Mario Party
Typed out by Steve Begin
NUS-CLBE-USE
Instruction Booklet
MARIO PARTY
(Nintendo 64 logo)
INSIDE COVER
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Warning: Please carefully read the consumer information and
precautions booklet included with this product before using your
Nintendo(R) hardware system, game pak or accessory. This booklet
contains important safety information.
This official seal is your assurance that Nintendo has reviewed this product
and that is has met our standards for excellence in workmanship, reliability
and entertainment value. Always look for this seal when buying games and
accessories to ensure complete compatibility with your Nintendo product.
(picture of the Official Nintendo Seal of Quality)(R)
All Nintendo products are licensed by sale for use only with other authorized
products bearing the Official Nintendo Seal of Quality(R).
Thank you for selecting the Mario Party(TM) Game Pak for the Nintendo(R)
64 system.
Please read this instruction booklet thoroughly to ensure maximum enjoyment
of your new game. Keep this instruction booklet and warranty information in
a safe place for future reference.
(Everyone 'E' ESRB rating logo)
This product has been rated by the Entertainment Software Rating Board. For
information about the ESRB rating, or comments about the appropriateness
of the rating, please contact the ESRB at 1-800-771-3772.
*(C)1998 Nintendo/Hudson Soft.
TM, (R) and the "N" logo are trademarks of Nintendo
of America Inc.
(C)1998 Nintendo
of America Inc.
PAGE 1
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CONTENTS
The Nintendo(R) 64 Controller......................................2
Character Introduction.............................................6
Controls...........................................................8
Welcome to Mushroom Village.......................................10
Playing Board Games...............................................12
Adventure Board Descriptions......................................18
Mini-Game Island..................................................20
Mini-Game Stadium.................................................22
Saving............................................................23
Buildings in Mushroom Village.....................................24
Item Introduction.................................................27
Mini Games........................................................28
Warranty and Service Information..................................33
PAGE 2
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THE NINTENDO(R) 64 CONTROLLER
Control Stick Function
The Nintendo 64
Control Stick uses an analog system to read the angles and
directions of its movement. This allows precision control that is not
possible using the conventional + Control Pad. When turning the Control
Deck power ON, do not move the Control Stick from its neutral position
on the controller.
(picture of the Control Stick held to the left with a big X on the picture)
If the Control Stick is held at an angled position (as shown in the picture
on the left) when the power is turned ON, this position will be set as neutral.
This will cause games using the Control Stick to operate incorrectly.
(picture of the Control Stick in its neutral position)
To reset the neutral position once the game has started, let go of the Control
Stick so it can return to its center position (as shown in the picture on the
left) then press START while holding down the L and R Buttons.
The Control Stick is a precision instrument; make sure not to spill liquids
or place foreign objects into it. If you need assistance, contact Nintendo
Consumer Assistance at 1-800-255-3700 or your nearest Nintendo
Authorized Repair Center(SM).
PAGE 3
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Holding the Nintendo 64 Controller
(picture of the controller held by two hands, the left one grips the middle
branch with the thumb on the Control Stick. The right one holds the right
branch with the thumb on the A & B Buttons and the index finger on the R
Button)
While playing the Mario Party game, we recommend you use the hand positions
shown on the left. By holding the controller like this, you can operate the
Control Stick freely with your left thumb. Using your right thumb, you can
easily access the A, B or C Buttons. Place your left index finger on the Z
Button on the back of the controller.
Connecting the Nintendo 64 Controller
Up to four players can play this game. Connect each player's controller to
the appropriate controller socket on the front of the Control Deck. Beginning
on the left, the sockets are for Player 1, Player 2, Player 3 and Player 4.
You cannot start the game if the first controller socket is empty.
If you change the connection during the game, you will need to either press
RESET or turn the power OFF to make the connection active.
(picture of the Control Deck and a hand that connects a controller to socket 1)
You must use two, three or four controllers in order to play the 2-, 3- or
4-Player game modes.
