Donkey Kong Country 2: Diddy's Kong Quest
Typed out by Gregory Bishop
SNS-ADNE-USA
DONKEY KONG COUNTRY 2(TM)
DIDDY'S KONG QUEST(TM)
INSTRUCTION BOOKLET
SUPER NINTENDO(R) ENTERTAINMENT SYSTEM
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(2)
Warning: Please carefully read the consumer information and precautions
booklet included with this product before using your Nintendo(R) Hardware
System, Game Pak, or Accessory.
Thank you for selecting the Donkey Kong Country 2(TM): Diddy's Kong
Quest(TM) Game Pak for your Super Nintendo Entertainment System(R)
Please read this instruction booklet thoroughly to ensure maximum
enjoyment of your new game. Keep this instruction booklet and warranty
in a safe place for future reference.
CAUTION: If the POWER switch is switched ON and OFF repeatedly, the
accumulated contents of your Super NES Game Pak battery-backed memory
may be deleted. Avoid turning the POWER switch OFF unnecessarily
(before saving the game) or data may be lost.
This product has been rated by the Entertainment Software Rating Board.
For information about the ESRB rating, or to comment about the
appropriateness of the rating, please contact the ESRB at
1-800-771-3772.
(C) 1995 Nintendo of America Inc. Game by Rare.
(TM) & (R) are trademarks of Nintendo of America Inc.
K-A(TM) KIDS TO ADULTS AGES 6+
[Cranky:] I don't know how this got a seal of quality! It seems any
old trash can worm its way through these days...
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(3) Table of Kongtents
Trouble in Paradise!....................Page 4
Setting Sail............................Page 6
Kongtroller Layout......................Page 8
Diddy's Moves...........................Page 10
Dixie's Tricks..........................Page 12
Arrh, there be TREASURE!................Page 14
Bananas, Kannon Balls, and other Swag...Page 16
Barrels, Kegs and Kasks.................Page 18
Legend of Crocodile Isle................Page 20
Yer Mangy Animal Friends................Page 24
Kong Family Hideouts....................Page 26
Kaptain K. Rool's Pirate Krew...........Page 28
Kranky Kong's Final Words...............Page 32
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(4) Trouble in Paradise
Donkey Kong gulped down the last of his banana milkshake and sighed
happily, his old beach chair creaking as he wriggled his toes in the
sand. "This is the life," he thought to himself. "The sun beating
down on a clear blue sea, and no pesky banana-thieving Kremlings to
worry about." Lazily he raised a hand to wave at Funky, who was
showing off his surfing expertise out on the waves with the squawking
seagulls.
Donkey Kong settled back and closed his eyes, thinking he'd have a
little doze, when he heard the sound of shuffling feet. Before he knew
what was happening, Cranky Kong bopped him on the head with his cane.
"Yowch!" he exclaimed, glaring at the snickering old ape standing in
front of him.
"Well, well..." said Cranky, "what do you thing you're doing sitting
around all day? They won't get much of a game out of this, will they?
I thought you were supposed to be a big star!"
"Even stars get time off," muttered Donkey Kong, rubbing his head.
"I never did," said Cranky proudly. "Whisking off maidens and throwing
barrels around the place seven days a week, I was. That's how I got
where I am today, you know. Hard work. None of this lazing around on
the beach."
"Why don't you go off an pester Diddy or something?" complained Donkey
Kong. "Let me have a bit of peace for once!"
Cranky snorted. "Hah! He's off somewhere with that girlfriend of his.
But still, I can see when I'm not wanted..."
Grumbling to himself, Cranky shambled off down the beach, leaving
Donkey Kong to pull his hat over his eyes, sink down into his beach
chair and slowly drift to sleep.
When night fell and their big buddy still hadn't returned, Diddy and
Dixie Kong got worried and went to look for him. As they reached the
beach, they saw hundreds of strange looking footprints that led from
the sea to form a big circle around the spot where Donkey Kong's chair
lay, smashed to pieces.
"Kremlings!" Diddy gasped in horror.
