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The Pagemaster

THE PAGEMASTER Typed out by Entrax. THE STORY ------------------ It all started when Richard rode his bike into town. Suddenly, a ferocious storm hit, and Richard crashed into a tree, leaving his bike (and nerves) shattered! Dazed and confused, Richard ran into a nearby building : the Public Library. He stumbled around the dimly-lit corridors lined with towering shelves of books... and the next thing he knew, he was an illustration in a fantastic new world. A mysterious man called The Pagemaster informs Richard that if he's to return to reality, he must find the Library exit. During his adventure Richard meets many unusual characters - some friendly, but most eager to make him a human bookmark (ouch!). Richard also gets the chance to collect all kinds of valuable objects, including library cards. If he collects eight library cards he can free his friends Horror, Adventure and Fantasy, and be treated to an ending few will ever see! Now, brave adventurer it's time to enter the world of The Pagemaker! PLAYING THE PAGEMASTER -------------------------------------------- TAKE CONTROL! -------------------------- Before you begin to play, take the time to familiarise yourself with the movements and functions of the Game Boy's Buttons. * Press the Start Button on the Title Screen to call up the Options Screen. THE OPTIONS SCREEN ----------------------------------- Three options are presented "START GAME", "MUSIC/SOUND TEST" and "PASSWORD INPUT". Fantasy the Good Fairy Book shows which option is to be selected. * Press the Control Pad up or down to move Fantasy between the options. * Press the A, B or Start Button to select the highlighted option. START GAME --------------------- Guess what? MUSIC/SOUND TEST ------------------------------- Selecting this option calls up three new options : "PLAY MUSIC", "PLAY SOUND" and "EXIT". You canlisten to all the music and sound effects used in The Pagemaster. The tunes (there are 12 different ones) and sounds (there are 23 different ones) are represented by numbers. Select "EXIT" to return to the Options Screen. * Press the Control Pad up or down to move Fantasy between the options. * Press the Control Pad left or right to change the number of the music or sound. *Press the A, B or Start Button to hear the music or sound. PASSWORD INPUT ---------------------------- To save you have to replay worlds when you return to The Pagemaster time and time again, a Password (a maximum of eight letters in length) is given when a world is completed. The Password contains important details such as the number of Richard characters remaining when the world in question is completed. To begin play from where you left off, enter the appropriate Password on this screen. Twenty-one letters are presented, with a box around the letter to be entered. The Password is registered when the eighth letter is selected. If the Password is not recognised you will be told "INVALID PASSWORD" and returned to the Options Screen. Don't worry : simply select the "PASSWORD INPUT" option and try again. * Press the Control Pad in any direction to move the box between the letters. * Press the A Button to choose a highlighted letter. * Press the B Button to remove letters. WHAT YOU CAN EXPECT TO SEE IN PLAY --------------------------------------------------------------- Before Richard's quest begins he is seen standing on the pages of an open Level Map Book. * PICKUP HELP * RICHARD TYLER CHARACTERS REMAINING * LIBRARY CARDS COLLECTED * GOLD TOKENS COLLECTED * BOOK TOKENS COLLECTED * YOUR SCORE (WHEN PAUSED) THE STATUS -------------------- The Status Panel at the top of the screen shows everything you need to know about the state of play. On each level you will find the platforms, ropes, pits, traps (including spikes, burning candles and poison pools), adversaries. Collectible and Pick-ups-among other things! Use the platform and ropes to get around the level. PICK-UP HELP ---------------------- Shows the Pick-Up currently in use by Richard. Note that he starts with no Pick-Ups. RICHARD TYLER CHARACTERS REMAINING ---------------------------------------------------------------------- You start with five. A Richard character is lost if he has no Pick-Ups and bumps into an adversary or touches some deadly scenery. If any Richard character are remaining, the Map is presented so you can choose to play another level or replay the level where the Richard character was lost. Play will resume from the beginning of the level or at where the last Pagemaster Hat was touched (see SPECIAL SCENERY). When no more Richard characters remain, it's Game Over. Note that there are two ways to earn extra Richard characters : either by scoring enough points or collecting Richard Heads. LIBRARY CARDS COLLECTED ---------------------------------------------- Remember: you need all eight if Richard is to escape, but that doesn't mean you can't explore all the worlds - or even reach the end! GOLD TOKENS COLLECTED ------------------------------------------- They look different depending on the world Richard is in, but points are always given for collecting them. More importantly, for every 30 Gold Tokens acquired, a Book Token is given. BOOK TOKENS COLLECTED ------------------------------------------- What do they do? YOUR SCORE --------------------- You are awarded points for removing adversaries from play and acquiring Collectibles and Pick-Ups. Note that your score is only shown when the action is frozen. CONTROLLING RICHARD TYLER ---------------------------------------------------- Young Richard may be nervous disposition, but when he's under pressure to perform, his athletic abilities come to the fore. Use the first few levels to get used to Richard's