N64 Rumble Pak(r)
This game is compatible with the Rumble Pak accessory. Before using
it, make sure to read the Rumble Pak accessory instruction booklet
carefully, Make sure that the Control Deck is OFF when inserting the
Rumble Pak accessory.
PAGE 4
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Mario looked around and smiled. Throwing a party had been an excellent idea.
It had been a long time since they had all gotten together. All his friends
were there: Luigi, Peach, Toad, Yoshi - even Wario and Donkey Kong. They
laughed and talked about all the adventures they had shared together in the
past. But what was there to do now?
The conversation turned to their dreams for the future. Amazingly, they all
envisioned the same thing...
To become a Super Star upon whom everyone in the world could rely.
Then Wario asked, "Which one of us is the biggest Super Star?"
"I am!" "It's me!" they all shouted. The gang couldn't come to an agreement
because they each wanted to be the best. They needed to prove once and
for all who truly was number one.
Suddenly, Toad had an idea. "Isn't a Super Star someone who helps
others when they're in trouble?"
Everyone realized he was right. Then Toad told them about a Warp Pipe in
Mushroom Village that could take you anywhere you wanted to go.
Surely there were people on the other side of that Pipe who needed their help.
They all ran as fast as they could to Mushroom Village and jumped into the
Warp Pipe. But none of them knew what exciting adventures awaited them
on the other side...
PAGE 5
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(picture of DK, Mario, Toad, Peach, Luigi, Yoshi and Wario
surrounding a big
yellow star)
PAGE 6
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CHARACTER INTRODUCTION
All of these characters want to be the true Super Star. Choose the one you
think is most deserving of this honor and help him - or her - achieve that
goal. (picture of a star)
(picture of Mario punching the blue dice) Mario
Everyone would agree that Mario is a super guy, but he certainly can't match
the strength of Wario or Donkey Kong. Can he overcome his weaknesses to
become the number one Super Star?
(picture of Luigi smashing into piles of coins) Luigi
Maybe Mario's younger brother has what it takes to become the ultimate Super
Star. He's smarter than Mario, but can brains overcome brawn in this contest?
(picture of Peach looking at a star) Peach
Princess Toadstool has been antagonized by Bowser for ages. Perhaps
her proven bravery will allow her to reign as the supreme Super Star.
PAGE 7
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(picture of DK guarding his chest with a hammer) Donkey Kong
DK is definitely the most powerful of all his friends. If the contest relies
on muscle, this ape will win hands down.
(picture of Wario holding an icon dice) Wario
He's certainly more cunning than the rest and strong to boot. Could it be that
Wario is destined to become the Super Star?
(picture of Yoshi fishing) Yoshi
Yoshi has adventured with Mario since he was a baby. Full of energy and rich
with experience, perhaps Yoshi has what it takes to achieve Super Stardom.
Who is the real Super Star?
(row of stars)
PAGE 8
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CONTROLS
(picture of the N64 Controller)
Start - Use START to Pause the game and display the Pause Screen)
Control Stick - Use to the Control Stick to move the Cursor, move between
menu selections, and scroll through maps. (picture of Mario
running)
R Button - The R Button shows an overhead Map View. (picture of an overhead
Map View)
C (- -) Buttons - During Mini-Game explanations, use the C Buttons to switch
between Rules and Controls Explanation Screens.
A Button - Press the A Button to make selections and to hit Dice Blocks.
B Button - Use the B Button to cancel or return to the previous screen. At
certain times, you may also use it to enter the Map View Mode.
(picture of the Map View Mode)
* Each Button's functions are also shown on the Game Screen.
PAGE 9
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FLOW OF THE BOARD GAME
The goal of Mario Party is to collect the most Stars from the various
Adventure Boards. The key to winning is to earn Coins in more than
50 different Mini-Games and buy Stars from Toad before your rivals do.
Select the Number of Players, Board Map, and Number of Turns.
