Mighty Bomb Jack
Typed out by tsrken@voicenet.com
NES-BJ-USA
Tecmo(tm)
Mighty Bomb Jack(tm)
Instructions
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1 Game story
There was a legendary "KING PAMERA" who maintained peace and order all over
the world. Nobody could ever catch sight of "KING PAMERA". One day the king
demon "BELZEBUT", had a wicked plot to bring the world into ruin by abducting
the merciful "KING PAMERA", his beloved queen, and their beloved princess.
The brothers MIGHTY fought bravely against "BELZEBUT" in order to save "KING
PAMERA". Every brother was defeated by the king demon except Jack, the
youngest and lone survivor. Jack gained additional courage and challenged the
king demon to a final fight, in order to restore peace all over the world.
Good Luck Jack!
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2 Names of controller parts and operating instructions
* This game is only a (1) player game !
- Select Button.
Not used.
- Start Button.
Press this button to begin a game or to pause.
- Pause.
If you wish to stop or interrupt play in the middle of a game, press the
start button. The pause tone will sound, and the game will stop. Press the
start button again when you wish to continue playing.
How to operate Jack
- Move this control pad to move Jack.
- Jump
To make Jack jump press A button when Jack is on the floor. For Jack to jump
even higher press A button together with the control pad's upper directional
arrow. Conversely, if you press the A button together with the control pad's
lower directional arrow you can make Jack jump lower. Further, press A
button again while jumping to make Jack stop in the air.
- Landing
To make Jack land quickly, press the control pad's lower directional arrow.
- Movement in the air
To make Jack move in the air, press the control pad's left or right
directional arrow with the continuous pushing of A button. This will result
in Jack's flying & floating left or right.
* NOTE: The mastery of the above mentioned operations will allow the player to
gain a higher scores and increased level of game satisfaction!
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Mighty power
If you get a mighty coin, you can use your stock total indicated at top of
screen. After collecting mighty coins inside treasure boxes, press B button
and player will be awarded the following power.
Mighty power Jack's color Amplified of mighty power
1 BLUE To open an orange treasure box.
2 ORANGE To open both red and orange treasure boxes by
simply touch their sides. (When Jack rides on a
treasure box, it will open by jumping only!)
3 GREEN To change the enemy into a gold coin for 5 seconds
and combine it with the abilities of MIGHTY POWER
2. Also, other secret powers are awarded.
* NOTE: This kind of power depends upon how many times the B button is pushed!
You can make MIGHTY POWER-1 by 1 mighty coin, MIGHTY POWER-2 by 2 mighty
coins, and MIGHTY POWER-3 by 3 mighty coins which equals FULL POWER! (Mighty
power is distinguished by Jack's color.)
Mighty Power is reduced in proportion to the number of times the A button is
pressed. EXAMPLE: 3-2-1 = NORMAL.
MIGHTY POWER-3 -> 5 times of A button's utilization -> MIGHTY POWER 2 ->
10 times of A button's utilization -> MIGHTY POWER-1 -> 20 times of A button's
utilization -> NORMAL CONDITION
* NOTE: Mighty Power is available only in the passage and disappears in each
room of the Royal Palace.
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3 How to play
"MIGHTY BOMB JACK" is an adventure game, whereby the player controlling Jack
travels through the labyrinth of rooms, avoiding the dangerous enemies along
the way, while collecting as many bombs and treasures as possible! If the
timer reaches zero (0), or Jack touches an enemy he will die causing a loss
of play.
There are sixteen (16) regular rounds of play in MIGHTY BOMB JACK, plus one(1)
final round. You can find the passageway to the final round beyond the regular
rounds of play. Each round is composed of a passage and a Royal Palace room,
then a doorway passage will appear and remain open for Jack's escape! You must
clear each round before the timer reaches zero (0). The remaining time (if
any) will be added to your score as bonus points.
Good luck!!
- Passage
This passage is a scroll type and shifts to Jack's movements. You will find
this hidden passage after you have collected all the bombs and treasure
boxes, then the door will open for you to advance to the next round.
- Bombs
There are two kinds of bombs, one worth 100 points, and the second worth
200 points.
- Treasure box
A treasure box will open when Jack jumps stop it after riding on it first.
