Bad Street Brawler
Typed out by Martin Nielsen
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BAD STREET BRAWLER
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Program copyright (C) 1989 Beam Software. All Rights Reserved.
Game Released By Mattel (NES-BV-USA). Licensed by Nintendo for play on the
Nintendo Entertainment System.
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Thank you for purchasing BAD STREET BRAWLER by Mattel for your Nintendo
Entertainment System. For greater game satisfaction and maximum enjoyment,
read these game instructions throughly before you start playing.
CONTENTS
The Bad Street Brawler Story ......................... 4
Ste Set Up ........................................... 5
The Screen ........................................... 6
Controlling the Action ............................... 7
The Bad Street Brawler Enemies ....................... 11
Wicked Weapons ....................................... 15
Bad Street Brawler Locations ......................... 16
PRECAUTIONS
1. This is a high precision Game Pak. It should not be stored in places
that are very hot or cold. Never hit ot drop it. Do not take it apart.
2. Avoid touching the connectors. Do not get them wet or dirty. Doing so
may damage the game.
3. Do not clean with benzene, paint thinner, alcohol, or other such
solvents.
4. Always turn the power off before inserting or removing the Game Pak
from the Nintendo Entertainment System.
BAD STREET BRAWLER - THE STORY
Lawbreaking crooks, thugs, and circus renegades rule the mean streets.
It's a real zoo out there! The city is unsafe and the good citizens live
in constant fear. You are DUKE DAVIS-former punk rocker and the world's
coolest martial arts vigilante! You are a lean, mean, thug-trashing
machine, returning to your native city streets as the ultimate defender of
freedom! There's evil waiting behind every bush and danger lurking behind
every corner-LOOK OUT! It's up to you to send the bad guys reeling with
furious fist & foot bashing action. It's non-stop martial arts madness!
Nail the no-gooders today-and watch the street savages scatter!
THIS SET UP
Insert the game Pak into the slot in your Nintendo Entertainmetn System
and turn the power on.
The game's title screen will appear.
Press START on controller #1. Use UP and DOWN arrows to select type of
game to be played. Press START again to begin playing.
THE SCREEN
[Picture of status bar]
1 - Location
2 - Time
3 - Score
4 - Player
5 - Enemy
6 - Game life
1. Indicates how far to go in your present game location.
2. Indicates amount of time left to complete the round.
3. Displays 1st Player's score.
4. Indicates Player's vitality. A game life is lost each time vitality
is used up.
5. Indicates Enemy's vitality. Enemy dies when vitality is used up.
6. Indicates number of game lives the Player has left. Game is over when
lives are used up.
CONTROLLING THE ACTION
.--------------------------------.
| __ |
| __| |__ ___ ___ |
| |__ __| __ __ | || | |
| |__| |__||__| |___||___| |
| |
`--------------------------------«
Control Pad Select/Start B/A
Start : Press to exit practice when you are ready to play.
A/B : Control Duke's force Moves.
Control Pad : Controls the basic moves.
The basic moves are:
JUMP
__
__| |__
WALK LEFT |__ __| WALK RIGHT
|__|
CROUCH
FORCE MOVEMENTS
Duke knows fifteen FORCE MOVES. But, he can only use three of them per
stage. You won't know which Force Moves Duke can use until the beginning
of each stage. There are a maximum of 15 STAGES per game. At the beginning
of each stage there's a PRACTICE section to learn which three Force Moves
Duke can use. Try them out on the punching bag as many times as you like,
in any order you want. Practice while you can. It will help you live to
fight another stage.
Use RIGHT and LEFT to move Duke into position
then:
Press A Press 6 Press A + 9
1st FORCE MOVE 2nd FORCE MOVE at the same time
3rd FORCE MOVE
Press START to re-enter the program. You can use the three Force Moves you
just practiced in addition to the basic moves against real Enemies in a
brawling location. Experiment to find out which moves are most effective
against each Enemy.
Fast-Footwork Force Moves:
Drop Kick [Pic]
Sweep Kick [Pic]
Trip [Pic]
Roundhouse Kick [Pic]
High Kick [Pic]
Fist-To-Fist Force Moves:
Punch [Pic]
Pile Driver [Pic]
Stooge Hit [Pic]
Ear Twist [Pic]
Arm Spin [Pic]
Fancy Force Moves:
Aeroplane Spin [Pic]
Body Fling [Pic]
Gut Knee [Pic]
Head Butt [Pic]
Bull Ram [Pic]
BAD STREET BRAWLER ENEMIES
Here's a few you might meet on the street:
BOXER [Pic]
Keep your guard up. This guy has a counter-punch for every move you make.
GORILLA [Pic]
A big, bad circus escapee who throws bananas.