(Items can be bought in Mushroom Village for use during Board Games.)
Determine turn order.
+-) Player 1 breaks the Dice Block. (picture of Mario)
| An event will occur depending on what space the player lands on.
+-+ Players 2 through 4 take their turns.
| +-- After all players have moved, a Mini-Game will begin.
|
Repeat these steps until the number of turns have been completed
After the chosen Number of Turns have ended, rankings are determined,
and the real Super Star is announced!
Use the Coins and Stars collected in the games to buy items.
(Koopa Troopa says:)In addition to the 4-Player Board Games, there is also a
Mini-Game Island for single-player action and Mini-Game Stadium! See
page 20 for more details.
PAGE 10
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WELCOME TO MUSHROOM VILLAGE
You can get to Mushroom Village by pressing START at the Title Screen.
Following is a brief explanation of the many things you can do here. You will
start out with 300 Coins in the Bank on your first trip to Mushroom Village,
so you can go shopping right away. When you are in any of these areas, except
the Warp Pipe or the Raft, pressing the B Button will take you to the exit.
(picture of the Mushroom Village)
Mushroom Bank - This is where Coins and items are kept. For a detailed
explanation, see page 26.
Option House - Go here to erase all Saved Data or to change Sound Settings.
For a detailed explanation, see page 26.
Warp Pipe
Mushroom Shop - You can buy a variety of items here with your Coins. For a
detailed explanation, see pages 26 and 27.
Raft - Take a ride on the raft to the Mini-Game Island for a single-player
action. See page 20 for a detailed explanation.
Mini-Game House - You can buy Mini-Games with Coins and play Mini-Games here.
For a detailed explanation, see page 24.
PAGE 11
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Warp Pipe
This Pipe connects to the Board Maps where you will play the game.
Continue Last Game
If there is any Saved Data, this option is displayed. By choosing this option,
you can continue your previous game. (picture of a game screen)
Depart for Adventure
Choose this option to start a new game. However, if there is Saved Data from
a previous game, it will be erased.
Hear Game Rules
Toad will explain the rules of the game to you. It is a good idea to do this
at least once.
Mushroom Village Bonus Screen
By pressing START while on the Mushroom Village screen, you can look at all
the Coins and items you have collected so far and see the results of the games
you have played. (picture of this screen)
On the Item Display Screen, items listed in white can be used on the next
Adventure Board. Items shown in black cannot be used. (picture of this screen)
PAGE 12
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PLAYING BOARD GAMES
It is recommended that you read from here to page 17 as you play along
on your first Adventure Board.
Warp Pipe
The first time you play a game, select the Warp Pipe and choose "Depart for
Adventure."
Number of Players
There are always four characters in every game. Decide how many
players will control characters and choose from one to four players. If
there are less than four players, the computer will control the other
characters. (picture of this selection screen)
Choosing Characters
Once you have determined the number of players, use the cursor to choose
your characters. You must also choose which characters the computer
will control. (picture of this selection screen)
Deciding Computer Skill
When there are computer-controlled characters, you must choose their skill
levels from the three "Easy," "Normal," or "Hard" levels of play. You can set
them all to the same skill level or set their skill levels individually.
(picture of this selection screen)
PAGE 13
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Choosing the Map & Number of Turns
Choose which Adventure Board you wish to play. See page 18 for detailed
descriptions of each Adventure Board. Next, choose the number of turns you
will play from one of the following three options
(picture of this selection screen)
Lite Play............20 Turns (about 1 hour)
Standard Play........35 Turns (about 1 to 2 hours)
Full Play............50 Turns (about 2 to 3 hours)
Determining the Orders of Turns
At the start of the game, characters hit Dice Blocks to determine the order
of turns. The player with highest number goes first.
(picture of Bowser)
PAGE 14 & 15
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Dice Block
Characters hit the Dice Block to determine how many spaces to move on the
board. The Block may show any number from 1 to 10. (picture of the Dice Block)
The Practice Map is used to explain the Adventure Boards. You can't actually
play this Board Map.
