Super Spike V'Ball
Typed out by Andrew Campbell
Super Spike V'Ball
[ ] = indicates picture/screen-shot (I'll write description)
*words* = caption under picture
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Super Spike V'Ball
TM
4
FOUR PLAYER GAME
INSTRUCTION BOOKLET
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(inside front cover, numbered "1")
This seal is your assurance that Nintendo has reviewed this
product and that it has met our standards for excellence in
workmanship, reliability and entertainment value. Always look
for this seal when buying games and accessories to ensure
compatibility with your Nintendo Entertainment System.
1
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Thank you for buying the Nintendo Entertainment System Super
Spike V'Ball Game Pak.
(following sentence is on grey background)
Please read this instruction booklet thoroughly to ensure proper
handling of your new game, then save this booklet for future reference.
Contents
1. NAMES OF CONTROLLER PARTS AND OPERATION INSTRUCTIONS........ 4
2. STARTING THE GAME........................................... 5
3. HOW TO PLAY................................................. 8
4. INTRODUCING THE PLAYERS.................................... 10
PRECAUTIONS
1) This is a high precision game. It should not be stored in places
that are very hot or cold. Never hit or drop it. Do not take it apart.
2) Avoid touching the connectors. Do not get them wet or dirty.
Doing so may damage the game.
3) Do not clean with benzene, paint thinner, alcohol or other such
solvents.
4) Store the Game Pak in its protective sleeve when not in use.
5) Always check the Game Pak edge connectore for foreign material
before inserting the Game Pak into the Control Deck.
Note: In the interest of product improvement, Nintendo Entertainment
System specification and design are subject to change without notice.
(c) 1988, 1989 TECHNOS JAPAN CORP.
(c) 1990 Nintendo Co., Ltd.
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Object of the game/Game Description
This is professional beach volleyball at its best! With a 4-player
adaptor, up to 4 players can compete in this battle of the beach.
Super Spike V'Ball lets you work your way through the American
Circuit, or play the masters of the game in the World Cup Circuit.
You can play against computer opponents or challenge your friends.
Super Spike V'Ball is the ultimate in sizzling volleyball action.
[ drawing of guys playing volleyball ]
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1. NAMES OF CONTROLLER PARTS AND OPERATION INSTRUCTIONS
[ Control Pad ]
[ _____________________________________ ]
[ | | ]
[ | | | ]
[ | ---+--- SEL ST. __ __ | ]
[ | | -- -- (__) (__) | Button A ]
[ |_____________________________________| ]
[ Select Start Button B ]
[ Button Button ]
SELECT Button Moves the cursor on any option screen.
START Button Used to start the game and to pause
the game during play.
+ Control Pad Used to move players, control the
direction of the ball when hit, and to
move the cursor on any option screen.
A Button Hits the ball.
B Button Makes your player jump.
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2. STARTING THE GAME
* When the title screen is loading or the game is in demonstration
mode, press the START Button to get to the GAME MODE menu.
[ screen-shot of title screen ]
* Use the SELECT Button or the + Control Pad to select the desired
option on the GAME MODE menu, and press the START Button.
TOURNAMENT SINGLES
TOURNAMENT DOUBLES
1 PLAYER vs. 1 PLAYER
2 PLAYERS vs. 1 PLAYER
2 PLAYERS vs. 2 PLAYERS
(Note: 2 PLAYERS vs. 1 PLAYER and 2 PLAYERS vs. 2 PLAYERS can only
be selected if a 4-player adapter is plugged in to your NES.)
[ screen-shot of game mode select screen ]
*GAME MODE SCREEN*
* If either of the tournament modes are chosen, the GAME COURSE menu
will appear (otherwise the GAME MENU screen will be shown.)
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* Use the SELECT Button or the + Control Pad to select the desired
option, then press the START Button.
EXERCISE A practice game
AMERICAN CIRCUIT Play the American Circuit
WORLD CUP Play the world cup Circuit
[ screen-shot of game course screen ]
*GAME COURSE SCREEN*
* The GAME MENU screen will now appear. Move the cursor to the desired
option and press the START Button.
