Zombie Nation
Typed out by tsr
Meldac
NES-51-USA
Zombie Nation(tm)
---
Introduction
1999. What appeared to be a harmless meteorite crashing in the Nevada desert
has turned out to be Darc Seed, an evil alien creature with horrible powers.
By shooting strange magnetic rays, Darc Seed had turned the helpless nation
into zombies and had brought the Statue of Liberty to life to do his dirty
work. These rays had also given him control over many deadly weapons, but
none were more powerful than the legendary samurai sword, Shura. When the
great head of the samurai, Namakubi, heard that the sword had fallen into evil
hands, he set off immediately for the United States. For only he possessed the
strength and knowledge needed to recapture the magical sword and free the U.S.
from the evil clutches of Darc Seed.
Game description
Namakubi, the great head of the samurai, has used his mystical powers to
transport a fierce holographic representation of his head to the United States
to liberate the zombie population from Darc Seed. The only way to break Darc
Seed's powerful spell is to destroy everything in sight including buildings,
mountains, oil refineries, weapons, renegade zombie soldiers, and any other
creatures that are doing his evil bidding.
Once a particular object in a given area has been successfully destroyed (for
example; a building), liberated zombie hostages will appear. By rescuing these
hostages, Namakubi's power will increase and he will have a greater chance of
reaching his ultimate test; the final battle with Darc Seed.
---
How to use the controller
Stage Select Screen
Control Pad: Push to select Rounds I, II, III, or IV.
SELECT Button: Push to choose between the Easy and Hard Modes of play.
START Button: Press to begin the game.
Game Screen
A Button: Push to fire the smart bomb when in the special attack mode.
B Button: Push to fire projectiles from Namakubi's eyes and mouth.
START Button: Push to start, pause, and continue the game.
SELECT Button: Not used.
Control Pad: Push to move Namakubi to the right, left, up, and down.
---
How to play the game
The object of Zombie Nation is to break Darc Seed's evil zombie spell by
destroying everything in a given area, rescuing as many zombie hostages as
possible, and avoiding all enemy fire. You begin the game in the Normal Attack
Mode. In this mode, you can fire single projectiles from Namakubi's head by
pressing the B Button. The game's action moves progressively to the right of
the screen and you control Namakubi's movement on the screen by pressing the
Control Pad up, down, right, or left. Zombie Nation takes place in the
following four areas of the United States:
Round I: New York City
Round II: The Grand Canyon
Round III: The Oil Fields of Texas
Round IV: The Underground Caverns of the North Central U.S.
Rounds I-III are comprised of two stages followed by a final battle with one
of Darc Seed's boss monsters. Round IV consists of one main stage followed by
a boss monster battle stage. If you successfully clear all four stages, you
enter into single combat with Darc Seed.
You can begin the game in any one of the four areas by pressing the Control
Pad during the Stage Selection Screen to highlight your desired choise. Then
press the SELECT Button to choose between the Easy and Hard game play modes
and press the START Button to begin the round. The game will advance in an
automatic order from round to round starting with the area you choose to begin
with. For example, if you begin in area III, the game will progress in order
to areas IV, I, and II.
Enemy Characters
Namakubi must defeat a wide range of enemy characters as he battles his way
through the hostile terrain. These enemies can be human or they can be other
dangerous objects including the following:
- Zombie Snipers
- Attack Helicopters
- Jet Fighters
- Killer Fire Birds
- Renegade Tanks
- Deadly Zeppelins
- Zombie Soldiers
- Water Snakes
- Nuclear Missiles
- Lava Monsters
- Drone Robots
---
Boss Monsters
At the end of each stage, Namakubi must defeat one of Darc Seed's Boss
Monsters in order to advance to the next round.
Round I: The Head of Medusa
Darc Seed's evil power has brought this ancient symbol of evil back to life.
If Namakubi is touched by her scorching flame or poisonous crystal bullets,
he will die instantly.
Round II: Atlas
Darc Seed has brought this legendary figure to life to carry out his wicked
plans. Not only can this enormous, muscular giant attack Namakubi with flying
shoulder tackles, he can also hurl huge axes with deadly accuracy.
Round III: The Nuclear Plant
Darc Seed has brought this American nightmare to life. A mobile nuclear power
plant that stands over 10,000 feet high. The only way to destroy it is by
fighting your way along this dangerous platform and neutralizing the lump of
plutonium in the very back of the plant.
Round IV: The Venusian Snakes
Darc Seed brought these slimy creatures all the way from Venus to terrorize
the people of the U.S. The Venusian Snakes fire paralyzing venom bullets while
slithering quickly around the screen. Be extra careful with these beasts,
because even their carcasses are deadly to the touch. Their only weak point is
the head, and if you try to attack from the tail, they will be able to move
faster.
The Final Battle: Darc Seed
After you have survived all four rounds and defeated the powerful Boss
Monsters, you must face the ultimate challenge: single combat with Darc Seed.
This alien can manipulate strange crystals through telepahy. It is mesmerizing
to watch, but most deadly if you let your guard down for an instant.
---
The Display Screen
The Display Screen, which is located below the Game Screen, contains all the
vital information for the game.
Life Gauge
Rescue Meter
Weapon Level
The Life Gauge
The Life Gauge shows Namakubi's energy level. You begin each roung with eight
heads. As Namakubi is hit by enemy fire or passes through Darc Seed's powerful
magnetic rays, the heads will begin to turn into skulls (the magnetic rays are
far more devastating than other enemy weapons). The round is over when all the
heads have turned into skulls.
You can increase your energy level by reaching certain score levels as shown
below:
Points # of heads
10,000 3
20,000 3
30,000 3
40,000 3
50,000 4
60,000 4
70,000 4
80,000 5
90,000 5
When your energy has been used up, you have the option to continue the game
from the last stage you were on. You start the game with six continue options.
However, as you clear each stage (including Boss Enemy screens) an additional
continue option is added (Note: you can only gain a maximum of nine continue
options at any time).
The Rescue Meter
When you destroy a given object such as a building, zombie hostages will be
hurled screaming into the air. To rescue them, Namakubi must touch them before
they hit the ground. When Namakubi reacues his first hostage, the Rescue Meter
will show a human form in the first position of the meter. As he rescues
successive hostages, the human form will advance to the 2nd, 3rd, and 4th
positions on the meter. When Namakubi rescues his 5th hostage, he will
activate Double Rapid Fire and the Rescue Meter will clear.
If Namakubi recues an additional 5 hostages (ie. a total of 10), Triple Rapid
Fire will be activiated and the Rescue Meter will clear again. When Namakubi
rescues his third group of 5 hostages (ie. a total of 15), the Smart Bomb will
be activated. This awesome device is launched by pressing the A Button and
instantly destroys all enemy characters on the screen. (Note: The Smart Bomb
can only be used once after which you will return to the Normal Attack Mode).
---
Game Tips
About Lightning and Laser Beams
When Namakubi is hit by a lightning bolt or laser beam, his energy is reduced
to 1/8 of its current level. The energy level will continue to be reduced to
1/8 of its current level for each subsequent hit, but will never reach zero.
However, once Namakubi is hit by one lightning bolt or laser beam, he will die
if hit by an enemy or enemy fire no matter how weak they are.
HInts for completing Round III.
Be careful when battling the Mobile Nuclear Power Plant. This battle takes
place in a maze-like environment. If you get stuck in the lower portion of the
maze, you will be unable to escape. Also, destroying the plutonium core at the
end of the maze requires 40 direct hits!