limitations. Note that Richard can fall any distance without getting hurt - well, provided he doesn't land on some unpleasant scenery. * Press the Control Pad LEFT or RIGHT to move Richard in this direction along solid ground or in the air. Note that this means Richard can be guided after a jump or when he's falling. * Press the Control Pad UP or DOWN when RIchard is on solid ground (even when he's running) to make him look in those directions. The screen will move slightly so you can spot what danger lurks above or below. Note that when RIchard's standing still, he crouches when he looks down, and that can prove useful for avoiding some adversaries. * Press the A Button to make Richard jump straight up, whether he is on a rope of any description or on solid ground. Note that the longer the A Button is held down, the higher Richard will jump. * Press and hold the Control Pad LEFT or RIGHT then press the A Button to make Richard leap in those directions. * Press the Control Pad UP when Richard is near a rope to make him grab it. Yes, even when he's in the air. * Press the Control Pad UP or DOWN when Richard is on a rope of any description to make him climb in those directions. * Press and hold the D Button DOWN then press the A Button to make Richard jump down from a rope. * Press the Control Pad DOWN when Richard is on a slope to make him slide - and knock out any adversaries along the way. * Press the B Button to use the Pick-Up Richard is holding in the direction he's facing. Note that Pick-Ups such as the Sword, Eyeballs and Fairy Dust can be used even when Richard's jumping or crouching. HOLD IT! --------------- * Press the Start Button during play to freeze the action. You will hear a tone, Richard will disappear and your score will be shown in the bottom right-hand corner of the screen. * Press the Select Button to quit the level and return to the Map. Note that you can only quit a level which has already been completed. * Press the Start Button to resume play when the action is frozen. * Press an d hold the Select, Start, A or B Buttons at any time to reset The Pagemaster. Note that this function will not work with a Super Game Boy set-up. THE WORLDS OF THE PAGEMASTER --------------------------------------------------------- Richard's quest takes him through three main worlds comprising 13 levels, each more difficult than the last. There are two types of level : on one, you decide how fast the level moves; on the other, the level is always moving and a Richard character is lost if he's squashed by the screen. Note that some adversaries are tougher than others and it can take more than a single hit with a Pick-Up to remove them from play. Some adversaries are so tough they cannot be removed from play! HORROR WORLD ---------------------------- A spooky trip through a graveyard and a haunted mansion. Look out for Shields: they bounce when RIchard nears and can be used as platforms. BOOKS: Some walk around snapping their pages: others fly! Note that Books appear on all worlds. BATS: Don't get in a flop, the Bats are easy enough to avoid....with practice. GHOSTS: Beware! They appear from nowhere. FRANKENSTEIN'S FIST: Don't let it pound Richard into the ground! MR HYDE: He throws flasks which bounce along the ground. Don't let them hit Richard! ADVENTURE WORLD --------------------------------- Avast, ye landlubbers! It's all hands on deck on the pirate ship. But will you ever reach Treasure Island? CAPTAIN AHAB: He's been on Moby Dick's trail for years, but he's quite content to throw his harpoon at anyone who gets in the way. LONG JOHN SILVER'S PARROT: A not-so-pretty Polly who flaps around in a panic. SWINGING PIRATES: So happy they swing from ropes. HAPPY PIRATES: They are even happier if they can put a stop to Richard's progress. Beware! Happy Pirates pop out from behind walls and throw things at Richard. GEORGE MERRY: A large, jolly fellow who hides in barrels and only emerges to throw bottles at anyone in the area. FANTASY WORLD ---------------------------- What is this peculiar place full of mushrooms? And why do you end up inside a dragon's stomach? HUMPTY DUMPTY: He sits on platforms and falls when Richard is near. ANGRY FLOWERS: They may appear to be harmless, but watch out when they bloom - they spit seeds! FIRE CREATURE: Ouch! It burns so keep well away. SKELETON: It has a sword - and it's not afraid to use it. Watch out! The Skeleton is strong! LILLIPUTIANS : The little people carry spears which are usually used to prod things, but sometimes they are thrown! COLLECTIBLES ------------------------ The following items are found on every level. All Collectibles are worth points, and some of them are very useful, so run over them to pick them up when you spot them. BONUS GAME TOKEN ---------------------------------- Play the Bonus Game - but only if you complete the level. GOLD TOKEN ---------------------- In Horror World the Gold Tokens are keys, in Adventure World the Gold Tokens are Coins, and in Fantasy World the Gold Tokens are golden Goose Eggs. Remember: a Book Token is automatically awarded for every 30 Gold Tokens. BOOK TOKEN ---------------------- Sometimes found lying around, but always used to remove all adversaries seen on the screen from play. Press the Select Button to use a Book. HELMET -------------- It provides temporary invincibility from adversaries and any dangerous scenery. While the Helmet's in use Richard is surrounded by magic dust; when the Helmet's power is almost gone, Richard will flash. Note that using the Helmet doesn't interfere with any Pick-Ups held. DOLLAR -------------- Pick it up for points. DIAMOND ---------------- Pick it up for points. CRYSTAL --------------- Pick it up for points. LIBRARY CARD ------------------------- They are found lying around on