GAME START Start the game
CHARACTER SELECT Lets you select your team
STATE SELECT Lets you pick what state your players are from.
CONFIGURATION Brings you to the configuration menu
[ screen-shot of game menu screen ]
*GAME MENU SCREEN*
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* On the CONFIGURATION MENU, you can change many options.
Move the cursor with up and down on the + Control Pad and change the
options by using left and right.
[ screen-shot of config. menu ]
STAGE Shows you where you are playing (can't be changed.)
POINTS Total number of points in a game. This can be set at 5,
10, 15, or 20.
SETS Number of sets in a match. This can be set at 1, 3, or 5.
In circuit play, this will always be 1.
RULE If RULE is set at "RALLY-POINT", whoever wins each point
will get one point. If it is set at "NORMAL", you can only
get a point while your team is serving.
AUTO SET If you have a computer controlled partner on your team and
this is set to "YES", the computer will automatically set the
ball for you on the 2nd hit. If this is set to "NO", control
of the two team members will alternate and you will always
hit the ball.
MUSIC Turns the music "ON" or "OFF".
EXIT Brings you back to the GAME MENU.
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3. HOW TO PLAY
[ screen-shot of in-game screen, pointing to "Point", "Player", and "Mark" ]
Hitting the ball
When the ball is in play, an "X" will appear on the ground. This shows you
where the ball is going to land.
To hit the ball, go to the mark and press the A Button when the ball gets
to you. Remember that in beach volleyball, the ball can be only be hit up
to 3 times on each side. The first hit will always be a "bump". The second
hit will usually be a "set". And the third hit will hopefully get the ball
over the net (spike it if you can!) To do a spike, use the B Button to jump
into the air, then hit the ball with the A Button. As on a serve, you can
control the direction of the spike with the + Control Pad.
To do a SUPER SPIKE, after you jump, press the B Button 3 or more times
while you are in the air. If you do this correctly, your hand will begin to
glow. Then hit the ball with the A Button and KABOOOM! The timing of a
SUPER SPIKE is a bit tricky, but well worth the time needed to perfect it.
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Serving
To toss the ball, press the A Button. To hit the ball, press the A Button
again when the ball is within reach. To do a jump serve, press the B Button
to jump after you toss the ball (don't forget to press the A Button again
to hit it!) You can also control the depth and direction of the serve by
using the + Control Pad when you hit the ball. Practice makes perfect!
Blocking
In order to block a spike, you must get your player right next to the net
where the spike is about to occur, then press the B Button to jump. It is
even possible to block a SUPER SPIKE if you're quick enough. Just press
the B Button as fast as you can while you're in the air!
Diving Shot (Dig)
If you aren't close enough to the ball when you try to hit it, your player
will automatically dive for the ball.
Tips
The key to Super Spike V'Ball is practice. When just starting out, play a
few games in the EXERCISE mode to get the feel of the game.
Teamwork is also very important. Work with your partner. Being a "ball hog"
will often result in losing a point.
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4. INTRODUCING THE PLAYERS
GEORGE & MURPHY
George and Murphy were the champions last year! They are very well balanced
players. When just starting out, this is the easiest team to use.
[ screen-shot of George and Murphy team select ]
AL & JOHN
Former soldiers, Al and John have a lot of power, but have poor defensive
techniques and are pretty slow. If you like to use the "SUPER SPIKE" often,
this is the team to play with.
[ screen-shot of Al and John team select ]
BILLY & JIMMY
Billy and Jimmy have been trained extensively in the martial arts. Their
defense is superb. They do have a weak spot though - poor spiking power.
Use them for a great defense against teams that spike often.
[ screen-shot of Billy and Jimmy team select ]
ED & MICHAEL
Ed and Michael are the quickest players on the V'ball court. Their hitting
power is average. Choose them if you're having trouble getting to your
opponents shots.
10
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(this is warning not to use on projection TVs)
11
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(this is the 90 day limited warranty)
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(page 13 and inside back cover are blank)
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