On top of the bits of chair they found a note:
To the yellow-bellied, land-lubbing Kong Family:
Hah-arrrrh! We got the big monkey!
If you want him back, you scurvy dogs,
you'll have to hand over the banana hoard!
Kaptain K. Rool
"I thought we'd seen the last of that old rascal for a while," sighed
Wrinkly Kong. Cranky's good-natured, old wife, when the rest of the
family had read the ransom note.
"Well," grunted Cranky, "I suppose we'd better give him the bananas,
hadn't we?"
Diddy was shocked. "After all we did to get them back last time?
Donkey Kong would go crazy if he lost his bananas again!"
[Cranky:] Arrrrgh! This story's even worse than Donkey Kong Country!
They're really scraping the bottom of the barrel this time!
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(5)
"Got any better ideas, you young whippersnapper?" demanded the old ape.
"We've got to rescue him, of course!" said Diddy and Dixie together.
But Cranky just laughed. "Oh, really? And who exactly is `we', hmmm?"
"Count me out, dudes," said Funky quickly, backing away from the group.
"I hate adventures."
"I think I'm a bit old for that sort of thing," said Wrinkly
apologetically.
"And I'm sure as spit not gonna do it," snapped Cranky. "Not that I'm
past my prime, mind you--I could still do a better job than the rest of
you put together--but I wouldn't be seen dead in a game than scrolls
and has bonus levels and end bosses!"
"What about me?!" asked Diddy, stamping his foot. "I went with Donkey
on his last adventure! Why can't I do it?!"
"You?" laughed Cranky. "You've only been in one game, and you didn't
even get your name in the title! You think that makes you a hero?"
Diddy looked discouraged, but Dixie was quick to stand up for him.
"Give him a chance--he could be a better hero than you ever were," she
challenged.
Cranky scowled. "You think so, do you? You think he can make his way
through all those Kremlings and all those traps, all by himself?"
"He won't be by himself," she replied. "I'm going with him!"
Diddy stared at her and she stared defiantly back.
"But it's dangerous!" he protested.
"You're not scared, are you?"
"Of course I'm not!"
"Well, neither am I. Don't try to argue--if you're going, I'm going
with you."
Diddy sighed. He knew a hopeless argument when he saw one. But still,
he was Donkey's only hope! Of course, if he managed to rescue his big
buddy, he'd become a real video game hero, too! Could he ask for a
better chance to prove himself?
Cranky was looking them over shrewdly. "All right," he said. "If you
somehow get back safely from this and bring back that good-for-nothing
Donkey with you, I'll admit that maybe you have what it takes after
all. But if you don't there will never be more than cheap cameo roles
for you in the future, my boy."
Diddy stood up straight and proud, ready for his new quest. "I'll
bring him back, you'll see!" he declared.
The others offered him encouragement. Wrinkly gave him a warm smile,
while Funky offered his hand for a high-five. "Go for it, little
dude!"
And as soon as the sun rose again, the brave young pair set out.
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(6) Setting Sail
Ahoy, ya scurvy sea dogs! Come to set sail to Crocodile Isle, eh?
Well, first you have to plug the cartridge into the Super NES(TM). Then,
turn the power on. You can watch the demo if you want, but how fun is
that? Press START when you're ready to set sail for adventure!
SAVE SLOT
When you start the game, you'll have to choose which slot to save your
progress in. During the game you will have to make it to Kong Kollege
so Wrinkly Kong can save your game, but more on that later. If you're
continuing a game from before, you'll be able to select the saved game
on this screen. You can also copy a saved game into another slot on
this screen.
GAME PLAY MODES
You can play Donkey Kong Country 2 by yourself or with a friend.
In "Two-Player Contest" mode, you take turns with a friend to see who
can finish the most levels in the shortest time.
In "Two-Player Team" mode, both players take turns playing, with one
controlling Diddy and the other controlling Dixie.