different levels. Remember : collect all 8 to see special ending! RICHARD HEAD ------------------------- An extra Richard character is yours for every Head collected - so pick up as many as possible! PICK-UPS --------------- The following items are found on most levels. All Pick-Ups are useful, so when you see them, simply run over them to pick them up. The best thing about holding a Pick-Up is that if offers protection : if Richard is hit while he's carrying a Pick-Up, the Pick-Up is lost and not a Richard character. MAGIC SHOES ----------------------- These give Richard extra jumping power for longer leaps and also allow him to rebound off walls. Richard cannot carry any other Pick-Up until he picks up the Magic Shoes. (You can see that Richard's wearing the Magic Shoes by the trail of magic dust he leaves behind). Once Richard has the Magic Shoes, only one Pick-Up at a time can be held - the next one picked up will replace the one held. Of course, when Richard has the Magic Shoes AND another Pick-Up, he effectively has two chances before a character is lost. STICKY HANDS ------------------------ This green globule covers Richard's hands with a green goo that allows him to perform some amazing climbing techniques! His Sticky Hands can be used to stick to the underside of ceillings...and Richard can then "swing" along them! BAG OF EYEBALLS ----------------------------- Ugh, a bag of Eyeballs for throwing at adversaries. Watch the Eyeballs bounce around the screen and back to Richard when they cannot bounce any further. Note that only five Eyeballs can be bouncing around at a time. As long as Richard has the bag, his ammunition is unlimited. PIRATE'S SWORD --------------------------- A quick slash with the Sword just the thing for removing adversaries from play. Note that Richard can use the Sword when he's crouching, running or climbing. MAGIC DUST --------------------- Richard can shoot magical dust from his hands. the longer he holds his ground - and you hold the B Button - the bigger the sparks he fires! Shoot short bursts at adversaries to remove them from play. SPECIAL SCENERY ----------------------------- Richard can run and jump on the screen and some objects. He can even jump through some scenery, pick up and throw certain objects or push them! When you spot any of the following Special Scenery, take advantage of its special nature. * Press the B Button to pick up and hold an object - but only if it's not too heavy. * Press the B Button while holding an object to throw it. * Press the Control Pad to move Richard into the object to push it. HORROR --------------- The Hunchbook. As you can see, he's a sleep. Horror can be picked up and placed anywhere - but try to ensure that he's put somewhere useful. BARREL ------------- Just like Horror, it can be picked up and placed anywhere. SKULL ----------- Richard cannot pick it up - but he can push it and jump on it for extra height. BOOK ---------- It cannot be pushed, but it can be picked up and moved. THE PAGEMASTER'S HAT --------------------------------------- It can't be picked up or pushed, but when Richard touches one of these, it spins around and Richard's position in the level i s noted. Now if a Richard character is lost, he isn't returned to the beginning of the level - he's instead placed at the last Pagemaster Hat he touched! BONUS GAME ---------------------- You only get to play the Bonus Game if you collect a Bonus Token and complete a level. In the Bonus Game, collect the falling treasure and any Richard Heads, but avoid getting knocked out by falling Skulls and Books. If Richard can survive for long enough, big bonus points are yours! Note that a Richard character is not lost if he's hit by a Skull or Book - but you do lose the chance of earning the big bonus points. HINTS ---------- * Look out for different ways to explore levels. There are many modes of transportation for Richard to use - be creative! * You can judge a book by its cover. Beware of adversaries that appear from thin air! * To negotiate steep slopes as quickly as possible, jump up them. * If you can't reach some areas of a level, try moving and standing on an object for extra height! * Richard can jump on the heads of some adversaries to remove them from play. * Richard will throw an object further if he's running. * On levels where you don't control the speed, it's wise to look before you fall. * Wait for Captain Ahab to throw his harpoon (not forgetting to avoid it). If the harpoon hits some scenery, it will be jammed there - so use it to jump higher. * Happy Pirates cannot be removed from play, but Richard's hits will make them hide away. * When Humpty Dumpty's rubbing his head he can't hurt Richard. * The Skeleton is a hardy adversary. Note that if it's left alone it will regain its strength! * Big bursts of Magic Dust are useful for removing Skeletons from play. * Look out for invisible entrances leading to Secret Hidden Rooms! But how can you see them? You can't until Richard bumps his head on one. A book will appear and flap open. To enter the Secret Hidden Level where treasure and sometimes extra Richard characters are in store, simply get Richard on top of the book and he will dive in. To leave a Secret Hidden Room, use the exit to return to play. Note that you cannot enter the same Secret Hidden Room more than once. * Note that any Pick-Ups and Collectibles held at the end of a level or world will be carried over to the next. * Maybe you can't find a Library Card and need to re-explore a level? So what? Go for it! You can replay any previously completed level by simply choosing it as you would and incomplete level. * If Richard can find Fantasy the Good Fairy Book, he can use her to fly around!

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