NOTE: The places where Bowser and others stand are not spaces. These
characters cause certain events to happen when players pass. Players finish
moving after the event ends. (picture of the Practice Map)
Bowser
Mario's old enemy, Bowser, is out to cause trouble. His evil tricks include
selling players useless items.
Junctions
When you arrive at a junction, move the Control Stick in the direction
you want to go.
Toad
He will trade 1 Star for 20 Coins. Sometimes Toad's location will
change after someone buys a Star from him.
Boo
Boo will steal Coins or Stars from another character, but stealing Stars costs
50 Coins.
Koopa Troopa
As your guide, he explains each Board Map. During the game, he gives
characters a present of 10 Coins each time they pass Start. During the final
5 turns he gives you 20 Coins.
Types of Spaces
Various events will occur after the characters move, depending on which kind
of space the character lands on. There are seven different types of spaces.
(Blue Circle) Blue Space (Coins) + 3
Gain three Coins. (+6 during the final 5 turns.)
(Red Circle) Red Space (Coins) - 3
Lose three Coins. (-6 during the final 5 turns.)
(Blue Circle with a Star in it) Blue Mini-Game Space
A 1-Player Mini-Game starts.
(Blue Circle with an Exclamation Point in it) Blue ! Space
Landing on this space starts a 1-Player Chance Game.
(Green Circle with an Interrogation Point in it) ? Space
When landing on this space, different events occur.
(Red Bowser face) Red Bowser Space
When a character lands on this space, Bowser appears and causes
problems for the characters.
(Blue Mushroom) Blue Mushroom Space
A block appears above the character's head when they land on this space. If a
Mushroom appears when the player hits the block, a Dice Block appears
and the player can move again. But if a Poisonous Mushroom appears,
the player will lose a turn. Players who have lost a turn still get to
participate in Mini-Games.
PAGE 16
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BATTLE IN MINI-GAMES
When all characters have finished moving, a Mini-Game starts. The type of
Mini-Game depends on the spaces that characters have landed on. ?
Spaces turn to blue or red before the Mini-Game starts.
Mini-Game Explanation Screen
Before the Mini-Game starts, a screen like the one on the right is shown. Here
you can see the rules of the Mini-Game. You can also use the C Left and Right
Buttons to check game controls and get advice about the game.
(picture of that screen)
4-Player Mini-Games
(picture of Mario VS Wario VS Yoshi VS DK)
These games have different objectives, ranging from defeating all
other players to working together to achieve a goal. (picture of Mario)
1 vs. 3 Mini-Games
(picture of Mario VS Yoshi, DK and Wario)
Most often, these games seem to benefit the one player.
2 vs. 2 Mini-Games
(picture of Mario and Wario VS Yoshi
and DK)
Two characters form a team and compete against the other two.
Results
(picture of the results screen)
The results of all Mini-Games are converted into Coins. The number of Coins
you can get differs among games. There are times when all players get Coins,
only the winning team gets Coins, only 1 player gets Coins, and when the
winner steals Coins from the losers.
PAGE 17
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DETERMINING THE SUPER STAR!
Final Results Announcement
(picture of a game screen)
After the last turn is played, the winners of three awards are announced, and
each winner receives one Star. The Super Star is then determined by the
number of Coins and Stars collected. If both Stars and Coins are exactly
the same, the winner is decided by hitting a Dice Block.
Coin Total
After the Final Results Announcement, the Coins and Stars that players got
during game play are deposited in Mushroom Bank. However, the Coins
and Stars collected by computer-controlled characters are not deposited.
Pause Menu
You can choose the following settings on the Pause Screen.
(picture of the pause screen)
(picture of the controller settings) * Controller Settings
You can change character control settings by choosing a character and
switching between computer and player. Use this to get out of a game or let
other players join in.
