Teenage Mutant Ninja Turtles
Typed out by tsr
NES-U2-USA
Ultra(tm) Games
How to play Teenage Mutant Ninja Turtles(r)
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Prepare to shell out some punishment
Steam rises from Wall Street sewers like hot breath from a pack of wild dogs.
Just below the pavement's puddle strewn surface, the Teenage Mutant Ninja
turtles(r) have gathered around the leftovers of a family-reunion-sized
sausage pizza with extra saude. Usually these party dudes would inhale the
mozzarella platter as if it were the last "za" on earth, but not tonight.
You see, only hours ago, their trusted friend, April(tm), was kidnapped from
her mobile news van by the vile, ruthless, terrorist bully SHREDDER(tm)! He's
a Slice-O-Matic crum, a villain more vicious than an army of mind altered
Bruce Lees.
With their lovely cohort held hostage, the fearless foursome must concoct a
way to rescue April before Shredder brain washes her into joining his Ninjitsu
Foot Clan. They'll combine this treacherous task with the mission they've had
since their mutated beginnings - to thrash Shredder and capture his Life
Transformer Gun, the lone piece of technology that can turn their rat friend,
Splinter(tm), back into the man he used to be.
So take control of these heroes in a half shell, and either claim total
victory over New York's premier Kick Man... or lead them onto the menu at
McTurtles (Home of the Quarter Flounder with Cheese).
How to play
Your initial goal is to rescue the fair maiden, April, a hip version of a
medieval damsel in distress (see Defender of the Crown(tm) for the original
version of a bummed-out babe). But your ultimate objectove is to battle
through the streets and sewers of New York until you score a victory at the
TECHNODROME(tm), home of the evil Shredder and his Life Transformer Gun.
To reach this territory of terror, you must overcome 5 levels of adventure
without getting all four turtles captured by Shredder's Foot Clan Warriors.
Each level has several stages. Along the way, your every instinct will be
challenged both above ground and below, and imprisonment happens swiftly if
your Life Line runs down or you're run down by a Roller car.
Once a turtle is captured, he is out of action until you find and rescue him.
(Prisoners could be anywhere. To release them, simply touch their hand.)
At the end of each level (except Level 2) you'll unfortunately find a Karate
Boss who is anxiously waiting to turn you into turtle soup.
Be advised to keep an eye out for weapons, ropes and life sustaining pizza
pies as you go.
To begin, press the Start Button for a display of the Information Screen. This
screen should be utilized throughout your quest, to read maps and to gain
useful hints from Splinter and April (once you've rescued her!) From the Info
Screen you'll also choose the turtle you wish to guide. Press the Control Pad
up or down to highlight each turtle, then press the Start Button to lock on
your decision. During play you can return to the Info Screen by pressing the
Start Button.
The adventure ends when all four turtles are captured, or if you run out of
time in the Underwater Scene. Remember, like any boy or girl, turtles need
their fair share of oxygen.
How to continue
After your last turtle has been captured or drowned, CONTINUE or END will
appear. Choose one of these using your Select Button, then press the Start
Button. If you prefer to continue, you'll return to the level where the game
ended, but without the weapons, ropes and pizzas previously collected.
The turtles (not to be confused with the Beatles!)
The fab four of karatedom await your beck and call. These jammin' dudes, stars
of stage, screen and comic books, are pumped full of pizza power. Each has a
different skill and a unique personality. You must decide when is the best to
control each turtle.
Return to the Info Screen to switch turtles from situation to situation.
Remember: these Samurai sidekicks are only as gifted in the ancient art of
warfare as you.
Leonardo(tm)
Leonaro's primary weapon is the hair splitting Katana Blade. He's most
effective when attacking sewer enemies, especiall ones that lurk overhead.
Raphael(tm)
The needle tipped Sai is Raphael's preferred attack tool. The speed and grace
of his strikes are what he prides himself on.
Michaelangelo(tm)
Compared to his comrades, Michaelangelo's power is only average. Enemies
around his feet usually fall prey to his Nunchukus onslaught, though, and his
courage will amaze you.
Donatello(tm)
The dreaded Bo (not to be confused with everyone's favorite "10") is
Donatello's form of amusement. Don't be fooled by the fact that it looks like
a simple stick, because this baby can take out enemies from both above and
below.