PUNK [Pic]
Big surprises come in smallpackages. So, watch out for his ball and chain.
BULLDOG [Pic]
They say a dog's bark is worse than this bite. Not in this case.
SPY [Pic]
This sneaky little fellow is full of nasty tricks. He usually leaves bombs
to blow you up, But, occasionally he drops a flying heart that gives you
extra vitability if you catch it.
BIKER [Pic]
He'll leave you with nothing but a set of tire tracks across your back.
Keep out of his way
BASEBALL PLAYER [Pic]
He swings you a mean bat. Three strikes and you're knocked out!
BASKETBALL PLAYER [Pic]
He doesen't like anyone under 7ft. tall, including Duke. He uses his
basketball as a weapon
AYILLA THE HONEY [Pic]
She's a sharp witted assassin with knives to match. Look out behind you!
She can be a real back-stabber.
SKATEBOARDER [Pic]
A bad dude to meet on the street. His sole motivation is to run you down.
FAT MAN [Pic]
He's as bad as his belly is big. He'll put the squeeze on your vitality
if he gets his hands on you.
MALE PUNKER [Pic]
Punches out old ladies just for kicks. He deserves everything you can give
him.
WICKED WEAPONS
Not alI your enemies carry weapons. but when they do watch out! Here's two
ways to make their weapons work for you.
1 GAIN EXTRA VITALITY - If an enemy's weapon grows wings and starts to fly
away, jump up and grab it. You may gain extra vitality. Remember the Spy
sometimes drops a flying heart that gives you extra vitality it you catch
it.
2 SCORE BONUS POINTS - Duke collects weapons from the enemies he defeats to
help clean up street crime. At the end of a stage he throws them all into a
trash bin. You'll get bonus points for every weaon he throws away.
Basketball [Pic]
Bat [Pic]
Dagger [Pic]
Banana [Pic]
Gun [Pic]
Ball and Chain [Pic]
BAD STREET BRAWLER LOCATIONS
The places that Duke Davis patrols are crawling with enemies. You'll be
walking from mean streets to dark alleys as you progress through the
stages of the game. It's your mission to get rid of the enemies in these
locations for the good citizens of the land.
City Park [Pic]
Street [Pic]
Docks [Pic]
City Center [Pic]
Railroad Yard [Pic]
COMPLIANCE WITH FCC REGULATIONS
This equipment generates and uses radio frequency energy and if not
installed and used properly, that is, in strict compliance with the
manufacturers' instructions, may cause interference to radio and
television recepton. It has been type tested and found to comply with
the limits for a Class 6 computing device in acccordance with the
specifications in Subpart J Part 15 of FCC Rules, which are designed
to provide reasonable protection against such interference in a residential
installation. However, there is no guarantee that interference will not
occur in a particular installation If this equipmenc does cause
interference to radio or television reception, which can be determined
by turning the equipment off and on, the user is encouraged to try to
correct the interference by one or more of the following measures:
- Reorient the receiving antenna
- Relocate the computer with respect to the receiver
- Move the computer away from the receiver
- Plug the computer into a differenC outlet so that
computer and receiver are on different circuits
If necessary, the user should consult the dealer or an experienced
radio/television technician for additional suggestions. The user may find
the following booklet prepared by the Federal Communications Commission
helpful:
How to Identify and Resolve Radio-TV Interference Problems This booklet
is available from the U S. Government Printing Office, Washington, D.C.
20402, Stock No. OO4-000-00345-4.
90 DAY LIMITED WARRANTY
Mattel Toys warrants to the original consumer purchaser of any toy
product it manufactures that the product will be free from defects in
material or workmanship for 90 days [unless othenvise specified in
alternate warranyies] from the date of purchase. If defective, return
the product along with proof of the date-of-purchase, postage prepaid,
to Consumer Adjustment Center, 15930 E. Valley Boulevard, City of Industry,
CA 91744 for replacement or refund at our option. This warranty gives you
specific legal rights. and you may also have other rights which vary from
state to state. This warranty does not cover damage resulting from
accident, misuse or abuse. Valid only in U.S.A.
Send only product to the address listed above. Send all correspondence to
Consumer Relations, 5150 Rosecrans Ave. Hawthorne, CA 90250 or you may
phone us toll-free at [800] 421-2887 [Alaska and Hawaii resdents phone
[213] 978-6128, 6129, 6130 or 6133] Monday thru Friday between the hours
of 8:00 AM ond 4:30 PM PST [11:00 AM and 7:30 PM EST].
(C) MAttel Inc. 1989. Hawthorne, CA 90250 U.S.A.
PRINTED IN JAPAN. All Rights Reserved.
.EOF