The treasure boxes are either red or orange. The orange treasure box will
not always be opened, unless Jack is under MIGHTY POWER! (There are also
some hidden treasure boxes on the floor.)
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Various things in the treasure boxes
- Treasure bag
100 pts, 300 pts, 1000 pts
- Gold Coin (500 pts)
To raise the possibility of Extra coin's appearance.
- Bomb (100 pts, 200 pts)
TO raise the possibility of POWER-BALL's appearance.
- Mighty-drink (1000 pts)
To add 10 counts to the timer.
- Sphinx (10000 pts)
To show or open the hidden doorway.
- Mighty coin (1000 pts)
To get mighty power.
- Extra coin (3000 pts)
To increase one JACK in a stock of JACKS.
- Power ball
While collecting the bombs, if you hear a bell ring, immediately open the
treasure box and a power ball will appear from that treasure box. If you
catch this power ball, the enemy will change into a gold coin for 5 seconds
for you to collect.
- Secret coin (50000 pts)
In order to get the secret coin, you must acquire MIGHTY POWER-3 first, then
you will be pleasantly surprised beyond the points collected!
Other surprises await you inside these treasure boxes, please enjoy!
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Royal palace room
This is a fixed screen and the doorway will open only after you have collected
all the bombs. It's to your advantage to collect the bombs on fire in order.
MIGHTY POWER will not work inside the Royal Palace Room.
- Bomb
The bombs will catch on fire in order. In order to make the Power Ball
appear, you must collect the flame bombs in order.
- Power ball
If you have collected enough bombs, the power ball will appear in the center
of your screen and will begin to rebound. If you catch this power ball, the
enemy will be changed into a gold coin for 5 seconds.
- Bonus coin
This coin appears whenever you get 5000 points. If you get this bonus coin,
your points will multiply 2-5 times.
- Extra coin
An extra coin will appear depending on the number of gold coins collected.
If you get this coin, it will increase by one (1) the number of Jack's
lives.
The torture rooms
If you are too greedy collecting the mighty coins, you will be sent to the
torture room! In order to escape the torture room, you must beat the time
clock by reaching zero (0) on the timer atop your screen. Also, you must keep
jumping around avoiding the enemies. If you are successful, then Jack will
return to his original position prior to sentence to the torture room, thus
resuming play and score. There are many places for Jack to endure in this
game; the hidden passages, a labyrinth as well as the dreaded torture room.
Furthermore, there are various conditions for the appearance and opening of
the doorways. How many secrets can you discover?
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4 Characters
- C.Gee
A survivor of GEJI family. It's troublesome.
- Heel
It narrates the pyramid legend weirdly, "Weird! Weird!"
- Tgee
Everchanging it has 6 patterns of changing itself.
- Rube
It is very much revengeful towards Jack, and it pursues him endlessly.
- Lizzy
It is an ancestor of the tortoises that had lived in an ancient pyramid.
- Billy
It was a pet of king demon "Belzebut" in the old days. This time, it takes
the field.
- D.Gee
The known villain, his flame always carries the kiss of death.
- He.Gee
A brave soldier who was imprisoned and made a slave. If you help him, you
could get a high score.
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5 Game deviation value (GDV)
"GAME DEVIATION VALUE" will be indicated on your screen after the game time is
over. This system is for evaluating your level of skill and is calculated
during your game playing.
The evaluation is based on the computer's analysis of your reflexes, memory,
judgement and application power.
The higher the score of GDV the better!
Let's try to challenge the computer!!
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6 Multi ending
This is a most dramatic secret in "Mighty Bomb Jack" - a queen's crystal ball
and a princess's crystal ball. If you take two crystal balls you could meet
the different endings - 4 endings. I wonder if you could meet all four
endings? You might need five S coins to meet the fourth (4) ending.
Now, let's challenge it!
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7 How to draw up a map
Playing Mighty Bomb Jack with a drawn-up map will increase your playing
pleasure. Suppose you draw one scene on a piece of paper in the shape of a
pyramid. The labyrinth to the pyramid will appear. This map will give you
some hints on solving this mystery!
* Naturally this booklet cannot give you all the secrets to Mighty Bomb Jack,
it's up to you to figure out the missing secrets. We at Tecmo, Inc. are
confident that your skills will allow you to succeed! Good luck!