M.C. Kids
Typed out by tsrken@voicenet.com
NES-4Q-USA
Virgin(r) Games
M.C. Kids(tm)
Instruction booklet
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Story
While spending the night in their tent, Mick and Mack decided to read about
Ronald's adventures. One sunny day while Ronald McDonald is performing magic
tricks at a picnic, the Hamburglar runs off with Ronald's Bag of Magic. The
Hamburglar is hiding in the worlds of McDonaldLand. The M.C. Kids must collect
the Puzzle Cards for each level to track down the Hamburglar and return the
Bag of Magic to Ronald McDonald. Keeping them from their quest is a variety of
unique creatures sent by the Hamburglar to keep the Bag of Magic to himself!
They must hurry, before they are too late!
Mick and Mack went to sleep and were magically transformed into the M.C. Kids.
Being Ronald's friends, they want to catch the Hamburglar just as much as you
do!
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Getting started
Insert the M.C. KIDS (That's pronounced "EmCee" Kids) cartridge and turn on
your Nintendo Entertainment System. The title screen will appear where you
will choose to play ONE or TWO players. If you choose to play a one player
game, you may play either Mick or Mack. Jump up and touch the Mick Mack'er to
change between Mick and Mack. Walk off the left side of the screen to play a
ONE player game, or walk off the screen to the right to play a TWO player
game. Pressing the START button will play a ONE player game.
Objectives
To get through the land, you must successfully solve all the levels in that
land. However, before you can proceed to the next land, you must return Puzzle
Cards of that land to the proper McDonaldLand character. At the beginning of
each land, the McDonaldLand character of that land will tell you how many
Puzzle Cards you need to continue to the next land.
Track the Hamburgler before he uses the Bag of Magic for his own use!
The story will begin and you will learn of Ronald McDonald's plight - how his
Bag of Magic was stolen by Hamburglar.
You will begin the game at the first level of the first land: Ronald
McDonald's Clubhouse.
To pause the game, press the START button.
To abort a level and start with a new character at any time during the game,
press the START button, and then the SELECT button on the control pad.
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Controller operation
The controls for M.C. KIDS are quite simple but take time to master. To
increase your skills, be sure and practice, practice, practice!
Pushing right and left on the control pad will move Mick and Mack right and
left. This works at any time that they are moving, even if they are jumping or
falling.
Pickup
You may pick up one object by standing next to it and facing it, or by
standing on top of it and ducking down to pick it up pressing the B button.
Jump
Press the A Button to jump in the direction you are facing. If you duck just
before you jump, you'll jump higher. When Mick or Mack are running, you can
press the A Button and jump higher and farther!
Throw
To throw an object, press the B button. If you push UP on the control pad and
press the B button, you will throw an object up in the air. To throw an object
farther, try this while you're moving!
To throw straight down, press DOWN on the control pad and press the B button.
Duck
To duck, press DOWN on the control pad. If a block or other object is under
you when you duck and are pressing the B button, you will pick up that object.
Be careful! If you're standing on a block in the air, and you pick it up, you
will fall!
When you begin, you are given either four Mick or four Mack characters to
complete the game. Each player starts with three hearts per character. When
Mick or Mack is touched by a creature, he loses a heart. When he loses all his
hearts, you must start over with another Mick or Mack character. The moment
that Mick or Mack loses a heart, he will flash for a few seconds. During this
time he cannot be touched - use this time wisely to get past the tricky spots!
While you play the game, you will be given the chance to earn more herats for
Mick or Mack by doing super-shots. For example, if you hit two or more
creatures with the same block, this qualifies as a super-shot. You will also
receive a heart for hitting ten creatures. You can have up to four hearts. If
you lose your last heart, you will have to start over with a new Mick or Mack
character, and will have only three hearts.
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The map screen
On the screen are several items of interest to you. On this screen, you will
see the land that the M.C. Kids are currently in, the level they are currently
on, and the number of Puzzle cards necessary to go to the next land. You will
also see a puzzle in the right upper corner of the screen. As you collect
Puzzle cards, pieces of this puzzle will be turned over.
The path allows Mick and Mack to move between the levels within a land. When
you are on top of an arch, press the A button to enter that level. You cannot
move to the next level until you have crossed the ending line for the current
level. Once a level is completed, the stripes on that arch disappear and you
may now proceed to the next level. You may return to visit levels you have
completed as often as you like, perhaps to search for a hidden puzzle card!
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Special items
Puzzle cards:
When you begin each land, you will be instructed by the McDonaldland character
of that land to collect a spcific number of Magic Cards for that land. Some
Puzzle Cards are very well hidden and will take patience and practice to find!
