Adventures of Lolo 2
Typed out by matthull@inetdirect.net
NES-A4-USA
Adventures of Lolo 2(tm)
Hal America Inc.(tm)
Instruction Booklet
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The Story
Our heroic pair are at it again! On their return from the Haunted Castle
(successfully defeated in the original Adventures of Lolo) our Hero and
Heroine were confronted by the real power of the land - the King of
Eggerland himself. Swooping down on our victorious couple, the King
thundered, "The Labyrinth was only a preliminary test - the real battle
starts now! If you can make it through my Tower and my Castle, I will set
your people free. But just to make sure there are no tricks - this little
one comes with me!" And with that he grabbed Lala and spirited her away to
his Castle in the clouds. But, fortunately, Lala was able to analyze each
of the mazes as she was taken to the Tower, and left clues in the Jewel
Boxes in each room. Each Jewel that Lolo collects contains a bit of
information that will help him in the next room. With your help, they will
work together to free their people from the clutches of the King.
Use of the Controller
Select Button - used to start a room over
Control Pad - Used to move Lolo
Start Button
A and B Buttons - used for Magic Shots and Power
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Starting the Game
When the game is turned on, the opening screen will
be displayed. If you don't push any buttons, a set of
instructions will appear on the screen that will explain
many of the techniques used in the game.
To enter a password, move the cursor to the correct
letters with the Control Pad and enter them with the
A Button. If you make a mistake, the B Button can
be used to back up the cursor. The password screen
can only be selected when starting a game, or when
the game is reset.
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When you start the game, the screen above will appear.
When you have taken all the Heart Framers in a room, the
Jewel Box will open and the Jewel will be shown as in the
photo at the right.
When the Jewel is taken, an exit door will appear as shown
in the photo on the right, and you can go to the next room.
The game contains at least ten floors of five rooms each.
When the fifth floor of each room has been cleared, a staircase
will appear leading to the next floor.
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Key Select
Controller functions for use of Power or Magic
Shots can be customized. Enter the letters
CSTM on the password screen, and the screen
shown on the left will appear. Use the Control
Pad to select A, B, or AB to select which button
will control Magic Shots. Move the cursor to
the next line, and select the button to control
Power options. Pushing the Start Button will
enter your choices and start the game.
Please Note
1) There are many ways to solve each of the rooms in this game. Sometimes
you can clear a room without using all of your Magic Shots, or without using
Power Options.
2) Every room can be solved. Here at Hal America we sometimes gather around
a moniter and work on the programmers' latest mind-twisters. There are rooms
that have taken us days.
3) If you really get stuck, you can call us 9:00 to 5:00 Pacific Time at
(503) 644-4117. But remember - not everyone who picks up the phone here is a
Game Counselor, and not everyone who works here can get you through the 4th
room in the Castle!
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The Playing Area
Now we'll introduce you to some of the things you'll encounter on your
journey. Some are helpful, some are harmless, some are just annoying - after
you've cleared a few rounds you'll learn how to use the helpful items and
how to defeat the dangerous ones.
Emerald Framers
Emerald Framers can be moved
around the screen to protect you
from the attacks of some of the
characters , and trap other characters.
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Heart Framers
When you've picked up all the Heart Framers the
Jewel Box is open. Like Emerald Framers,
Heart Framers will protect you from attack, but
they cannot be moved. Taking particular Heart
Framers, or taking a certain number of Framers,
will earn the power shown in the Power Display
box in the lower right of your screen. Once
you've taken a certain number of Heart Framers
(the number varies from room to room), the
remaining Framers will start to flicker. When this
happens, the next Heart Framer you take will
earn the Power displayed.
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One-Way Passes
Usually Lolo can go through a One-
Way Pass only in the direction the
arrow is facing, but there are
exceptions. Experiment a little to
discover what those exceptions are.
Enemies can pass through One-Way
Passes regardless of direction.
Bodies of Water
Lolo has various ways to cross
bodies of water. Bridges can be
built if the Bridge Power is
available, of he can ride across
on an Egg. You'll have to experiment
a little to find out the best ways
of dealing with bodies of water.
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Lava Beds
Eggs cannot be put into Lava Beds or
Lava Streams to get across. Bridges
can be built down very quickly - time
your moves and don't get stranded!
Jewel Box
Lolo can freely walk through the
Jewel Box, and it will protect him
from enemies that attack him directly,
but it will not protect him from
Medusa, Don Medusa, or Gol.
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Trees
Magic shots cannot pass through
trees, but some characters can
attack through trees.