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How to keep things from getting outta control
The Control Pad
Press to move forward, backword, up and down.
The Select Button
Press to switch from a weapon the turtle is specialized in to a weapon you've
found or a rope.
The Start Button
The B Button
Press to attack. NOTE: To jump and attack in one move, press the A Button and
B Button simultaneously.
The A Button
Press to jump. Also press continuously to swim.
Controls for the Party Wagon
When cruising the streets in the infamous Teenage Mutant Ninja Turtles Party
Wagon(tm), press the A Button to fire the Vulcan Cannon and the B Button to
launch Anti-Foot Clan Missiles.
By the way, enter the Party Wagon simply by climbing aboard and exit by
pressing the Select Button.
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The all important information screen
Area Map
Displays diagram of the level you're exploring. Your location is highlighted
by a flashing white dot. Red Grid Squares indicate areas where the turtles can
get through. White Grid Squares clue you in on underground passages and
buildings.
Weapons each turtle is currently using
Turtle Data
Colored graph indicates the turtle presently on the prowl.
Messages from your loyal friends
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New York, New York (a turtlin' town)
Fifth Avenue/Greenwich Village
Hudson River near the Holland Tunnel
Wall Street
JFK International Airport
Shredder's Base Inside the South Bronx
The Technodrome(tm)
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Pizza and other life sustaining goodies
The Party Wagon
Whole PIzza
Totally revitalizes your turtle.
Half Pizza
Returns a portion of your prowess.
Slice O'Pizza
Restores a slice of life.
Anti-Foot Clan Missile
Perfect for demolishing enemy barricades in Level 3.
The Rope
Use in Levels 3 and 4 to leap from building to building.
Kiai
When thrown, it travels in a straight line, decimating enemies in its path.
Single Shuriken
Hurl these gruesome weapons one by one.
Triple Shuriken
Toss in trios.
Boomerang
If you catch the boomerand on its return flight, you can use it again and
again.
Nunchukus
Michaelangelo's weapon.
Bo
Donatello's weapon.
Katana Blade
Leonardo's weapon.
Sai
Raphael's weapon.
Mr. Invincibility
Locate one of these and you'll find yourself indestructible for a limited
period of time.
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Enemies galore
Foot Clan Foot Soldier(tm)
Following in the thousand year tradition of karate combat, he's a killing
machine blindly guided by Shredder's commands.
Mouser(tm)
With jaws capable of crushing iron sewer grates, the Mouser is Splinter's
prime enemy and the turtle's smallest threat.
Stick 'Em Up (AKA: The Roof Leaper)
Ignorant to the force of gravity, this pesty sewer thug (the product of a
horrible chemical spill) pounces about on ceiling pipes, waiting to rain
terror from above.
Fire Freak
An ex-pyromaniac from Brooklyn, this hot dog takes careful aim before
launching fireballs that turn into clones of himself.
Searchlight Mechanism
If this hovering scoundred spots you, watch out!
The Roller Car
In search of turtle fodder, Foot Clan platoons tour New York's famous avenues
in these Roller Cars (once used by David Letterman during his now famous
"smashing" episodes).
Karate bosses
Bebop(tm) and Rocksteady(tm)
Part beasts and part criminal misfits, these guys are Shredder's most trusted
sidekicks and the enforcers at the end of Level 1. (Value 4,000 and 5,000
points respectfully)
Mecaturtle
Appearing like your average turtle, this Level 3 commander will show his true
colors if you do him any harm. (Value 6,000 points. Value 7,000 points if
destroyed after his transformation.)
Big Mouser
Ruler of Level 4, he turned to a life of sleaze after being booted from the
Mouseketeer Club. (Value 8,000 points)
Technodrome Guardian
Level 5's mobile stronghold, this roving ruffian will zap you senseless unless
you aim for his eyeclops radar. (Value 9,000 points)
Shredder(tm)
At last, your arch enemy at arms length. Of course, he's the meanest of the
mean, the dirtiest dirt in town. If you fail to destroy him and capture his
Life Transformer Gun, he'll turn you into an ordinary turtle - and considering
all the cars in New York that would make you a leading candidate for a future
road kill. AAAAAAARGH! (value 10,000 points)