Super Mario Bros. 2
Typed out by Martin Nielsen
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TITLE : SUPER MARIO BROS. 2
MADE BY : Nintendo
YEAR : 1988
CODE : NES-MW-SCN
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Thank you for selecting the Nintendo Entertainment System Super Mario
Bros. 2 Pak.
_______________________________________________________________________
|Please read this instruction booklet to ensure proper handling of your |
|new game, and then save the booklet for future reference. |
|_______________________________________________________________________|
* This Game Pak can only be used with the NES (Control Deck) - European
version (NES-PAL-001)
PRECAUTION
1) This is a high precision game. It should not be stored in places that
are very hot or cold. Never hit it or drop it. Do not take it part.
2) Avoid touching the connectors, and dp not get them wet or dirty.
Doing so may damage the game.
3) Do not clean with benzene, paint thinner, alcohol or other such solvents.
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CONTENTS:
The Story of Super Mario Bros. 2...................................
Know the Basic Rules of the Game...................................
Let's see how Mario and his friends move around....................
Items that help Mario and his friends..............................
A Bonus Chance at the end of an Area...............................
Obstructing your way-gangs of enemy characters.....................
Note: In the interest of product improvement, Nintendo Entertainment
System Specifications and design are subject to change without
prior notice.
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THE STORRY OF SUPER MARIO BROS. 2
One evening, Mario had a strange dream. He dreamt of a long, long
stairway leading up to a door. As soon as the door opened, he was
confronted with a world he had never seen before spreading out as
far as his eyes could see. When he strained his ears to listen,
he heard a faint voice saying "Welcome to 'Subcon', the land of
dreams. We have been cursed by Wart and we are completely under
his evil spell. We have been awaiting your arrival. Please defeat
Wart and return Subcon to its natural state. The curse Wart has put
on you in the real world will not have any effect upon you here.
Remember, Wart hates vegetables. Please help us!" At the same time
this was heard, a bolt of lightning flashed before Mario's eyes.
Stunned, Mario lost his footing and tumbled upside down. He awoke
with a start to find himself sitting up in his bed. To clear his head,
Mario talked to Luigi, Toad and Princess about the strange dream he
had. They decide to go to a nearby mountain for a picnic. After
arriving at the picnic area and looking at the scenery, they see a
small cave nearby. When thy enter this cave, to their great surprise,
there's a stairway leading up, up and up. It is exactly like the
one Mario saw in his dream. They all walk together up the stairs
and at the top, find a door just like the one is Mario's dream. When
Mario and his friends, in fear, open the door, to their surprise,
the world that he saw in his dream spreads out before them!....
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KNOW THE BASIC RULES OF THE GAME.
* First, pick which character you will play as.
Choose who you are by using the SELECT screen. Pick one of the four
characters.
* 7 worlds - Clear all 20 areas.
Start Goal
_______ _______ _______ _______________________________________
Area | 1 - 3 | 4 - 6 | 7 - 9 | 10 - 12 | 13 - 15 | 16 - 18 | 19 - 20 |
World | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
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This game is comprised of 20 areas in 7 worlds as shown in the diagram
above. There is a little boss at the end of each area. The big boss,
Wart is waiting for you at the end of the final area once you've
cleared all of the other areas.
KNOW WHAT EACH CHARACTER CAN DO.
* Jumping power
Each of the four have different jumping powers and ways of jumping.
* Mario
Average jumping power in almost all situations. But, the height he
can jump decreases a little when he is carrying an item.
* Luigi
He can jump the highest and can go much farther but he jumps slowly.
When he has an item, his power decreases more than Mario.
* Toad
He has the least jumping power. But since he has lifting power, the
height he can jump and the speed he can run does not change even if
he is carrying an item.
* Princess Toadstool
She is no. 3 in jumping power. When you hold down the A button, she
can float in the air for about 1,5 sec. Her jumping power decreases
quite a bit when she is carrying an item.
* Running
They all run at the same speed, but if they are carrying something,
the order from slowest to quickest is; Princess Toadstool, Luigi,
Mario, Toad.
* Picking up mushroom blocks
The speed at which they pick up items in order of the slowest to
quickest is: Princess Toadstool, Luigi, Mario, Toad.
WATCH OUT FOR GAME OVER.
* Your game starts with three lives.
You loose a life when your meter becomes 0. The life meter starts from
the 2nd mark. When the marks are all white, you loose a life. This
meter can increase to a maximum of 4 marks, If you slip up when the
number of lives remaining is 0, the game will be over.