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(7)
Game Screen
During game play, the different counters that tell you how many items
you have collected are scrolled off the screen. They will appear when
you collect an item. The following things might appear on the screen:
BANANA COUNTER
This keeps track of how many bananas you collect. Get 100 for a free
life.
K-O-N-G LETTERS
Collect the set to earn a free life.
LIFE BALLOON METER
This appears when you get an extra life balloon, or lose a life, to let
you know how many lives you have remaining.
TIMER
In the Bonus Levels you will have a limited amount of time to get the
Kremkoin.
MAP SCREENS
There is a map screen for each of the Worlds in Donkey Kong Country 2.
The maps show the different Levels in the World. You can also see
the locations of the different Kong Family members who will help
you on your adventure. In each location, arrows will point in the
direction you can go next.
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(8 & 9) Kongtroller Layout
There are tons of different things you can do in Donkey Kong Country 2!
Fortunately, it's not possible to do them all at once, so it's really
not as overwhelming as it might seem.
Control Pad
Move character
Start Button
Pause
Select Button
Change Characters when you have both
Switch between players in Two-Player Team mode
A Button
Team up when you have both characters
Split up team when you are teamed up
Hold to charge animal's super move
Spins Squitter's platform web
B Button
Jump
Flap wings with Squawks
X Button
Jump off animal friend
Y Button
Cartwheel as Diddy
Helicopter spin as Dixie
Pick up barrel Release to throw
Press and hold to run
Animal friend's normal attack
Throw other character when teamed up
L and R Buttons
Spins Squitter's platform web
[Cranky:] Look at all these buttons! It's ridiculous, I say! Kids in
my day wept with joy if we gave `em two to press!
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(10 & 11) Diddy Kong! He's Back!
Diddy's in the starring role this time and he's off to prove himself a
true member of the Kong Family of Video Game Heroes. He'll have his
work cut out for him as he storms Kaptain K. Rool's pirate haven on
Crocodile Isle!
Cartwheel
Diddy's signature cartwheel attack lets him bowl over enemies. If he
cartwheels off the edge of a platform and then jumps, he'll leap a
little farther than he does with a normal jump.
Throw
Diddy can pick up barrels and certain enemies (after stepping on them),
and then throw them. Press the Y Button to pick up a barrel, and
release the button to throw it. If you press Down on the Control Pad
as you release the button, you will put the barrel down.
Jump
Jumping is a skill you'll need for exploring all the different nooks
and crannies of Crocodile Isle. You can also jump on top of some
enemies to attack them.
Swim
Swimming comes in handy in the many aquatic areas of Crocodile Isle.
Tap the B Button to make Diddy swim. Use the Control Pad to make him
sink or swim faster.
Climb
Crocodile Isle is covered with climbable terrain, which makes it a
perfect place for a monkey to explore. Diddy and Dixie can not only
climb up and down here, but they can also climb to the right and left
if the rope or chain goes in that direction.
Run
Hold down the Y Button as you move to make Diddy run. Running makes
the game faster and more exciting.
Diddy's Advantages
Diddy's cartwheel jump enables him to make jumps that are longer than
average jumps. Also, notice that Diddy carries the barrel out in front
of him and that it acts like a shield as he runs into enemies while
carrying it.
[Cranky:] Bah! The lad had a couple of frames in DONKEY KONG COUNTRY
and now he thinks he's a big star!
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(12 & 13) Here comes... Dixie Kong!
Dixie and Diddy are inseparable friends and go everywhere together.
Both share a love of adventure and the awesome abilities to make it
fun! Dixie's powerful ponytail allows her to equal and sometimes even
surpass Diddy's adventuring abilities!
Dixie's Helicopter Spin!
Using her terrific tresses, Dixie can float slowly to the ground from
high places by pressing and holding the Y Button as she falls. While
on the ground, Dixie can also spin to defeat enemies.
Throw
Dixie uses her ponytail to pick up and throw barrels. She holds the
barrels above her head, which gives her a slightly different throwing
trajectory than Diddy has.
