Zanac
Typed out by tsrken@voicenet.com
[all spelling errors are verbatim from the manual]
NES-ZA-USA-1
Zanac(tm)
---
Zanac story
First it was probably a tiny dot. A few thousand years later, it grew
gigantic enough to cover the whole universe. The system created by an organic
intelligence body a long time agp was still active even after the organic
intelligence body perished. The system had a purpose: giving wisdom to those
who opened the icon properly, and giving punishment of ruin to those who
opened it improperly.
One day, someone opened the icon improperly. The system started operation and
startted attacking them. Then, they opened it properly. The icon ordered the
system to suspend the attack. The system however ignored this order and
became a slaughter device. The human beings who opened the icon fell into
crisis. The attack from the system overwhelmed the offensive power of the
human beings. When they were about to perish, there was one hope - the system
is basically a strategic machine and is equipped for fighting against a
multitude. If a single object confronts the system by itself, the system might
not be able to cope with it effectively.
It was a risky gamble, yet it was carried out in hope of success. They
produced the fighter model AFX-6502-ZANAC which took off to begin fighting
alone against the system.
---
Name of Controller Parts and Operating Instructions
Use Controller 1 to operate your fighter.
Pad: operates ZANAC
Select: push Select and Start at the same time to begin playing a new game
from where the previous game ended. Only effective through area 10.
Start: starts and pauses the game.
B: launches conventional weapons.
A: launches special weapons.
Zanac's aim
The aim of the game is to operate ZANAC and destroy ALC's - the central base
of the opponent's machine troop.
How to play
Operate ZANAC and destroy the enemy. At some fortresses, where the scroll
stops, you should destroy them within the time limit exhibited on the screen.
The scroll starts again when you succeed in destroying these fortresses or
the time limit is over.
If you destroy objects either on the ground or in the air, various different
objects emerge. If you catch them, unexpected things will happen.
ZANAC is invincible when its body flashes immediately after it emerges on the
screen or it destroys power-up items.
The game consists of twelve areas. When you clear the 12th area, the screen
shows the ending.
---
Power Play Feature
ZANAC uses ALC (Automativ Level of Difficulty Control function) which is
programmed by AI (Artificial intelligence). The strength and quantity of the
enemy changes according to the pattern of attack and player's skill level.
The place where the enemy appears also varies game by game. This feature is
unique to ZANAC. So playing ZANAC the fastest, most advanced space game, is
like playing a new game each time.
Exclusive Power Play feature Includes:
High repid-fire rate increases the level of difficulty relative to the
player's and enemy's skill level.
Each appearance of an object in air increases the enemy's strength.
A destruction of a fortress decreases the enemy's strength. Failure to destroy
the fortress results in an increase of the enemy's strength.
These are a few of the ways in which the strength and quantity of the enemy
is adjusted according to both the enemy's and player's level.
---
Special Weapons
ZANAC uses eight special weapons. At the beginning of the game, it uses FIRE
0. You can change the type of weapons every time you catch one of the seven
power chips (indicated by numbers flashing on the screen).
You can only use one type of weapon at a time.
1 FIRE 0... ALL RANGE WEAPON
Fires into controlled directions. Fires forward if not controlled.
2 FIRE 1... STRAIGHT CRUSHER
Shoots off slowly. Crushes enemy's weapons.
3 FIRE 4... FIELD SHUTTER
Shields ZANAC from the enemy's weapons. Powerless against the objects on the
ground.
4 FIRE 3... CIRCULAR
Circulates around your fighter and destroys enemy's weapons, Powerless againt
the objects on the ground.
5 FIRE 4... VIBRATOR
Vibrates left and right shortly after take-off. Survives sixty enemy's attacks
per weapon shot. Effective against the objects on the ground.
6 FIRE 5... REWINDER
Climbs up slowly, and decelerates as it falls. Destroys enemy's weapons.
Effective against the objects on the ground.
7 FIRE 6... PLASMA FLASH
Eliminates all the enemy's weapons in the air, including power chips.
8 FIRE 7... HIGH SPEED
Hits and penetrates every enemy's weapon and object on the ground. Only can be
activated for 200 seconds. The time is consumed only when you continue to
press the button.
*ENEMY ERASER
Appears when you hit six icons on the ground. When you catch Enemy Eraser, you
can destroy all the objects in the air.
---
Characters
Duster
Rock that is launched at a long range.
Umber
Type 1(blue) - Scatters chips into seven directions.
Type 2(purple) - Releases 2 chips.
Type 3(yellow) - Scatters chips.
Terza
Blasts off along 4 designed courses.
(Courses differentiated by color blue and red.)
Veybar
Type 1(blue) - Zooms down, reverses, zooms, then hits chips.
Type 2(yellow) - Slants down, reerses, zooms, then hits chips.
Luster
Type 1(purple) - Curves downward, then releases chips.
Type 2(blue) - Descends slowly, then releases chips, at regular intervals.
Type 3(yellow) - Descents swinging side to side, then releases chips
consecutively.
Effine
Type 1 - Emerges from the bottom of the screen.
Type 2 - Crosses the upper sie of the screen.
Type 3 - Descents from the top of the screen, scattering chips.
Type 4 - Places a revolving defense around Effine.
Loga
Type 1(blue) - Descends slowly, then releases chips, at regular intervals.
Type 2(yellow) - Descends slowly, then releases a light bar, when it
approaches ZANAC.
Giza
Descends slowly. Will not be destroyed unless you hit it 16 times.
Golgos
Red Golgos - Launches 3 chips at Zanac.
Blue Golgos - Scatters chips.
Yellow Golgos - Launches 5 chips at Zanac.
Degid
Descends slowly and attacks Zanac. from both sides.
Sart (reconnaissance plane)
Appears suddenly, descends, stands still, then Zooms. If destroyed, the
enemy's level is lowered.
Box
Destroyed if hit 5 times. Changes color at 4th attack and reveals its
character. Power chips may emerge from it.
---
Objects on The Ground
There are various kinds of attacking objects on the ground. Many of them are
composed of several different patterns. Their high resistance makes it
difficult for you to destroy them with a single blow. After the destruction,
another object might emerge from it. The Power Play function makes sure that
the pattern is constantly changing. Fortresses launch attacks from several
cores. When a fortress emerges, the scroll stops. When you destroy all the
cores, the fortress explodes, and the scroll starts again.
Large-Scale Objects in The Air
Large-scale objects might emerge in the air too. They have much higher
resistance compared to objects in the air. They drive back most of the weapons
launched by ZANAC. Yet, an effective attack is still possible.
---
Techniques for a ZANAC Victory
Use special weapons
There are 8 kinds of special weapons. Use them effectively. Special weapons
increase the power by hitting chips with identical numbers.
Increase the power of conventional weapons
Increase the power of conventional weapons by using power chips that chips
that emerge from opening BOXES.
Avoid wasting weapons
The more weapons your ZANAC launches, the higher the enemy's level increases.
Avoid wasting weapons and hit the enemy with a single blow.
Remember the attacking pattern by the enemy.
ZANAC Meets enemies that emerge under different situations. Yet, the attacking
pattern of each emerging enemy remains the same. Remember the enemy and its
own attacking pattern. Some enemies emerge from certain places. Remember these
places.
Secrets
Find out other methods of one-up other than scoring points.
Find secret passages which will lead ZANAC to a more advanced area.
Find a way to increase the special weapon's power to a maximum level all at
once.
Try your luck helping ZANAC escape from the evil system.