Castlevania: Legends
Manual re-write by: VmprHntrD
This is the manual to the Game Boy game.....
Castlevania Legends (from: Konami)
[Contents]______________________________________________________
Story: 2
Starting the Game: 3
Playing the Game: 4
Controls: 5
Description of the Screen: 6
Passwords for Continuing a Game: 7
Combat Method: 8
Soul Weapons: 9
Items: 10
The Stage: 11
The Characters: 12
[Page 1]
[Story]___________________________________________________________
It was the Middle Ages in Transylvania. One man came into possession of an
evil power, and the Prince of Darkness was born. Before long, this being used
his new-found supernatural powers and the magic powers of his followers to
spread his plague of darkness and despair throught the European continent. He
was Count Dracula. Even to mention the name of this Prince of Darkness was to
cast fear into the hearts of he people in the land, who were powerless to do
anything save voice their concern. However, at about the same time a baby
girl possessing special powers was born to a family living in a remote area of
the country. "Your powers are meant for a higher purpose and not only for
yourself," she was often reminded as she was growing up. The plot of this
girl's fate began to develop one night in her seventeenth year when she met up
with the young enigmatic Alucard, who was on a journey to search for the
father that deserted him. The young girl's name was Sonia Belmont, and she
was the first of the vampire hunters in the Belmont family to become legendary
[Page 2]
[Starting the Game]__________________________________________________
Insert the cartridge properly into your Game Boy and turn the power on. After
the Title Screen appears, press the Start Button. Then, select either "New
Game" or "Password" and enter your selection with the A button.
New Game
Choose this mode to start a game from the beginning. After selecting the
desired game level, the game will start following an introductory story.
(Press the Start button to skip the introduction.)
Password
By selecting this mode, you will be asked to enter a password, which will
allow you to continue a saved game. (For more information, see Passwords on
page 7.)
Game Select
In the Game Select Screen you can choose one of the following difficulty
levels.
Standard Mode
Players start in a normal state, which a normal whip.
Light Mode
Players start equipped with a whip increased by two levels of power.
[Page 3]
[Playing the Game]_________________________________________________
You play the role of Sonia. The object of the game is to defeat Dracula, the
boss character of the final stage, but to get to the final stage you must slay
other enemy characters and avoid traps. Breaking a candle causes an item to
appear that can increase your attacking strength, restore your health, or the
like, but these items vanish after a fixed amount of time. If Sonia's life
gauge drops to 0, her number of heart marks also drops to 0.
Players lose one of their lives if they are unable to complete a stage within
the time limit, if their life gauge drops to 0, or if they fall through gaps
in the ground. If a life is lost, the player must start over from the
beginning of the current stage.
Players start with three lives, but can gain extra lives by earning points in
the game. The game is over when the player loses all of his or her lives.
However, when the last life is lost, the player will be asked if he or she
wishes to continue the game. By selecting YSA, the player can return to the
beginning of the current stage.
After quitting a game, the player's Hit Score will be displayed, indicating
the number of enemies defeated during the game. The Hit Score cannot be saved
Different endings can be experienced depending on the number of items
collected during the game. (For more information, see Collected Items on
p. 10.)
[Page 4]
[Controls]__________________________________________________
* A button * A button + Down
For jumping and for Direction
entering selections. For sliding down a rope.
* B button * A button + B button
For attacking. For using the Burning
Mode.
* Start button
For pausing/continuing * Up Direction + B Button
and for skipping For using a Soul Weapon.
conversations.
* Down Direction +
* Select button Left or Right Direction
For displaying a For moving in a crouch.
window.
* A + B + Start +
* Direction button Select buttons
For moving and crouching, and For resetting.
for moving the cursor.
[Page 5]
[Description of the Screen]____________________________________________
* Screen is showed displaying Sonia Belmont, an enemy Skull head, a candle,
and the menu which has (left to right) Soul Weapon, Life gauge, Burning
gauge, current time, total heart marks, and total players.
[ ] L [][][][][][][][][][][][][][] () - 4 8 7
[ ] B [][][][][][][][][][][][][][] H 2 3 P - 2
(1) Candle
(2) Player
(3) Soul Weapon
(currently selected)
(4) Enemy
(5) Time Remaining
(6) Number of hearts
(7) Number of lives remaining
(8) Life gauge
(9) Burning gauge
[Page 6]
[Passwords for Continuing a Game]______________________________________
When the game is over, the player will be asked if he or she wishes to
continue the game. By selecting YES, the player can return to the beginning
of the current stage. However, if the player selects NO, a password for the
current stage will be displayed along with the player's Hit Score. Later,
after pressing the Start button in the Title Screen, the player can select
"Password" to continue the game. The Password Input Screen will appear after
selecting "Password" and enter it with the A button.