As you collect Puzzle Cards for the land that you are in, you will see a part
of the puzzle in the right upper corner of the screen flip over. Not all cards
found in a specific land will be for that land. This means that you may need
to visit other lands to find cards to complete your current land. If you
cannot find some of the Puzzle cards, visit the character of the land you are
in, they must have some helpful hints or clues.
If you collect all the Puzzle Card in a set, return the cards to the character
in that land to receive additional bonuses. There are 42 cards in all.
Golden arches:
Collect as many of these as you can! If you collect 100, you will have a
chance to play the bonus game. If successful, you will have a chance to be
able to get up to five 1-UPs!
1-ups:
Get as many of these as you can! Each one will give you an extra Mick or Mack
character.
Zipper:
To use a zipper, stand in front of the zipper and press the B button on the
control pad.
Reverser:
Touching a reverser will send Mick and Mack spinning back to the start of the
level.
Spinner:
At the end of some walkways in the sky, this device has a way of spinning
Mick and Mack all around so that the sky is now the ground! You need to run
across spinner at full speed to turn upside-down or right-side up again!
Mick Mack'er:
Touching this will switch your character between Mick and Mack.
Springboards:
There are two types of springboards that Mick and Mack can use to jump higher!
The small springboards that are raised above groun must be jumped on to be
activated.
Super springboards:
The other type of springboard is very large. Because of this springboard's
size, it will take a very heavy object to make it bounce!
Bridges
Ice bridge:
This bridge is covered in ice and is very slippery to walk across! In addition
to that, you cannot carry anything across this bridge or it will break
through. Beware - if you fall on it, it will also break and you will fall
below.
Fire bridge:
This bridge appears to be perfectly fine - until you make that first step! The
fire will start to burn from the left to the right, so you'd better run across
as fast as you can!
Falling bridge:
These blocks form a bridge that you must cross. As you move across, some of
these blocks will fall once you have stepped on them.
Bones:
The bones are only in certain lands that the M.C. Kids must go through. If you
step quickly, you can use them more than once, but if you don't move fast,
they'll crumble and fall!
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Things the M.C. Kids can throw
Block:
The M.C. Kids can find these in a variety of areas, and will find them very
useful.
Porous blocks:
These blocks are necessary to get across tricky sections, such as lava. While
Mick and Mack are using them, they have no control over the direction that the
porous block floats!
Fill-in blocks:
These blocks are items that Mick or Mack can find to help them use alternate
routes through the levels. Look for an outline of the block in the sky and
throw the block up to fill in the outline block. Once filled, you can stand on
it and be transported to another area in the level.
Sand:
In some places, there will be sand that blocks the route that Mick and Mack
must use. To get by this, they must "dig" through the sand by pressing the B
button on the control pad.
Snow:
When the M.C. Kids are by a pile of snow, they can use it to throw at the
creatures! To get the snow, press the B button on the control pad.
Boat:
A boat is very useful for moving Mick and Mack across water. To use a boat,
you can pick it up and throw the boat into the water and jump in it. While you
are in a boat, you control which direction it move in by pressing right or
left on the control pad. To move out of the water, jump safely to land. Be
sure to move quickly and don't let Gnash touch you!
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Lifts
There are four types of lifts that Mick and Mack can use, they are:
Travel lift:
This lift only operates when Mick or Mack are standing on it. Once they jump
on, it will begin to move. The moment they jump off, it will stop.
Continous lift:
While this lift is moving in a never-ending loop, Mick and Mack must calculate
when they should jump on and off, as it will continue on it's path whether
they are on it or not!
Conveyor lift:
The most difficult to master, the M.C. Kids must move the opposite direction
(pressing left and right on the control pad) that they wish to go! Pressing
left goes "foward" and pressing right moves "backward!"
Clouds:
Clouds are very useful to Mick and Mack! They will float them toward the sky
where they can find bonuses and other useful items!
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Ending line:
When Mick and Mack have finished a level, there will be a tight rope with a
spinning Golden Arch going back and forth across it. For extra bonuses, to be
used at the end of the game, when you jump over the line, land on the Golden
Arch! The farther to the right you land, the bigger your bonus will be. If
you jump far enough to the right AND land on the spinning arch, you'll receive
a magic brick to be used in the final stage of your quest! Remember, only a
true ending line has a travelling Golden Arch that spins!
When Mick and Mack finish a level for the first time or whenever they have
completed a level AND found a Puzzle Card, they will high five each other!
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Characters
Mack
Half of the dynamic team that is the M.C. Kids. Mack loves to adventure
through McDonaldLand.
