Mario Bros.
Typed out by VmprHntrD
This is the manual to the NES game.....
Mario Bros. (from Nintendo)
Model Number:
[NAMES OF CONTROLLER PARTS AND OPERATING INSTRUCTIONS]_________
Controller 1 - For playing alone.
Controller 2 - For second player in 2 player games.
Up - Not Used.
Down - Not Used.
Left - He runs to the left.
Right - He runs to the right.
A button - He Jumps.
B button - Not Used.
* Select and Start Buttons Are not Used on Controller 2.
[Page 3]
SELECT and START buttons are functional on Controller 1 ONLY.
SELECT button
Press this button during the demonstration sequence to recall the game menu.
Press this button again to move the asterisk (*) to the game you wish to
select:
1-Player game A - Beginner
1-Player game B - Expert
2-Player game A - Beginner
2-Player game B - Expert
The Select button will not work once the game has begun.
START button
Press this button to begin.
Pause:
If you wish to interrupt play in the middle of a game, press the Start button.
The pause tone will sound and the game will stop. Press the Start button
again when you wish to continue playing. The game will continue where you
left off.
* The Top socre will reset to 0 if the reset button (on the contrl deck) is
pressed of the power is turned off.
* Use Controller 1 for 1 Player games.
* Use Controller 1 and 2 for 2 Player games.
[Page 4]
[HOW TO PLAY]________________________________________________
All sorts of characters (turtles, crabs and fighter flies) come out of the
pipes. You can knock them over by punching them from below, but that only
stuns them. To get rid of them for good you then have to kick them. Freezies
and fireballs come at you with all kinds of attacks.
* Only Mario appears in the 1 player game. Both Mario and Luigi appear in the
2 player game.
Team Play: Here you cooperate with each other.
One player punches the enemy down, and the other finishes him off
by kicking him. The game proceeds quickly and you can expect a
high score. This is the perfect game for players that are good at
team work.
Competition: Ruin the other player's plans and play tricks on him.
Make your opponent get killed by a bad guy: When you opponent
attempts to kick a fallen bad guy, punch from below and help the
bad guy get up...or send your opponent flying toward the bad guy
by punching him from below or pushing him. (If you get pushed,
escape by jumping.)
[Page 5]
Characters
Mario - (Plumber in Red and Blue)
Luigi - (Plumber in Green and Blue)
Turtle - (Green shelled turtle)
Crab - (Red crab with two pinchers)
Fighter Fly - (Large jumping fly)
Fireball - (Red and Green fireballs)
Freezie - (Moving icedrop, freezes floor)
Coin - (Free money, and points too)
How do you play?
The game involves punching the bad guys that fly out of the pipes and then
kicking them. When the bad guys are punched, they fall over backwards and
remain stunned for a certain period of time. After that, however, they get up
(if you let them) and renew their attack even faster because they are mad at
you.
[Page 6]
Techniques
Turtle
* Down after 1 punch.
Crab
* Irked after the first punch, it goes down after the second.
Fighter Fly
* Punch it just as it lands. Down after 1 punch.
Note: A downed character gets up if punched from below. If the character gets
up on its own it moves even faster than before. The last remaining
character also moves extra fast.
Punching from behind
* Knocks the character down to a lower level.
Punching from below
* Repeat-punching keeps the character from advancing.
Punching from ahead
* The turtle is temporarily thrown back.
[Page 7]
* Punch the POW and the characters on all the floors are knocked over. They
will get up eventually, so be careful. Things like fire balls disappear.
Note: The POW disappears after it is hit 3 times.
* The freezies attempt to freeze the floors. Once frozen, Mario (and Luigi)
will slip and can't stop very easily. Punch the freezies early to break
them up.
* Mario (and Luigi) can walk through the left edge of the screen to reappear
onthe right, and vice versa.
[Page 8]
Scoring
* Extinguishing fireballs
Punch the fireballs when they hit the floor and get high scores. Beware!
Revived red fireballs are very dangerous!
* Succesive kicking
You get special high scores for kicking down several bad guys in a row.
* Grabbing the coins
Earn points by grabbing the coins that come out of the pipe whne a character
is kicked down!
* Test your skill on the bonus round
Grab al the coins within the allotted time and you will be awarded a perfect
score bonus on top o the regular coin points!
[Page 9]
Extra points. . . . . . . . . When your scroe passes 20,00, you will be
given an extra Mario (or Luigi).
Beware! . . . . . . . . . . . Mario (or Luigi) disappears if he bumps into
or is hit by a bad buy (including fireballs and
freezies). When all Marios (or Luigis) are used
up, the game ends.
Phase numbers . . . . . . . . After each round, the phase number is indicated
in the lower left corner of the screen. You can
compete to see who gets the highest phase number
or the highest score!
[Page 10]