Goonies 2
Typed out by tsr
NES-GU-USA
How to play The Goonies II(tm)
Konami (r)
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Welcome to Slime City
They're back! Kookie old Ma Fratelli and her slime-ball sons have returned
to wreak havoc in your neighborhood. And this time they've not only kid-
napped your Goonie buddies, but your good friend, Annie the Mermaid, as
well. What a bunch of low lifes, this Fratelli Gang.
Now it's up to you, the last Goonie left, to save the day. But it won't be
easy. You'll have to be a quick thinker and a fast tracker to pull off this
mission - you'll have to be a regular Super Goonie to succeed! So good luck,
and good riddance to Ma, her boys, and all the scuzzy cohorts awaiting your
adventure into the Fratelli zone.
How to Play
Here you are, alone on the steps of Ma Fratelli's hideout. What a creepy
place, where thugs lurk through underground passages, crazed penguins slip
across frozen ice caves, and boy/girl-eating sharks prowl about in secret
sea caverns. Whew! You better have guts to get outta this baby.
Before you go, though, you gotta rescue all six Goonie buddies and best
pal, Annie the Mermaid. Each is hidden in separate rooms scattered through-
out Ma's challenging maze. But remember, you can't save Annie until you find
the six missing Goonies.
Along the way, watch for weapons to defend yourself and magic implements
with powers to guide and help you in your frantic search for your friends.
"The Goonies" II is designed for a single player to compete against the
computer - the brains of Ma Fratelli's organization. You control your fate
using control one (1). At the beginning of your mission you have three lives
to risk. But only three! So be careful and be cunning.
To get into the mission, press the start button on your control. Now it's
all up to you. And until you find weapons and magic implements, your only
means of protection is your Goonie Yo-Yo which zaps villains.
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Using Your Control in the Action Scene
The Fratelli hideout is full of surprises, and your only means of protect-
ion is your CONTROL, which guides your fate and rules your destiny. The
CONTROL performs different functions for each of the three scene categories -
The Action Scene, Adventure Scene, and Auxiliary Scene. The following are
directions on how to operate your CONTROL during the Action Scenes.
Control Pad - Press either to the LEFT or RIGHT to move left or right. Press
UP to climb ladders and hang onto vines. Also press DOWN to duck enemy
projectiles. Note, during underwater scene use pad to maneuver as you swim.
B Button - Press B Button to use your main weapons. Press B Button and UP
control pad simultaneously to utilize your auxiliary weapons. (see weapons
page for details on which are main weapons and which are auxiliary weapons)
Note, during underwater scenes pressing B Button and UP control pad is
effective only when your main weapon is the underwater gun and auxiliary
weapons are bombs.
A Button - To avoid enemy attacks and to cross gaps in the ground, press A
Button to jump. When underwater, press it to float upward.
Start Button - Press to start the game. Once the game has begun, press START
button to switch to the Auxiliary Scene.
Select Button - Press to pause the action. Press again to restart action.
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The Action Scene
To find your friends in their respective rooms (the Adventure Scenes)
you'll battle through a dozen mysterious mazes called Action Scenes. These
scenes range from the eerie attic, to Blunder Bridge, to a secret underground
sea, etc. In each diabolical scene you'll encounter bad guys galore. To
survive you'll need all the weapons you can find and courage you can muster.
And remember - check out those rooms as you go!
Auxiliary Weapons - This show main weapons and auxiliary weapons at your
disposal at any given time. Press START button to switch to Auxiliary Scene,
allowing you to select the weapons you have collected.
Energy Meter - When you're injured, the red portion of the Energy Meter
shrinks. At the beginning of the game you have two energy blocks. But for
every Goonie you rescue, you earn another energy block. If you rescue all
six trapped Goonies, you can have up to eight blocks in your favor.
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Using Your Control In The Adventure Scene
Whereas Action Scenes require physical skills, Adventure Scenes take a
little extra thinking. The following are directions on how to operate your
CONTROL while in an Adventure Scene.
Control Pad - Use to shift from room to room. If you find a door inside the
room you're in, you can enter it by pressing the pad in the direction of the
door. Other times, the door will be invisible, and you'll need glasses (A
Magic Implement) to see your way clear. And there will also be times when
there are no doors at all, and to move into another room you'll have to
break through a wall, ceiling, or floor using the hammer or "handmark". Also
use UP and DOWN controls to maneuver the cursor when selecting COMMANDS
and/or Magic Implements.
B Button - B Button not used in Adventure Scenes.
A Button - After using Control Pad to select a particular command, press A
Button to lock in that command. Then use A Button to tap walls, ceilings and
floors with a hammer or "handmark", or press it to use other Magic Implements.
Start Button - Press to cancel a COMMAND.
Select Button - Press to pause the action. Press again to restart action.
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Adventure Scene
These are the rooms hidden behind the doors you see in the Action Scenes.
Now it's time to start applying brain power. Once inside an Adventure Scene,
you can move from room to room, using your CONTROL PAD, or return to an
Action Scene if you feel there's nothing of value in the room. It's in these
rooms, though, that you'll find Magic Implements, Secret Messages, and
ultimately Annie and the Goonies. Remember, most Adventure Scenes have a
"FRONT" and "BACK" entrance, which allow you to pass from the Front Action
Scenes to the Back Action Scenes.
Message Display - To receive messages from your trapped friends, messages
that can lead you to their place of captivity, you must have the Transceiver
(A Magic Implement) in your posession. Also, watch for a wise Swami who
might be handing out in the room. He'll have clues for you as well. When the
command cusor is pointed at "tools", the message display will give you a
list of Magic Implements at your disposal.
