Hal Wrestling
Typed out by Patrick W. Chan
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THANK YOU
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for purchasing this exciting new Hal
America Nintendo Game Boy Game Pak,
"HAL Wrestling".
Before you start playing, please read this
instruction booklet carefully, learn and
official follow the correct operating procedures,
then save it for future reference.
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| CONTENTS |
| --------------------------------------------|
| Use of the Controller4 |
| Starting the Game5 |
| Selecting Your Wrestler6 |
| Elimination Matches7 |
| Two Player Game8 |
| Meet the Wrestlers10 |
| Special Controller Functions14 |
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[2]
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Care of Your Game
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1 ) Playing a video game is rough handling or shock. Do
supposed to be fun, not a test not try to take your Game Pak
of endurance. If you play for a apart.
long time, try to take a break 3) Don't touch the terminals or
each hour.let them get wet.
2) This is a precision Game 4) Don't clean this equipment
Pak. Do not store it under with volatile solvents such as
conditions of extreme thinner, benzene, or alcohol.
temperature, or subject it to
[3]
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Use of the Controller
----------------------
How to use the Controls
A Button - Used to enter selections from menus.
B Button - Used to cancel selections.
START Button - Used to start a match.
SELECT Button - Used to pause the game.
+ Control Pad - Used to move your wrestler around, and to make selections.
Also used in Corner Post technique - upper arm to climb Corner Post,
lower arm to jump down.
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Controller Functions Are Different For Each Wrestler
Starting on page 14 is a chart that shows hot the controls are used
to take advantage of each wrestler's particular talents. Be sure to
familiarize yourself with the strong and weak points of whatever
wrestler you're using - you can use some of these special control
functions to take advantage of strengths and overcome weaknesses.
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[4]
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When the game is turned on the screen at
right will appear. Select the number of
players, with the Control Pad and enter
with the A Button.
l Player ( l Player vs. Computer)
2 Players (2 Players Head-to-Head)
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| NOTE - The 2 Player mode cannot be selected unless a GameLink cable is attached.
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When the screen at left comes up, select
SINGLE MATCH or ELIMINATION
MATCH. In Single Match play, once you
pick up your wrestler, the computer will
pick your opponent for you. Matches are
10 minutes, best two out of three wins. In
the case of a tie, the Player loses.
[5]
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Selecting Your Wrestler
------------------------
Select your wrestler with the left and right arms of the + Control Pad, and
enter your selection with the A Button. The computer will select your opponent
from the remaining seven wrestlers, and display both wrestlers on the
Introduction screen. Press the START button and the match will begin.
Win-Loss Screen
----------------
After each match, a display appears showing your wrestler, your opponent,
and the record of wins and losses. Here's what the symbols mean.
[6]
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Elimination Matches
--------------------
In Elimination mode, you take turns with the computer to select your
4-man team (just like choosing up sides for baseball). After each of
your selections, the computer will pick and opponent for you. When
all the wrestlers have been chosen, a Team Order screen will be
displayed. (NOTE: In Elimination Mode, all matches ending in a tie
are void.)
Selecting the Order of Wrestlers
---------------------------------
You can customize the order of your wrestlers to take advantage of
their strengths and minimize their weaknesses. First decide in what
order you want you wrestlers to match up. Select the wrestler you want
to move with the A Button, then move the cursor to the
slot you want to move him to. Push the A Button again,
and these two names will be reversed. When you're
satisfied with the order of your team, move the cursor to
END and push the A Button. You will then be shown a
screen with the first two wrestlers. After each match, a
screen will appear showing the next two wrestlers.
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Two Player Game
----------------
The rules for two-player mode are the same as one-player, with
the second player taking the place of the computer. The length and
number of matches, four-man teams, and rules of play are the same.
Out of the Ring
----------------
When either wrestler is forced out of the Ring, a
small display will appear and count off the seconds
until he is back in the Ring. The count will continue
up to twenty seconds. If he's not back in the Ring
inside the count of twenty, he will be disqualified.
If both wrestlers are out of the ring for a count of twenty, the
match is a draw. Results are different in different modes of play.
[8]
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Arm Locks and Leg Locks
------------------------
If a wrestler us caught in an Arm Lock or Leg Lock
and can't work himself free, the words GIVE UP will
appear on the screen, and he loses the match.
Up On the Corner Post
----------------------
You can climb up on the Corner Post by going up to one of
the up-screen corners and pushing the upper arm of the
+ Control Pad. A display appears to count the seconds.
The limit for standing on the Corner Post is five seconds.
The Count
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When a wrestler is pinned, a display appears showing the count. If he can't
break free in a count of three - well, we all know what that means!
[9]
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MEET THE WRESTLERS!
KIM RIKI
Country of Origin - Korea
Height - 6 ft. 1 in.
Weight - 264 lbs.
Specialty - Scorpian Drop
KING SAMSON
Country of Origin - USA
Height - 6 ft. 6 in.
Weight - 341 lbs.
Specialty - Lariat
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DEATH MONSTER
Country of Origin - Canada
Height - 6 ft. 4 in.
Weight - 264 lbs.
Specialty - The Big Bite
SUPER CIVER
Country of Origin - Unknown
Height - 6 ft. 1 in.
Weight - 231 lbs.
Specialty - Flying Cross
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RYU MASAKI
Country of Origin - Japan
Height - 6 ft. 4 in.
Weight - 225 lbs.
Specialty - Capchude
KANSUKE YAMADA
Country of Origin - Japan
Height - 6 ft. 2 in.
Weight - 244 lbs.
Specialty - Octopus Hold
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JOKER
Country of Origin - USSR
Height - 6 ft. 7
Weight - 348 lbs.