Flower Beds
Lolo can rest in flower bed.
Enemies cannot enter, but it's
no protection from attacks.
Rocks
All attacks, and all enemies'
paths, are blocked by Rocks.
Rocks cannot be moved.
Deserts
Lolo's speed will be cut in
half in Deserts, but they do
not affect an enemy's rate of
speed.
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Using Magic Shots
Certain characters, when hit by a Magic
Shot, can be turned into Eggs. An Egg
can be moved around, but will return to
its original shape in its original location
after a while. If an Egg is shot with a
second shot, it will disappear from the
screen, then return in a few seconds to
its original shape in its original position.
Although Lolo can cross bodies of water by
floating on an Egg, sometimes the Egg must
be pushed into the water in just the right
place or it will quickly dissolve, and Lolo
will be drowned. A little experimentation
will show where these places are.
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Magic Shot Strategies
Moving Eggs
Making a character into an Egg and putting it
in front of an enemy can protect you from that
enemy's attacks.
Removing Eggs
Sometimes you can remove an enemy long enough
to grab the Jewel before it returns to its
original position.
Crossing Water
Narrow streams can usually be crossed by
dropping an Egg in the water and crossing
quickly.
Riding on Eggs
Lolo can ride an Egg dropped in the right spot,
but sometimes you have to search for the right spot.
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Power Display
The next page shows the Bridge, One-Way
Pass, and Hammer displays. When one of
these symbols appears in the Power Display
in the lower right corner of the screen, that
power will be made available to you once
you've taken enough Heart Framers. The
number of Framers you need to take in order
to receive the Power varies from room to
room. As you take Hearts, you should reach a
point where the remaining Heart Framers
begin to flicker. Taking one more Heart will
give you the power shown.
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When a bridge is shown
in the Power display, a
Bridge the same length
as the one in the display
can be built over Water
or Lava. Face the spot
where you want to build
your Bridge and push
your Power button.
When the One-Way
Pass power is shown,
the direction of one
arrow can be turned 90
degrees by facing the
Arrow and pushing the
button you've chosen as
your Power button.
When the Hammer
power is shown, one
rock in the room can be
destroyed. Point Lolo at
the Rock you want to
remove and push the
appropriate Power
button at close range.
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Game Over and Continue
Each time you lose a Lolo the number of Lolos remaining, displayed in the
screen's upper right, will decrease by one. When you have lost all your
Lolos the game is over. Your lose a Lolo when you:
1. Are caught by Skull or Alma.
2. Are caught by Medusa or Don Medusa, or Gol's flames.
3. Sink in water or lava.
4. Give up by pressing the Select Button.
Write Down Your Password!
When the game is over a password will be displayed. If you are planning to
continue the game all a later time, be sure to write down the password. If
you want to continue the game immediately, select Start at the Password
Screen, and once more at the Continue prompt. The game will continue from
where you left off.
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The Characters
Lolo
Lolo isn't particularly strong or
swift, but his unlimited patience
and strong spirit allow him to
defeat much stronger enemies by
sticking to it until the job is done.
Lala
The captured one, but no shy,
retiring wallflower here! Like Gretel
with her Hansel, Lala has left
clues in each Jewel Box to help
Lolo make his way to the Castle.
---
Snakey
Snakey keeps a vigilant eye
out, constantly turning back
and forth, watching Lolo. He's
completely harmless, but is useful
as a tool.
Gol
Gol just sleeps until the last
Heart Framer is taken, then his
eyes pop open and he awakes to
shoot a deadly flame straight
at Our Hero.
Leeper
Leeper bounds around until he
touches Lolo, then goes to sleep
and doesn't awaken. He can be turned
into an Egg as long as he's moving
about.
Rocky
Rocky rumbles around slowlymost of
the time, but he is close to Lolo
he'll pick up speed and move very
quickly.
---
Alma
Runs around the room at high speed.
If Alma is directly across from Lolo,
she will tuck her body into a ball
and roll straight ahead until she
runs into something.
Medusa
Medusa can attack Lolo in a straight
line in all four directions. His attacks
can be stopped be Rocks, Emerald Framers,
or the bodies of other characters.
Skull
Skulls will sit quietly and watch the action
patiently until the last Heart Framer is taken,
then leap into action with jaws thrashing
and eyes flashing.
Don Medusa
The Boss of the Defenders. Don Medusa attacks
in the same way as Medusa, and can be defended
against in the same way. He moves at a constant
speed in a predetermined path.