beam Gun [$4450*, +110, 0, GB]
Gaia Beam [$0, +125, 0, (GB)]
Jeff must repair the Broken Antenna to obtain this weapon.
All
Yo-yo [$29, +6, 3/16, SH]
Poo's Offense decreases when he equips any Yo-yo.
Slingshot [$89, +12, 3/16, SH]
Bionic Slingshot [$449, +32, 3/16, SH]
Trick Yo-yo [$998, +46, 3/16, SH]
Combat Yo-yo [$1148, +54, 3/16, SH]
---------------------------------pg. 123----------------------
PROTECTION
Beyond weaponry, it's always a good idea to have strong protection items
equipped because they increase your defensive power. In the Equip
option of the menu, you can equip items to the Body, Arms, or Other.
You should always equip protective items to one of these areas. There
may also be special effects that come from equipping items. They can
help protect their wearers from specific conditions and PSI powers. As
always, look for these items!
Items that have a * next to the price cannot be purchased, but can be
sold for half of the listed price. In the Location column, GB = found
in a box, SH = purchased at a shop, PE = person gives you the weapon, EN
= obtained from an enemy, and () surrounding = where to find prior to
repair. Most protection items can be equipped by anyone.
Baseball Cap [$19, +5 Defense, Location: SH]
Bracer of Kings [$0, +30, GB]
Can be used only by Poo. Increases Luck by 35. Protects against
Sleep.
Charm Coin [$6000, +50, SH]
Increases Luck by 20.
Cheap Bracelet [$98, +5, SH]
Cherub's Band [$1790*, +70, GB]
Provides protection from Sleep. Increases Luck by 20.
Cloak of Kings [$0, +20, GB]
Can be used only by Poo. Increases his Speed by 40.
Coin of Defense [$2000, +40, SH]
Increases Luck by 13.
Coin of Silence [$2500, +45, SH]
Increases Luck by 16.
Coin of Slumber [$1500, +30, SH]
Increases Luck by 10.
Copper Bracelet [$349, +10, SH]
Crystal Charm [$600, +2, SH]
Speed increases by 15. Provides protection from Paralysis.
Defense Ribbon [$389, +40, SH]
Can be used only by Paula. Increases her luck by 15.
Diadem of Kings [$0, +20, GB]
Can be used only by Poo. Increases Luck by 30. Weakens enemy PSI
attacks.
Diamond Band [$9998, +50, SH]
Earth Pendant [$4000, +16, SH]
Provides protection from Fire, Freeze, and Flash.
Flame Pendant [$3000, +15, GB/SH]
Provides protection from Fire.
Goddess Band [$1980*, +80, GB]
Provides protection from Sleep. Increases Luck by 30.
Goddess Ribbon [$6980*, +110, EN]
Can be used only by Paula.
Gold Bracelet [$2799, +30, SH]
Great Charm [$400, +1, GB/SH]
Speed increases by 5.
Hard Hat [$298, +15, GB/SH]
Holmes Hat [$59, +10, SH/GB]
Mr. Baseball Cap [$199*, +6, PE]
Mr. Saturn Coin [$1000, +47, PE]
Increases Luck by 18.
Night Pendant [$3000, +15, GB/SH]
Provides protection from Flash.
Pixie's Bracelet [$1590*, +60, GB/SH]
Provides protection from Sleep. Increases Luck by 30.
Platinum Band [$6899, +40, GB]
Rabbit's Foot [$1800*, +3, SH]
Speed Increases by 40. Provides protection from Paralysis.
Rain Pendant [$3000, +15, GB/SH]
Provides protection from Freeze.
Red Ribbon [$179, +25, SH]
Can be used only by Paula.
Ribbon [$89, +20, SH]
Can be used only by Paula.
Saturn Ribbon [$3980*, +90, PE]
Can be used only by Paula. Increases her luck by 40.
Sea Pendant [$5000*, +20, GB]
Provides protection from Fire, Freeze, and Flash.