* Mini-Game Settings
Choose whether or not to use Mini-Game explanation screens. Set it to "Use"
until you become familiar with the game.
* Save Settings
Don't Save - The game is set to Don't Save at the beginning.
Save after this turn - Saves once after the turn in which the setting was
changed ends.
Save after every turn - Saves the game after every turn.
* Quit
This allows you to quit in the middle of a game.
* Back
Choose Back to return to the Board Map.
PAGE 18
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ADVENTURE BOARD DESCRIPTIONS
(picture) DK's Jungle Adventure
Go exploring in jungle ruins. Whomps and doors block the many junctions, and
you may only pass if you have enough Coins.
Peach's Birthday Cake (picture)
Play on top of a giant birthday cake! Plant "Strawberry Seeds" to steal Stars
from the first rival to land on that space.
(picture) Yoshi's Tropical Island
Take a trip to the southern islands where the Yoshis live. You may go
from one island to other, but the Blue Thwomps guarding the bridges
continue to raise the price of passage.
(picture of Toad and Mario)
PAGE 19
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Wario's Battle Canyon (picture)
A battlefield sets the stage for this Board. Players are automatically loaded
into a cannon and shot to another island when they pass in front of a Bob-omb
Buddy. But the only way to Bowser's Island is to ask the Fly Guy to take you
there.
(picture) Luigi's Engine Room
This Board is set in the mysterious Engine Room. Steel doors block many of
the junctions, and players may only take the paths that are open. The doors
move at the end of each round, changing the paths that can be taken.
Mario's Rainbow Castle (picture)
Take a magical trip to a Castle in the clouds. This board consists of a single
path that the players must follow to reach the Castle. However, when someone
reaches the Castle, Toad and Bowser switch places.
(picture of Mario and an arrow sign)
You're sure to have loads of fun exploring these Board Maps, but perhaps there
are others waiting to be discovered...?!?
PAGE 20
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MINI-GAME ISLAND
Mini-Game Island is a special one-person play mode. The object of this game
is to clear each of the Mini-Games scattered throughout the nine World Maps
and reach the goal.
Raft
Players can reach Mini-Game Island by selecting the Raft in Mushroom Village.
By choosing "Start," you start from the beginning of Mini-Game Island. If you
have Saved Data, you can choose "Continue" to start from where you left off in
your last game. (picture of a game screen)
Choose a Character
First, use the cursor to choose which character you want to control. After
that, choose your partner for 2 vs. 2 and 4-player games. (picture of the
character selection screen)
Rules
You may move freely on all map spaces other than Mini-Game spaces.
Clear Mini-Games spaces and head for the goal. You gain one additional
Life the first time you clear a Mini-Game and each time you collect 100
Coins. However, one Life is taken away each time you fail a Mini-Game.
(picture of Mario)
PAGE 21
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Space Introduction (picture of a game screen)
Start Space - You can enter and exit this space at any time. From here you
can return to Mushroom Village and save your game.
Koopa Troopa Space - You can enter and exit this space freely. When
you want to save your game, stop on this space and press A Button.
Mini-Game Space - When you move to this space and press the A Button, a Mini-
Game starts. Spaces you haven't cleared are blue, and
spaces you have cleared are yellow. Once you clear a Mini-
Game, you can move on to the next space. You may play
again on a cleared space by pressing the A Button.
Mini-Map Entrance - If you press the A Button when you are on one of these
spaces, the screen switches to a Mini-Map, allowing you
to enter caves and buildings.
Goal Space - This space is your final goal. When you clear this space, you
will receive a prize.
(picture of Bowser)
Game Over
The game ends if you fail to clear a Mini-Game with no Lives left. If you
choose "Continue," you can start again from the last space you saved at. When
you want to quit Mini-Game Island, choose "Return to Mushroom Village."
PAGE 22
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MINI-GAME STADIUM
Pot o' Skills
Mini-Game Stadium is a map with only red and blue spaces where
players compete to test their skills at Mini-Games against other players.