Climb
Being a monkey, Dixie can swing just like Diddy and Donkey Kong. Her
aerial abilities give her an edge when she's at high altitudes because
she can helicopter to slow her fall.
Swim
Dixie isn't afraid of the water (or much else for that matter). She's
as much at home under the sea as her friend Diddy is.
Run
Hold down the Y Button as you move to run. While running, you will
automatically pick up any objects in your path, so use this with
caution.
Team-Up!!
When Diddy and Dixie are together, they form a powerful team. Press
the A Button to pick up the other character. You can then throw your
pal using the Y Button. You can use the throw to attack enemy
characters or to reach normally inaccessible places and items. Try to
toss your friend in many different situations.
[Cranky:] What's going on here? She should be the damsel in distress,
not one of the stars!
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(14) GOLDEN TREASURE!!!!!
Gold doubloons and pieces of eight! Pirate loot and sea-borne swag!
It's all here, strewn across Crocodile Isle! By bagging much coin, you
gain many game play advantages!
Cranky's Video Game Hero Coin
These huge DK coins are well hidden, one per level, by Cranky himself.
Collecting these will improve Diddy's status as a video game hero in
Cranky's eyes. You have not really finished a level until you have
collected the Video Game Hero Coin.
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(15)
Kremkoins
You can earn a Kremkoin in each Bonus Level. There are three different
types of Bonus Levels. In one type, you must collect all the Stars to
make the Kremkoin appear. In the second type, the Kremkoin is hidden
and you must find it. In the third type, you have to defeat all the
baddies to make it appear. You can use Kremkoins to pay off the
monstrous Klubba so you can cross his toll bridge. What is on the
other side? That's for you to find out!
Banana Bunch Coin
These coins are used to pay the various members of the Kong Family for
their help. Yes, the days of free advice are over. Even old Cranky
charges for his words of wisdom (although the insults are still free).
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(16) More Swag!
Bananas and Banana Bunches
The trail of bananas will lead you to your ape-napped buddy, Donkey
Kong. It is possible to get every banana, and in fact the bananas will
always lead you in the proper direction if you get lost.
Animal Crates
Jump on the different crates to release your animal friends from
inside.
No Animal Sign
This sign indicates that your animal friend cannot continue beyond this
point. If you try to go past he will simply disappear. Don't feel too
bad, though. You'll be rewarded depending on how difficult it was to
reach the sign.
Hot Air Balloon
Use this balloon to safely float over lava, just don't run out of hot
air or things will get a little hotter.
Crates
You'll find these scattered about the island. Picked up and thrown,
they make good weapons to bean enemies with.
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(17)
Treasure Chests
These chests contain many different types of items. Break them open by
throwing them at enemies to discover what is inside.
Extra Life Balloons
There are three different colored Extra Life Balloons. The different
colors are worth different numbers of lives. Red is worth the fewest,
Blue is worth the most.
KONG Letters
Collect the letters to spell KONG and earn an extra life.
Kannons and Kannonballs
Kannonballs by themselves are good, reusable ammunition to throw at
enemies. If you place a kannonball in a kannon, it will flash,
indicating that it's loaded. Jump into the loaded kannon and it will
launch you to a Bonus Level.
End of Level Target
Jump on the target to finish the Level. If you jump from a high enough
altitude, you will win the prize that is displayed.
[Cranky:] I've never seen so much worthless rubbish! I'm surprised
they don't give you a special "trash barrel" to haul it all around in!
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(18)
[ 1] Barrels
What's more fun than a barrel full of monkeys? How about Diddy and
Dixie in a barrel? There are tons of barrels in Donkey Kong Country 2,
and most have special uses.
[ 2] Bonus Barrel
Bonus Barrels launch you into Bonus Levels when you jump into them.
[ 3] Plus and Minus Barrels
Plus and Minus Barrels are found on the different roller coaster
levels. The Plus Barrels will add time to the timer, the Minus Barrels
will send you into the Minus World! (Uhhh...wrong game. Actually,
they will take seconds away from the timer.) When the timer runs out,
Kackle will catch you!
