Cybernator
CYBERNATOR
CONGRATULATIONS!
You're now a member of the 95th brigade of the mechanized marines. This
elite Cybernator force has been put on full alert in quadrant nine. Before
climing into the Cybernator cockpit, please review the following orders
from your commander Major General Steele (AKA: Ol' Iron Britches).
Table of Contents
Origin of the Cybernator.........................4
How to destroy...................................6
Controller Info..................................7
The Battlefield..................................9
Weapons.........................................10
Power Chip Tips.................................12
Stages..........................................12
4- THE GUTS AND BOLTS OF A MECHANIZED MARINE
The Cybernator first appeared around 2013 AD. Initially introduced as a
means of eradicating space pirates from the lunar shipping route, the
Cybernator soon became an integral part of the marine corps' mechanized
forces, replacing the Firestorm XG-9 Solar Tank.
Becoming an elite Cybernator warrior requires 1,000 hours of training in
mock Cybernator combat. Ninety percent of all marines who attempt to take
their seat in the Cybernator cockpit either drop out because of mental and
physical fatigue, or are accidentally destroyed by their own incompetence.
CYBERNATOR G5-E
HEIGHT: 5 stories WEIGHT: 5 tons CAPACITY: 1 marine
THREE-PEATER ENEMY ELIMINATOR
21st Century cannon with 360 degree assault rotation and three-way firing
capability: vulcan shells, laser beams, homing missiles.
KNUCKLIZER
When Cybernator throws a punch, more than teeth will fly!
IONIZED INDESTRUCTOID SHIELD
Turns away enemy fire and protects you from shrapnel and radioactive
fallout.
HYPER-SPACE PROPULSION PACK WITH NUCLEAR FISSION THRUSTERS
Helps overcome enemy low life by giving your spirits and Cybernator a lift.
ZITHIGOTH COMMAND AND CONTROL CENTER
Made from a zithium alloy mined on Venus, this is the infamous Cybernator
cockpit. It is a fully operatonal command and control center where one
well-trained marine sits and guides the Cybernator into battle.
SUPER STOMPERS
Anti-gravity suction mechanisms provide traction on every imaginable
surface.
6- HOW TO REV UP YOUR CYBERNATOR
Insert the game pak into the Super NES, then switch on the power. A summary
of your mission will scroll across the screen, providing you with details
on the destruction awaiting you. When this text finishes, or to skip the
short story, press the START BUTTON to return to the title screen.
Select options with your Control Pad and press the START BUTTON. To choose
name entry, press the Y BUTTON. Use the Control Pad to select letters, then
lock them in with the Y BUTTON. USE THE B BUTTON to erase. Select END when
finished and press the Y BUTTON. You can also use the Control Pad to change
the KEY CONFIGURATION. Press the START BUTTON at anytime to return to the
title screen.
Press START again and your battalion commander will give you final orders
and the go-ahead for the attack on the axis lunar installation. When he
finishes his statement, or to blow past his hot air, press any button.
All systems are now go, as the marines' new intergalactic landing craft
blasts thorugh the enemy's fortress, dropping you off just in time for an
all-out blowout.
7- CYBERNATOR COMMAND
CONTROLS
This is the primary device that puts the Cybernator's Zithigoth Command and
Control Center at your fingertips. Pick it up and then imagine yourself
seated in the Cybernator cockpit which rises 5 stories above the ground.
Below you is five tons of tail-kicking, axis annihilating battle armor
which is totally under your control. Indeed, never in the history of
warfare has one man had this much control over so much firepower.
START BUTTON
Press to start or pause your attack. Also press to bring up your MAP.
CONTROL PAD
Press left or right to maneuver. Press up or down to raise or lower your
Three-Peater Enemy Eliminator. Remember, the Three-Peater has 360 degree
rotation capability.
A BUTTON
Press simultaneously with the Control Pad for a quick attach thrust.
Enemies who fear this maneuver call it the "rampage rush" or "roller dash".
The last words heard from many referred to it as the "AAAAAAAAAAAAAAAGH!"
B BUTTON
Press to leap.
Press and hold down to activate the Power Pack.
Y BUTTON
Press to fire your Three-Peater Enemy Eliminator or to throw a devastating
Cybernator punch.
X BUTTON
Press to change weapons. You have three weapons choices (vulcan shells,
laser beams and homing missiles). Your fourth and final selection is the
Cybernator punch. Remember, you begin with Vulcan Shells & The Punch. Other
weapons can be obtained by finding special "W" power-ups.
R BUTTON
Press to raise your Ionized Indestructoid Shield.
L BUTTON
Press to hold in your current position.
NOTE: The functions of the A,B,L,X and Y BUTTONS can be changed in the
options mode.
9- THE AXIS WAR ZONE, WHERE THE CYBERNATOR FEEDS
Weapons Selection Monitor
The number to the left is the power level for that weapon.
