Danny SulIvans Indy Heat
Typed out by tsrken@voicenet.com
NES-HT-USA
Instruction Manual
Danny Sullivan's Indy Heat(tm)
Tradewest
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Feel the heat!
You've played it in the arcades... Now play it at home! Settle into the cock-
pit of one of the world's most powerful racing machines. Listen to the engine
roar as you accelerate to breakneck speeds in a matter of seconds. An engine
fire or fuel loss may slow you down, but you can count on the split-second
performance of your expert pit crew to get you back on the track for your
winning lap. It won't be easy... After all, you're racing against Danny
Sullivan! But use your winnings to hone your car's performance to a razor's
edge, and the championship may be within your grasp. You'll work your way up
through eight grueling tracks to the ultimate challenge: the Tradewest Speed
Bowl. If you're ready to race with the big boys, Indycar competition doesn't
get any hotter than this!
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Your controls
Control Pad: Press left to turn your car left. Press right to turn right.
Press right or left to scroll through the alphabet during name input screen;
to scroll through drivers during driver select; and to scroll through upgrades
in the upgrade screen. (Note: Pressing up or down has no function in this
game.)
A Button: Press to accelerate your car.
B Button: Press to use a Turbo (if available).
A Button or B Button: Press to choose a letter during name input; to choose a
driver during driver select; to choose an upgrade during upgrade select; and
to exit the upgrade screen when Start Next Race option appears.
Start Button: Press to go to the name input screen; press to pause; press to
start the game; press to skip through areas.
Select Button: No function.
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Game basics
One, two, three, or four players can race against each other in Danny Sulli-
van's Indy Heat. There are always five cars competing in each race; the fifth
car (the yellow one) is raced by Danny Sullivan. If fewer than four players
are racing, computer-controlled cars will enter the race to maintain a total
of five.
There are nine tracks in Danny Sullivan's Indy Heat, with varying numbers of
laps to complete:
Western Canada (5 laps)
New Jersey (5 laps)
Southern California (5 laps)
Michigan (5 laps)
Illinois (8 laps)
Ohio (5 laps)
Eastern Canada (5 laps)
Colorado (5 laps)
Tradewest Speed Bowl (12 laps)
When the winner crosses the finish line, the race is stopped, and your final
position is calculated from your current position.
Lives and Continues
You start off the game with 3 items. If you finish the race in less than first
position, a life will be deducted. If you lost all of your lives then you get
a chance to continue, which resets your lives back to 3. There are a total of
3 continues.
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During the race
Status Panel
On the racing track screen, a status panel displays important information. The
color-coded number represents the lap you are on; its position shows your
current placing. Underneath this is the total number of laps to be completed
in this race. Under this is a timer, showing how long the race has been going
on.
Pit Stops
If your car runs out of fuel (it will slow down to a crawl), or is on fire
from damage (smoke will be pouring out of it), you should steer your car into
the color-coded pit, so that your pit crew can repair it.
You will also have to make a pit stop if you run out of Turbo's, as your car
can only hold 25 at a time (regardless of how many you have bought).
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Your winnings
When you complete a race, you will receive a cash prize and driver's champ-
ionship points, depending on your placing:
1st Place - $100,000 and 20 points.
2nd Place - $90,000 and 16 points.
3rd Place - $85,000 and 14 points.
4th Place - $80,000 and 12 points.
5th Place - $75,000 and 10 points.
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Upgrading your car
You can use your cash winnings to buy improvements for your car, to increase
your chances of winning the next race. The following improvements are avail-
able:
Turbo's
These give your car a boost in acceleration for a short time. Use several in
a row for maximum effect.
Cost: $30,000 for 10 Turbo's.
Brakes
These slow your car down when you release the accelerator. The better your
brakes, the quicker you'll stop.
Cost: $30,000 for 1 unit.
Tires
Better-quality tires will reduce skidding and increase your car's turning
speed.
Cost: $40,000 for 1 unit.
Crew
The better your pit crew, the faster they'll repair, refuel and replace Turbos
for your car, enabling you to get back on the track sooner.
Cost: $40,000 for 1 unit.
MPG
This improves your car's fuel consumption, allowing you to make pit stops for
fuel less frequently.
Cost: $50,000 for 1 unit.
Engine
This improves the acceleration of your car.
Cost: $50,000 for 1 unit
Danny's Choice
If you'd like to let an expert do the choosing, Danny Sullivan will use your
available finances to buy what he considers to be the best improvements,
evening out the parts on your car.
Cost: All the money you currently have.
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Tradewest Speed Bowl
The ninth and final track is the Tradewest Speed Bowl. This race is worth
double prize money and double championship points (for example, the winner
receives $200,000 and 40 points).
After the Tradewest Speed Bowl has been raced, the final driver's championship
table will be shown, and a cash bonus will be awarded to all racers, depending
on their championship placing. Then, it's on to the next racing season!