[ 4] Check and X Barrels
The U Barrels will open the gates on the roller coaster, the X Barrels
will close them.
[ 5] Barrel Kannons
There are several types of Barrel Kannons:
The Arrow Barrel simply launches you in the direction of the arrow.
Use the Control Pad to make your character move to the right or left
once you're airborne.
Blast Barrels will automatically launch you in a certain preprogrammed
direction.
Delayed Blast Barrels will allow you to aim them in the desired
direction before they blast you out. Be careful though, with some of
these barrels you only have a limited amount of time to shoot them
before they go off automatically.
[ 6] Steerable Barrel
You can steer this Barrel in any direction.
[ 7] Rotatable Barrel
Use Right and Left on the Control Pad to rotate this Barrel into the
desired position.
[ 8] Diddy & Dixie Barrel
Some Barrel Kannons are usable only by a certain character.
[ 9] TNT Barrel
TNT Barrels explode when they are thrown. Be careful, because some
Kremlings actually like to live in TNT Barrels.
[10] DK Barrels
Here's where you'll find your partner if you don't already have him or
her with you. If you already have both characters, you won't be able
to break this Barrel when it is in mid-air.
[11] Star Barrels
These barrels mark a midway point in the stage. If you break one of
these barrels, you'll continue at that point if you lose a life later
in the level.
[12] Exclamation Point Barrel
Break these barrels to gain temporary invincibility.
[13] Animal Barrel
Barrels marked with an animal friend's picture will transform Diddy or
Dixie into the animal if they jump in. If you jump into a Barrel that
shows a picture of the animal that you are already transformed into,
you will gain an extra hit as that animal.
[14] Biplane Barrel
This flying barrel is available for rent from Funky Kong. Use it to
travel back to levels you have already visited.
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[This page features pictures of the various barrels listed on page 18.]
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(20) The Legend of Crocodile Isle
As the home port of Kaptain K. Rool's cutthroat pirates, Crocodile Isle
is teeming with all types of Kremlings. There's even more variety of
terrain on this island than there was in Donkey Kong Country. And K.
Rool definitely has the home turf advantage here.
Gangplank Galley
Diddy's first action takes place aboard K. Rool's scuttled flagship,
Gangplank Galleon. Even though this hulk isn't seaworthy, it's still
manned by a scurvy Kremling crew. You'll find lots of hooks and
rigging to climb on here. You can also duck into the flooded cargo
hold for more fun!
Crocodile Cauldron
Visitors venturing onto Crocodile Isle receive a warm reception from
the bubbling lava of Crocodile Cauldron. The key to these levels is to
avoid getting burned in the ever-present red-hot lava. Fortunately,
there are many different ways to keep your feet cool: crocodile heads
provide safe stepping stones in one area, and hot-air balloons will
give you a ride in another.
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(21)
Krem Quay
Yet another Kremling Galleon has sunk here in Krem Quay. Once the port
of Crocodile Isle (as if anyone would really want to visit), the place
is now a swamp, crawling with rats and other vile vermin. Some of the
underwater action here is particularly gloomy, so you'll need a friend
with a light to show you the way.
Krazy Kremland
What do the Kremlings do for fun when they aren't making the Kong
Family's life miserable? They go to Krazy Kremland, the island
amusement park! This area features roller coasters that are not only
in extreme states of disrepair, they are also haunted!
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(22)
Gloomy Gulch
You're not out of the woods yet! In fact, you're just entering it when
you get to Gloomy Gulch. This spooky area is also haunted by the evil
Kremling spirits known as Kloak and Kackle. Even the ropes that once
provided a safe way to climb over obstacles are now ghostly and
insubstantial.
Lost World
There are rumors of a lost world located deep beneath Crocodile Isle.
It has been said that this is the source of the Kremlings, and that
there is valuable treasure to be found there, including the elusive
true ending of the game. Only the most clever explorers will find this
place.