Specialty - Power Bomb
BIG CRUSHER
Country of Origin - USA
Height - 6 ft. 6 in.
Weight - 440 lbs.
Specialty - Hip Attack
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| Controller Function Wrestler | Ryu Masaki |
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| Facing opponent A Button| Punch |
| Facing opponent B Button| Kick |
| Grappling + Upper Arm + A Button| Brain Buster |
| Grappling + Lower Ann + A Button| Capchude |
| Grappling + Left Arm + A Button| Super Rex |
| Grappling B Button| Body Slam |
| Grappling + Left Arm + B Button| Hammer-through |
| Running A Button| Drop Kick |
| Running B Button| Jumping Knee Drop |
| On the Ropes A Button| X |
| Grappling START Button| Cobra Twist |
| On the Mat START Button| Sausalito Pin |
| Outside the Ring A Button| O |
| On the Mat B Button to Get Up| O |
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| Yamada| Kim Riki| King Samson |
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| Punch| Punch| Punch |
| Kick| Kick| Kick |
| Brain Buster| Brain Buster| Brain Buster |
| Piledriver| Piledriver| Piledriver |
| Back Drop| Back Drop| Back Drop |
| Body Slam| Body Slam| Body Slam |
| Hammer-through| Hammer-through| Hammer-through |
| Drop Kick| Lariet| Lariet |
| Shoulder Tackle| Shoulder Tackle| Shoulder Tackle |
| Flying Body Press| X| X |
| Cross Hold| Cobra Twist| Atomic Drop |
| Cross Arm Hold| Scorpion Drop| Sleeper-Hold |
| X| O| X |
| O| O| O |
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| Controller Function Wrestler | Death Monster |
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| Facing opponent A Button| Kick |
| Facing opponent B Button| Punch|
| Grappling + Upper Arm + A Button| Brain Buster|
| Grappling + Lower Ann + A Button| Secret Weapon|
| Grappling + Left Arm + A Button| Bite |
| Grappling B Button| Body Slam |
| Grappling + Left Arm + B Button| Hammer-through |
| Running A Button| Shoulder Tackle|
| Running B Button| Jumping Knee Drop |
| On the Ropes A Button| Flying Body Press |
| Grappling START Button| Atomic Drop |
| On the Mat START Button| Cobra Claw |
| Outside the Ring A Button| X |
| On the Mat B Button to Get Up| O |
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| Super Civer| Joker| Big Crusher |
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| Punch| Punch| Punch |
| Rollover| Kick| Kick |
| Brain Buster| Brain Buster| Lift Slam |
| Piledriver| Power Bomb| Piledriver |
| German Hold| Back Drop| Back Drop |
| Body Slam| Body Slam| Body Slam |
| Hammer-through| Hammer-through| Hammer-through |
| Flying Chop| Lariet| Shoulder Tackle |
| Drop Kick| Drop Kick| Hip Attack |
| Flying Body Press| Flying Body Press| Flying Body Press |
| Cobra Twist| Back Breaker| Lift Slam |
| Sausalito Pin| Sleeper Hold| Sleeper-Hold |
| O| O| X |
| O| O| X |
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Notes
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HAL AMERICA INC. LIMITED WARRANTY
Hal America Inc. (HAI) warrants to the original
purchaser of this Hal America software product
that the medium on which this computer product is
recorded is free from defects in materials and
workmanship for a period of ninety days from date
of purchase.
Hal America has made arrangements with most
retailers to enable customers to return defective
cartridges to place of purchase within ninety days of
date of purchase. If you are tenable to obtain
satisfaction, your cartridge may be returned to Hal
America under most circumstances. In order to
receive this service, you must first call Customer
Service at Hal America (503) 644-4117. If our
Representative is unable to solve your problem by
phone, and your cartridge is judged to be defective,
you will be issued a Return Authorization (R.A.)
number. Record this number on the outside
packaging of your Game Pak and send postage prepaid
and insured against loss and damage, along with
your sales slip or similar proof of purchase, to Hal
America, 7873 S.W. Cirrus Drive. 25-F Beaverton,
Oregon 97005. If your cartridge is judged to
be defective, you will be sent a new cartridge.
Cartridges tested and found to be in good working
order will be returned to the customer. Hal America
will not be responsible for cartridges not
received at the above address, nor will any cartridge be
accepted without a prior assigned R A. number.
This warranty is not applicable to normal
wear and tear. This warranty shall not be
applicable and shall be void if a defect in the
HAL software has arisen through abuse,
unreasonable use, mistreatment or neglect.
THIS WARRANTY IS IN LIEU OF ALL
OTHER WARRANTIES AND NO OTHER
REPRESENTATIONS OR CLAIMS OF ANY
NATURE SHALL BE BINDING ON OR
OBLIGATED HAL AMERICA. ANY IMPLIED
WARRANTIES APPLICABLE TO THIS
SOFTWARE PRODUCT, INCLUDING
WARRANTIES OF MERCHANTABILITY AND
FITNESS FOR A PARTICULAR PURPOSE,
ARE LIMITED TO THE NINETY DAY
PERIOD DESCRIBED ABOVE. IN NO EVENT
WILL HAL AMERICA BE LIABLE FOR ANY
SPECIAL, lNCIDENTAL, OR CONSEQUENTIAL
DAMAGES RESULTING FROM POSSESSION,
USE OR MALFUNCTION OF THIS
HAL AMERICA SOFTWARE PRODUCT.
Some states do not allow limitations on
duration of an implied warranty or exclusions or
limitations of incidental or consequential
damages, so the above limitations and/or
exclusions of liability may not apply to you. This
warranty gives you specific rights, and you
may have other rights which vary from state
to state.
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