Shiny Coin [$4000, +70, SH]
Increases Luck by 30.
Silver Bracelet [$599, +15, GB/SH]
Souvenir Coin [$6000*, +80, GB]
Increases Luck by 35.
Star Pendant [$7000*, +30, EN]
Provides protection from Fire, Freeze, Flash, and Paralysis.
Talisman Coin [$3500, +60, PE]
Increases Luck by 25.
Talisman Ribbon [$3500*, +60, GB]
Can be used only by Paula. Increases her Luck by 25.
Travel Charm [$60, +0, PE/SH]
Provides protection from Paralysis.
------------------------------pgs. 124-125-----------------------
GOODS
The world of EarthBound is rich in odd items that can be picked up
during the journey. Many of the items are strange versions of average,
everyday things. You can use some of the items only once, but you can't
get rid of others, even if you try. An important step to successfully
fulfilling your destiny is effectively using the delivery and storage
services in the game. If you hold only those items that are necessary,
you have the chance to maximize the food and healing items that you are
carrying. Check out the following list to get an idea of what is good
to carry around with you.
The following list briefly explains what effects various items have. As
with the previous lists, items that have * next to the price cannot be
purchased but can be sold for half of the listed price. Abbreviations
have the following meanings: GB = found in a box, SH = purchased at a
shop, PE = person gives you the item, EN = obtained from enemies, CH =
Check, or search for item, and () surrounding = where to find prior to
repair.
ATM Card [$0, Location: -]
Needed to withdraw or deposit cash.
Backstage Pass [$0, PE]
Use at the Chaos Theater.
Bad Key Machine [$0, PE]
Opens doors or locks that won't otherwise open.
Bag of Dragonite [$1000*, GB]
Use to turn into a dragon for a single attack against your enemies.
Bazooka [$950*, SH]
Used only by Jeff. Use to hit multiple enemies with a single attack.
Bicycle [$0, PE]
Lets only one person ride at a time.
Big Bottle Rocket [$139, SH]
Used only by Jeff. Stronger than a Bottle Rocket.
Bomb [$149, SH/GB]
Use to hit multiple enemies with a single attack.
Bottle Rocket [$29, SH]
Use to attack during battle.
Brain Stone [$0, -]
Keeps you from being "held" during battle.
Bubble Gum [$1, SH]
Give to the Bubble Monkey.
Carrot Key [$0, GB]
Moves Rabbit Statues from entrance to Pink Cloud.
Chick [$25*, -]
If kept a while, becomes a Chicken.
Chicken [$220*, -]
Sell for big cash. Will escape if you try to use it.
Contact Lens [$0, CH]
Can be exchanged for a pair of socks.
Counter-PSI Unit [$0, (GB)]
Used only by Jeff. Counters enemies' PSI attacks.
Cup of Lifenoodles [$178*, GB/PE]
Same effect as Heal OMEGA [restores complete HP to the unconscious].
Defense Shower [$0, (GB)]
Used by Jeff only. Increases the Defense of all allies.
Defense Spray [$500, SH]
Increases one person's defense.
Diamond [$0, PE]
Use to pay off the Runaway Five's debt to the Topolla Theater owner.
Eraser-Eraser [$0, PE]
Erases the Iron Eraser of Stonehenge.
Exit Mouse [$0, PE]
Leads you to the exit of caves or mazes.
For Sale Sign [$0, SH]
Attracts customers to buy your goods at any time.
Franklin Badge [$0, PE]
Deflects a Thunder attack.
Hand-Aid [$19*, PE]
User fully recovers HP.
Handbag Strap [$39*, GB]
Freezes an enemy during battle.
Hawk Eye [$0, CH]
Use to light up the Deep Darkness.
Heavy Bazooka [$0, (GB)]
Very powerful weapon used only by Jeff. Can be used multiple times.
Hieroglyph Copy [$0, PE]
Explains how to open the Pyramid.