The Direction you are advancing - If Mikey's back is toward you, you have
entered the Adventure scene from a "FRONT" Action Scene. If Mikey faces you,
you have entered the Adventure Scene from the "BACK" Action Scene.
How To Open An Adventure Scene Door
Move in front of the door and then press the UP control to open it. If you
go into a door at the back of an Adventure Scene, you'll be entering what's
known as the BACK SCENE. To do this, select the "GO" command, then press the
UP control. To return from the BACK SCENE, select the "GO" command again and
press the control DOWN. Remember, some doors may be hidden or invisible. Hey,
nobody ever said this was easy!
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The Auxiliary Scene
The Auxiliary Scene is a special scene designed to keep your life organized
in a world of confusion. Here you store weapons and magic implements found,
select shots - either hyper shoes or jumping shoes, learn where exactly you
are on a map of Ma's hideout, and find out which magic implements are at your
disposal. Note, you can only switch to the Auxiliary Scene while in an Action
Scene. To do so, press the START button.
Weapons you have at your disposal - The upper weapons are your main weapons,
and the lower weapons are your auxiliary weapons. To choose your weapons, use
the CONTROL PAD. Move the cursor to whatever weapon or Magic Implement you
desire and press B Button to lock in your selection.
Ma's Map - The red mark on the map shows your location. You can change the
prespective of the map, showing FRONT or BACK of rooms by pressing B Button.
Hint! Hint! If you have the Magic Locator Device (A Magic Implement) you can
spot the locations of the trapped Goonies. They will appear as blue marks on
the map.
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Weapons
Slingshot - You retrieve the slingshot by beating certain enemies, or you
might find one in the Adventure Scene. With each slingshot you can take up
to forty shots.
Yo-Yo - This Goonie Yo-Yo is your only means of defense when you begin your
search.
Boomerang - Boomerangs are hidden in the rooms of some Adventure Scenes.
Underwater Gun - This is a main weapon you can use only underwater and only
after you have a diving suit on.
Bomb - You get bombs when you beat certain enemies.
Molotov Cocktail - You also get Molotov Cocktails by beating certain enemies.
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Magic Implements
Glasses - With these glasses you really become a Super Goonie, for now you
can see invisible doors and such.
Key - You must find keys to open the safes, which hold helpful clues, and
jails where the Goonies are hidden. Without a key, you're out of luck.
Diving Suit - Before you search the secret underground sea, you have to find
the diving suit. You'll flounder without one.
Transceiver - With the transceiver you can receive messages from the Goonies.
It only works while in an Adventure Scene.
Ladder - There will be times you'll need the ladder to go up and down stairs
in areas where there are no stairs.
Hammer - The hammer is your tool by which you can find hidden passages or
safes.
Bulletproof Vest - The bulletproof vest eliminates 50% of the damage inflicted
upon you by the enemy.
Bomb Box - Save the bombs you find in the bomb box. Keep up to five bombs per
box.
Key Holder - You can use the key holder to save the keys you find. Note, only
two keys per holder.
Waterproof Coat - The waterproof coat eliminates damage from hidden waterfalls
and surprise geysers.
Magic Locator Device - The Magic Locator Device lets you spot the location of
trapped Goonies. They appear on Ma's map in the Auxiliary Scene.
Heart - For every heart you acquire your energy level will be increased.
Candle - The candle helps you see in a dark room or Adventure Scene.
Helmet - The helmet protects your head from strange falling objects.
Fire Box - Keep your Molotov Cocktails in this fire box. Like the bomb box,
the fire box holds up to five Molotov Cocktails.
Hyper Shoes - Speeds you up!
Jumping Shoes - Lets you jump like a hyper-kangaroo!
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Game Hints
If you get stuck in a dead end room, try trapping the center of the room
with a hammer or "handmark". Possibly use the "handmark" and tap the ceiling,
the front wall, or the floor. If you try this with the hammer, you may be
able to open a secret passage. Who knows!
Remember, Ma Fratelli's hideout is a huge maze filled with adventure. It
extends from the attic to deep underground, and there's a FRONT and BACK to
everything.
Theoretically you can move wherever you like. But there are certain places
where you might find yourself stuck if you don't have the right magic
implement. So, whenever you see a magic implement, no matter which implement,
be sure to grab it. Never forget this basic rule! Never!
Remember the Secret Password
When the game ends, Ma Fratelli will slip you a secret 14 letter password.
If you remember this secret word, you can start your next game with the magic
implements you have when the game ends.
To enter Ma's secret password, press the START button when the title screen
comes up. This displays the CONTINUE/SELECT Scene. Then use the SELECT button
to choose either "START" or "CONTINUE". Activate your selection with the
START button.
If you select "START", the game will start from scratch as usual. If you
choose "CONTINUE", you will be presented with the Password Entry Screen.
Once you have the Password Entry Screen in front of you, use the A BUTTON
and LEFT, RIGHT controls to match up with the cursor. Then enter your pass-
word letter, by letter. After entering all 14 letters, match up "END" with
the cursor and press the START button. This starts a new game with your old
magic implements.
Be warned - if you enter the wrong password, you'll be returned to the
CONTINUE/SELECT Scene.
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Treat Your Konami Game Carefully
- This Konami Game Pak is a precision-crafted device with complex electronic
circuitry. Avoid subjecting it to undue shock or extremes of temperature.
Never attempt to open or dismantle the Game Pak.
- Do not touch the terminal leads or allow them to come into contact with
water or the game circuitry will be damaged.
- Always make sure your NES Control Deck is SWITCHED OFF when inserting the
Game Pak or removing it from the NES Control Deck.
- Never insert your fingers or any metal objects into the terminal portion of
the expansion connector. This can result in malfuntion or damage.