Beginning from the left-hand box, the player inputs one of eight items in each
of four squares by pressing the Direction button up or down to select the item
and left and right to move the cursor. The player then enters the password by
pressing the Start button.
If the password has been input correctly, the game will continue from the
beginning of the last stage played. Although the player's Hit Score will be
reset in a continued game, the player's soul weapons and collected items will
not be lost. If the password is not input correctly, an error beep will sound
informing the player of the mistake.
[Page 7]
[Combat Method]___________________________________________________
Whip Attacks
Finding a crystal will boost your power as many as two levels. When you
increase one level, the strength of your whip increases 1.5 times, doubling
your attacking power. By increasing a second level, the whip begins to emit
fire balls.
The power of your whip will not return to normal as long as your strength
remains above 0. In the Light Mode, the whip is always powered to the second
level.
The whip can be used at all times except when the player recoils the whip
after incurring damage.
Burning Mode
Using Sonia's inborn self-defense ability, you can invoke Burning mode at
will. During this mode, the player is invincible, the player's status being
raised to twice the normal level. However, this mode can only be invoked once
per life in every stage. Further, this mode lasts for a limited time shown on
the burning gauge. When the gauge runs out, the player returns to a normal
state.
[Page 8]
[Soul Weapons]_________________________________________________
If you defeat an enemy equal or greater to an area boss character, the enemy
sacrifices his captured spirits, which you can use as a subweapon. Your
number of heart marks is decreased each time a subweapon is used, the number
consumed is dependent on the attribute of the weapon.
You cannot use two types of soul weapons at the same time, but in some
situations the weapons can be selected in real time. By collecting heart
marks, the number of uses can be increased.
Once acquired, a soul weapon is never lost even when a game is over, providing
the player saves the game. The soul weapons can be used at all times except
when the player recoils the whip after incurring damage.
Attributes of the Soul Weapons
Wind
Stops enemy movement and attacks in all scenes except the area boss and stage
boss battles. Consumes 5 heart marks per use.
Ice
Restores the player's entire health gauge. Consumes 20 heart marks per use.
Flame
A flash attack effective against all enemies but area and stage bosses.
Consumes 5 heart marks per use.
Saint
Sends a wave in front of the player. Cannot be fired consecutively. Consumes
1 heart mark per use.
Magic
Destroys an enemy other than the area and stage bosses and nullifies the
enemy's attack. Consumes 5 heart marks per use.
[Page 9]
[Items]_______________________________________________________
Various items appear when you break candles using your whip or soul weapon.
Normal Items
Hearts
Increases your number of heart marks by 1.
Meat
Restores half your life gauge.
1UP
Increases your remaining lives by 1.
Crystals
Raises the power of your whip one level. The whip can be raised a maximum of
two levels.
Special Items
Collected items and soul weapons the player has in possession can be displayed
in a window by pressing the Select button.
Collected Items
The items do not determine your sub weapons, but determine one of the multiple
endings.
* Displayed items left to right are: Dagger, Cross, Holy Water, Axe, and the
Pocket Watch.
[Page 10]
[The Stages]______________________________________________________
* Displayed are six boxes in two vertical rows of three, I'll list them below
and type the caption for them.
Stage 1
Outside the Castle
Stage 2
Inside the Castle
Stage 3
The Clock Tower
Stage 4
The Top Floor of the Castle
Stage 5
The Cathedral
?
In addition to the stages shown here, there are hidden stages!
[Page 11]
[The Characters]___________________________________________________
* Again displayed in this section are some incredible anime drawings of each
of the major characters involved in CastleVania Legends. So, I will just
list the captions as I did like on the previous page.
Sonia Belmont
17 years old
This young woman was the first of the Belmont family to leave her name to
posterity as a vampire hunter. She was taught how to handle a whip by her
grandfather and learned at an early age of her ability to sense the presense
of beings physical and spiritual that cannot be seen by ordinary humans.
Creatures Bat
1st Stage
The Creatures Bat is a fiendish artificial life form that was created by
fusing the abilities of a bat with those of a human. The Bat can fly and
attacks with its superhuman strength.
Death Dragon
2nd Stage
This legendary monster was slain by Count Dracula himself and then was brought
back as a living corpse. The dragon attacks by breathing flames.
[Page 12]
Grim Reaper
3rd Stage
This apparation received the great power of magic in return for being bound to
Count Dracula in an eternal master-servant blood contract. The Grim Reaper
also brandishes a very sharp sickle.
Alucard
4th Stage
In order to pass on to Sonia his own hope of slaying his father Count Dracula,
Alucard lurks somewhere in Dracula's castle, waiting for the fateful day when
he must rise to his final test.
Dracula
Final Stage
Master of evil castle, this legendary Prince of Darkness undertook a
transmigration from his human body and, in so doing, came into a magic ability
powerful beyond imagination.