HP-Sucker [$800*, (GB)]
Used only by Jeff. Takes an enemy's HP and adds it to Jeff's
Hungry HP-Sucker [$0, (GB)]
Used only by Jeff. Takes HP from all enemies and adds them to Jeff's
HP.
Insecticide Spray [$19, SH/GB]
Spray on insect-type monsters.
Insignificant Item [$2*, CH]
Return to owner to receive a Magic Truffle.
Jar of Fly Honey [$0, CH]
Use against Belch to keep him from attacking.
Key to the Cabin [$0, EN]
Use to rescue Paula from the mountain cabin in Peaceful Rest Valley.
Key to the Locker [$0, PE]
Doesn't open Jeff's Locker.
Key to the Shack [$0, PE]
Opens the door to the traveler's shack in Onett.
Key to the Tower [$0, PE]
Use to enter "Dungeon Man."
King Banana [$0, GB]
Moves monkey from a doorway in the Monkey Cave.
Meteorite Piece [$0, CH]
Needed for the third Phase Distorter.
Meteornium [$2000*, EN]
Sell for a moderate amount of money.
Meteorite [$4000*, EN]
Sell for big money.
Monkey's Love [$0, PE]
Freezes an enemy during battle.
Multi Bottle Rocket [$2139, SH]
Used only by Jeff. Stronger than a Big Bottle Rocket.
Mummy Wrap [$128*, SH/GB]
Freezes an enemy during battle.
Neutralizer [$0, GB]
Used only by Jeff. Removes an enemy's PSI effects from one person.
Pair of Dirty Socks [$2*, PE]
Freezes an enemy during battle.
Pencil-Eraser [$0, PE]
Erases Pencil Statues.
Pharaoh's Curse [$290*, GB]
Poisons one enemy during battle.
Picture Postcard [$2, SH/PE]
No effect.
Piggy Nose [$300, SH]
Use when searching for Magic Truffles.
Protractor [$2, SH/GB]
Use to get an angle on things up in battle.
Receiver Phone [$0, PE]
Receives important calls from people like the Apple Kid or your dad.
Ruler [$2, SH/GB]
Use to size things up in battle.
Rust Promoter [$89, SH/GB]
Use against mechanical enemies.
Rust Promoter DX [$289, SH/GB]
Stronger version of Rust Promoter.
Shield Killer [$0, (SH)]
Used only by Jeff. Destroys an enemy's Shield.
Show Ticket [$30, SH]
Ticket for the Topolla Theater.
Shyness Book [$0, CH]
Cures the Tenda people of their shyness.
Signed Banana [$0, PE]
Give to museum curator to gain entrance to Magnet Hill.
Slime Generator [$420*, (SH)]
Used only by Jeff. Freezes an enemy during battle.
Snake [$220, SH/GB]
Use during a battle to poison an enemy.
Snake Bag [$290, SH]
Poisons an enemy during battle.
Sound Stone [$0, -]
Records the melodies from the eight "Your Sanctuary" locations.
Stag Beetle [$8, SH/PE]
Temporarily freezes an enemy during battle.
Sudden Guts Pill [$500, GB/SH]
Increases Guts during battle.
Super Bomb [$399, SH/GB]
Has the same effect as the Heavy Bazooka.
Super Plush Bear [$1198, SH/GB]
Absorbs damage from enemy attacks.
Suporma [$50*, PE]
Plays song about the Orange Kid.
Teddy Bear [$178, SH/GB]
Absorbs damage from enemy attacks.
Tendakraut [$0, PE]
Use to enter Tenda village.
Tiny Ruby [$0, PE]
Allows you to enter the hieroglyph room at a museum.
Toothbrush [$3, (SH)]
Freezes an enemy during battle.
Town Map [$0, PE]
Use to view the layout of a town.
Trout Yogurt [$48*, PE]
Most users recover 30 HP. Poo recovers 6 HP.
Viper [$550, SH/GB]
Use to poison an enemy during battle.
Wad of Bills [$0, PE]
Needed to rescue the Runaway Five.
