Daffy Duck
Typed out by mouse85@attglobal.net
Nintendo
DMG-YS-USA-2
Y
O DAFFY
B DUCK
E INSTRUCTION
M
A MANUAL
G
SUNSOFT
Contents
Thank you...for purchasing the Sunsoft Daffy Duck Game Pak. Read
these instructions carefully before starting to play the game. In
doing so, you will understand the game better and enjoy it even
more. Remember to keep these instructions in a safe place.
My Least Favorite Martian.............................2
Blast-Off!............................................3
Game Play Directions..................................4
Your Mission..........................................5
Passwords.............................................8
Game Play Screen.....................................10
Jet Pack.............................................11
Weapons..............................................12
Wacky Platforms......................................13
Using the Super Game Boy Adapter.....................14
Notes................................................16
Limited Warranty.....................................19
My Least Favorite Martian
Are you ready, space cadet? Daffy
Duck, alias Duck Dodgers, is on
a mission to save the planet!
That extra-fiendish, extra-terrestrial Marvin the Martian has
plans to destroy the Earth because it blocks his view of Venus.
Armed with a ray gun and jet pack, Daffy will stop at nothing to
see that Marvin's P38 space modulator and his gang of galactic
goons are disintegrated for the sake of inter- planetary peace!
2
Blast-Off!
Insert the Daffy Duck Game Pak into the Game Boy System and
turn the system ON. After a short time, the title screen will
appear. Press the Start button to begin game play
3
Game Play Directions
Control Pad
Select: Default to original gun
Left or Right: Move Daffy; Select when paused
weapon when paused
Reset: A + B + Start + Select
Down: Duck to avoid enemy fire;
Select weapon when paused B Button: Shoot
Attack
Up: Select weapon when paused A Button: Jet Jump
A + B: Jump and Shoot
Start: Begin/Pause game play
4
Your Mission
Orders from ground
control are in and Daffy
must leave for Mars
immediately. His mission: stop Marvin the Martian and his army
from destroying Earth! To do this, Daffy is equipped with three
lives, a jet pack and an unlimited ray gun. Within four stages,
Daffy will face robots, Marvin's dog K-9, Instant Martians and an odd
assortment of cosmic creatures. Enemies
can be defeated by shooting them
or jumping on top of them.
5
Daffy will lose
a life when
his life meter
is depleted or
he falls into a
pit. You can
maintain the
life meter by
collecting
hearts placed
throughout
each level.
While blasting your way through the stage, you will come across
ringing alarm clocks. When shot down, these clocks will open up
passageways. Sometimes you will need to shoot more than one
clock to open the
6
door. Also throughout the mission are flying stages where Daffy
is on a moving platform. You must avoid walls ahead of you and
Marvin's fire on your tail. At the end of each stage is a
boss that
must be
defeated.
Shooting at
bosses has
little effect
on them.
You must
jump on
them.
7
If you do not complete your mission and destroy the P38 space
modulator, there is a continue option. Prepare yourself, the outer
space adventure is about to begin!
Passwords
At the continue screen, you will be given a password. To enter
the password press Select at the title screen. This will start
you at the beginning of a specific level.
8
(no words - picture of Marvin the Martian and K-9 aiming a long rifle)
9
Game Play Screen
10
Jet Pack
Besides shooting
his enemies, Daffy
can also use his
jet pack to fly over them or
land on top of them. The jet
pack assists Daffy in reaching tall places where hearts may hide.
The jet pack has a limited amount of energy which is indicated in
the energy gauge. Press the A button will launch Daffy but only
until his energy is used up. Landing refills the energy gauge. By using
controlled bursts of energy, Daffy can jump beyond the stars. This is
done by tapping the A button rather than holding it. You should only be
using small amounts of jet pack energy in order to get this high up.
11
Weapons
Daffy will receive points for defeating enemies. He can use these points
to change weapons and revive health. To do this, press Start to pause
the game. To change weapons, it takes 10 points. Once the game is
paused, press Up twice for a Laser gun; press Down twice for a Big
Bullet gun; press Left twice for a Bouncing gun; and press Right
twice for a Rapid Fire gun.
Hold the Start button, then
press Select to default to
your original wepon. It
costs 10 points to revive
health. To do this, pause
the game and press B.
12
Wacky Platforms
During his mission, Daffy will encounter small platforms. These platforms
have special powers to launch Daffy like a catapult or take him across
long obstacles. Daffy can shoot these platforms to
position them correctly and
then use them to overcome
enemies.
13
Using the Super Game Boy Adapter
Correctly insert the Game Boy Game Pak into the Super Game Boy.
Next, insert the Super Game Boy into the Super NES and move the
power switch on the Super NES to the ON position.
For further operation information, please consult you Super Game Boy and
Super NES instructions manuals.
This Game Pak has been specially
designed to allow enhanced graphics
14
when using the Super Game Boy.
Game controls have been pre-set
so that the A, B, Start and Select
Buttons on your Super NES
Controller correspond to the
same controls on the Game Boy.
If you want to change the
controller settings or the
colors set for this game,
consult your Super Game
Boy instruction manual.
Game Play on the Super NES using
the Super Game Boy adapter.
Both sold separately.
15
Notes
16
Notes
17
(no words - picture of Daffy Duck and Marvin the Martian ignoring one another)
18
90 Day Limited Warranty (which I won't do)
19
Can't Get Enough?
Have more fun with
these great games from the
Sunsoft Looney Tunes Library!
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Speedy Gonzales for Game Boy
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