Kid Kool
Typed out by tsr@atarihq.com
Kid Kool(tm) and the Quest for the Seven Wonder Herbs
Vic Tokai(tm)
NES-KX-USA
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1. Story
The Kingdom of Voldam was probably the most peaceful and prosperous country
on earth. At least it seemed so; but then the seeds of a single but worrisome
problem began to spring up in the kingdom. Then one day, quite unexpectedly,
King Voldam the Fifth failed to appear before the people of the kingdom. The
people could not see their king because an incurable disease had fallen upon
him and kept him confined to his bed.
There was only one way King Voldam could rid himself of this disease. He
would have to collect the seven herbs of mysterious curative powers from a
part of the neighboring but far-reaching Empire of Draxer. Moreover, it had to
be done within three days.
To make matters worse, it was said that there were treacherous traps hidden
throughout the area. Ferocious monsters, lying in wait for their victims,
were everywhere. As the king's health worsened, the people of the kingdom
grew anxious and dispirited.
It was at this time that a strange object from the skies made an abrupt
landing. Had the Draxer Empire at long last launched an attack!!? In the
midst of this confusion, an extraordinary boy from a far away country flew
through the broad skies. The strange object, it seemed, was not of Draxerian
origin. This boy, wearing what appeared to be dark glasses, was running and
jumping from one place to another at fantastic speeds.
Word spread through the Kingdom of Voldam that the Grand Chamberlain, lord of
all the king's vassals, had invited this "Kid Kool" to the palace. Once
there, King Voldam and the Grand Chamberlain implored Kid Kool to set out
for the evil Draxer Empire on their behalf !!
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2. How to operate the controller
This is a one player game and only one controller is needed.
* Starting up
Press the START button when the title screen appears.
You can choose either START or CONTINUE by pressing the SELECT button.
* Game Scenes
- When Control Pad is activated, left-right movement is possible. Depending
on when it is activated it also controls the speed of movement.
- The A button will let you jump, while the B button will dispatch Wicky
from Kid Kool's back.
- The START button serves as a pause. The SELECT is not used.
* Bonus Scenes
- When the roulette wheel begins spinning, the A button may be used to stop
it.
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3. How To Play
- Objective
During each round, you must get the 7 herbs within the time given you before
you can return to the ailing King Voldam.
- Advancing
When you begin playing, the game clock is also started. An hour's playing
time is equal to an entire day. You will notice that the color of the sky will
change according to the "time of day".
In each round, if you are able to eliminate the third stage boss, you will get
one of the 7 herbs. Should you return to King Voldam with all 7 herbs, the
conclusion will be different depending on how fast you have returned.
- Even when Kid Kool is on water, he has energe and can skip across the
surface like a small stone as long as the angle is kept small.
Skipping across the water, however, uses up energy and Kid Kool will soon sink
if he tries to keep doing this too long. Before this can happen, you should
make him jump over the water.
- To make your progress during the game more profitable, there are a number of
items to be found in the grass. as Kid Kool runs along the grass, various
items appear. Among the items there are some which may be disadvantageous
to you, so be careful when taking them.
- Kid Kool's strong ally, Wicky may appear in the grass. If he is touched, he
will stick to Kid Kool's back. Shooting with the B button at this time will
allow Wicky to attack your enemies skillfully. Wicky will automatically be
returned. Wicky, when carried on Kid Kool's back, is his substitute.
- Try to gather item $. When you have cleared each area, whatever you have
collected can be applied in a game of roulette. If the ball stops at Kid
Kool's place, you will get one more Kid Kool in the game. If it stops at
Wicky's place, you get 1 more chance. Even if you cannot win at roulette,
there are other ways to get KID KOOL. Try to find out how.
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4. Rounds
1. Draguar
Get used to the speed of play and acquire skills like skipping on water and
vaulting with a pole.
2. Mountain Bulb
This is full of traps that you will need to evade.
3. Elegy
Perilous planks await you in the Tunnel of Elegy.
4. Aridian Desert
The great sand dune of the Aridia will challenge you.
5. Cirus Cotton
Pitfalls loom everywhere.
6. Pippo's Heart
You will find Pippo's Heart.
7. Electra
This may be shocking.
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5. Items
Clock - Time can be stopped for a brief period.
1UP - You get 1 more Kid Kool.
1MiUP - Clock Jumps forward 1 minute.
$ - You can get a bonus game.
1miDOW - 1 minute of time is returned
Bottle - You can become invincible for a drief period.
Doll - You can destroy all enemies on screen.
Trophy - ?
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6. Characters
Wicky
Your only ally. He is pitched from the back of Kid Kool at the enemies.
Thunder Rap
Caterpillar
Stumpy
Hangman
Drone (TYPE I, TYPE II)
Doorgnat
Synthetico
Wooly Sprite
Snapping Dragon
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7. Herbs of Draxer
You must get these in the following order.
Draguar
Moutain Bulb
Garland of Elegy
Aridia
Cirus cotton
Pippo's Heart
Electra