Xterminator Spray [$630, SH]
Exterminates all insect-type monsters on the battle screen.
Yogurt Dispenser [$0, PE]
Gives access to the 48th floor of the Montoli Building.
Zombie Paper [$0, PE]
Similar to fly paper, but used to trap wandering zombies.
---------------------------------pg. 126------------------------
FOOD
As with all long journeys, it's always a good idea to carry food with
you. There is a wide range of foodstuffs that you can eat to revitalize
your HP. The effectiveness of the food varies, and it is important to
keep only the best items in your inventory. Some food can also be given
to people you meet in exchange for information or a different item. You
can buy food items in every town or city. In any case, always be on the
lookout for good meals!
A few items cannot be purchased, so prices aren't listed for them. The
HP recovery amount applies to everyone except Prince Poo. Because of
his special training, Poo does not recover HP in the same manner as the
others, so his HP and PP are listed in a separate column.
Bag of Fries [$8, +8 HP +0 PP, +6 Poo HP (pHP)]
Inexpensive and effective.
Banana [$5, +25 HP +0 PP, +6 pHP]
Sold in Burglin Park.
Bean Croquette [$12, +42 HP +0 PP, +6 pHP]
Sold only in Scaraba.
Beef Jerky [$70, +150 HP +0 PP, +6 pHP]
Can be purchased in Winters or Scaraba.
Boiled Egg [$9, +42 HP +0 PP, +6 pHP]
One of Jeff's first items.
Bottle of DXWater [$198, +0 HP +1 PP, +40 Poo PP (pPP)]
Especially good for helping Poo recover PP.
Bottle of Water [$4, +0 HP +1 PP, +10 pPP]
Good for helping Poo recover PP.
Bowl of Rice Gruel [$88, +216 HP +0 PP, +6 pHP]
Sold only in Dalaam.
Brain Food Lunch [$800, +300 HP +50 PP, +full pHP +full pPP]
Increases both HP and PP.
Bread Roll [$12, +30 HP +0 PP, +6 pHP]
Calorie Stick [$18, +60 HP +0 PP, +6 pHP]
Can of Fruit Juice [$4, +6 HP +0 PP, +6 pHP]
Chef's Special [$298, +216 HP +0 PP, +6 pHP]
Sold only in Summers.
Cookie [$7, +6 HP +0 PP, +6 pHP]
The first food item you'll find.
Croissant [$18, +60 HP +0 PP, +6 pHP]
Good to have in Happy Happy Village and Threed.
Cup of Coffee [$6, +12 HP +0 PP, +6 pHP]
Cup of Noodles [$98, +42 HP +0 PP, +6 pHP]
Expensive and not very effective.
Double Burger [$24, +96 HP +0 PP, +6 pHP]
Handy in Fourside.
Fresh Egg [$12, +84 HP +0 PP, +6 pHP]
Keep it until it hatches and becomes a Chicken.
Gelato de Resort [$49, +30 HP +0 PP, +6 pHP]
Sold only in Summers.
Hamburger [$14, +48 HP +0 PP, +6 pHP]
Very handy in Onett and Twoson.
Kabob [$54, +126 HP +0 PP, +6 pHP]
Sold only at the bazaar in Scaraba.
Kraken Soup [$648, +full HP +0 PP, +6 pHP]
Completely refills everyone's HP.
Large Pizza [$238, +240 HP +0 PP, +6 pHP]
Everyone recovers 240 HP.
Lucky Sandwich [$128, +? HP +? PP, +? pHP]
Recover HP and PP in random amounts
Luxury Jerky [$210, +300 HP +0 PP, +6 pHP]
Sold only in the Lost Underworld
Magic Pudding [$680, +0 HP +40 PP, +40 pPP]
Sold only in Magicant.
Magic Tart [$480, +0 HP +20 PP, +20 pPP]
Sold only in Summers.
Magic Truffle [$-, +0 HP +80 PP, +80 pPP]
Search for these in the Deep Darkness.