You can play Mini-Game Stadium by entering the Pot o' Skills in the
Mini-Game House. (picture of inside the Mini-Game House)
Game Settings
Choose the # of Players: There are always four characters. When there aren't
enough players, the computer controls the remaining
characters.
Choose Characters: Choose which characters you want to control. You will
also choose which characters the computer will control.
Set Handicaps: Set the number of Coins (10, 20, 30, 40, or 50) that a player
will already have at the start of the game. (picture of this
selection screen)
Set Computer Skill: When there are computer-controlled characters, you must
choose their skill levels from the three "Easy,"
"Normal," and "Hard" levels of play.
Set the Number of Turns: Lite Play (10 Turns), Standard (20 Turns), Full Play
(30 Turns).
Final Confirmation
Go To The Mini-Game Stadium
PAGE 23
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Rules
On this board there are only blue spaces, red spaces, and a single-player Mini-
Game Space. Even if you land on a red or blue space, you do not gain or lose
Coins. The winner is determined by the number of Coins won in Mini-Game
contests. After finishing the game, you can save the Coins you have collected
in your Coin Box. You may also quit in the middle of the game, but if you do
so, you will not be able to save your game. (picture of the Mini-Game Stadium)
SAVING
The Mario Party Game Pak is equipped with a back-up function and lets you save
the following:
* Coins and Stars kept in Mushroom Bank
* Purchased Items (including Item on/off settings)
* Purchased Mini-Games (including number of times played and any records)
* Number of times each Adventure Board has been played
* Number of Stars found on Adventure Boards
* Previous Winners
* Sound Settings
NOTE: Whenever leaving a building in Mushroom Village the above
data is automatically saved. Also, after finishing a game in the
Mini-Game House, data is automatically saved.
* Saving in a Board Map
In addition to the above data, you can also save a game. Also, games are
automatically saved when you finish the set number of turns and return to
Mushroom Village. Note: See "Pause Menu" on page 17 to read about how to
save.
* Saving in Mini-Game Island
You can save cleared Mini-Game spaces, number of Coins, and number of
Lives. It is recommended that you save before returning to Mushroom
Village.
* You cannot Save in the middle of Mini-Game Stadium.
PAGE 24
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BUILDINGS IN MUSHROOM VILLAGE
Mini-Game House (picture of it)
You can use your Coins here to buy Mini-Games you have already played
in Board Games, and you can also play Mini-Games. The Pot 'o Skills
that leads to Mini-Game Stadium is here at well.
* Buying Mini-Games
If you move the cursor to Puff in the Mini-Game House and press the A Button,
the screen switches to the Mini-Game list. (2 pictures of buying
Mini-Games screens) Move the Control Stick left and right to move to the
page with the game you want to play, and press the A Button to make
the cursor appear. Move the Control Stick up and down to move the cursor
and select a game. You may only buy the game if you have enough Coins.
* Playing Mini-Games
To play Mini-Games, move the cursor to the Crystal Ball and press the
A Button. Here, you can not only play Mini-Games you have bought, but
you can also pay Coins to try out other games that you have played on
the Adventure Boards. (picture of the Playing Mini-Games screen)
* About Modes
Normal Play - Play Mini-Games you have bought. Choose detailed settings,
such as the number of times you will play and whether you will
choose games or let the computer choose for you
Trial Play - If you have played a particular Mini-Game at least once in a
Board Game, you can pay 10 Coins to try it out once. (picture
of Toad)
PAGE 25
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1. Setting the Number of Turns and Choosing Characters
Select the number of players that will play and choose which characters they
will control. Then choose which characters the computer will control and set
their skill levels. Set all computer characters to the same skill level, or
set their skill levels individually. (picture of this setting screen)
2. Settings
You can also adjust the following settings. Move the Control Stick up and
down to move the Cursor and left and right to change the settings. (picture
of this screen)
Number of Games - Choose to play 1, 3, 5, or 7 times.