Weapon Power Meter
Represents the number of power chips needed to increase to the next level
of power.
10- THE CYBERNATOR'S MEANS OF SURVIVAL
The Cybernator has four primary weapons systems. Three of these firing
mechanisms are located in its Three-Peater Enemy Eliminator. The fourth is
the bone and steel crushing Cybernator punch. During combat you can select
the appropriate weapon to wipe out the enemy at hand.
These decisions are critical since each enemy has different defensive
strengths and weaknesses. As your mission progresses you must learn which
of your weapons has the most devastatin effect on a particular enemy.
THE PULVERIZING PUNCH
If you think a prize fighter has a devastating right hook, wait until you
get a load the the Cybernator's chromium fists. `The Cybernator's punches
pack an incredible amount of power, but their reach is limited. Power chips
will increase the bludgeoning potential of each punch, while lengthening
the Cybernator's jabs.
HERCULEAN HOMING MISSILES
This weapons system is the Cybernator's premier enemy eradicator. With the
push of your fire button you'll launch uranium tipped missiles that simply
can't miss their designated targets. Power chips increase your missile
stockpile. They also enhance the destructive force and homing accuracy of
each missile.
THE LL-7 LAZZIEWARFARE LASER BEAM
Concentrated beams of plutonium from the Cybernator's laser cannon can
disintegrate enemy fortifications in the blink of an eye. After each laser
surge, the cannon must be re-energiszed. This takes time, so be prepared to
defend yourself while reloading. Also, as power chips are collected, the
laser beam becomes wider and more intense.
VULCAN AUTOMATIC ANNIHILATION CANNON
The Cybernator's most basic weapon, the Vulcan Cannon is a rapid fire
blaster that automatically reloads after a clip is empty. Power chips will
change the caliber of the vulcan shells from 70mm to 90mm to 110mm.
POWER CHIPS
During your mission "P" capsules will appear. These capsules will appear.
These capsules are to a Cybernator what amino acids are to a professional
wrestler. They contain cytron, a mysterious fuel from the outer reaches of
the galaxy. These fuel pods have been secretly planted in enemy territory
by allied special forces units. Each time you locate and extract one of
these P's from a smoldering enemy, your Cybernator weapons system will gain
power. For every pre-determined number of P's you collect, your overall
weapons grade will increase by a power of one.
12- TOP SECRET POWER CHIP TIPS
You can distribute power chips among each of your four primary weapons. In
other words, you can give one weapon (say the vulcan for example) an
excessive amount of power. Or you can supply all of your weapons with an
equal amount of bonus power. Strategy, tactics and timing come into play
during this phase of your mission.
But you're a Cybernator warrior, chosen for your brains as well as your
guts. Capture this energy chip to replenish your damage control meter.
12- 7 LEVELS THAT'LL REQUIRE A WHOLE LOT OF LUCK
Axis Lunar Mining Colony
Moon ore processing plant that is actually a front for the enemy's
monolithic intergalactic battle cruiser. Your objective: locate and destroy
the battle cruiser's power unit.
Asteroid Defense Forces And Orbital Hideout
Similar to the air cover used to defend a current day carrier fleet, these
axis antagonists will try to prevent you from reaching the strategically
important ARC NOVA. Your objective: shut down the ore processing plant!
Arc Nova
Axis space fortress designed to launch offensive probes into Earth's
atmosphere. Also the headquarters for the enemy's top military mind.
Generalissimo Francisco Flako. Your objective: sabotage the huge mobile
weapon hidden deep within the base.
Stratospheric Showdown
The largest battleground in the history of warfare, this dog-eat-dogfight
will make Waterloo and the Normandy Invasion look about as big as the
invasion of Grenada. Your objective: penetrate and anihilate axis forces
spread out from terrafirma to the edge of the ozone.
Madagascar Shuttle Port
This was an allied space shuttle base before it was turned over to the axis
leaders in a trade for one of Earth's last remaining fossil fuel mines.
Originally the deal called for the base to be revamped into a peaceful
international space vacation resort. Instead the enemy transformed it into
a maximum security military installation. Your objective: make the enemy
pay for their renege by turning the space shuttle into a scrap pile.
Axis Prime Minister's Mountain Hideout
Every leader must have his "eagle's nest". This one, hidden deep within an
Alpine cave known only to a handful of highly paid Sherpas, is where Prime
Minister Claus Von Meister Barron confers with his generals. Your
objective: destroy the Prime Minister's anti-aircraft weapons facility.
The Axis Capital: Suburbionski Uzbekistanski
The downtown capital building is wher the axis parliament gathers. With the
interstellar colonies on the verge of war, the votes of these greasy palmed
politicians will determine the future of every man, woman and child on
Earth and in space. Your objective: use your Three-Peater to lobby for
peace.