* You loose a life if you fall down
There are holes and waterfalls. You will loose a life if you
carelessly fall into one of these. Be careful not to fall when you
jump or loose your footing. Also, do not fall when up high in the
sky.
* You become smaller when the life meter reads 1 mark. Be careful.
RETRY AND CONTINUE
To begin another game from the same worldas it ended, press CONTINUE.
Press RETRY to start a completely new game from the beginning.
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LET'S SEE HOW MARIO AND HIS FRIENDS MOVE AROUND.
How to use the controller
Climb up vines and ladders
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Move left |__ __| Move right
|__|
Duck
Climb down vines and ladders
_
/ \ Pick up items or lift up enemies
| B | Throw items or enemies
\ _ / Go faster
_
/ \
| A | Jump
\ _ /
* A character's response to controls will vary depending on the place
and possessions
YOU CAN DO ALL KINDA OF JUMPS
(1) A jump on the spot
If you press the A button when standing still, you will jump on the
spot. However, you cannot jump very high.
(2) Running jump
Jump by pressing either the right or left side of the control pad
and using the A button while running. You can jump higher than a
jump on the spot, so it's easier to avoid enemy attacks.
(3) Power squat jump
The player will flash when the bottom of the control pad is pressed
and held. When you jump, you will be able to jump 1,5 times higher
than regular jumps.
(4) Try pulling up the grass
When you press the B button when standing on the grass you find
growing here and there, you will pull it out and lift it up. On
the surface of the desert, you can also dig in the soft sand.
(5) Carry a mushroom block
When you stand on a mushroom and press the B button, you can lift
it up just like a vegetable.
* Throw items
[Bombs and Mushroom blocks]
It can be thrown to a place a little way away by pressing left and B.
A bomb can be dropped at the player's feet by pressing B.
[For other items]
Other items can be thrown much farther by pressing left and B.
Other items can be thrown a shorter distance away by pressing B.
* Attack enemies with enemies
If you stand on an enemy and press the B button, you will be able
to lift up the enemy and can throw him at other enemies.
YOU CAN ALSO GO FASTER
* Acceleration speed
(1) You can run faster and faster by pressing either the left or
right of the control pad and the B button at the same time.
* Dodge the enemy skillfully
(2) You can duck if you press the bottom of the control pad. With this,
you can dodge flying enemies.
(3) You can control Mario and his friends even when they are jumping.
Come down skillfully on top of enemies.
* Try climbing vines and chains.
(1) When Mario or one of his friends is over a vine or a chain, they
can grasp the vine or chain if the top of the control pad is
pressed. They can do it even in the middle of a jump. If you get
on an enemy on top of a vine, you can toss him off.
* Enter open doors
(2) To go through a door, stand in front of it and press the top of
the control pad.
(3) If you haven't got a key, you won't be able to go in locked doors.
DESTROY WALLS WITH BOMBS
There are places in caves and towers where brick walls obstruct your
path. Use bombs to destroy the walls.
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ITEMS THAT HELP MARIO AND HIS FRIENDS.
(1) Coins
You can win extra lives with luck and the coins you have collected
so far.
(2) Vegetables
Ripe vegetables. If you pull out a lot of them...
(3) Bomb
A few seconds after they are picked up, they flicker and explode.
(4) Unripened vegetables
They are not fully grown. Just give them to the enemies.
(5) Turtle shells
When you throw them they slide and hit the enemy.
(6) Mushroom block
They can be used as steps and for attacking the enemy.
(7) Mushrooms
These appear when you enter a warp to Subspace at a certain place.
Your life meter will increase by one mark.
(8) Small heart
This appears when you beat a lot of enemies. The life meter recovers
by one mark.
(9) Key
You need this to open locked doors. Your running speed does not
change even if you have the key.
(10) 1 UP
When a 1 UP mushroom apears, you get a new life!
(11) POW
Power block. When you throw this, the earth shakes and you can
beat all the enemies.
REALLY USEFUL ITEMS
* Go to Sub-space with magic
If you find a magic poition, try throwing it. When you do that a
door will appear. You'll enter the subspace if you press the top of
the control pad while infront of the door. The grass in Subspace
will turn into coins until you use magic twice in that area. If you
place a door in a certain place place, there will be a heart that
will increase your life meter.
* You'll become invincible by collecting cherries.
A Starman will appear when you collect enough cherries. When you
pick this up, you will become invincible for a limited time.
* Time Stop
Vegetables are not only used for attack. If you have already taken
four and you take a fifth one, a stopwatch will appear. When you
take this, the enemy's movements will stop for a limited time.