Choosing Mini Games - Choose your own Mini-Games or let the computer choose
for you. When selecting "Choose your own" for three or
more games, you must select the same number of Mini-
Games as the number of times you want to play. If you
have not purchased any Mini-Games in advance, the computer cannot
choose games for you.
Mini-Game Explanation Screen - Set the explanation screen shown before Mini-
Games to "On" or "Off."
Results Screen - Set the results screen shown after the Mini-Game to either
"On" or "Off."
Winner's Screen - Set the Winner's Screen shown after the selected
number of games is played to "On" or "Off."
3. Choose Mini-Games
Choose the games you want to play from among those shown on the screen.
Depending on the game chosen, teams may be formed. The game starts
after teams are chosen (picture of this selection screen)
PAGE 26
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Option House (picture of it)
In the Option House, you can do a number of things, including adjusting the
Sound Settings. The number of things you can do here will increase as you
purchase items from Mushroom Shop.
* Erase All Saved Data.
If you select Fun Gus in the Option House, you can erase all the Coins you
have saved as well as you Quest Mode Data. (picture of this screen)
* Sound Switch
Switch Sound Settings to either Stereo or Mono. It is recommended that you
use Sound Settings that match your TV. (picture of this screen)
Mushroom Shop (picture of it)
You can buy items here with your Coins. The items you buy here are kept in
Mushroom Bank. (picture of inside Mushroom Shop)
Mushroom Bank (picture of it)
The items bought in the Shop and the Coins and Stars collected throughout the
game are kept here. (picture of inside the Mushroom Bank)
When you select Porto on the left and press the A Button, the safe
appears, and you can choose which items you will use in your next
game. There are some items which cannot be kept here.
PAGE 27
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ITEM INTRODUCTION
There are a variety of items, some of which can be used in games. There is no
limit to the number of times that items can be used, and you will never lose
these items. The cost of each item is shown in brackets.
* For Use in Board Games
These items appear randomly when characters hit a dice block.
(picture of a blue dice) Plus Block [(coin) x 200]
Receive the number of Coins shown.
(picture of a red dice) Minus Block [(coin) x 100]
Lose the number of Coins shown.
(picture of a green dice) Speed Block [(coin) x 200]
A dice block with only the numbers 8 through 10.
(picture of an orange dice) Slow Block [(coin) x 100]
A dice block with only the numbers 1 through 3.
(picture of a multi-colored question mark dice) Warp Block [(coin) x 200]
Trade places with other characters.
(picture of question mark dice made of brick) Event Block [(coin) x 200]
Either Boo, Koopa Troopa, or Bowser will appear.
* For Use in the Game House
(picture of a fly guy) Mecha Fly Guy [(coin) x 100]
You can only play this game in the Game House. It counts how many
times you rotate your control stick in 10 seconds.
* Option House Use
(picture of a record) Record [(coin) x 50]
Let's you listen to background music.
(picture of a parrot) Talking Parrot [(coin) x 50]
When you press the A Button, this parrot will copy the characters' voices.
* Coin Boxes
Note: There are three kinds of Coin Boxes, but you can only use one at a time.
(picture of a cyan mushroom coin box) Coin Box
This is the Coin Box that you start with.
(picture of a purple mushroom coin box) [(coin) x 400]
Receive 10% more Coins than you had at the end of a game.
(picture of an orange mushroom coin box) [(coin) x 300]
When you win a game, get twice as many Coins. But when you lose, get only
half as many Coins.
* Special Item
(picture of a gumball machine) Gameballs [(coin) x 300]
Let's you play games in the Mini-House, even if you haven't found them during
Board Game play yet. Seeing which Gameball comes out is the fun of
this item.