Mick
The other half of this loveable pair, Mick can't wait to return Ronald's Bag
of Magic!
Creatures Mick & Mack should avoid
Albert
This creature flitters, trying to fly, but all he ends up doing is getting in
your way!
Goforit
A creature that spends his time chasing you around wherever you go!
Jack Rabbid
This is one rabbit you only WISH would disappear!
Propbot
Flying around and looking around, Propbot will distract you from your goal!
Watch out for the propeller!
Splinter
This busy little beaver is always trying to foil your progress!
Putt
Don't get too close to this bird!
McMoose
When he starts charging, you'd better get out of his way!
Hanging Harry
Hanging from trees, Harry will catch you by surprise!
Fineous
Identifiable by his tell-tale fin in the clouds, you'd better keep your eyes
open for this sharp creature!
Fitch
While it might appear to be harmless, appearances can be quite deceiving!
Frogo
Distant relative to the Goforit, this creature is able to withstand the
freezing cold! Hitting him just right is considered a Super-Shot!
Shno-zer
He may not look dangerous, but the snowballs he will throw at you are real
troublel!
Dee-thaw
A close cousin to Shno-Zer, he will JUMP right for you!
I. Psycho
Dwelling in the snow, you'd better not touch these!
Gnash
He's waiting for you in the water, so be sure he doesn't have a chance to get
you! You will lose your character if he touches you even once!
Gerg
Gerg follows you wherever you try to go - even into the sand!
Pokums
These spikes are just waiting for you to try to pass!
Nerb
Avoid the walls in the volcano where Nerb will get you!
Krome-dome
His protective helmet keeps him coming after time after time! Hitting him just
right is considered a Super-Shot!
Leinad
With his large eyes, Leinad knows every move you make!
Whirlee
Moving back and forth across the cliffs, Whirlee will keep you unsettled!
Fizzie
Going by water can be hard with Fizzie around!
Nerrad
Waiting for you to cross the bridge, Nerrad will come across after you!
Tye
While they were once inside Ronald's Bag of Magic, they are now unstoppable!
You will need to hit a Tye more than once!
Magic Wand
With Ronald's magic, Mick and Mack will have to work overtime! The magic wand
must be hit several times!
Draggie
While moving slowly, the M.C. Kids should make sure they quickly jump over
this one!
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The six lands
There are six major areas that make up McDonaldland. Each area is
distinctively different, beautiful and dangerous in its own way. You must
conquer them all to find Ronald's Bag of Magic!
When Mick and Mack run out of characters to play, the game will give you the
option of pressing the START button to continue playing. If this option is
selected, you will start the game at the last location that Mick and Mack
viewed in their book. Any Puzzle Cards they found after viewing the book will
be returned to their original locations and must be found again.
Ronald's Clubhouse
This is where Mick and Mack begin their quest. There are meadows and forest
lands that they must travel through if they are going to complete all the
levels and find Ronald's Puzzle Cards.
Birdie's Treehouse
Once Mick and Mack have completed Ronald's Clubhouse, they will be taken to
Birdie's Treehouse, where they must find more Puzzle Cards for Birdie, as well
as complete levels with clouds and mountains!
Grimace's Highlands
This land is full of cliff levels and lake levels. Mick and Mack must seek out
Grimace in his rather large purple house and find his Puzzle Cards. Watch out
for the large waterfall!
Professor's Workshop
Within all the sand, the enchanted forest, and the ship, Mick and Mack must
find the Professor's Puzzle Cards. In exchange for the Cards, the Professor
will let Mick and Mack use his newest invention!
CosMc's Retreat
This land is full of lunar caves and moon tunnels. In addition to a maze, Mick
and Mack face a gravitational pull totally unlike what they're accustomed to.
Hamburglar's Hideout
Just when Mick and Mack thought they'd seen it all, the Hamburglar has a land
full of volcanos, complete with hot lava that they must get through to find
Ronald's Bag of Magic! Be sure you don't abuse the machines in the lava or
they might stop working!
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The bonus level
When the M.C. Kids have collected 100 Golden Arches in a level, they will be
taken to a special bonus level. To reach the top of the screen, you must jump
on the lift with the UP arrow in it. Only one of the lifts go up! Each lift
is active for only a second. Once a block has moved, be prepared to jump to
another block with the UP arrow in it to continue your ascent. Once they reach
the top, you'll get a chance to earn 1-UP's!
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Tips and hints
To get through tricky spots, carry a block with you. While you're jumping up,
press down on the control pad and the B button on the control pad - this will
enable you to get by without the risk of losing hearts!
If you throw a block up while you are moving, you will be able to eliminate
the creatures before they are a threat!