Mammoth Burger [$98, +204 HP +0 PP, +6 pHP]
Buy in the Lost Underworld.
Molokheiya Soup [$20, +84 HP +0 PP, +6 pHP]
Sold only in Scaraba.
Pasta di Summers [$128, +108 HP +0 PP, +6 pHP]
Sold only in a restaurant in Summers.
Peanut Cheese Bar [$22, +108 HP +0 PP, +6 pHP]
Mr. Saturn's favorite. Inexpensive but effective.
Picnic Lunch [$24, +84 HP +0 PP, +6 pHP]
Use in the Dusty Dunes Desert.
Piggy Jelly [$222, +300 HP +0 PP, +6 pHP]
Sold only in Saturn Valley.
Pizza [$48, +120 HP +0 PP, +6 pHP]
Mmmm! Delivered piping Hot!
Plain Roll [$-, +24 HP +0 PP, +6 pHP]
Receive in a trade with the Tenda.
Plain Yogurt [$-, +168 HP +0 PP, +6 pHP]
Earn in a trade in Tenda.
Popsicle [$7, +18 HP +0 PP, +6 pHP]
Can be purchased only in the Dusty Dunes Desert.
Protein Drink [$38, +84 HP +0 PP, +6 pHP]
Refreshing!
PSI Caramel [$-, +0 HP +20 PP, +20 pPP]
Royal Iced Tea [$78, +60 HP +0 PP, +6 pHP]
Sold only in Summers.
Skip Sandwich [$38, +6 HP +0 PP, +6 pHP]
Walk very fast for about 10 seconds.
Skip Sandwich DX [$98, +6 HP +0 PP, +6 pHP]
Walk very fast for about 20 seconds.
Spicy Jerky [$140, +252 HP +0 PP, +6 pHP]
Barter in Tenda for this item.
---------------------------------pg. 127-----------------------
CONDIMENTS
Condiments can be used in conjunction with the previously listed food
items. By using a condiment, you change the effectiveness of the food.
If you put a condiment on an appropriate food item, the recovery amount
increases. If the combination is bad, the effectiveness decreases.
[Refer to the chart on p. 56 for appropriate combinations].
Carton of Cream [$4]
Jar of Delisauce [$300]
Jar of Hot Sauce [$3]
Ketchup Packet [$2]
Salt Packet [$2]
Sprig of Parsley [$2]
Sugar Packet [$3]
Tin of Cocoa [$4]
MEDICINE
In the course of your adventure, you'll meet enemies that can change
your condition. If you have some type of ailment, you should treat it
as soon as possible. If you are not able to go to a hospital, there are
some items that you can carry for emergency care.
Cold Remedy [$22]
Cures a cold.
Guts Capsule [$-]
Permanently increases Guts by 1.
Horn of Life [$1780]
Completely cures unconsciousness and all other adverse conditions.
IQ Capsule [$-]
Permanently increases IQ by 1.
Luck Capsule [$-]
Permanently increases Luck by 1.
Refreshing Herb [$80]
Cures a cold, sunstroke, crying, poison, feeling strange, and nausea.
Rock Candy [$-]
Permanently increases one attribute by 1.
Secret Herb [$380]
Cures all bad conditions and wakes someone who is unconscious.
Speed Capsule [$-]
Permanently increases Speed by 1.
Vial of Serum [$58]
Works as an antidote for poisoning.
Vitality Capsule [$-]
Permanently increases Vitality by 1.
Wet Towel [$24]
Stops sunstroke.
PSI
PSI refers to the psychic powers that can be used by Ness, Paula, Poo,
and many of the enemies that you encounter on your journey. Psychic
powers vary, and each person has special abilities. Using your Psychic
Points (PP) efficiently can mean the difference between success and
failure. Find the PSI powers that work best in specific situations.
PSI powers become stronger through the course of the game, and the
strength level is designated by Greek letters [a = alpha, b = beta, g =
gamma, W = OMEGA, S = SIGMA]. [The three characters that can use PSI
are abbreviated as Ne = Ness, Pa = Paula, and Po = Poo]. "Target refers
to the recipient of the PSI power. Damage and recover points are random
within the listed range.
