Alleyway
Typed out by FM2000
DMG-AW-USA-1
ALLEYWAY
INSTRUCTION BOOKLET
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| | Nintendo has reviewed this product and | |
| | that it has met our standards for excellence | |
| | in workmanship, reliability and | |
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Thank you for purchasing the Nintendo (R) Game Boy (TM) Game Pak "Alleyway (TM)"
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| Before you start play, please read this instruction booklet carefully and be |
| sure to follow the correct operating to procedure. Keep this instruction |
| booklet safe for future reference. |
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CONTENTS
1. GAME OUTLINE.................................................................3
2. USING THE CONTROLLER.........................................................4
3. SCREEN EXPLANATION...........................................................6
4. PLAYING THE GAME.............................................................8
5. HOW THE STAGES ARE ARRANGED..................................................9
6. WINNING TECHNIQUES..........................................................11
(C) 1989 Nintendo of America Inc.
(TM) and (R) Trademarks of Nintendo of America, Inc.
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1. GAME OUTLINE
In "Alleyway," the object of the game is to
hit the descending ball with the paddle at the
bottom of the screen so that it rises up to
demolish the blocks at the top of the screen.
When all the blocks on the screen are
demolished, the stage is cleared and the
game progresses to the next stage. If all 32
stages are cleared, the game finishes in a
fanfare. On the other hand, when the paddle
fails to make contact with the ball a miss
occurs and the number of paddles
is decreased by one. If a miss occurs when
the number of paddles has reduced to zero,
that's the end of the game.
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2. USING THE CONTROLLER
Names and Functions of Parts
Control Pad ----
This button moves the paddle | |
to the left and right. ---- ----
(Up and Down are not used.) | (- -) | ----- * Moves paddle to the right.
---- ----
| | |
| ----
----------------- * Moves paddle to the left.
A Button
Press this button to release the ball. Also, if you use the Control Pad while
holding this button down, you can move the paddle at high speed to the left and
right.
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= B Button
If you use the Control Pad while holding down this button, you can move the
paddle at low speed.
= START Button
Press this button while the title screen is displayed to start the
game.
Pause Function
* To pause the game, press the START Button. To resume
playing, press the START Button again. The pause function
cannot be used during the bonus stage.
= SELECT Button
* This button cannot be used during a game.
Reset Function
* If you want to reset the game during the game, press the SELECT Button
together with the START Button. This brings you back to the title screen.
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3. SCREEN EXPLANATION
Present score indiction
A character appears if your score is over 10,000 points. |
Highest score | |
-------------------------------------------------- | | |
|## ## ## ## ## ## ## ## ## ## ## ## ## ##|TOP | ---- | |
| |0200 | | |
| == == == == == == == == == == == == | | -------- |
| == == == == == == == == == == == == |SCORE | |
| == == == == == == == == == == == == |0000 | ------------
| == == == == == == == == == == == == | |
| == == == == == == == == == == == == | |
| == == == == == == == == == == == == | |
| Breakable block | |
| |STAGE |
| | 01 | --- Present stage
| * Ball | |
| | |
| [======] Paddle |& X 4 | ----
-------------------------------------------------- |
|
Number of paddles remaining
*Unbreakable blocks don't appear from stage 4.
*The high score is erased when the power is switched off.
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* Block Types and Scores
--------
| | White block 1 point
--------
--------
|******| Gray block 2 points
--------
--------
|######| Black block 3 points
--------
----
| /| Unbreakable block
|/#|
----
(These blocks always on screen whether or not the screen is cleared.)
*When the ball hits the gray or black blocks it moves faster.
*Starting in Stage 4. when the ball hits the ceiling, the paddle becomes shorter.
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4. PLAYING THE GAME
*When the power is turned ON, "Nintendo(R)" will appear
followed by the title screen.
*Press the Start Button
*Stage 1 will appear. next, press the A Button. The ball
will appear and the game will begin.
*If the paddle misses the ball, press the A Button again to
bring the next ball onto the screen. You can play on until
you have used up the remaining paddles shown on the
bottom right of the screen.
*Each time your score rises by 1,000 points, the number of
remaining paddles increases by one. Remember,
however, that there is no further increase if you already
have 9 remaining paddles or after your score is over
10,000 points.
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5. HOW THE STAGES ARE ARRANGED
Alleyway has 4 game patterns as shown in (1) to (4) below. The game screens
are called "stages". Each time you clear a stage, you progress on to the next.
The game has 24 stages plus 8 bonus stages for a total of 32. If you can make
it through all of the stages, you'll hear a fanfare and the end will screen appear.
(Pattern 1) Normal Block Screen
This is the basic screenpattern. Do your best to smash down
all the breakable blocks on the screen.
*You can now move on to the next screen, the scrolling
block section
(Pattern 2) Scrolling Block Screen
The blocks move back and forth across the screen regularly
from left to right and vice versa. Aim well to destroy the
breakable blocks.
* The next stage is the advancing block screen.
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(Pattern 3) Advancing Block Screen
Sometimes, when the ball bounces off the paddle, the blocks
descend one step.
Just before they reach the paddle, the descending blocks
disappear. So play skillfully and destroy all the blocks as
quickly as possible.
*If you clear this screen you can reach a bonus stage.
(Pattern 4) Bonus Stage
*The screen shown here is the stage 4 bonus screen.
In this stage, try to break as many blocks as you can within
the fixed time limit. (The time remaining is displayed on the
screen.) If you can clear all the blocks before the time is up,
a special bonus is added to your score.
If you fail to hit the ball with the paddle in the bonus stage,
it does not count as a miss. The stage simply finishes.
When your time is up at this stage, the bonus stage finishes and, except for
the final stage, you progress on to the next pattern 1 type stage.
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6. WINNING TECHNIQUES
1. Master paddle movement
Get used to how fast the paddle moves when the Control Pad is pressed.
2. The ball moves accordingly to a fixed pattern.
When the ball hits a block or wall, it bounces off at the same angle. If you
can correctly predict this movement, it becomes easier to hit the ball.
3. Use the A and B Buttons effectively
When you get used to the game, the skill you'll need most is knowing how to
handle the A and B Buttons. By matching the paddle speed to the ball's
movement, you'll be able to return the ball easily.
4. Button controls should be relaxed
The secrets are concentration and reflex action. Operate the buttons in a
relaxed matter.
Hints
1. Make use of the snap technique.
*Change the direction of movement at the exact
moment the ball hits the paddle.
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2. Hit with the end of the paddle.
*If you are very careful, you can hit the ball with
the end of paddle.
This changes the ball's direction of movement.
3. By operating the paddle in the direction opposite that
of the ball's movement, you can vary the direction
the ball progresses.
Use this space to make a note of the new techniques you discover for yourself.
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Cautions During Use
1) If you play for long periods of time, take a 10 to 15 minute break every hour
or so.
2) This equipment is precision-built. Do not use or store it under conditions of
extreme temperature, or subject it to rough handling or shock.
3) Do not touch the terminals or let them come into contact with water, as this
can cause malfunction.
4) Do not wipe this equipment with volatile solvents such as thinner, benzene or
alcohol.
5) Store the Game Pak in its protective case when not in use.
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Nintendo (R)
Nintendo of America, Inc.
P.O. Box 957, Redmond, WA 98073-0957 U.S.A. Printed in Japan