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(23)
K. Rool's Keep
Kaptain K. Rool is no fool; he's saved the most dastardly traps for use
in his own fortress lair. None has entered K. Rool's Keep and lived to
tell the tale. Will Diddy or Dixie be the first?
[Cranky:] Someone sure has a vivid imagination! I've been everywhere
and I can tell you that none of these places actually exists!
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(24 & 25) Animal Friends
It seems that Diddy and Dixie will not be alone on their quest. First
of all, Rambi, Enguarde and Squawks return to add their animal
abilities to the effort. A handful of new animals also make their
debut on Crocodile Isle.
Rambi the Rhino
This powerful Rhinoceros loves to charge. Press and hold the Y Button
to make him run. He will use his horn to butt everything out of his
path.
Enguarde the Swordfish
Enguarde adds invaluable assistance in aquatic settings. While riding
Enguarde, you don't need to press the B Button to swim. If you press
the Y Button, Enguarde will dash forward and use his sharp bill to
knock out enemies.
Squawks the Parrot
Squawks's role in Diddy's new adventure is much more important. Rather
than just carrying a flashlight, he can now lift both Diddy and Dixie
for high-flying adventures. Squawks can also spit eggs at enemies if
you press the Y Button.
Rattly the Rattlesnake
Rebelling against the Kremlings who infest the island, Rattly offers
his high-jumping ability to help the Kongs. He can jump much higher
than the Kongs, courtesy of his springy tail.
Squitter the Spider
The web-slinging spider, Squitter, is one of the coolest new animal
friends. When you press the Y Button, he spins webs that knock out
enemies. He can also shoot web platforms that the pair can use to
cross gaps in the terrain by pressing the L, R and A Buttons.
Glimmer the Angler Fish
Glimmer lives in one of the sunken Kremling galleons near Krem Quay.
He'll offer his light to show the Kongs the way through one of the
darkened underwater levels.
Clapper the Seal
Most seals can't change boiling hot water to room temperature, or turn
water to ice but Clapper can! Jump on him and he'll perform this
valuable service for you.
[Cranky:] A more tragic looking bunch of useless no-hopers you'll never
see! I liked Expresso and Winky--where have they gone?
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(26) Special Areas
Even though Diddy and Dixie are supposed to be going on this quest on
their own, the rest of the Kong clan just couldn't stay out of it,
especially since there is money to be made helping beginning
adventurers! You'll find all the Kong Family members in the prime
business locations throughout Crocodile Isle.
[1] Funky's Flights
Funky's Flights are the only way to fly! If you've already been to an
area, you can use Funky's Flights to revisit that place. This time,
though, you'll have to pay your fare in Banana Coins to get a ticket.
[2] Swanky's Bonus Bonanza
Step right up! You're the next contestant on Swanky's Bonus Bonanza!
Play this game to win valuable bonus items! It's a gamble, since you
have to pay Banana Coins to play.
[3] Wrinkly's Kong Kollege
Of course, this manual will tell you almost everything you need to
know, but since most people don't read the manual, you can get a lot of
basic game education in Wrinkly Kong's school room. Since this is a
private school, you'll have to pay tuition in Banana Coins. Even if
you don't need the information, you'll want to go to school, because
nice Mrs. Wrinkly can save your game.
[4] Cranky's Monkey Museum
Even old Cranky Kong is getting in on the entrepreneurial spirit. He's
opened a Monkey Museum where inquisitive monkeys can go to learn about
the lore of Crocodile Isle. Prepare to pay to get the best hints!
[5] Klubba's Kiosk
The towering Klubba demands payment of anyone who would cross his
bridge, and he'll only accept Kremkoins. What's on the other side?
Why would anyone want to go there? You'll have to find out for
yourself. (Hint: It's worth it!)
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(27)
[This page, as well as the bottom of the proceeding page, contains pictures
of the aforementioned special areas.]
[Cranky:] Visit me first and give me all your coins! I'm far more
useful than these other sad-looking bums!
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(28) Kaptain K. Rool's Pirate Crew!
KREMLINGS AHOY!