Offense
PSI "Special" a [Used by: Ne, 10 PP used, Target: all enemies,
damage/recovery: 40-120]
Ness's special PSI that is named for his favorite thing. It affects
all enemies on the battle screen and decreases one enemy's Psychic
Shield strength by 1.
PSI "Special" b [Ne, 14 PP, all enemies, 90-270]
PSI "Special" g [Ne, 40 PP, all enemies, 160-480]
PSI "Special" W [Ne, 98 PP, all enemies, 320-960]
PSI Fire a [Pa, 6 PP, single row, 60-100]
Works on a single row of enemies. One enemy's Psychic Shield
strength is decreased by 1.
PSI Fire b [Pa, 12 PP, single row, 120-200]
PSI Fire g [Pa, 20 PP, single row, 180-300]
PSI Fire W [Pa, 42 PP, single row, 240-400]
PSI Freeze a [PaPo, 4 PP, single enemy, 135-225]
An enemy's Psychic Shield strength is decreased by 1.
PSI Freeze b [PaPo, 9 PP, single enemy, 270-450]
PSI Freeze g [PaPo, 18 PP, single enemy, 405-675]
PSI Freeze W [Pa, 28 PP, single enemy, 540-900]
PSI Thunder a [PaPo, 3 PP, single enemy, 60-180]
An enemy's Psychic Shield strength is decreased by 1.
PSI Thunder b [PaPo, 7 PP, one enemy (2x), 60-180]
PSI Thunder g [PaPo, 16 PP, one enemy (3x), 100-300]
PSI Thunder W [Po, 20 PP, one enemy (4x), 100-300]
PSI Flash a [Ne, 8 PP, all enemies, -]
Enemies suffer from crying, numbness, feeling strange, or they
become unconscious.
PSI Flash b [Ne, 16 PP, all enemies, -]
PSI Flash g [Ne, 24 PP, all enemies, -]
PSI Flash W [Ne, 32 PP, all enemies, -]
PSI Starstorm a [Po, 24 PP, all enemies, 270-450]
Impossible to avoid. An enemy's Psychic shield strength is
decreased by 1.
PSI Starstorm W [Po, 42 PP, all enemies, 540-900]
Recover
Life-Up a [NePo, 5 PP, single ally, 75-125]
Recover lost HP.
Life-Up b [NePo, 8 PP, single ally, 225-375]
Life-Up g [NePo, 13 PP, single ally, full recovery]
Life-Up W [Ne, 24 PP, all allies, 300-500]
Heal a [NePo, 5 PP, single ally, -]
Recover from a cold, sunstroke, or sleepiness.
Heal b [NePo, 8 PP, single ally, -]
Heal a + cures poison, nausea, crying, and feeling strange.
Heal g [NePo, 20 PP, single ally, -]
Heal a + b + numbness, diamondize, and unconsciousness.
Heal W [NePo, 38 PP, single ally, -]
Heal a + b + g + completely recover HP from unconsciousness.
PSI Magnet a [PaPo, 0 PP, single enemy, -]
Absorb some of an enemy's PP.
PSI Magnet W [PaPo, 0 PP, all enemies, -]
Absorb some PP from all enemies on the battle screen.
Assist
Shield a [NePo, 6 PP, single ally, -]
Reduces damage by half.
Shield b [Po, 10 PP, single ally, -]
"Power Shield." Shield a + reflects damage at enemy.
Shield S [NePo, 18 PP, all allies, -]
Shields everyone in the group.
Shield W [Po, 30 PP, all allies, -]
"Power Shield" covers everyone in the group.
Psychic Shield a [Pa, 8 PP, single ally, -]
Reduces effects of enemy's PSI attacks by half.
Psychic Shield b [Pa, 14 PP, single ally, -]
"Psychic Power Shield." Psychic Shield a + reflection.