PAGE 28
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MINI-GAMES
4-Player Games 1 vs. 3 Player Games 1-Player Game
Face Lift Pipe Maze Memory Match
Crazy Cutter Bash 'n Cash Knock Block Tower
Hot Bob-omb Tug 'o War Limbo Dance
Musical Mushroom Bowl Over Slot Machine
Coin Block Blitz Paddle Battle Pedal Power
Balloon Burst Coin Shower Flower Whack-a-Plant
Skateboard Scamper Piranha's Pursuit Shell Game
Box Mountain Mayhem Tight Rope Treachery Ghost Guess
Platform Peril Coin Block Bash Ground Pound
Mushroom Mix-up Crane Game Teetering Towers
Treasure Divers Chance Game
Grab Bag
Bumper Balls
Tipsy Tourney
Bombs Away 2 vs. 2 Player Games
Mario Bandstand
Cast Always Handcar Havoc
Hammer Drop Deep Sea Divers
Shy Guy Says Desert Dash
Key-pa-Way Bombsketball
Buried Treasure Bobsled Run
Running of the Bulb
Hot Rope Jump (picture of a right
Slot Car Derby arrow sign)
PAGE 29
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TYPES OF MINI-GAMES
(picture of a red Mario frame) Bonus Games:
Games in which you can get more than the normal 10 Coins for winning.
Even if you miss, you don't lose Coins (the most you can get for Memory
Match is 10 Coins).
(picture of a green Luigi frame) Success Games:
Games in which you get 10 Coins for clearing. If you miss, you lose five Coins
(in Pipe Maze, you don't lose any Coins for a miss).
(picture of a rose Peach frame) Chance Games:
When you win, you get Coins from the losers. When you lose, your Coins get
stolen.
(picture of a yellow Wario frame) 2-on-2 Games:
2 vs. 2 games in which the winning team members get 10 Coins each.
Members of the losing team lose 10 Coins each.
(picture of a blue Yoshi frame) Racing Games:
Games in which the character who finishes first wins 10 Coins. Even if you
lose, you don't lose Coins.
(picture of a brown DK frame) Point Games:
Games in which the player with the highest score gets 10 Coins. If several
players have the same score, they all win Coins.
(picture of a purple Bowser frame) Survival Games:
The last player standing in these games wins 10 Coins.
* Roulette
Mini-Game names are shown in red and green when Mini-Games are chosen
on the Roulette Screen. If you lose a red game, you will lose Coins, but if
you lose a green game, you will not. (picture of the Roulette Screen)
PAGE 30 & 31
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NOTES
(big picture of the 6 characters playing Volleyball)
PAGE 32
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IMPORTANT: Rev B.
WARNING: Copying of any Nintendo game is illegal and is strictly prohibited by
domestic and international copyright laws. "Back-up" or "archival" copies are
not authorized and are not necessary to protect your software. Violators will
be prosecuted.
This Nintendo
game is not designed for use with any unauthorized copying
device. Use of any such device will invalidate your Nintendo product
warranty. Nintendo (and/or any Nintendo
licensee or distributor) is
not responsible for any damage or loss caused by the use of any such
device. If use of such device causes your game to stop operating,
disconnect the device carefully to avoid damage and resume normal
game play. If your game ceases to operate and you have no device
attached to it, please contact your local authorized Nintendo
retailer.
The contents of this notice do not interfere with your statutory rights.
This manual and other printed matter accompanying this game are
protected by domestic and international copyright laws.
The rental of this game without permission of Nintendo or its licensees is
strictly prohibited.
For further information or assistance, please contact:
Nintendo Consumer Assistance Hotline
1-800-255-3700 (U.S. and Canada)
Or your local authorized Nintendo retailer.
PAGE 33: Warranty and service information (not written)
BACK COVER
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Need help with installation, maintenance, or service?
(Nintendo logo)
Authorized Repair Centers (sm)
1-800-255-3700
www.nintendo.com
(Nintendo logo)
Nintendo of America Inc.
P.O. Box 957 Redmond, WA 98073-0957 USA
Printed in U.S.A.