Bubble Ghost
Typed out by Jesse Smith
Nintendo DNG-BG-USA
Y BUBBLE
O GHOST
B
E
M
A
G FCI
Please read the instruction manual carefully before handling this
product. Save this booklet for future reference.
When using this product, please note:
1. This is a high precision game. It should not be played or
stored in places that are very hot or cold. Never hit it or drop it.
2. Avoid touching the connectors. Do not get them wet or dirty.
Doing so may damage the game.
3. Do not clean with benzene, alcohol or similar volatile liquids.
4. When you use the game for long periods, for your health take a
10-15 minute break every two hours.
Fujisankei Communications International, Inc
150 East 02 Street, New York NY 10022
Game Hotline 708) 968-0420
8amÑ7pm Central Standard Time
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Table of Contents
Story 3
Names of Controller Parts 4
How to Play 5
Hall Screen 6
Rules of the Game 7
Map of the Castle 11
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Story
A Ghost lives in an old castle full of spacious but potentially
dangerous halls. The Ghost enjoys playing with bubbles which are
light and easily broken! If the bubble is even lightly touched, it
bursts. Now, can this Ghost stay clear of the many traps to safely
get out of the castle with his bubble?
3
Names of Controller Parts
A Button:
Control Button: Controls the Ghosts
Moves cursor on breath.
menu screens.
Moves the Ghost
around the screen.
B Button
Cancel function.
Select Button Start Button:
Begins the game.
Pauses the game.
(Hit Start again to
resume play.)
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How to Play Bubble Ghost
* Insert the cartridge when the Game Boy is turned off.
* Turn on the Game Boy.
* Push START.
Top Score
The first screen after the title screen is the Top Score hall (Room A),
where the stop scores can be kept. You can keep your name, number of
completed halls and total points scored. The names can be changed by
moving up and down with the 4. Button, and pushing Button A. Use
Button B to cancel.
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[Image of a level with the following.]
Hall Screen
----------Bubble
----------Ghost
----------Hall Number
----------Points
----------High Score
----------Number of remaining ghosts
----------Bonus Level
6
Rules of the Game
If anything touches the bubble, it bursts, so the Ghost must move
the bubble by blowing on it lightly. When the bubble bumps into a
castle wall, or touches any of the many hazards, it will break.
(The Ghost can touch anything and will not be affected.) There are
a total of 35 rooms, called halls, to maneuver through. If the
Ghost successfully navigates all 35 halls and leaves the castle
with the bubble, the game is finished.
Moving the Bubble
The Ghost can blow on the bubble from 8 directions. The direction
the bubble will move is determined by the location of the Ghost
relative to the bubble. (For instance, if the Ghost is behind the
bubble and blows forward, the bubble will move forward.) You get
points according to the movement of the bubble. If the bubble is
blown from a different direction when the bubble is moving, it
will change to the new direction.
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To Blow Continuously
If you hold down Button A, the Ghost will
continue blowing until he loses his breath. His
face appears to get all red.
If You Make a Mistake
If the bubble touches a wall, any trap, the-heat
of a candle or the breeze of a fan, it will easily break. The
Ghost will then become angry and turn somersaults.
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Continue
Even after the Ghost has popped all his bubbles, if you don't turn
the game off, you may continue from where you left off. Press
Continue using the control Button, and begin in the hall where the
game ended. You can only use the Continue function two times.
About the Point System
If the bubble is blown past all the traps to the
exit, then you have cleared the hall. You receive
4,000 points each time you clear a screen plus
20 points times the hall number.
(ie: hall number 21 x 20=420 points.)
Bonus Points
The standard time to clear a hall is one minute. For bonus points,
the number of seconds remaining when you clear the hail is multiplied by 50.
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Plus, each time you find an event (putting out a candle or turning
off the fan), you get a bonus of 4,000 points.
Events
In the hall mazes, there are hidden objects or events which can
give you bonus points. If you think you see something suspicious,
try blowing. Each time you move the bubble through one level
(ie: 6 through 11), you get another ghost player.
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There are 35 halls in this castle. Halls 14 and 21 are connected
irregularly. Room A on the map is an honorary hall, where top
scores are recorded.
The cheerful, playful Ghost haunts the castle and amuses himself
by playing with the bubbles. For fun he takes a bubble inside the
castle, but when this adorable Ghost tries to take the bubble out
again, he has lots of trouble. It's a very delicate, breakable
bubble, so he lightly moves it with his breath. But the castle
is filled with tricks, and the challenge is for the Ghost to
guide the bubble through the castle to safety!
He cannot touch the bubble directly to move it. He can only move
it indirectly by breathing on it. This is a new type of
puzzle-action game that makes you impatient, but also becomes
addictive as it draws you to the many levels.
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