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A BONUS CHANCE AT THE END OF AN AREA
* Clear the screen by over throwing the boss character.
At the end of each area, there is a mask that becomes a gate to the
next area. In order to open the gate, you must get a hold of the
crystal ball. Ostro sometimes has the crystal ball, so get it back
by defeating him. At the end of each world, the boss is waiting for
you again...!
THE BONUS GAME IS ONE OF CHANCE!
* Get more lives by collecting cherries.
You can win extra lives when you clear each area. You get 1 play for
each coin you have collected from the last.
Cherries | Other | Other = 1 more life
Cherries | Cherries | Other = 2 more lives
Cherries | Cherries | Cherries = 3 more lives
3 of any other symbol = 1 extra life
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OBSTRUCTING YOUR WAY - GANGS OF ENEMY CHARACTERS
(1) Shyguy-Red
A member of the "8-bits" (a club from evill dreams). He wears
a mask because he's shy.
(2) Shyguy-Pink
He moves back and forth on the hills. Carefully avoid him.
(3) Tweeter
It's a bird with a mask. He hops. Tey to get on top of his head.
(4) Snifit-Red
A member of the "8-bits." He wears a mask and spits the bullets
of evil dreams from his mouth.
(5) Snifit-Gray
He jumps before spitting a bullet. Learn the timing of his
bullets.
(6) Snifit-Pink
He moves back and forth on the hills. Avoid his bullets with
timely jumps.
(7) Ninji-1
He is a little devil who appears in the dreams of NES players.
He moves fast and will persistently chase you.
(8) Ninji-2
He stays in one spot and jumps repeatedly. A strange guy.
(9) Beezo - Red
He attacks by diving at you. Looks like a Shyguy with wings.
(10) Beezo-Pink
He attacks by flying straight at you. Stay calm and study his
movements carefully.
(11) Hoopster
He is a creature about the size of a basketball. He resembles a
ladybug. He lives on vines and crawls up and down.
(12) Phanto
He is normally at rest and waits by keys. If you take a key, he
will pursue you.
(13) Trouter
It's a fish which lives in the world of dreams. You'll find it in
waterfalls and rivers. He interferes with Mario.
(14) Porcupo
His body is entirely covered with spines so you can't climb on his
back.
(15) Bob-Omb
He has a terrible temper. When he gets angry, he explodes.
(16) Albatross
He used to be the only resident in the world of dreams. Now, by
order of Wart, he works as a carrier of Bob-Ombs.
(17) Pidgit
He brings evil dreams. He can't fly on his own, so Wart gave him a
flying carpet.
(18) Cobrat
Usually asleep in a jar, it moves on Wart's command, often appearing
in the dreams of Toad.
(19) Panser
The only plant life Wart created for the world of dreams. It spouts
fire.
(20) Birdo
He serves as a means of transportation in the world of dreams.
Shyguys often ride them.
(21) Pokey
It is a walking cactus. Its entire body, except for its head, is
covered with thorns. Thorns will hurt you if you touch them.
(22) Autobomb
Shyguy's favourite ride. It is also referred to as a "bad dream
machine."
(23) Flurry
Snow monster. He'll chase you on ice skates.
(24) Spark
He shines and moves in a circular motion around the walls and
floors of the underground. He moves fast or slow.
(25) Ostro
He thinks he is a girl and he spits eggs from his mouth.
(26) Mouser
It is a bomber of bad dreams that destroys good dreams. It is
proud and it doesen't believe that it is just a mouse.
(27) Fryguy
Wart gave life to this entity which is created from fire. He
spits fireballs when he is mad.
(28) Tryclyde
He was once an outsider, but now he is one of Wart's helpers
since he impressed Wart with his cunning brain and offensive
capabilities which are three times normal strength.
(29) Clawgrip
He grows suddently, and he is surprisingly skilled at throwing
rocks.
(30) Wart
He is the most mischievous of all in the world of dreams. He
created monsters by playing with the dream machine.
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/!\ WARNING /!\
DO NOT USE WITH FRONT OR REAR PROJECTION TV
Do not use a front or rear television with your Nintendo Entertainment
System ("NES") and NES games. Your projection television screen may be
permanently damaged if video games with stationary scenes or patterns
are displayed on your projection television. Similar damage may occour
if you place a video game on hold or pause. If you use your projection
television with NES games, Nintendo will not be liable for any damage.
This situation is not caused by a defect in the NES or NES games; other
fixed or repetitive images may cause similar damage to a projection
television. Please contact your TV manufacture for further information.
(C) 1988 Nintendo Co., Ltd.