You're on enemy ground now, so you'll be facing craftier, crueler
Kremlings than ever before. They don't wear that pirate regalia for
nothing!
Klomp
This peg-leg Kremling is the standard type you will encounter.
Klobber
This Kremling hides in a barrel. When you get close, he pops out and
tries to push you around.
Klinger
Look out below! Klinger climbs around in the rigging, ready to slide
down on anyone below him.
Neek
Named for the annoying little squeaking sounds they make, these bilge
rats infest every corner of Crocodile Isle. Check out their cool
rendered fur!
Click-Clack
If you flip this beetle on its back, you can carry it around and use it
as a weapon.
Kaboing
This Kremling bounces around on two spring-loaded peg legs.
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(29)
Kruncha
Muscle-bound and muscle-headed, Kruncha is impervious to Diddy and
Dixie's attacks. They only make him mad!
Zinger
The bugs are back! Zingers return to endlessly buzz about and cause
the Kongs all kinds of problems.
Flotsam
Flotsam is a stingray that cruises ceaselessly back and forth.
Klampon
He's Klaptrap's bigger brother, and he has a monstrous appetite for
monkeys!
Flitter
Flitter hovers in many locations. Bouncing off these dragonflies is a
useful means of reaching hidden areas, but be careful!
Lockjaw
This fat-lipped piranha will try to bite anyone who swims too close.
Klubba
His club should give you a clue about what might happen if you try to
cross his bridge without paying the toll!
Shuri
Shuri spins around underwater, trying to skewer careless swimmers with
its pointy little arms.
Kannon
It looks like Klump can shoot!
---------------------------------------------------------------
(30)
More baddies!
Kaboom
This sly Kremling loves explosive surprises. Watch out for TNT
barrels--Kaboom may pop out just before you reach them.
Kackle & Kloak
These ghostly Kremling spirits haunt many locations on Crocodile Isle.
Krook
Krook rockets his hooked hands at anything that comes near.
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(31)
Puftup
Slowly buy steadily, Puftup rises from the depths, getting bigger and
bigger as he puffs himself up. Watch out for his spines!
Kutlass
Kutlass mail-ordered his razor-sharp swords from a TV offer. They
turned out to be a little bigger than they looked on his small screen.
Excellent!
Cat-O'-9-Tails
This crazy cat is a whirling dervish. It will tangle you up in its
many tails and spin you round until it collapses.
KrocHeads
The green heads make great stepping stones and the brown heads are
excellent springboards for reaching those high places.
Spiny
Spiny may have a soft underside, but its quills will strike you if you
get too close.
Kaptain K. Rool
The leader of the pack is back, and this time he's packing a
blunderbuss! Ouch!
[Cranky:] How many? I reckon they've just put fancy pictures in here
to make it look good. There's only three of these in the game, at
most!
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(32) Cranky's Hints
See, I knew you'd have to come crying to old Cranky, begging him to
share his vast game play knowledge with you. Did you think that just
because you tortured yourself by reading this boring manual I would
actually reward you with some free hints?! Pshaw!! You can pay for my
hints in the Monkey Museum, like everyone else!
I did hear that that rag Nintendo Power will be printing up some sort
of strategy guide for this game, though. I don't know why, since the
game doesn't require any strategy that I could find! Anyway, if you
really want to waste your money on it, you might actually learn some of
the secrets. But don't expect to find me in their guide! This is the
last pitiful cameo appearance I'm going to make!
[Cranky:] Secrets, my beard! The only thing that's secret is the game
play, cause I can't find any!
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(33) NOTES
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(34 & 35) Copyright & Warranty Information
[Cranky:] I'll wager this shoddy game won't even last three days, so
you'll be needing this warranty, I can assure you!
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NEED HELP WITH INSTALLATION, MAINTENANCE, OR SERVICE?
CALL 1-800-255-3700.
Nintendo(R)
Nintendo of America Inc.
P.O. Box 957, Redmond, WA 98073-0957 U.S.A.
PRINTED IN JAPAN