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After Burner

Typed out by tsrken@voicenet.com After Burner Instruction Booklet Tengen --- Object of the game/game description: When you play After Burner, you're flying high and fast... in the F-14 Thunder Cat - the leanest, meanest fighting machine ever made. And the free world needs you and your set of wings desperately: Naval Intelligence has pin-pointed the two locations where the enemy has hidden its diabolical two-party plan to conquer the world! To get to these sites, you're called upon to use every ounce of your flying and combat skills to survive bogies, missiles and tracers that are dying to blow you out of the sky! --- Control functions Control Pad: Moves the plane Note: To roll, press the left or right button, then immediately press the opposite button when flying sideways. Select: Pause game Start: To start; to activate after burner B: Shoots air-to-air guided missiles A: Fires vulcan cannon --- The game Press Start on the control pad to begin game. You start out with three F-14 Thunder Cats. If one plane is destroyed by an enemy missile or explodes and falls out of the sky, a new one will replace it. You'll get more jets when your score reaches 5,000,000 points and 15,000,000 points. If you lost all your jets, the game's over. To win, you must complete all 23 stages of aerial combat, get the plans from the trucks at both landing fields and return safe- ly to the aircraft carrier. --- Head-up display In flight, the HUD (Head-up Display) screen shows you where the enemy is com- ing from so you'll know instantly where to aim. The white radar frame represents the full game screen you see at that time. Red blips indicate enemy aircraft; the horizontal line shows the position of your wings relative to the horizon. If you see red blips outside the white frame, this tells you that enemy aircraft are approaching from the side. If you turn toward them, you can get them in your sights. When the red blips come inside the white frame, the enemy is approaching head-on. --- Weapons systems Enemy fighters attack by flying at you firing air-to-air missiles. Get out of their way by dodging, flying upside down, using the after burner or rolling. You can also blast them out of the sky with your Vulcan cannon or air-to-air guided missiles. Vulcan Cannon The Vulcan is a 20mm rapid fire cannon. It can fire an unlimited number of shells. Use the firing sight on your screen to aim. Line the sight up with the enemy and, when it is close enough, fire by pressing the A button. Air-to-Air Guided Missiles The radar sight is larger than the Vulcan's gunsight. It appears on the HUD when an enemy approaches, and it automatically locks on to the target. Press the B button to fire missiles. Although a guided missile will home in on its target, it's not a sure-fire weapon. Bogies can escape if they're fast enough, if you let them leave the game screen, or it you take too long to fire. Timing is everything. Keep in mind that each jet has a limited number of missiles. You start with 70 missiles. IF you crash with less than 50 missiles, the new jet will start out with 50. --- The enemy Interceptor: Supersonic Fighter Dragonfly: Class 1 Fighter V/Stoll: Harrier Class Jump Jet Bearmax: High Altitude Helicopter Gunship --- Bonus stage Refueling and Getting More Missiles When you reach a designated refueling site, a Navy fuel tanker will fly over you or a landing base will appear so you can load up on fuel and missiles. --- The score Enemy aircraft - 2500 points Flying missiles - 800 points Bonus points - (Total number of enemy aircraft show down in the previous three stages) x 20,000 points --- Hints - Your chances of surviving aerial combat improve as you master flying the F-14 Thunder Cat. Learn to roll your jet at the right time and you'll be able to dodge almost anything. - Some of the enemy aircraft will start firing before you even see them, so be extra careful. Be ready do dodge quickly at all times, or you'll pay the price.

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