Time Lord
Typed out by tsr@atarihq.com
NES-LZ-USA
Time Lord
Instruction Manual
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Urgent memo
TO: TIME LORD Date: January 1st, 2999 A.D.
FROM: A. QUANTUM, CHIEF SCIENTIST
MB TIME TRAVEL RESEARCH CENTER
Welcome, Time Lord. We are unable to greet your personally; the Research
Center is under alien attack and all personnel are being evacuated.
You are about to embark on a life-threatening quest to prevent the planet
Drakkon from conquering Earth. The Drakkons possess the most advanced time
travel technology in our solar system. As you read this, Drakkon lords are
forming powerful alliances in 4 historical time zones. If their armies succeed
in altering our history, the Drakkons will easily defeat us in the present.
Earth will become a mining colony, and its people slaves.
To win this war, you must revisit the past and vanquish the enemy. But our
time travel system is crude and limited; it can remain operational for only 1
year. Complete your mission before January 1st, 3000 A.D. - or you will self-
destruct with the system.
WE ARE COUNTING ON YOU, TIME LORD. READ THE FOLLOWING PAGES THOROUGHLY BEFORE
BEGINNING YOUR MISSION. GOOD LUCK!
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Using the controllers
The illustration at right shows the controller parts you'll be using as you
play.
- To begin your mission in each time zone - Press START.
- To move - Press the control pad in the directions shown at right.
- To jump - Press BUTTON A.
- To punch/use a weapon - Press BUTTON B.
- To jump and kick/jump and use a weapon - Press BUTTON A and BUTTON B
together.
- To switch from weapon to weapon - Press SELECT.
- To pause - Press START.
- To restart - Press START again.
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The playing screen
The bottom of your playing screen will always show the following information:
EXTRA LIVES
You start the game with 3 extra lives - that's 4 lives in all.
YOUR LIFE ENERGY
Lessens each time you're hit by an enemy. You lose 1 life when it's gone.
ORB INDICATOR
Light boxes show the number of Orbs you've collected.
THE DRAKKONS' LIFE ENERGY
Lessens each time you destroy a Drakkon Lord. You win the game when it's gone!
WEAPON YOU'RE NOW USING
YOUR SCORE
CALENDAR DATE
Moves ahead toward January 1, 3000 A.D.
TIME ZONE YOU'RE NOW IN
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The game
Starting off: 2999 A.D.
Press START twice to get the screen that explains your mission. Then press
START again, and you'll appear inside the MB Time Travel Research Center in
the present time zone - 2999 A.D.
Collect the 5 Orbs the scientists have left on and around the warp platform.
You'll then warp into the past to begin your quest!
Your quest in the past
One by one, you'll warp through 4 historical time zones:
CASTLE HARMAN, MEDIEVAL ENGLAND 1250 A.D.
DEAD MAN'S GULCH, WESTERN U.S.A. 1860 A.D.
A PIRATE SHIP IN THE CARIBBEAN 1650 A.D.
WORLD WAR II, FRANCE 1943 A.D.
In each time zone, you must do 3 things:
- Collect weapons
- Collect 5 Orbs
- Defeat the Drakkon Lord to collect your fifth Orb and warp into the next
time zone.
Your quest in the present
After defeating the 4 Drakkon Lords in the past, you'll return to the MB Time
Travel Center in the presents. In this time zone, you must fight a final
ferocious foe: the Drakkon King himself!
Your time limit
Complete your qeust before January 1st, 3000 A.D., or you'll self-destruct
with the time-travel system!
---
Enemies
The past and the present are teeming with enemies who will lessen your life
energy with each hit. Destroy them to boost your score! There are 4 kinds of
baddies:
- Drakkon Stormers: You'll find them and their robots invading the MB Time
Travel Center in the present. And you'll find their weapons deadly!
- Drakkon Minions: These are the creatures controlled by the Drakkon Lord in
each time zone of the past. Their weapons, powers and methods of attack
vary.
- Drakkon Lords: There's one Drakkon Lord in each time zone of the past. Each
appears in the form of a different creature. Defeat him with just the right
weapon to continue your quest!
- The Drakkon King: The last foe you'll meet, and the toughest to beat! He
anxiously awaits your return to the present time zone.
