Mickey's Dangeros Chase
Typed out by Jesse Smith
Nintendo DMG-MC-USA-2
Y
O
B MICKEY'S
E DANGEROUS
M
A CHASE
G INSTRUCTION BOOKLET
TABLE OF CONTENTS
Safety Precautions 4
Getting Started 6
The Missing Present 7
Controlling Mickey & Minnie 8-9
Get the Present Back! 10
The Score Bar 12
Boxes & Prizes 13 - 14
Mouse Lands 15-17
Present Hunting Hints 18
90-Day Limited Warranty 19
3
SAFETY PRECAUTIONS
Follow the suggestions below to keep your Game Boy and Game Pak in
top operating condition:
1. Always make sure the Game Boy's power is off before inserting or
removing the Game Pak.
2. Don't try to take your Game Pak apart.
3. Keep your Game Pak safe from direct sunlight, high heat, and extreme
cold. Don't bend it, crush it, or let it get wet. Store it in its
protective package at room temperature when you are not using it.
4. Never touch the contact points on your Game Pak. Before using it,
check it for dust. If your Game Boy is dirty, clean it with a soft dry cloth.
4
GETTING STARTED
I. Plug Mickey's Dangerous Chase Game Pak into your Nintendo Game Boy
and turn it on. In a few moments the Title screen appears.
2. Watch to find out how Mickey, Minnie, and Goofy discover that the
present is missing! Press START if you want to skip these screens.
3. Press the control pad RIGHT or LEFT. Mickey's glove points to
Mickey or Minnie as your player.
4. Press button A to start playing.
5. Between rounds, press button A to move through the Conversation screens.
6. Press START while you're playing to pause the game. Then press it
again to resume play.
7. Press START and SELECT together to restart the game from the beginning.
6
THE MISSING PRESENT
Mickey's really sweet. He bought a present for Minnie. Won't she be surprised!
But Mickey gets an even bigger surprise. The
present is gone! And Goofy says he saw Big
Sneaky Pete's got the present! Can you help Mickey, Minnie and Goofy
get it back? It won't be easy!
7
CONTROLLING MICKEY AND MINNIE
Press this: To do this:
Control pad LEFT or RIGHT Move in that direction.
Control pad DOWN. Duck.
Control pad UP. Float upward by holding onto the balloons.
Button A Jump. Hold down the button for longer jumps.
Button A and control pad LEFT Jump in that direction.
or RIGHT
8
CONTROLLING MICKEY AND MINNIE (cont)
Press this: To do this:
Button A and control pad DOWN. Jump off a ledge.
Button B Throw a box.
Button B and control pad LEFT Grab a box.
or RIGHT.
Button B and control pad UP. Throw a box straight up.
Button B and control pad DOWN. Throw a box while crouching.
9
GET THE PRESENT BACK!
Big Bad Pete has ruined the day for everyone. But if you get the
present back, all will be well!
Mickey starts with three chances. He's got a long way to go! He picks
up boxes and lets them fly at attacking foes. Bonk! That's one less
crabby critter. Mickey jumps high! He catches valuable Stars and
Prizes that way, and by running over them. He also jumps to escape his
enemies. Sometimes he ducks to hide or throw a box at a short attacker.
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GET THE PRESENT BACK! (cont.)
But if Mickey's not quick and smart, he could get hurt! Barking
bulldogs, slippery weasels, hairy tarantulas, and lots more
unpleasant creatures everywhere! If they touch Mickey, he loses
one Heart. When he loses three hearts, he loses one try. When t
his happens. you can reselect Mickey (or change to Minnie) and
return to your level, though you'll have to backtrack a bit.
The game has five levels, with three stages in each level. At
the end of every stage, Goofy waits to tell Mickey and Minnie
some news about what is happening in the chase.
Disaster! If Mickey loses all his chances, the game ends. He'll
never find Minnie's present that way. Press button A and start again!
11
THE SCORE BAR
Watch the bottom of the screen to see how you're doing.
Hearts: How much strength you have left.
Stars: How many Star Points you have.
Players: How many more chances you have.
Circles: How many crystal balls you've found.
12
BOXES AND PRIZES
Boxes
Normal Boxes: Pick up and bonk unpleasant critters with 'em. Watch
your foes fly! You can carry a box until you need it. You can't go
backwards, so boxes you leave behind are gone forever.
Stars
Black Stars: You gain I point.
White Stars: You gain 5 points.
Blinking Stars: You gain 1 extra chance.
You also get an extra chance when you collect 100 Star Points. Star
Points show up on your Score Bar.
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BOXES AND PRIZES (cont.)
Prizes
Normal Hearts: You gain 1 extra strength Heart.
Blinking Heart: You gain back all strength Hearts.
Magic Water: You can t be hurt by your foes for a little while.
Crystal Balls
Crystal balls are hidden in some of the treasure Boxes.
It's up to you to find them! When you discover a
Crystal Ball, one of the circles in the Score Bar fills in.
If you find all four Crystal Balls in a stage, you can earn an
extra chance. Whenever you start a new stage. the Crystal Ball
circles will be empty. You cannot carry Crystal Balls over from
one stage to the next.
14
MOUSE LANDS
Level 1: Mickey's Hometown
(includes the shopping center and the lake)
Saunter through a neighborhood of feisty bulldogs and pitfalls.
Not a friendly place! Go on a shopping spree along Main Street.
The Weasel Building keeps you hopping up and down. Use blocks to
climb up. Watch out for ambushes. See how many things you can
climb on for Big Star Points, if the squirting fire hydrants
and underground sewer don't get you!
Zip across the Lake in a speedboat built for one. Hurdle flying
fish and half-submerged rocks as you zoom about under the steel bridges.
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MOUSE LANDS (cont.)
Level 2: The Woods
(includes the Snowy Woods and Up the Mountain)
It's a beautiful day in the woods, if you don't mind rocks, pits,
and swooping Bald Eagles! Falling nuts clutter your path. Flying
squirrels dive in your face. Take a ride on the moving blocks and
climb the log bridges. Explore! Ride a bear. You'll love your
balloon ride-- keep catching those sky-high Prizes! The second
hill is steep, rugged, and very tricky!
Level 3: The Mountain
(includes the Run-Down Shack and Down the Mountain) This place is
splintery and spooky, unless you like spiders crawling on your body
and bats flapping in your hair. Climb all the log towers to see
whatÕs on top. Hop from bird to bird to make it back down safely.
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MOUSE LANDS (cont.)
Level 4: Industrial Area
(includes the Factory and Driving to Town)
Now you're caught in the machinery. Conveyor belts, and pressing
machines are here to mangle you. You'll have to get in gear to get
out of here! Jump in your jalopy for a bumpidy wild ride back to town.
Level 5: Business District
(includes Up the Building and Big Bad Pete)
You've almost caught up with Big Bad Pete. Up, up, up you go, to the
top of the building. Keep grabbing those Stars and Prizes. Pete's
on the rooftop, ready to bully you some more. It's time to get your
present back!
17
PRESENT HUNTING HINTS
* Learn to jump and throw a box at the same time. This will
let you smash your foes before they get too close.
* Try to get all the prizes and stars in a level for high
points and extra chances.
* Climb as high as you can while searching, and explore every
tunnel and passage. You'll find lots of hidden prizes.
* If you catch a Blinking Star or find all four Crystal Balls
in a stage, you'll be rewarded with an extra chance.
* When hurt, Mickey will flash for a bit. He can't be hurt
during this time.
* Practice until you become fast and accurate. Then practice,
practice, practice some more.
Game counselors available 8 am. to 5 p.m. (408) 727-1665
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