Hogan's Alley
Typed out by tsrken@voicenet.com
NES-HA-USA
Hogan's Alley
Instruction Booklet
Light Gun series
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Object of the game/game description
Do you have what it takes to be an agent?
Test your skills, using the Zapper, in Hogan's Alley. There are three quick-
draw games to choose from: First, practice making split second identification
of the gangsters in a line-up. Next, move into the streets where enemy targets
can pop up from anywhere, then show 'em your stuff in the Trick Shoot, a rapid
fire round for only the toughest G-men.
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Names of controller parts and operating instructions
Controller 1 - for START/SELECT
Control pad - not used.
A button - not used.
B button - not used.
SELECT button
When this button is pressed, the arrow -) on the screen moves. Line up the
arrow with the game you wish to play.
START button
Press this button to begin. Starting is also possible with the Zapper.
Pause:
If you wish to interrupt play in the middle of a game, press the START button.
The pause tone will sound, and the game will stop. Press the START button
again when you wish to continue play. The game will continue from where you
left off.
* The TOP SCORE will disappear if the reset switch is pressed or the power
switch is turned off.
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Operating the Zapper
Target range: approx. 6 feet
* The target range depends somewhat on the size of your TV.
Adjusting the TV screen
* The TV screen must have its contrast and brightness adjusted properly for
this game. If not, shots may not hit their targets.
Selecting and starting games with the Zapper
* Point the Zapper away from the screen with the game menu displayed, and
shoot. The arrow will move.
* Line up the arrow with the game you wish to play, and then shoot
directly at the screen. The game you selected will start.
The game menu is replaced by a game demonstration sequence after a set
period of time. If this happens, shoot the Zapper to bring back the title
screen, and then make your selection.
* Some TVs may not be adjusted properly for this game. Please adjust the
picture controls if the game doesn't start when the Zapper is fired at the
screen.
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How to play
The people who appear on the panels in Game A and Game B are introduced in the
demonstration sequence.
Three of the flashing panels are gangsters - shoot them as quickly as you can.
The other panels are of a lady, a professor and a policeman - people you must
not shoot.
Gangster A - 500 pts.
Gangster B - 1000 pts.
Gangster C - 2000 pts.
Lady
Professor
Policeman
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Game A (Hogan's Alley A):
Find the gangster from among the panels, and shoot him.
* Three panels will appear facing sideways.
* All three panels will turn toward the front at the same time. Find the
gangster, and shoot him.
* If the panel is hit just right, it will turn around.
* If you shoot anyone other than a gangster, the panel you shoot will flash,
and you will be penalized with a MISS.
* You will also be penalized with a MISS if you fail to shoot a gangster that
has appeared.
* The display on the top of the screen indicates the number of the seconds
that the panels face forward.
* The people drawn on the panels (gangsters, the lady, the professor and the
policeman) and their positions change continuously, calling for quick
judgement.
* As you advance to later levels, the display time (seconds) for the panels
shortens, and so the difficulty increases.
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Game B (Hogan's Alley B):
Find the gangsters from among the panels that appear in the windows of the
buildings or from out of the shadows, and shoot them.
* This game is played in the same way as Game A; shoot only the panels that
have gangsters drawn on them.
* Five panels will appear in the windows or out of the shadows in each scene;
however, their positions and the order in which they appear vary.
* The scene will change five times. If there are no MISSES, five panels will
appear in each scene. Five scenes (composed of 25 panels) makes up one
round.
* As the rounds progress, the panels will move more quickly and will face
forward for shorter periods of time, making play more difficult.
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Game C (Trick Shooting):
Shoot the cans as they are thrown, keeping them in the air and guiding them
onto the platforms at the left.
* Cans are thrown in from the right side of the screen, so shoot!
* If you hit a can, it will fly up.
* Keep shooting at the cans to keep them in the air, and guide them onto the
platforms at the left.
* The points for each platform are displayed at the platform. The points will
flash, and be added to your score whenever you get a can onto one of the
platforms.
* You are penalized a MISS if a can falls to the bottom of the screen before
reaching a platform.
* You can avoid MISSES by placing cans on the safety platform, but you won't
get a very high score.
* Five cans will be thrown out for each round. They will be thrown from
various directions.
* The cans move faster with each round.
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Scoring
Games A and B:
The points you receive depend on which gangster panel you hit.
Game C:
The points shown at the platform where you lannd the can are added to your
score.
Ending the games
Game A:
The game will end when you have been penalized with more than 10 MISSES.
Games B and C:
The game will end when you have been penalized with more than 10 MISSES, even
if you are in the middle of a round.