Psychic Shield S [Pa, 24 PP, all allies, -]
Psychic Shield covers everyone in the group.
Psychic Shield W [Pa, 42 PP, all allies, -]
"Psychic Power Shield" covers everyone in the group.
Offense Up a [Pa, 10 PP, single ally, -]
Offense increases for the duration of the battle.
Offense Up W [Pa, 30 PP, all allies, -]
Everyone's Offense increases to a maximum of twice the original
amount.
Defense Down a [Pa, 6 PP, single enemy, -]
Decreases an enemy's Defense.
Defense Down W [Pa, 18 PP, all enemies, -]
Decreases all enemies' Defense levels.
Hypnosis a [Ne, 6 PP, single enemy, -]
Puts enemies to sleep, though smart ones can avoid it.
Hypnosis W [Ne, 18 PP, all enemies, -]
Paralysis a [Ne, 8 PP, single enemy, -]
Stops an enemy from moving.
Paralysis a [Ne, 24 PP, all enemies, -]
Stops all enemies from moving.
Brain Shock a [Po, 10 PP, single enemy, -]
Causes an enemy to feel strange.
Brain Shock a [Po, 30 PP, all enemies, -]
Teleport a [NePo, 2 PP, all allies, -]
Teleport to a place where you've previously been.
Teleport b [NePo, 8 PP, all allies, -]
Teleport a + requires less acceleration room than Teleport a.
---------------------------------Cover3--------------------
WARNING
CAUTION: This Nintendo game is not designed for use with any
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your Nintendo product warranty. Nintendo (and/or any Nintendo licensee
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attached to it, please contact your local authorized Nintendo
distributor.
WARNING: Copying of any Nintendo game is illegal and is strictly
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This manual and other printed matter accompanying this game are
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The rental of this game without permission of Nintendo or its licensees
is strictly prohibited.
For further information or assistance, please contact:
Nintendo Consumer Assistance Hotline
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Or your local authorized Nintendo retailer.
Warranty and Service Information:
3-MONTH LIMITED WARRANTY
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This warranty gives you specific legal rights, and you may also have
other rights which vary from state to state. Nintendo's address is as
set forth on the back cover of this manual.
This warranty is valid only in the United States.
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GREAT PIZZA, NEW FRIENDS, WORLD TRAVEL, FREE DAILY NEWSPAPER AND AN
ALIEN MEGALOMANIAC AWAIT YOU.
Welcome to Onett -- the first destination on your itinerary and site of
an authentic meteorite crash. You'll find the people of Onett are most
obliging and keen to show you a good time. _Unless_, of course, you run
into someone or something that has been taken over by an evil
interstellar dweller who hitched a ride into town on the aforementioned
meteorite. This alien, however, will undoubtedly add to your journey by
giving you the personal reward of saving the planet earth while enjoying
the ultimate vacation. With the EarthBound Player's Guide in hand,
you'll have all of the information you need to ensure an exhilarating,
exciting, and memorable visit to many fascinating places. Savor the
sophisticated amenities of city life in Fourside, including the fabulous
Dinosaur Museum and the Grand Department Store. Capture the spirit of
adventure in Dusty Dunes Desert where you'll meet a real old-time gold
miner. Drop into the town of Winters and Lake Tess for a chance to see
the famed sea serpent, Tessie. Follow in the footsteps of history
through Stonehenge and the great Pyramids. Meet some real "strangers"
in Saturn Valley. Then hit the beach in the beautiful resort town of
Summers. Throughout the journey, keep the Player's Guide handy at all
times so you'll know what to see, the best places to eat, whom to meet,
what to look for and what to watch out for -- like Zombies, kid-dicing
kitchen implements, dinosaurs, bugs, and other undesirables. This
comprehensive reference with everything from maps to items to monsters,
will ensure an incredibly exciting and stimulating trip PLUS the worthy
and humanitarian experience of saving the Earth from the outrageous
space invader, Giygas. Fun, adventure, and philanthropy. Now, who
could ask for anything more?