FREE @world-of-nintendo.com E-mail
address!! Sign up here!!
Username:
Password:

Get a FREE iPad or MacBook Air!!!!!!!

Street Fighter 2

Books: How to Win at Super NES Games - Super NES Games Secrets Conquering SNES Games
BD62-672A 90 seconds per battle instead of 99 6D62-672A 80 seconds per battle 5D62-672A 70 seconds per battle 1D62-672A 60 seconds per battle 9D62-672A 50 seconds per battle 0D62-672A 40 seconds per battle 7D62-672A 30 seconds per battle 4D62-672A 20 seconds per battle FD62-672A 10 seconds per battle DF80-AD64 Win 1 bout to win the match instead of 2 out of 3--must switch off effects before fighting M. Bison EDBE-0F09 Dizziness wears off very quickly C9BE-0DA9 Dizziness lasts longer--on harder levels, won't work on computer BB63-6D2A 99 seconds in 1st bonus round instead of 40 BD63-6D2A 90 seconds in 1st bonus round 6D63-6D2A 80 seconds in 1st bonus round 5D63-6D2A 70 seconds in 1st bonus round 1D63-6D2A 60 seconds in 1st bonus round 9D63-6D2A 50 seconds in 1st bonus round 7D63-6D2A 30 seconds in 1st bonus round 4D63-6D2A 20 seconds in 1st bonus round FD63-6D2A 10 seconds in 1st bonus round 4DC6-6493 Championship mode on 6DCF-D764 + FFCF-D7A4 Advance to next level when you continue (must switch off before you continue on M. Bison stage) For the next 10 codes, don't choose the character you want to always fight CBA0-AF64 + EEA0-AFA4 Always fight Ryu CBA0-AF64 + DDA0-AFA4 Always fight Honda CBA0-AF64 + DFA0-AFA4 Always fight Blanka CBA0-AF64 + D4A0-AFA4 Always fight Guile CBA0-AF64 + D7A0-AFA4 Always fight Ken CBA0-AF64 + D0A0-AFA4 Always fight Chun-Li CBA0-AF64 + D9A0-AFA4 Always fight Zangief CBA0-AF64 + D1A0-AFA4 Always fight Dhalsim CBA0-AF64 + DBA0-AFA4 Always fight Balrog CBA0-AF64 + DCA0-AFA4 Always fight Vega CBA0-AF64 + D6A0-AFA4 Always fight Sagat B9A0-AF04 Fight M. Bison DDA4-A404 + 6DA4-A764 Always fight on bonus stage 1 DDA7-AF04 + DDA7-A4A4 Always fight on bonus stage 2 For the next two codes, Zangief's Pile Driver does less damage 3CA4-DD67 + FEA4-DFD7 High throw and grab damage 3CA4-DD67 + EEA4-DFD7 Minimum throw and grab damage 503E-04DF Player dies after getting hit by 2 blows 60AC-AFD4 Both players start with 3/4 energy (1/4 damage) 96AC-AFD4 Both players start with 1/2 energy (1/2 damage) 4AAC-AFD4 Both players start with 1/4 energy (3/4 damage) C2CC-A7DF Round number does not advance (can't fight to a draw) DF81-A704 1 draw ends fight in VS. battle 893E-04DF Most punches and kicks do no damage DDAC-AFD4 Both players start with no energy (1 hit and you're dead) DDAC-AF64 Player 1 starts with no energy (1 hit and he's dead) 1C65-DF00 Players move faster D965-DF00 Some special moves are faster DD61-6DA9 Both players can do special moves in the air 73A5-DF60 Dragon punch does not go as high 2AA5-DF60 Dragon punch goes higher DD84-DD01 Some special moves are easier to perform (Edmond Honda: Sumo Head Butt; Blanka: Rolling Attack; Guile: Flash Kick; Guile: Sonic Boom; Chun Li: Whirlwind Kick) DFA0-DDA0 + ADA0-DFD0 No pause after throwing a Fireball 6D25-A467 + 6F25-A4A7 Players can hit each other no matter where they are DAB8-A761 Do special moves by just pressing buttons (may make Fireballs lower) Note: You can customize the next 20 codes to your liking by using programming method #3 in the Game Genie codebook. DDB8-ADF3 Fireballs are lower to the ground 1DB8-ADF3 Fireballs are higher off the ground DDE3-DF01 Fireballs, Sonic Booms and Yoga Fires always go to the right (thrown to the left, they go backwards) EEB8-A793 Light Fireballs, Sonic Booms and Yoga Fires are slower EBB8-A793 Light Fireballs, Sonic Booms and Yoga Fires are faster EDB8-A793 Light Fireballs, Sonic Booms and Yoga Fires are super fast EEB8-A723 Medium Fireballs, Sonic Booms and Yoga Fires are slower EBB8-A723 Medium Fireballs, Sonic Booms and Yoga Fires are faster EDB8-A723 Medium Fireballs, Sonic Booms and Yoga Fires are super fast EEBA-AD93 Hard Fireballs, Sonic Booms and Yoga Fires are slower EBBA-AD93 Hard Fireballs, Sonic Booms and Yoga Fires are faster EDBA-AD93 Hard Fireballs, Sonic Booms and Yoga Fires are super fast DDB1-D4F3 + EEB1-D7B3 Light Sumo Head Butts and Rolling Attacks are slower DBB1-D4F3 + EBB1-D7B3 Light Sumo Head Butts and Rolling Attacks are faster F9B1-D4F3 + EDB1-D7B3 Light Sumo Head Butts and Rolling Attacks are super fast DDB1-D4B3 + EEB5-DDF3 Medium Sumo Head Butts and Rolling Attacks are slower DCB1-D4B3 + E5B5-DDF3 Medium Sumo Head Butts and Rolling Attacks are faster F1B1-D4B3 + 33B5-DDF3 Medium Sumo Head Butts and Rolling Attacks are super fast DDB1-D7F3 + EEB5-DDB3 Hard Sumo Head Butts and Rolling Attacks are slower D8B1-D7F3 + E9B5-DDB3 Hard Sumo Head Butts and Rolling Attacks are faster F5B1-D7F3 + 32B5-DDB3 Hard Sumo Head Butts and Rolling Attacks are super fast 6DA4-6707 Most special moves disabled (computer can still do them, Zangief can still do Spinning Clothesline) CB61-07A4 Invisible Fireballs, Sonic Booms, Yoga Fires and Yoga Flames 1868-0D6C No Fireballs, Sonic Booms or Yoga Fires, makes Yoga Flame invisible

Tips and codes - Game Endings - Java Games - Reviews - Fun Stuff