Weapons
You'll enter each time zone bare-fisted - punching and kicking will be your
only weapons. Search carefully to find and collect the weapons the scientists
have sent you! They're hidden in packages to prevent discovery by the enemy.
Selecting The Right Weapon
To switch from weapon to weapon, press SELECT. Some weapons are better than
others for attacking enemies and gathering Orbs and bonus items. You'll often
find that your hands and feet are your best weapons!
Bonus items
Power Packs: They'll replace your life energy. Search for other items that
will boost your energy supply!
Hearts: Each heart you collect will give you 1 extra life. Various other items
will do the same. Can you discover what they are?
Treasure: Collect dollar values of 10,000 and 50,000 to boost your score. Some
are harder to reach than others! Money bags can also be found. You'll find
lots of them, if you know how to make them appear!
Orbs
These round golden objects contain the essence of time travel. Orbs give you
the energy needed to warp into the next time zone.
Collecting the Orbs is a great challenge. Some are hidden from sight; others
seem beyond your reach; still others turn invisible at your approach. You must
discover the secret of collecting each one, or you'll get "stuck" in the past
with no way back!
The locations of some Orbs will vary each time you play, so every game will be
a new challenge! Just when you thought you knew where they were...
Your score
Finding treasure, destroying enemies and collecting Orbs and other items will
all increase your score.
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The 4 time zones of the past
Medieval England: 1250 A.D.
Thou hast come upon the foreboding Castle Harman of yore and lore. Bewarde,
Time Lord! Forsooth, thou knowest little of mythical beasts, armored knights,
or the dark perils of a castle dungeon...
Thine Adversaries
Guard thyself against winged dragons, knights in armor, and fleet-footed
archer elves with poison arrows.
Thy Blade
Search, and thou may discover a broadsword of legendary strength and magical
powers.
Dead Man's Gulch: 1860 A.D.
Howdy, pardner! Welcome to the wildest ol' town in the West! Folks here don't
take too kindly to rabble-rousin' tinhorns, so you're in for one hum-dinger of
a showdown!
Varmints and Critters
Keep your eyes peeled for wild dogs, cowboys with itchy trigger-fingers, and
vultures waitin' for the carcass of an unlucky gunslinger.
Firearms
Try rustlin' up a six-shooter and a shotgun, both loaded with a unlimited
bullets.
The Caribbean: 1650 A.D.
Yo-Ho-Ho! You just boarded the Dona Marie, a perilous pirate ship swarming
with swashbucklers! Get ready to shiver the timbers on 3 decks of danger and
derring-do!
Foes
Beware of bloodthirsty pirates a-plenty, crabs a-creeping, sea serpends
a-slithering, and barrels a-rolling.
Cut-Throat Cutlery
Look high and low for a cutlass and a throwing dagger.
World War II: 1943 A.D.
You just joined the army, Soldier, and got deployed to the front lines in
France! Better head for those bunkers fast! Without camouflage, you're an easy
target for tanks!
Your Enemy And Their Arsenal
Soldiers with heavy reinforcements, land mines, tanks, parachute bombs, hungry
piranhas, and knockout gas.
Your Ammo
Scout about for a well-hidden pistol and a full supply of hand grenades.
Returning to the present
Whew! Home again... but it's months later, and the Research Center is now
crawling with Drakkons!
This is your final destination, so you won't find any Orbs here. But search
quickly for a weapon or two, or you wo'nt stand a chance against these hi-tech
heavies!
Your Opponents
Fight off robots, hoverbots and well-armed Drakkon stormers.
Your Weapons
You won't get far without collecting a rocket laser gun and a missile gun.
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Winning the game
Defeat the dreaded Drakkon King to win!
The sign-on screen
After the game ends, the Sign-On screen will appear. You can enter up to 3
letters here. Press the control pad UP, DOWN, LEFT or RIGHT to locate each
letter, then press SELECT to lock it in. To erase a letter, press RUB. To
enter only 1 or 2 letters, press END when finished.
Top time travellers
If you score is high enough, it will appear on the Top Time Travellers screen
next to your sign-on. Congratulations!
Lost in the past?
Discovering the secrets of Time Lord takes skill, cleverness, patience - and
sometimes, just plain luck!
If you've gotten stuck in the past and can't continue your quest, flip to the
last page for our Game Counselor number and hours. Give us a call. We'll be
happy to help!